91 PLASTICITY 101 CREATE DECALS

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  • Опубликовано: 3 окт 2024

Комментарии • 10

  • @อีลอนคาร์ก
    @อีลอนคาร์ก 8 месяцев назад +1

    thank you very much

  • @sturm3d
    @sturm3d 8 месяцев назад +1

    not exactly a poly saver but certainly a cool and easy way for quick presentations like you said..

    • @Glenn3D1993
      @Glenn3D1993  8 месяцев назад

      True, poly saving isn't the goal. Quick easy Presentations in Plasticity or in Renderer with procedural materials. I'm Lazy and don't want to UV lol

  • @photoindra
    @photoindra 8 месяцев назад +1

    Sadly on Mac it doesn't allow import of dxf files and on windows I can see the shape before clicking ok at 3:56 but once I click ok - it is not imported at all :(

    • @Glenn3D1993
      @Glenn3D1993  8 месяцев назад +1

      DXF import isn't a robust process currently in Plasticity, it doesn't take much to fail. You can't just grab a DXF off the Web and pray it works. The skulls on the side I had to run through illustrator with this process to get it to work. Really I'm just waiting for SVG import, then we won't have to mess with DXF process

  • @rectangle_
    @rectangle_ 8 месяцев назад +1

    Thanks for this decal approach. I was thinking to export vector as SVG, but your approach is a worth to try.

    • @Glenn3D1993
      @Glenn3D1993  8 месяцев назад

      SVG was the way I wanted to do, but Plasticity didn't recognize them yet. Guess it's a future update

    • @sadkingbilly4531
      @sadkingbilly4531 5 месяцев назад +1

      @@Glenn3D1993 Great video!
      FWIW... I just used Inkscape to export a 2D vector image as a DXF and Plasticity imported it perfectly.

    • @Glenn3D1993
      @Glenn3D1993  5 месяцев назад +1

      @sadkingbilly4531 Cool! Hopefully we'll get SVG support soon, might make workflow easier