Secrets to Crafting Star Citizen Cockpits in Blender
HTML-код
- Опубликовано: 18 сен 2024
- Learn the secrets to crafting Star Citizen cockpits in Blender with this tutorial. From hard surface modeling to adding decals, we'll show you how to create realistic cockpit designs.
Check out my Patreon for a bunch of resources
/ markom3d
Decal Machine
blendermarket....
Emmisive Decals FREE DOWNLOAD
markom3d.gumro...
Gumroad - markom3d.gumro...
BlenderMarket - blendermarket....
DreamUV Texture pack
Blender Market : bit.ly/3JCG3fa
Gumroad : bit.ly/3qCSEIQ
Character Creator 4/iClone
bit.ly/3BaUalv
NEW** Scifi Building Assets
bit.ly/3EoQQHB - Gumroad
Kitbashing set v3
bit.ly/40oAcBh - Gumroad
blendermarket....
Kitbashing set v2
bit.ly/40mW6oq - Gumroad
blendermarket....
Kitbashing Scifi Engines
bit.ly/3ReDmTK - Gumroad
blendermarket....
Blender Market
blendermarket....
82% of people that watch my channel are not subscribed.... are you?
Free Assets Kitbash:
bit.ly/3U2BLBZ - Gumroad
#blender #starcitizen #3dModel
Affiliate Links
++++++++++++++++++++++++++
Donate - Paypal - paypal.me/mark...
Discord - / discord
www.markom3d.com
/ markom3d
/ markom3d
/ markom3d
Donate
paypal.me/markom3d
There was an Inside Star Citizen recently that talked about the Freelancer. Apparently, one of the team actually modelled a few hundred rivets on he ship, as opposed to baking them into the normals, so they used it as an example of how some of the ships needed to be reworked. Thought that was interesting that some of them are actually mortals that make real mistakes :)
Yeah that was 12 years ago and they didn't have a established asset pipeline to work with. It came from the outsourced art company they contracted with at the time. The new more established pipeline was setup by Nathan Dearsly from the Alien Isolation game. He's the main art director for SQ42.
@Markom3D, Yeah this pipeline has been in place for a long time now at least for SC assets. POM and smart normal decals are used all over the place. FYI FWN is highly used for the hard surface assets. FWN (Fully Weighted Normals) allows them to make the hard surface beveled edges look so clean and beveled nice. That way you can assign a material and not be so worried about the baking of edges and UV layout for a base asset part. Great for their hard surface pipeline.
Great work, as usual! I look forward to the final results. Star Citizen has some great designers for sure. The interiors look lush and realistic.
Awesome. love those decals. Adds some great touches.
it would be so cool to see a series like this for cyberpunk 2077 ngl
what ships should have is "SOCKET" moduels with a default config (stock) but allow after market replacements of doors IAOs component housing pannles (to retrofit larger parts)
like a lot of cool stuff if done right it will lower the ships overall but there is a bit of an issue with overlaying and dsync. idk
nice.. so to make even simple spaceship it takes that much time..
sick
Alien Isolation also heavily uses this workflow
cool