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Feel like I will need this when the Xi eventually comes out. I think it just has a specific enough set of tools that can kill a Xi most effectively compared to other MS when put side by side next to the other native 700 supports. Shame about the range but it's not like Xi's AREN'T already going to rush you down given the chance.
I agree with the increased buffers, especially on the shield that should act like one, but i feel like there were little things they could have done to make it stronger while leaning into the uniqueness and accuracy towards animation. The funnel racks definitely make the suit a lot bigger, but it feels odd that they're always at a steep angle. Like a lot of suits, BB could increase the utility in shields/buffers and moving parts by looking at the shields on the ReGZ and ReGZ Custom that actually get moved to absorb shots. Or in the case of this suit, keep the binders lower and have the arch back even more when boosting forward, essentially making you a smaller target. Then have them open and pop up a bit when selected so there is some tell you're using them. The shield beams would have been nice to have less divergence when charged, so you wouldn't miss all of them at 200m. And might as well make the I-field bigger on this (and a few others, like both Jagd Doga, Ex-S, FA Hyaku-Shiki). Because Traversia feels like the only unit that has one with a decent area and positioning, and thats a suit that gets a buff if it tanks a shot with it. And those funnels are almost forgettable at times. A little more range, a little less cooldown and maybe some increased effect (-5 HSM and maybe a bit nore HP punish against NT-D?). A large amount of the time you're better off shooting hitting something defensively with anything else, and you need to be a little bit too close to safely use them against anything with half-decent melee. They get mostly releagted to throwing on to something because you happen to be close enough without something to shoot, or just want to leave them on something your team is fighting before you do your own thing, so I'd like to at least be able to use them a bit more frequently. A bunch of the 700 roster already has immunity to them at a certain point, and there's a number of suits without funnels or NT-D where they don't do nearly as much. Could have incorporated it and other things like Resist Move into a Resonace mode, and hopefully some of the suits lacking that will get them in buffs like Quebely did. But let the charged shield hit with a bit more avcuracy, and I think that'd really be all that may need major tweaking outside of other possible stat adjustments. Love it either way, and im happy to be able to play with it buffed and tankier than ever.
Would you like to see a weapon in Rozen Zulu that lets you make all the unicorn brothers ntd back to unicorn mode? It would be a very good counter to norn (imo)
In GBO2 the Rozen Zulu beam INCOMs works like they do on Hamma Hamma, the actual INCOM hands don't go very far, they just go up and shoot the enemy from afar. This makes sense for Hamma Hamma since in lore etc, it was a faulty prototype and so there were limitations to how far they could go, but it doesn't make sense for the much more advanced Rozen Zulu. In the anime, there are scenes where the Rozen Zulu arm INCOMs surround the enemy and shoot them closer up, similar to how Narrative B Pack or Silver Bullet INCOMs work in GBO2. I would have liked Kshatriya and Rozen Zulu to get lock-on attacks that worked like that, personally speaking. Not a matter of suit viability/strength but just how closely they match the source material.
probably got it considering it's the only native 700 cost support without an evasive maneuver. I'd imagine it wasn't weak per se, but just not as comfortable as the others despite basically being anti unicorn kshatriya.
My Twitter is linked here if you want to follow! mobile.twitter.com/Avenger1GBO
Feel free to join my competitive Discord if you want to talk with other new players or ask questions of veteran players! discord.gg/s5tDQcbNY8
It do be rocking them high heels
i just realized it it lol
I'll always find it the cutwst thing that Angelo straight up had his suit programmed to bow for FF. 😊
I thought he just made it bow reflexively lol
Since norn is a thing and the game is a gatcha, I think buffing suits is probably the better option to get ppl to consider buying tokens.
Feel like I will need this when the Xi eventually comes out. I think it just has a specific enough set of tools that can kill a Xi most effectively compared to other MS when put side by side next to the other native 700 supports. Shame about the range but it's not like Xi's AREN'T already going to rush you down given the chance.
I agree with the increased buffers, especially on the shield that should act like one, but i feel like there were little things they could have done to make it stronger while leaning into the uniqueness and accuracy towards animation.
The funnel racks definitely make the suit a lot bigger, but it feels odd that they're always at a steep angle. Like a lot of suits, BB could increase the utility in shields/buffers and moving parts by looking at the shields on the ReGZ and ReGZ Custom that actually get moved to absorb shots. Or in the case of this suit, keep the binders lower and have the arch back even more when boosting forward, essentially making you a smaller target. Then have them open and pop up a bit when selected so there is some tell you're using them.
The shield beams would have been nice to have less divergence when charged, so you wouldn't miss all of them at 200m. And might as well make the I-field bigger on this (and a few others, like both Jagd Doga, Ex-S, FA Hyaku-Shiki). Because Traversia feels like the only unit that has one with a decent area and positioning, and thats a suit that gets a buff if it tanks a shot with it.
And those funnels are almost forgettable at times. A little more range, a little less cooldown and maybe some increased effect (-5 HSM and maybe a bit nore HP punish against NT-D?). A large amount of the time you're better off shooting hitting something defensively with anything else, and you need to be a little bit too close to safely use them against anything with half-decent melee. They get mostly releagted to throwing on to something because you happen to be close enough without something to shoot, or just want to leave them on something your team is fighting before you do your own thing, so I'd like to at least be able to use them a bit more frequently. A bunch of the 700 roster already has immunity to them at a certain point, and there's a number of suits without funnels or NT-D where they don't do nearly as much. Could have incorporated it and other things like Resist Move into a Resonace mode, and hopefully some of the suits lacking that will get them in buffs like Quebely did.
But let the charged shield hit with a bit more avcuracy, and I think that'd really be all that may need major tweaking outside of other possible stat adjustments. Love it either way, and im happy to be able to play with it buffed and tankier than ever.
This suit seems soooo fun, I wish I had it, but I already have Fa ZZ
You must be happy that you don't need to bother to color your suit to purple, aren't you? 😏😏😏
Looking at it from an objective standpoint aside, are you happy that your boi's suit got buffed to heaven?
Definitely happy that they buffed it, maybe it will futureproof it a bit in case of future powercreep.
If this didnt need any buff, surely theyll give Nightingale a buffer buff one day! 😭
Would you like to see a weapon in Rozen Zulu that lets you make all the unicorn brothers ntd back to unicorn mode? It would be a very good counter to norn (imo)
lol they let you get away with 22 HP for way too long in that second round
By "how the INCOM works in the anime", what do you mean?
In GBO2 the Rozen Zulu beam INCOMs works like they do on Hamma Hamma, the actual INCOM hands don't go very far, they just go up and shoot the enemy from afar. This makes sense for Hamma Hamma since in lore etc, it was a faulty prototype and so there were limitations to how far they could go, but it doesn't make sense for the much more advanced Rozen Zulu.
In the anime, there are scenes where the Rozen Zulu arm INCOMs surround the enemy and shoot them closer up, similar to how Narrative B Pack or Silver Bullet INCOMs work in GBO2. I would have liked Kshatriya and Rozen Zulu to get lock-on attacks that worked like that, personally speaking. Not a matter of suit viability/strength but just how closely they match the source material.
Is there any point of using the rose drones?
Yep, they debuff the enemy. The big thing is that they can't activate NT-D or use funnels.
Wanted this one or Kshatriya from the banners in PC version, i goy Gundam g07.... Pain...
Wait it got buffed?
Really? It was already so good though. lol I totally wish I had it.
probably got it considering it's the only native 700 cost support without an evasive maneuver. I'd imagine it wasn't weak per se, but just not as comfortable as the others despite basically being anti unicorn kshatriya.
and you call it a Zulu despite it being a Hamma Hamma? is that a regional dialect?