He explain the difference between sf6 and tekken8 First is moveset. Tekken has more moveset based on the combination of direction and 1 2 3 4 button. This make defense in sf6 much more easier than tekken. In sf6 almost every move can defense by crouching while in tekken you need to guess on attack properly of high middle and low. Second is sidestep. Tekken has sidestep but SF6 has jumping to add complexity. However sidestep tends to confuse many sf6 players because most of movesets in tekken are stepable which make sidestep fundamental in tekken. Of course that jumping in Sf6 is also important, but if you face against player with very good anti air, jumping will be a bit less important in gameplay. Third is heat and drive mechanic. Both are the mechanic that grant player advantages. And they were invented to reduce the gap between old players and newcomers. The difference is heat systems in tekken is not recoverable while sf6 is. In his opinion he thought that tekken’s heat is more oppressive while sf6 is used based on situation. Both mechanics are difficult in its own environment. Next point is movement. Tekken gameplay depends on movement more as you can see that there are many variations of movement including sidestep, dash, wavedash, korean backdash and in some characters also have their own unique way of movements too. In sf6 the movement options are more limited. This make SF6 gameplay depends on your decisive strategy planning. You need to be decisive and in the end you will eventually have to fight in close combat and guessing on throw and frame trap. Another point is frame, the frame of SF6 is more obvious but sometimes frame can be fluctuated based on counter hit and range. While in tekken, usually frame properties would remain the same. And the last point is throw breaking. Usually when you get knocked down in SF6 and wake up, you would hold back to defense and place your finger on throw button to prepare throw break and keep spamming in rhythm to break the throw. You can do this because sf6 has only 1 throw. But in tekken there are several option for throwing and require specific break. And unlike sf6, you also can duck and sidestep to evade throw in tekken.
ชอบ tekken ตรงที่ตอนล้มแล้วซ้ำได้นี่แหละมันสุดแล้ว
He explain the difference between sf6 and tekken8
First is moveset. Tekken has more moveset based on the combination of direction and 1 2 3 4 button. This make defense in sf6 much more easier than tekken. In sf6 almost every move can defense by crouching while in tekken you need to guess on attack properly of high middle and low.
Second is sidestep. Tekken has sidestep but SF6 has jumping to add complexity. However sidestep tends to confuse many sf6 players because most of movesets in tekken are stepable which make sidestep fundamental in tekken. Of course that jumping in Sf6 is also important, but if you face against player with very good anti air, jumping will be a bit less important in gameplay.
Third is heat and drive mechanic. Both are the mechanic that grant player advantages. And they were invented to reduce the gap between old players and newcomers. The difference is heat systems in tekken is not recoverable while sf6 is. In his opinion he thought that tekken’s heat is more oppressive while sf6 is used based on situation. Both mechanics are difficult in its own environment.
Next point is movement. Tekken gameplay depends on movement more as you can see that there are many variations of movement including sidestep, dash, wavedash, korean backdash and in some characters also have their own unique way of movements too. In sf6 the movement options are more limited. This make SF6 gameplay depends on your decisive strategy planning. You need to be decisive and in the end you will eventually have to fight in close combat and guessing on throw and frame trap.
Another point is frame, the frame of SF6 is more obvious but sometimes frame can be fluctuated based on counter hit and range. While in tekken, usually frame properties would remain the same.
And the last point is throw breaking. Usually when you get knocked down in SF6 and wake up, you would hold back to defense and place your finger on throw button to prepare throw break and keep spamming in rhythm to break the throw. You can do this because sf6 has only 1 throw. But in tekken there are several option for throwing and require specific break. And unlike sf6, you also can duck and sidestep to evade throw in tekken.
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ส่วนตัวผมว่าsf6มันต่อคอมโบมันกว่ารัวกว่า อีกอย่างภาพมันดูอะนิเมะดีเพลินๆอะ55555
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Can you arrange subtitles or English explained something
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