Every time I create a stickman race, I get stuck on how to design the map terrain. It'll be difficult to post it as a main video for now, but I plan to upload it as a simple bonus video for the time being :)
At halftime, it was thought that the blue team would lose. Fortunately there is continuity "3 ALL" Finally fought back directly and clear directly!A wonderful counterattack I haven’t seen in a long time.❤
Hmmm....this time looks more simple battle for me but...I'm just overanalyzed it just for fun. :D We're somehow in a kinda futuristic era where Giant forms are accessable to all units using certain type of research and quite suprisingly how this idea can be a good thing in battle, espeacially turning the tables in unexpected situations. Each side are equiped with a base turret that they need to defend from their enemy. Base turrent now have 3 different phase of different health and turret damage that can cope with attacks from enemy. As per usual, during phase changing, base turret will release an explosion to wipe out all enemies on battle field. Turrets will increase it's shooting speed as phase changes. Phase 1 : 1000 HP Damage = 70 (Homing) Phase 2 : 2000 HP Damage = 135 (Homing) Phase 3 : 3000 HP Damage = 200 (Homing) Units introduced in this video are rather quite simple but still balance in this fight 1) Dual Sword HP : 120HP Attack : Basic attack - 15 HP + 20 HP (Cross Swing) - Knockback Secondary attack - 15 HP + 20 HP + 30 HP (Stab) - Knockback 2) Artillerist HP : 80HP Attack : Basic attack (Charged shot) - 40 HP (Approx. charge time ~ 6 sec) **Shots can be missed :/ 3) Cyborg Ironfist HP : (Can't be identified due to chaos) Summon cost : 5 Attack : Basic attack (Smash) - 50 HP Secondary attack (Smash up) - 30 HP + 30 HP Tertiary attack (Giant fist) - 70 HP (Pierce) 4) Battle Walker HP : (Can't be identified due to chaos) Summon cost :12 Attack : Basic attack (Missile barage) - 30 HP (18 missiles) What makes this video special is that, the units can be Giant-nized to enhance thier stats. This ability will increase the units size, health, range and damage dealt and pierce ability but attack speed will be reduced significantly. The Giant-nized will increase 1%, 3% or 10% of applied unit's basic stat, corresponding to size, health and damage dealt basic value. 3% All selection will applied 3% to all units available on field. Notes : - Dual Swords and Artillerist have relatively low basic value so they probably have some higher percentage in early stage of Giant-nized to catch up with Cyborg Ironfist and Battle Walker. - The percentage can cause incredibily long decimals to some damage/health thus some values are rounded up. - Shots from Artillerist have a chance to deal splash damage and increases as Giant-nized value it recieve increases - No. of missiles from Battle Walker increase by 1 for each 1% Giant-nized it recieve. It also increase chance to knockback smaller enemies. Yeah.....that's my analysis so far. Thanks for reading. :D
This one felt a lot more balanced as a whole. I think the incrementing health bars with two breakpoints were a good decision. The giant mechanic also functions as an implicit crisis powerup since all the juice is poured into a few units after a near-wipe.
You might think so. What I meant by '3 ALL' was to enlarge all units on the screen by a value of three. I think it's a good idea to maximize three units when creating a simple video with a giant concept later on :)
I have a request for your next video: could you make a Greek and Pokémon based battle? Here are the special units: Tier 1(Heroes; deal special first attacks; takes 3 marbles to summon): Heracles(Infernape): Utilizes a gauntlet that can deal damage to multiple enemies and sometimes inflicts burn damage. During his first attack, Heracles jumps high into the air and becomes semi invulnerable, targeting the area with the most enemies in the process. After a few seconds, Heracles crashes his fists into the area and deals damage to 30% of each enemies’ max health. Odysseus(Garchomp): Attacks airborne enemies using his scales and grounds them; physical attacks are much more powerful. On his first attack, Odysseus mounts his claws in the ground for 10 seconds and enters a period where he draws in all attacks towards him, but cannot attack himself. His defense is also increased. Once this period is up, Odysseus summons an earthquake that deals damage total to 150% of the damage he took, but in increments of 10 shockwaves that deal 10% of the said damage each. Asclepius(Roserade): The only unit capable of healing. He uses his staff to drain HP from enemies and uses the drained HP to heal allies. His first attack involves him summoning a solar beam that absorbs 30% of each enemy’s max HP and uses it to heal allies. Has a 20% chance to apply a random buff. Theseus(Shiny Hisuian Samurott): His signature weapons is his dual swords, which allows him to damage an enemy twice in a row with more power; attack speed is slower compared to Heracles. His first attack involves him summoning a whirlpool that sucks in any regular units (special units are still affected, but cannot take damage), instantly killing them, up to a maximum of 8 to 10 enemies. Each enemy killed summons a sword that deals 10% of the total HP taken; instantly breaks into splinters that hurts any enemy that steps upon them. Jason(Gallade w/ serrated blades): Moves at an average speed; ignores enemy buffs and is immune to debuffs buffs. First attack: hurls an energy slash at the opponent, bypassing shields and barriers. Tier 2(Passive gods; apply buffs to allies and debuffs to enemies; takes 4 marbles to summon; have adverse affects when they die): Hestia(Uxie): Upon spawn, boosts the defense of all allies by 50%, and summon cosmic beams from her eyes that decrease the defense of enemies hit by 50%. On death, summons a barrier that reduces damage from all enemies, except for Jason and Zeus. Demeter(Mesprit): Inverts the speed of both sides so that allies attack faster and enemies attack slower. On death, applies regeneration to all allies. Hera(Azelf): On spawn, boosts the damage of all allies by 50% and lowers enemies’ attack by 50%; doubles allies’ chances of landing a critical hit. On death, summons beams that deal 25% pure damage to all onscreen enemies . Tier 3(Greater Gods / Pokémon of mythology; takes 5 marbles to summon): Zeus(Dialga): Ignores barriers. Summons a volley of lightning bolts that stop the flow of time on any enemy hit for 15 seconds, dealing 50% max HP damage. Extremely slow attacker, but summons beams that slow down enemies. Poseidon(Palkia): Weakest but most agile of the Tier 3 gods. Summons portals that summon cosmic rays; increased critical hit ratio. Can teleport allies and enemies and summon black holes that trap enemies. Hades(Giratina): Can drain opponents’ life force to boost his own damage and summon tentacles from under the ground to pull in units; each unit he kills has a 20% chance of being resurrected as an undead, stronger ally (does not apply to gods). On death, summons tentacles from the ground that are guaranteed to pull in 50% of all onscreen enemies and turn them into undead allies. Each base has three shields. Whenever a base’s health drops below 20% of its max HP, crisis mode is activated, and only opponents on the losing end can access special units. Every time a shield is destroyed, the base becomes temporarily immune to further damage, and all units defending that base will have their skills and technology enhanced. Perseus, a powerful airborne unit, is summoned; copies the ability of the most recently deceased Tier 1 special unit and combines it with his own.
Makin lama makin bagus deh video nya (indonesia)
tontto
غتنزرهظعفج
i love your videos there amazing
This was fun to watch! You should make another one! ❤😁
Ngu mãi học hoài cũng giỏi
The movie is extremely good 👍👍
Blue win yeees cool video good job i like the video love Your videos
Spoiler Blocker ❤
Oui🤩✈️🛬🛫🩶🛩️🇩🇪💙💙❤️❤️❤️💘 Pollerkonto tngggbjbzsxwmn😅😊 los ôöp9😅😅😅okoooqw🥰o🇦🇴🛬🇧🇹🛫🛬✈️🇱🇨🥰🇱🇨🇱🇨✈️✈️✈️✈️✈️✈️✈️✈️✈️🤣😅😆
😊😅😮😢😂
😊😅😮😢😂❤
nice
😊😮😮😮🎉😂
THESE ONES ARE SO GOOD! You should make more of these sort of battles, great content!
Thank you :)
you make some good stickman battles i have watch almost all of them love the music and everything you got this!😁👍
@@ZarcadeMaybe give Red OP weapons and blue worse weapons? Red deserves to win a round.
@@cinnamonbun-zy7vw red has already won some battles
chill out
The recreations are so fancy im impressed
Ur vids quality are so good that im waiting for days to watch urs
Thank you :)
Seu vídeo é muito bom mesmo 😍
OMG! You know how to create amazing battles 😊
These marble race/ battle videos are so cool!
*Bien jugado 😎✨* tenía fe en que el equipo que escogí que remontara y les gane
Thật hay quá đi😎😎😎👊👊
Ура новое видео
Ты отлично снимаеш
Старайся дальше
Thank you :)
red is too love❤❤❤
I want more stickman races those looked super realistic
Every time I create a stickman race, I get stuck on how to design the map terrain. It'll be difficult to post it as a main video for now, but I plan to upload it as a simple bonus video for the time being :)
@@Zarcade aw man
@@ZarcadeI do have to say your videos are incredible and I hope your RUclips channel has a bright future
It’s always a good day whenever you upload a new video, Z Arcade!
Love this type of battle video, and your visual style as always!
E
:D
:)
At halftime, it was thought that the blue team would lose. Fortunately there is continuity "3 ALL" Finally fought back directly and clear directly!A wonderful counterattack I haven’t seen in a long time.❤
Thxgcg😊
hi, looks good
Red all the way
Blue won! ❤😊
I would've skipped flute school just to watch your videos (even if its 3 minutes long lol)
Thank you, but your flute school is more important :)
To be honest making shorts of these videos would he pretty cool (whit commentary maybe)
Tuyệt! Đó là những điều tôi muốn👍
I wish this was a game😭
Hehe another good idea
red vs blue a war that will never end
Yah
😈😈🇵🇰🟥🟩
Hmmm....this time looks more simple battle for me but...I'm just overanalyzed it just for fun. :D
We're somehow in a kinda futuristic era where Giant forms are accessable to all units using certain type of research and quite suprisingly how this idea can be a good thing in battle, espeacially turning the tables in unexpected situations.
Each side are equiped with a base turret that they need to defend from their enemy. Base turrent now have 3 different phase of different health and turret damage that can cope with attacks from enemy. As per usual, during phase changing, base turret will release an explosion to wipe out all enemies on battle field. Turrets will increase it's shooting speed as phase changes.
Phase 1 : 1000 HP Damage = 70 (Homing)
Phase 2 : 2000 HP Damage = 135 (Homing)
Phase 3 : 3000 HP Damage = 200 (Homing)
Units introduced in this video are rather quite simple but still balance in this fight
1) Dual Sword
HP : 120HP
Attack :
Basic attack - 15 HP + 20 HP (Cross Swing) - Knockback
Secondary attack - 15 HP + 20 HP + 30 HP (Stab) - Knockback
2) Artillerist
HP : 80HP
Attack :
Basic attack (Charged shot) - 40 HP (Approx. charge time ~ 6 sec)
**Shots can be missed :/
3) Cyborg Ironfist
HP : (Can't be identified due to chaos)
Summon cost : 5
Attack :
Basic attack (Smash) - 50 HP
Secondary attack (Smash up) - 30 HP + 30 HP
Tertiary attack (Giant fist) - 70 HP (Pierce)
4) Battle Walker
HP : (Can't be identified due to chaos)
Summon cost :12
Attack :
Basic attack (Missile barage) - 30 HP (18 missiles)
What makes this video special is that, the units can be Giant-nized to enhance thier stats. This ability will increase the units size, health, range and damage dealt and pierce ability but attack speed will be reduced significantly. The Giant-nized will increase 1%, 3% or 10% of applied unit's basic stat, corresponding to size, health and damage dealt basic value. 3% All selection will applied 3% to all units available on field.
Notes :
- Dual Swords and Artillerist have relatively low basic value so they probably have some higher percentage in early stage of Giant-nized to catch up with Cyborg Ironfist and Battle Walker.
- The percentage can cause incredibily long decimals to some damage/health thus some values are rounded up.
- Shots from Artillerist have a chance to deal splash damage and increases as Giant-nized value it recieve increases
- No. of missiles from Battle Walker increase by 1 for each 1% Giant-nized it recieve. It also increase chance to knockback smaller enemies.
Yeah.....that's my analysis so far. Thanks for reading. :D
Your analysis is always an important feedback for me to assess how my videos are perceived. Thank you :)
@@Zarcade No problem. Just doing what I can do. :D
Ten Red wid
Nice 👍🏻🎉
chiến thuật hay ❤
it was worth the wait , it is very creative of you, hope you will do more of these....., i also hope you to give red a win, red has been losing a lot.
It's strange that the blue team is constantly winning🤔
This one felt a lot more balanced as a whole. I think the incrementing health bars with two breakpoints were a good decision. The giant mechanic also functions as an implicit crisis powerup since all the juice is poured into a few units after a near-wipe.
I am seeing your videos and like and subscribe krta hu mai chahta hu ki aase me hi aur videos banaye
Your content is as amazing as always, my friend, but the enlargement of the giant seems a bit illogical.😅
Absolutely red
Blue best
These videos are as smooth, as silk. Glad this one didn't take 3 months to upload, like last time.
"Thank you. The main video upload frequency will probably be shorter, and bonus videos are also planned for future uploads :)
kind of good
Team Blue all the way
Yep
Blue wins all the time :(😢😢😢
Same Blue!!
To the river to de sea blue will be free💙🩵💙💙🩵💙🩵❤️🔥
Bro watched it in the end
Blue came in with a clutch
*Blue really summoned his ancestors* 💀💀
The better MIKAN
Red deserves to win, they’ve been losing a lot.
Blue is good 👌👍👏💪
When I saw that glowing rainbow "3 ALL" I thought it created the most powerful giant instantly, but only had three uses. I was quite disappointed tbh.
You might think so. What I meant by '3 ALL' was to enlarge all units on the screen by a value of three. I think it's a good idea to maximize three units when creating a simple video with a giant concept later on :)
Man, blue really held his own and it pad off with them winning
Red really pulled a battle cats Uber at 4:43
if you made a game out of this i would 100 percent play it
Team red mi favorite
Me too
Can you make a game about this?
Thank you for everything today
Blue made a comeback
👌
Er gewinnt immer das was ich unfähr finde
Love your videos
Blue Beat 🎉🥇🎂
I have a request for your next video: could you make a Greek and Pokémon based battle?
Here are the special units:
Tier 1(Heroes; deal special first attacks; takes 3 marbles to summon):
Heracles(Infernape): Utilizes a gauntlet that can deal damage to multiple enemies and sometimes inflicts burn damage. During his first attack, Heracles jumps high into the air and becomes semi invulnerable, targeting the area with the most enemies in the process. After a few seconds, Heracles crashes his fists into the area and deals damage to 30% of each enemies’ max health.
Odysseus(Garchomp): Attacks airborne enemies using his scales and grounds them; physical attacks are much more powerful. On his first attack, Odysseus mounts his claws in the ground for 10 seconds and enters a period where he draws in all attacks towards him, but cannot attack himself. His defense is also increased. Once this period is up, Odysseus summons an earthquake that deals damage total to 150% of the damage he took, but in increments of 10 shockwaves that deal 10% of the said damage each.
Asclepius(Roserade): The only unit capable of healing. He uses his staff to drain HP from enemies and uses the drained HP to heal allies. His first attack involves him summoning a solar beam that absorbs 30% of each enemy’s max HP and uses it to heal allies. Has a 20% chance to apply a random buff.
Theseus(Shiny Hisuian Samurott): His signature weapons is his dual swords, which allows him to damage an enemy twice in a row with more power; attack speed is slower compared to Heracles. His first attack involves him summoning a whirlpool that sucks in any regular units (special units are still affected, but cannot take damage), instantly killing them, up to a maximum of 8 to 10 enemies. Each enemy killed summons a sword that deals 10% of the total HP taken; instantly breaks into splinters that hurts any enemy that steps upon them.
Jason(Gallade w/ serrated blades): Moves at an average speed; ignores enemy buffs and is immune to debuffs buffs. First attack: hurls an energy slash at the opponent, bypassing shields and barriers.
Tier 2(Passive gods; apply buffs to allies and debuffs to enemies; takes 4 marbles to summon; have adverse affects when they die):
Hestia(Uxie): Upon spawn, boosts the defense of all allies by 50%, and summon cosmic beams from her eyes that decrease the defense of enemies hit by 50%. On death, summons a barrier that reduces damage from all enemies, except for Jason and Zeus.
Demeter(Mesprit): Inverts the speed of both sides so that allies attack faster and enemies attack slower. On death, applies regeneration to all allies.
Hera(Azelf): On spawn, boosts the damage of all allies by 50% and lowers enemies’ attack by 50%; doubles allies’ chances of landing a critical hit. On death, summons beams that deal 25% pure damage to all onscreen enemies .
Tier 3(Greater Gods / Pokémon of mythology; takes 5 marbles to summon):
Zeus(Dialga): Ignores barriers. Summons a volley of lightning bolts that stop the flow of time on any enemy hit for 15 seconds, dealing 50% max HP damage. Extremely slow attacker, but summons beams that slow down enemies.
Poseidon(Palkia): Weakest but most agile of the Tier 3 gods. Summons portals that summon cosmic rays; increased critical hit ratio. Can teleport allies and enemies and summon black holes that trap enemies.
Hades(Giratina): Can drain opponents’ life force to boost his own damage and summon tentacles from under the ground to pull in units; each unit he kills has a 20% chance of being resurrected as an undead, stronger ally (does not apply to gods). On death, summons tentacles from the ground that are guaranteed to pull in 50% of all onscreen enemies and turn them into undead allies.
Each base has three shields. Whenever a base’s health drops below 20% of its max HP, crisis mode is activated, and only opponents on the losing end can access special units. Every time a shield is destroyed, the base becomes temporarily immune to further damage, and all units defending that base will have their skills and technology enhanced. Perseus, a powerful airborne unit, is summoned; copies the ability of the most recently deceased Tier 1 special unit and combines it with his own.
How do you make these?
red. wins🎉🎉🎉🎉🎉❤❤❤❤❤❤🎉🎉🎉🎉🎉🎉
BRO WHY DID YOU SPOIL
DONT spoil
GIANT Change the star because it is the stars of Israel
I first saw this mark in the old cartoon 'Granzort' and have always thought of it as the Granzort mark :)
Try to find others ;-)
Hey can red win he never wins😢
redwin🎉🎉🎉🎉
❤❤❤❤😊😊 4:09 4:10 4:11 4:11 4:11 4:12 4:12 4:12
Red team 💪 won❤️🫅🥳 blue teAm loser🤮🤮🤮🧠🧟🧟🧟🧌
TEAMBIUETEAMBIUE TEAMBIUE TEAMBIUE!!!!!!!!!!!!!!
❤❤❤❤😊😊
team blue all the way baybey
It’s baby not baybey
❤❤❤❤❤❤❤❤❤❤😊😊
Давай в следующий раз ты так настроишь что там эти пушки будут ездить ничего нет не человеке не рыцари а пушки будут ездить на колёсиках и сражаться
Red win mới đúng chứ
le's go
hi
Azul victoria el azul
🎉🎉🎉🎉🎉🎉🎉🎉🎉🎉🎉🎉🎉🎉
❤❤❤❤❤❤❤❤😂😂😂😂😂😂😂🎉🎉🎉🎉😢😢😢😢😢😮😮😮😮😮😅😅😅😅😅😊😊😊😊😊
Oh no my Red 😿💔
❤❤❤❤❤❤❤❤
BLUE TEAMM
edit:btw whats the games name
😂 شقينا الوحداويه انا الوحداويه شقينا الوحداويه
Reeeddd❤❤❤
Blue team is winner
😊😊😊😊😊😊😊😊😊😊😊😊😊😊😊
Red. Is. Good
Blue is my favorite
Blue is good
19:50 the giant died right before the victory. Poor him
❤❤❤
Большевики против меньшевиков
BLUE IS NICE
Blue team always winning
Name game?😅
Good z
Stickman 🔵🥇🥇 you win 🔵
yoboiconelasol😎
💙💙💙💙💙💙💙💙💙💙
What's the name of the game pls tell me I want to play
Unfortunately, this is not a game
Sad
😊😊❤😊❤😊😊❤😊❤😊❤😊❤😊❤
Red vs. Blue
Giant mode is good
JAJAJA PERDEDOR DE ROJO 💙💙💙
red is good
Blue better
Can you put green in the match?😢
Hay
T E A M B L U E
Team blue