BATTLEFIELD V: FIRESTORM VFX Environmental

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  • Опубликовано: 26 авг 2019
  • Artwork by Adonis Stevenson
    Over the course of the project, amongst many other things, I was responsible for most of the Environmental VFX in the world. These added a lot of the atmosphere to levels but they are hard to visualize without the environment there to showcase them.
    I have therefore created this video which shows the world with and without the VFX. I am only responsible for creating the visuals that appear on the second part of each segment that is labelled "With VFX".
    As this was the largest map ever created for any Battlefield game, there was a lot of world to fill with VFX and only one person to do it, so a lot of it was done by creating intelligent systems using Frostbite schematics that placed the VFX in the right place in the world, rather than hand placing them all.

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