As always, would appreciate a LIKE if you enjoy my content, thank you! And I am very much looking forward to input on my thoughts about a somewhat big revamp of the map! - More stuff on Patreon (such as early-access to some videos, including this one) at www.patreon.com/infrastructurist - Check out the description for frequent questions: Hardware, settings, map, mod list etc. - As for the new DLC, well as I mention in the video, unless you explicitly need these new assets - I don't think it's worth it. Hope you're all having a great week! Infrastructurist😊
The course could do with a greater number of holes and much tighter fairways in order to make it more challenging. Also typically tee boxes are placed close to the putting green of the previous hole to improve flow throughout. Detailing looks perfect however and bunker placement is very good!
you also wouldnt have paths running alongside the hole - typically you tee off then walk along the fairway to the hole. The only place you would have a path is when going from the green of one hole to the tee of the next.
Land reclamation/expansion is a real thing in the Northeast. At least in Boston it was, if you look at old maps of the city it wasnt as connected via land as it is today. So your idea to expand/connect Chowder Bay Island is on brand
history for the golf course- opened in the late 1800s as Westpoint Golf course by the mayor of the city, funded using misappropriated tax funds from the citizens of the city. In the 1930s once the fraud was discovered, the course was shut down and the mayor was imprisoned for the embezzlement of $12.5 million USD. The land was then bought out by a private investor in 1979 where they developed a row of houses along the backside of the abandoned course. Eventually the investor also bought out the old land that was the abandoned golf course after the residents of the community complained long enough and the golf course was renovated in 1992. After the renovation, it sparked a new interest in the area, causing a new development of modern homes along the coast.
Cool that you gave this five-hole a reason its not 9 or 18. Typing this makes me realize how much land and water gets used only by corporates bros discussing the next crypto scam.
Only suggestions for the golf course would be that 1. Typically the bunkers or sand traps are not at the same elevation as the green or fairway. Usually lower. 2. Could use more alternating terrain heights and maybe some water ponds as it looks fairly flat. 3. The starting tee areas should be placed at the end of the previous hole. ⛳
The golf course looks great overall, but I would love to see a full 18-hole course with a driving range. Possibly somewhere further away from the city. You could also add some small hills and elevation on the fairways to make it more challenging. Narrower fairways with rough surrounding them and small ponds are also common features. Surrounding the whole development with a wall or fence of some kind would add to the realism and exclusive feel Would agree that reducing the number of islands is a good move.
Thanks a ton for the input, we should do a fully fledged course sometime. This build was a lot of fun but very restrictive in terms of scale/geographical features!
This was fun to see you create. I had a couple of thoughts on the name for the golf course: Hillside Golf and Country Club or Radio Hill Golf and Country Club. I had an idea for the lore of the area. in the 1920s a crime boss from Boston built out a 9 hole golf club for he and his buddies. In the 1930s the Government came in and seized the property and the golf club, before anyone could try and save the golf club the government sold off some of the land to city to create a the current port down at the bottom of the hill. The community filed suit and kept the government or the city from selling off any more of the land, but by then it was to late and 4 of the 9 hole course was demoed and being reused. The remaining land sat in limbo for years until the city, the government, and the community reached an agreement to turn the remaining land into the five hole golf and country club it is today, the golf course had a reputation since the 1920s for being one of the more beautiful and heavily challenging in the state. Now it's a novelty course where people come to play the five holes, assuming they can get one of the coveted tee-times. I like the idea of you staying on the Islands and not filling the water in, there aren't too many challenges to the game (since money isn't an issue and either are some of the other in game issues) so having the building space limited is fun to see how you come up with great spaces that are beautiful and well developed. My two cents, leave the map as is and find creative building work arounds, to push your creativity. Thank you for the fun video.
A normal 9 hole course contains 3 of the 3 par holes(100-150 meters long), 3 of the 4 par holes(200- 300 meters long) and 3 of the 5 par holes(300-400 meters long), you can make a 6 hole course with only 3 par 3s and 3 par 4s which make each hole a bit smaller and I think there are course like that irl, also the range estimate is for a smaller course like this in city, you can probably times each of it by 1.2 if it's in the country side
Golf courses are nine holes. I think having your layout is perfectly fine for the detail. But there is no flow to the holes. You wanna pick a starting point (tee box) then a green. Then the next closest hole that takes them around the space and come back to the hole next to your first hole will give a good flow. So awesome and love the content and how you do your thing! No nit picks here.
It’s ridiculous how amazing this dudes cities look. If you took a birds eye screenshot and doctored up the image you would never be able to tell it was a game. Like his cities look realistic they’re designed how a city actually is.
Like the thing 😊 An area can be named “Forest hill” as this was quite foresty hill with some relic species back in a day until people started settling in and cut most of that, keeping only relic trees in between the golf fields. Well and also Forest Hill is one of the poshest neighborhoods in Toronto 😊
6:30 - Many courses will just have players cross the road to get to another part of the course. Continuity in the course isn't required. It would have been totally acceptable to just put crossings for the players in that part of the road instead of it being bridged.
First ! Huhu ! Very sympathetic build ! You should unlock some building like the great antenna and stuff like that. Cause you probably miss a lot of assets right now, design speaking AND gameplay speaking. About the neighbourhood : It could have been a investor from an ancient Italian family that came with immigration at the end of the 19th Century, starting as poor, they are from those few that elevated their kin to a "better life", honest money or not (maybe more "not" why not ?). This family, let's call them Enrathi, are now deeply entrenched into a lot and a lot of moving money, shares and stuff you know. And at some point a son of a son of a daughter bought this little plateau, at a very nice price cause at first it was not really a great place to live, a lot of wind, not a lot of fertile ground, very rocky ; but with money, a lot is possible to do, and the grand-son of this branch of the family wanted a GOLF ! For his 15th anniversary, his father made it reality. Later, the terrain gained in value, and the family decided to make some place for housing around the terrain (without never cutting through it though !). The name of this terrain is Enrathi Table but everyone calls it Enrathi golf ! PS : YOU ... YOU ... You are what you are ! You forgot to move one house that was just crying that it had no access to a road ! (My brain cannot bear that xD ) PPS : Love you still !
You're the first person on the moon, woohoo! Thanks for the great suggestion champ 😍 And you are right about the house complaining about pedestrian access hahaha, although fortunately the asset still works!
@@dimitrissk5649I wanted no name that could have been too close to something that someone would have around this location AND that still sound at least still a bit from their, sort of. AND it's a reference. :)
Fewer, bigger islands would fit the geography of southern Mass better IMO. Narragansett Bay and Buzzard's Bay would be geographically accurate places to look for inspiration.
Great build! Again ❤ As far as i know a small golf yard should have at least 6 holes. A standard golf game contains 18 holes which is why the amount of holes of a yard can be devided by 3 or 6.
I really enjoy your builds! What do you think about putting the club house parking across the street? It's Valet anyways, so have a lot surrounded by thick trees and a small guardhouse. As some one who has lived in a neighborhood that overlooked a golf course in Arizona, you've really captured the feel of neighborhoods being wildly different designs but still being considered part of the area. Killer courses too!
This golf course looks so good! I think you should name it "The Perserve" because it sounds like a neighborhood in my area that also has a golf course next to it and is gated!
The currently named “Mulberry Dale” could be called “Cohasset Shores/Bluff/Point.” The currently named Florence Lane reminds me of Jerusalem Road in Cohasset, Massachusetts, which is directly on the Atlantic Ocean with massive estates facing out.
Usually the least amount of holes a golf course will have is 9. Almost every course is either 9 or 18 holes. I understand you have limited space though. That said I can see this being a smaller private practice club for the people who live in this neighborhood, The holes should be one of the following configurations: Par 3: The golfer wants to get onto the green in one shot. These are the shortest holes. Par 4: The golfer wants to hit one shot onto the fairway and then a shot from the fairway to the green. Par 5: The golfer wants to hit 1 shot onto the fairway, a 2nd shot from the fairway further down the fairway, and finally one from the fairway to the green. These are the longest holes.
i think that editing the geography would be fine to better fit the theme. i definitely feel like more land would help fit regardless of trying to match massachusetts or maine
I started watching this series a little late but have been watching your riverview series since the beginning but I love golf and this episode was awesome. I think it would be cool if you would try and replicate a famous golf course on the pga tour such as Augusta or TPC Sawgrass. I know it’s a little different but it would be awesome to see implemented into one of your cities. Love this series!!!
For the purposes of expanding the usable land, creating more land surface area and reducing the number of islands wouldn't be a bad idea. There are, after all, some rather large islands off the coast of Massachusetts (and Maine, really, if that's where people feel this fits better). There also appears to be a house that you placed at the end of a cul-de-sac that doesn't appear to be properly connected to the road, in the new area. Just something I spotted as the video ended
From you made beach properties for your creations so yeah they are worth it for coastal creations even tho it didn't get what everyone else expects but at the end of the day we can't get what we all wanted I learned that from myself.
Duffer’s Crest for the golf course and I’ll explain. I looked up if there were any other courses with only five holes and found that there are courses that due to poor planning on funds or available land have less than normal amounts and market to beginners. As a term for unskilled golfer is a duffer I came to the name. The surrounding neighborhoods can be like, The View at Duffers Crest or Duffers Crest estates etc.
One thing to point out about the golf course. The putting greens are a bit small, they usually take up a slightly more sizeable portion of the end of the hole.
I guess it could be named MoleHill. Maybe before the golf club there was a mole holes invasion in this land and the rich man who lived here in the mansion who is now the golf entrance was originaly playing cricket and invented the golf sport in throwing balls into the mole holes. And for the lanscaping, i guess it will be way more realistic if all the backside of the map was in the land.
for me this beach properties DLC is a mistake. 10$ almost for nothing. In my currency is much more and its not worth it. But anyway,your videos and cities are great :)
Where your flags are I would put a small circle of sand around the flag poles that way it looks like the hole that the flag poles sit in. I think you should call the golf course neighborhood High Pointe because one it’s on one of the highest points in the city. And it flows good.
I can't help you with the bunkers because from all my years of playing golf, I never landed in one. Also, if you do a fishing area, the last fish I caught was this big (hands spread six feet apart).
I would prefer if you build on this selected islands and do not fill the water with land to connect the islands to one area. I like the high amount of islands.
A golf course must have nine holes. So you need to come up with four more. Thin the width down and at least a couple more holes on the other side of the bridge. You got the room.
Hi infra I know absolutely nothing about golfing however my dad is an avid golfer. I showed the finished course to him and he seemed very impressed with you❤ ps the u in putting (when golf related) is pronounced like it is in pot not pudding😊
Hello mate. Love your vids! Btw. Last update messed up TAA for me. Visual gliches. Flickering icons. Terraform circle ouut of sync. Any advice on that? What is your graphic settings?
Since the last update I have constantly crashed to desktop without an error message, I turn up the radio: crash, I play for 4 hours without any problems, press camera mode: crash
wait, how you put buildings without it asking to be in the zonned area? in CS1 there was a mod for that, "Dissable zone checking" but haven¿t seen nothing like that in CS2. Pleas halp! hahaha
after watching other videos on this title and then coming to this one I really had to take a look at the game on Steam and see what the fuss was all about, honestly, $14.50 AUD ($10 USD) for this is not actually as bad as the Negative posters make it out to be, not in the worlds current economic situation. I will say this though, "Beachfront" or rather Beach Properties was a poorly chosen title for this DLC pack, this lot really does suit as Waterfront Properties and would suit almost any city with Housing overlooking a river such as Brisbane, Australia. but Beaches, well since the game does not even have usable beaches, then no, wrong name for this pack. I have not bought into the game YET, but it looks good to me and I will be picking it up at a later date.
Hi, guys, is any one has issue with thunderstore mods? I downloaded them 2 or 3 months ago and now game won't start with them. I tried delete and download them again, but it doesn't work. Can anyone help with this issue? Or explain why it doesn't work
I can see that you don't know much about golf. A point regarding holes (that's what they call the playing areas - not just the actual holes), the players don't mind walking the length of each hole, but the start of the next hole MUSt be asa close to the end of the last hole as possible (so that Donald dcoesn't get lost going around the course. The path should be as small as possible, and should start and finish at the clubhouse. The path leaves the clubhouse and goes to the first tee, where there should be a small arera of concrete to actually park the buggy while you take your tee shot. The path needs to be very close to the fairway (the place where you (try) to hit the ball) so that the players can stop their cart beside where the ball ends up. There should also be a samall parking area alongside the green (wheew the hole itself is), and a connection to the start of the next hole. The buggy path then ends up back at the clubhouse, which should have some sort of rough shed to house the buggies. Holes should be surropunded by trees and bushes, and where there is a road behind a green, you need a lot of thick trees in a row, to make sure that golfers don't take out windscreens, heasdlights, and motor cyclists! BTW, sand traps across the middle of a hole can make the game a bit more exciting. Last of all, holes are usually between about 250 yards, and 400+ yards to give the golfer more of a challenge.
I feel like there needs to be a highway somewhere..... Too many nice neighborhoods whose lives we could destro.... Improve with a nice big destruct.... Progressive highway project. Muhahahaha.
As always, would appreciate a LIKE if you enjoy my content, thank you! And I am very much looking forward to input on my thoughts about a somewhat big revamp of the map!
- More stuff on Patreon (such as early-access to some videos, including this one) at www.patreon.com/infrastructurist
- Check out the description for frequent questions: Hardware, settings, map, mod list etc.
- As for the new DLC, well as I mention in the video, unless you explicitly need these new assets - I don't think it's worth it.
Hope you're all having a great week!
Infrastructurist😊
Hey just a heads up. Golf courses have 18 holes. Yours only has 5 holes
The course could do with a greater number of holes and much tighter fairways in order to make it more challenging. Also typically tee boxes are placed close to the putting green of the previous hole to improve flow throughout. Detailing looks perfect however and bunker placement is very good!
you also wouldnt have paths running alongside the hole - typically you tee off then walk along the fairway to the hole. The only place you would have a path is when going from the green of one hole to the tee of the next.
@@GavinCoates Depends, many courses have continuous paths to keep the carts off the grass as much as possible.
Those two skyscrapers on the beachside are my favourite thing about this city
Land reclamation/expansion is a real thing in the Northeast. At least in Boston it was, if you look at old maps of the city it wasnt as connected via land as it is today. So your idea to expand/connect Chowder Bay Island is on brand
Ah, pretty cool - I had no idea!
Lovely golf course! What a great idea.
Mulligan Hill
A mulligan is a chance for golfers to retake a shot when they’re unhappy with the initial result.
this reminded me of cpp lol
history for the golf course- opened in the late 1800s as Westpoint Golf course by the mayor of the city, funded using misappropriated tax funds from the citizens of the city. In the 1930s once the fraud was discovered, the course was shut down and the mayor was imprisoned for the embezzlement of $12.5 million USD. The land was then bought out by a private investor in 1979 where they developed a row of houses along the backside of the abandoned course. Eventually the investor also bought out the old land that was the abandoned golf course after the residents of the community complained long enough and the golf course was renovated in 1992. After the renovation, it sparked a new interest in the area, causing a new development of modern homes along the coast.
Thanks for the awesome suggestion ❤️
this, combined with the, "mulligan hill" name someone came up with, makes a lotta sense
Cool that you gave this five-hole a reason its not 9 or 18. Typing this makes me realize how much land and water gets used only by corporates bros discussing the next crypto scam.
@@txelsrthat’s a city planner plays name.
Christ that mayor served a long time
Only suggestions for the golf course would be that 1. Typically the bunkers or sand traps are not at the same elevation as the green or fairway. Usually lower. 2. Could use more alternating terrain heights and maybe some water ponds as it looks fairly flat. 3. The starting tee areas should be placed at the end of the previous hole. ⛳
The golf course looks great overall, but I would love to see a full 18-hole course with a driving range. Possibly somewhere further away from the city. You could also add some small hills and elevation on the fairways to make it more challenging. Narrower fairways with rough surrounding them and small ponds are also common features. Surrounding the whole development with a wall or fence of some kind would add to the realism and exclusive feel
Would agree that reducing the number of islands is a good move.
Thanks a ton for the input, we should do a fully fledged course sometime. This build was a lot of fun but very restrictive in terms of scale/geographical features!
for future design, the tee's for the next hole typically come off the end of the previous hole. keeps the flow going.
This was fun to see you create. I had a couple of thoughts on the name for the golf course: Hillside Golf and Country Club or Radio Hill Golf and Country Club.
I had an idea for the lore of the area. in the 1920s a crime boss from Boston built out a 9 hole golf club for he and his buddies. In the 1930s the Government came in and seized the property and the golf club, before anyone could try and save the golf club the government sold off some of the land to city to create a the current port down at the bottom of the hill. The community filed suit and kept the government or the city from selling off any more of the land, but by then it was to late and 4 of the 9 hole course was demoed and being reused. The remaining land sat in limbo for years until the city, the government, and the community reached an agreement to turn the remaining land into the five hole golf and country club it is today, the golf course had a reputation since the 1920s for being one of the more beautiful and heavily challenging in the state. Now it's a novelty course where people come to play the five holes, assuming they can get one of the coveted tee-times.
I like the idea of you staying on the Islands and not filling the water in, there aren't too many challenges to the game (since money isn't an issue and either are some of the other in game issues) so having the building space limited is fun to see how you come up with great spaces that are beautiful and well developed. My two cents, leave the map as is and find creative building work arounds, to push your creativity.
Thank you for the fun video.
A normal 9 hole course contains 3 of the 3 par holes(100-150 meters long), 3 of the 4 par holes(200- 300 meters long) and 3 of the 5 par holes(300-400 meters long), you can make a 6 hole course with only 3 par 3s and 3 par 4s which make each hole a bit smaller and I think there are course like that irl, also the range estimate is for a smaller course like this in city, you can probably times each of it by 1.2 if it's in the country side
Golf courses are nine holes. I think having your layout is perfectly fine for the detail. But there is no flow to the holes. You wanna pick a starting point (tee box) then a green. Then the next closest hole that takes them around the space and come back to the hole next to your first hole will give a good flow.
So awesome and love the content and how you do your thing! No nit picks here.
How can you be this funny without even trying loll i am finding myself smiling while watching your channel most of the time
Hahaha, well I guess that's nice! :D
It’s ridiculous how amazing this dudes cities look. If you took a birds eye screenshot and doctored up the image you would never be able to tell it was a game. Like his cities look realistic they’re designed how a city actually is.
Right! And that's also thanks to C:S2's graphics and sense of scale that is more realistic than C:S1. Either way, definitely very beautiful.
5:11 Reminds me of Bluff Hill, Napier New Zealand with the port on the other side of the hill and Downtown on the other side
and Lyttelton, Christchruch, port one side of the hill and city the other side
Like the thing 😊 An area can be named “Forest hill” as this was quite foresty hill with some relic species back in a day until people started settling in and cut most of that, keeping only relic trees in between the golf fields. Well and also Forest Hill is one of the poshest neighborhoods in Toronto 😊
6:30 - Many courses will just have players cross the road to get to another part of the course. Continuity in the course isn't required. It would have been totally acceptable to just put crossings for the players in that part of the road instead of it being bridged.
First ! Huhu !
Very sympathetic build ! You should unlock some building like the great antenna and stuff like that. Cause you probably miss a lot of assets right now, design speaking AND gameplay speaking.
About the neighbourhood : It could have been a investor from an ancient Italian family that came with immigration at the end of the 19th Century, starting as poor, they are from those few that elevated their kin to a "better life", honest money or not (maybe more "not" why not ?). This family, let's call them Enrathi, are now deeply entrenched into a lot and a lot of moving money, shares and stuff you know.
And at some point a son of a son of a daughter bought this little plateau, at a very nice price cause at first it was not really a great place to live, a lot of wind, not a lot of fertile ground, very rocky ; but with money, a lot is possible to do, and the grand-son of this branch of the family wanted a GOLF !
For his 15th anniversary, his father made it reality.
Later, the terrain gained in value, and the family decided to make some place for housing around the terrain (without never cutting through it though !).
The name of this terrain is Enrathi Table but everyone calls it Enrathi golf !
PS : YOU ... YOU ... You are what you are ! You forgot to move one house that was just crying that it had no access to a road ! (My brain cannot bear that xD )
PPS : Love you still !
You're the first person on the moon, woohoo!
Thanks for the great suggestion champ 😍 And you are right about the house complaining about pedestrian access hahaha, although fortunately the asset still works!
Cool story... maybe change the name to something more Italian sounding (Endrizzi for example)?
@@dimitrissk5649I wanted no name that could have been too close to something that someone would have around this location AND that still sound at least still a bit from their, sort of. AND it's a reference. :)
@@Morkeoth okk!
Solar Panels: ❌
Sun Power: 😎☀☀✅✅✅
Hahahah ruthless. Man I mumble some weird stuff at times !
Fewer, bigger islands would fit the geography of southern Mass better IMO. Narragansett Bay and Buzzard's Bay would be geographically accurate places to look for inspiration.
Absolutely amazing 🤩 love how you manage the detailing with just few tools. And yes! More land = more builds = more infra content ❤
Its not that weird of a location, and it looks fantastic!
These things need to be everywhere in this city. Lots of courses would be so excellent to see. Some might be in a more challenging hilly location
I'd love if you'd keep building more during different ingame-time-of-day
Great build! Again ❤ As far as i know a small golf yard should have at least 6 holes. A standard golf game contains 18 holes which is why the amount of holes of a yard can be devided by 3 or 6.
I really enjoy your builds! What do you think about putting the club house parking across the street? It's Valet anyways, so have a lot surrounded by thick trees and a small guardhouse. As some one who has lived in a neighborhood that overlooked a golf course in Arizona, you've really captured the feel of neighborhoods being wildly different designs but still being considered part of the area. Killer courses too!
This golf course looks so good! I think you should name it "The Perserve" because it sounds like a neighborhood in my area that also has a golf course next to it and is gated!
The currently named “Mulberry Dale” could be called “Cohasset Shores/Bluff/Point.” The currently named Florence Lane reminds me of Jerusalem Road in Cohasset, Massachusetts, which is directly on the Atlantic Ocean with massive estates facing out.
Usually the least amount of holes a golf course will have is 9. Almost every course is either 9 or 18 holes. I understand you have limited space though. That said I can see this being a smaller private practice club for the people who live in this neighborhood,
The holes should be one of the following configurations:
Par 3: The golfer wants to get onto the green in one shot. These are the shortest holes.
Par 4: The golfer wants to hit one shot onto the fairway and then a shot from the fairway to the green.
Par 5: The golfer wants to hit 1 shot onto the fairway, a 2nd shot from the fairway further down the fairway, and finally one from the fairway to the green. These are the longest holes.
i think that editing the geography would be fine to better fit the theme. i definitely feel like more land would help fit regardless of trying to match massachusetts or maine
I started watching this series a little late but have been watching your riverview series since the beginning but I love golf and this episode was awesome. I think it would be cool if you would try and replicate a famous golf course on the pga tour such as Augusta or TPC Sawgrass. I know it’s a little different but it would be awesome to see implemented into one of your cities. Love this series!!!
Go nuts and merge some islands! Will definitely feel more appropriate and I think it’ll be fun to watch a terraforming session
For the purposes of expanding the usable land, creating more land surface area and reducing the number of islands wouldn't be a bad idea. There are, after all, some rather large islands off the coast of Massachusetts (and Maine, really, if that's where people feel this fits better).
There also appears to be a house that you placed at the end of a cul-de-sac that doesn't appear to be properly connected to the road, in the new area. Just something I spotted as the video ended
From you made beach properties for your creations so yeah they are worth it for coastal creations even tho it didn't get what everyone else expects but at the end of the day we can't get what we all wanted I learned that from myself.
Duffer’s Crest for the golf course and I’ll explain. I looked up if there were any other courses with only five holes and found that there are courses that due to poor planning on funds or available land have less than normal amounts and market to beginners. As a term for unskilled golfer is a duffer I came to the name. The surrounding neighborhoods can be like, The View at Duffers Crest or Duffers Crest estates etc.
One thing to point out about the golf course. The putting greens are a bit small, they usually take up a slightly more sizeable portion of the end of the hole.
I guess it could be named MoleHill. Maybe before the golf club there was a mole holes invasion in this land and the rich man who lived here in the mansion who is now the golf entrance was originaly playing cricket and invented the golf sport in throwing balls into the mole holes. And for the lanscaping, i guess it will be way more realistic if all the backside of the map was in the land.
The houses with the hedges in the back would have been a nice edge to the golf course 👍
for me this beach properties DLC is a mistake. 10$ almost for nothing. In my currency is much more and its not worth it. But anyway,your videos and cities are great :)
Polska?
@@catairlines-peciarda tak 😁
Yeah, it's unfortunate :( I'll grab it once it's on at least a 50% discount, currently it's a crazy price for just some generic houses and 4 trees.
I don't have a good backstory but I think " Schnabbenosse Estate" would be a fun name!
with the Golf Course, I'd definitely call it TIGER HILLS (or just Woods, so much green all around, after all) xD
Where your flags are I would put a small circle of sand around the flag poles that way it looks like the hole that the flag poles sit in. I think you should call the golf course neighborhood High Pointe because one it’s on one of the highest points in the city. And it flows good.
one thing your golf course is missing is water hazards, ponds, creeks etc
that golf course has made me wanna start cities skylines 2 again and download that mod
I can't help you with the bunkers because from all my years of playing golf, I never landed in one. Also, if you do a fishing area, the last fish I caught was this big (hands spread six feet apart).
Golf courses are generally at least nine holes and tee off areas and nearly always right next to the previous putting green
I would prefer if you build on this selected islands and do not fill the water with land to connect the islands to one area. I like the high amount of islands.
I'm way late to this, but, this map reminds me more of the San Juan Islands, Washingon state (Northwest). Anyway, really enjoy the videos!
id throw some rocks for detailing in the golf course
Definitely merge some of the land. Love the golf course 👏🏻👏🏻
A golf course must have nine holes. So you need to come up with four more. Thin the width down and at least a couple more holes on the other side of the bridge. You got the room.
Nice assets but no way for 10 euros. 5 max
Agree!
Hi infra I know absolutely nothing about golfing however my dad is an avid golfer. I showed the finished course to him and he seemed very impressed with you❤ ps the u in putting (when golf related) is pronounced like it is in pot not pudding😊
Bushwood an homage to the movie Caddyshack. Wa na na na na na na na.
I agree that the map got too much islands. If you join some mass lands the map is going to be better
A sim golf dlc would be incredible
call it "La Vue" cause it sounds like a fancy "the view". i think the name says it all
I know nothing about golf but it's a very pretty golf course 😅
Im all for connecting some of the islands. Theres a little too much water
Is missed this beauty! Keep this up
Random question but how do your graphics look so good? I have my settings pretty high but this looks like a completely different game haha
Cities skylines 2 could really do with proper cul de sacs, how did they not think of this in development?
u should make one episode to check all your services and stuff. when the city will grow it will be hard to do then
Filling in isn’t a terrible idea
At the end we all can agree that cs2 map is kind of too small for what all we want to build in our city(ies).
there is a rico mod out now that fixes the broken assets. just read the instructions. it works.
Should name it from mulberry dale to Oak Estates
Is it possible to download this map? it's gorgeous!
An advice: The golf course is missing water bodies...most of them have them...as a respite and as a challenge.
What PDX mods are you using? And what map texture are you using? The beach side by the waterfront golf course looks like nothing I’ve seen yet?!?!?
What map do you play on ik its a custom but is it from the internet or did you make it yourself?
cause it looks great
Hello mate. Love your vids! Btw. Last update messed up TAA for me. Visual gliches. Flickering icons. Terraform circle ouut of sync. Any advice on that? What is your graphic settings?
I think you should use the Unlock All Tiles mod.
Add more sports in some of the parks are the neighborhood, sports liked basketball, and football "soccer"
Thank you for the video. BUT IT DRIVES ME CRAZY that you can sit there with a "cannot connect to road" warning and do NOTHING about it!
Since the last update I have constantly crashed to desktop without an error message, I turn up the radio: crash, I play for 4 hours without any problems, press camera mode: crash
Since the UpdateI searched the old way to edit surface. Thank you for showing the new one! Very nice Video again!
Your citizens definitely need more public transport the only train😅
any golf carts or similar in assets?
Any chance we can get the updated map on PDX Mods when you’re done? Would love to play on it😁
wait, how you put buildings without it asking to be in the zonned area? in CS1 there was a mod for that, "Dissable zone checking" but haven¿t seen nothing like that in CS2. Pleas halp! hahaha
Dystopian suburbia with an inaccessible "beach" and a golf course. Can you make it a little more like a place I don't want to live in please?
While I love the course minimum 9 holes but 18 is more realistic.
after watching other videos on this title and then coming to this one I really had to take a look at the game on Steam and see what the fuss was all about, honestly, $14.50 AUD ($10 USD) for this is not actually as bad as the Negative posters make it out to be, not in the worlds current economic situation.
I will say this though, "Beachfront" or rather Beach Properties was a poorly chosen title for this DLC pack, this lot really does suit as Waterfront Properties and would suit almost any city with Housing overlooking a river such as Brisbane, Australia. but Beaches, well since the game does not even have usable beaches, then no, wrong name for this pack.
I have not bought into the game YET, but it looks good to me and I will be picking it up at a later date.
Any thoughts on if someone can create another Extended Road Tools mod for PDX mods? Im sad its not available
hvordan placerer du bygninger fra udviklertilstand uden at skulle bruge zoneværktøjet bagefter
High-point Greens.
Don't golf courses have at least nine holes, and preferably 18?
Five Hole Hill golf course.
rich people would never have their houses that close together lol
With each new patch more bugs at no cost!
Hi, guys, is any one has issue with thunderstore mods? I downloaded them 2 or 3 months ago and now game won't start with them. I tried delete and download them again, but it doesn't work. Can anyone help with this issue? Or explain why it doesn't work
How you can Place the Buildings by hand ? 😅
ploppable rico mod + dev mode to find them
Wellington Park
please post the map on paradox mods🥺
Can u upload the map?
Fill it up!
WHEN CONSOLE??!?!!?!!
I can see that you don't know much about golf. A point regarding holes (that's what they call the playing areas - not just the actual holes), the players don't mind walking the length of each hole, but the start of the next hole MUSt be asa close to the end of the last hole as possible (so that Donald dcoesn't get lost going around the course. The path should be as small as possible, and should start and finish at the clubhouse. The path leaves the clubhouse and goes to the first tee, where there should be a small arera of concrete to actually park the buggy while you take your tee shot.
The path needs to be very close to the fairway (the place where you (try) to hit the ball) so that the players can stop their cart beside where the ball ends up. There should also be a samall parking area alongside the green (wheew the hole itself is), and a connection to the start of the next hole. The buggy path then ends up back at the clubhouse, which should have some sort of rough shed to house the buggies. Holes should be surropunded by trees and bushes, and where there is a road behind a green, you need a lot of thick trees in a row, to make sure that golfers don't take out windscreens, heasdlights, and motor cyclists! BTW, sand traps across the middle of a hole can make the game a bit more exciting.
Last of all, holes are usually between about 250 yards, and 400+ yards to give the golfer more of a challenge.
I feel like there needs to be a highway somewhere..... Too many nice neighborhoods whose lives we could destro.... Improve with a nice big destruct.... Progressive highway project. Muhahahaha.