T3 have a door frame/fence gate that's where the front usually be (warehouse don't) you could use that in the ghost building to align the front. And that is what fk up the path finding for me when I placed it in a bad slope the NPC CAN enter the building (via teleporting through) but CANNOT for some reason teleport out
the tier 3 move was tricky and took a while to do. i set up some tier 1 stuff in the area where i wanted to build (near the swamp right by the bridge, its in some of my videos.) i didnt move everyone there right away, mostly just a building crew and didnt set deliveries until i had some tier 3 storage. i know im talking all over the place in my part 1 video but that was right during my transition, i think i was working on taking blackridgepool at that time
and i am finidng it crazy difficult to move my army across the map! by the time I am there, they are not battlefed anymore, I tried creating an outpost for staging, they took 3 days and didn't arrive xd got stuck in the middle due to nearby threats. game needs a lot of polishing and fine tuning
@@187g try to assemble everyone and rally them with the blue flag onto berries and mushrooms, obviously dont move out during winter (they consume 30% more food.) have them gather a lot of berries and mushrooms so they dont run away. then equip thier armor weapons if you need to. then move them across the map, find another berry/mushroom spot. feed them again. and tell them to stay put. teleport back to base and grab meat food. teleport back and give them each a meat food. this has worked for me for the very far liberations
I think it was you in another video, talking about the smelter, I'm going to have to turn it off and just use it for steel. These morons cannot walk up it still. Also I wish they had a feature to move buildings or at minimum position them in 360 degrees again- I have wasted two warehouses, a T3 lumbermill, and the t3 workshop and as you know those mats are costly (thatch and cob are the biggest pain in the as in this game for me) as I don't want to use my whole garden for wheat, and I have a forager at the wheat field but i get villagers that aren't supposed to be doing anything but farming wheat delivering to and from ( i didn't make a camp seemed pointless as it wasn't too terribly far). My latest crap show is hunters lodge, no one wants to hunt and im guessing this latest location is just trash for animals. sigh- But great video and solid info for those buildings in T3! Edit* as I heard you r comment about the pit, couldn't agree more, I made it, and due to my base location, no one does a damn thing with it, you're better off having tier 1's up north for copper and tin, and a few tier 2's down south for iron, and mine the granite yourself (unless you want to be lazy and make the pit down south, because that's all it seems to do extra is granite, not sure about travel distances) but im scared to spend the resources on something that's gonna me mined out pretty quickly.
yeah i tried making some t1 smelters to help with copper and bronze but they burned through 100s of wood and for some reason they dont seem to produce much with the t3 lumber mills. all the t3 production buildings seem like crap honestly. especially for their cost and time to build. i've started setting up small outposts everywhere with 2-4 vills collecting meat, mushrooms, wood, ore. it seems like it works better to have them gather on t1s and t2s far away and just have the auto delivery thing going every night. im finally getting meat but now they wont make stew........they just wont. i dont get it lol. i know the game is new and there's a lot to fix and fine tune
@@TheIslandFarmer321 I find myself constantly messing with the priority list to achieve what I want, which only works maybe 60-70% of the time-then you start having to fine tune the building priority list, it gets a bit tiresome. Sometimes I just stand there and ponder the chaos around me lol
@@TheIslandFarmer321 I had a miserable experience in that area, mostly with the hunting camp and T3 mining pit being placed there. No one would do anything with them lol waste of A LOT of resources!
0:17 -- Lumber Mill
1:13 -- Warehouse
2:05 -- Workshop
3:19 -- Smelter
3:29 -- Coal Burner
3:48 -- Blacksmith
4:19 -- Armourer
5:28 -- Foraging Lodge
6:06 -- Hunter's Lodge
6:57 -- Big House
7:11 -- Inn (it no longer has smocking racks, though)
8:26 -- Windmill
8:35 -- Bakery
Thank you so much for this. Trying to find out where the interaction point was on these buildings was driving me crazy
i've just restarted but i'll bookmark this for later cheers .
T3 have a door frame/fence gate that's where the front usually be (warehouse don't) you could use that in the ghost building to align the front. And that is what fk up the path finding for me when I placed it in a bad slope the NPC CAN enter the building (via teleporting through) but CANNOT for some reason teleport out
Few questions if you dont mind
the tier 3 move was tricky and took a while to do. i set up some tier 1 stuff in the area where i wanted to build (near the swamp right by the bridge, its in some of my videos.) i didnt move everyone there right away, mostly just a building crew and didnt set deliveries until i had some tier 3 storage. i know im talking all over the place in my part 1 video but that was right during my transition, i think i was working on taking blackridgepool at that time
and i am finidng it crazy difficult to move my army across the map! by the time I am there, they are not battlefed anymore, I tried creating an outpost for staging, they took 3 days and didn't arrive xd got stuck in the middle due to nearby threats. game needs a lot of polishing and fine tuning
@@187g try to assemble everyone and rally them with the blue flag onto berries and mushrooms, obviously dont move out during winter (they consume 30% more food.) have them gather a lot of berries and mushrooms so they dont run away. then equip thier armor weapons if you need to. then move them across the map, find another berry/mushroom spot. feed them again. and tell them to stay put. teleport back to base and grab meat food. teleport back and give them each a meat food. this has worked for me for the very far liberations
perfect, thank you
Tier 3 buildings are huge 😯
Loving this game so far, almost every building needs to have more access points, to keep AI villagers from clogging up a single point
that would be awesome!
Who made the chapters for the video? Missed more than half of the buildings and some of them named wrong.
im not sure who made them, how messed up are they?
I think it was you in another video, talking about the smelter, I'm going to have to turn it off and just use it for steel. These morons cannot walk up it still. Also I wish they had a feature to move buildings or at minimum position them in 360 degrees again- I have wasted two warehouses, a T3 lumbermill, and the t3 workshop and as you know those mats are costly (thatch and cob are the biggest pain in the as in this game for me) as I don't want to use my whole garden for wheat, and I have a forager at the wheat field but i get villagers that aren't supposed to be doing anything but farming wheat delivering to and from ( i didn't make a camp seemed pointless as it wasn't too terribly far). My latest crap show is hunters lodge, no one wants to hunt and im guessing this latest location is just trash for animals. sigh- But great video and solid info for those buildings in T3!
Edit* as I heard you r comment about the pit, couldn't agree more, I made it, and due to my base location, no one does a damn thing with it, you're better off having tier 1's up north for copper and tin, and a few tier 2's down south for iron, and mine the granite yourself (unless you want to be lazy and make the pit down south, because that's all it seems to do extra is granite, not sure about travel distances) but im scared to spend the resources on something that's gonna me mined out pretty quickly.
yeah i tried making some t1 smelters to help with copper and bronze but they burned through 100s of wood and for some reason they dont seem to produce much with the t3 lumber mills. all the t3 production buildings seem like crap honestly. especially for their cost and time to build.
i've started setting up small outposts everywhere with 2-4 vills collecting meat, mushrooms, wood, ore. it seems like it works better to have them gather on t1s and t2s far away and just have the auto delivery thing going every night. im finally getting meat but now they wont make stew........they just wont. i dont get it lol. i know the game is new and there's a lot to fix and fine tune
@@TheIslandFarmer321 I find myself constantly messing with the priority list to achieve what I want, which only works maybe 60-70% of the time-then you start having to fine tune the building priority list, it gets a bit tiresome. Sometimes I just stand there and ponder the chaos around me lol
where in the map you build your base??
NE of blackridgepool, big flat area next to bridge
@@TheIslandFarmer321 I had a miserable experience in that area, mostly with the hunting camp and T3 mining pit being placed there. No one would do anything with them lol waste of A LOT of resources!
i built my t2 tool workshop the wrong way round twice ;lol
wait until you pay for a t3 and spend hours constructing it to find it's backwards lol