Legit stuff. I was kinda surprised to see the damage/meter fall off as hard as it did as fast as it did. He does really solid dmg for 2 bars, but more than that didn't seem worthwhile to go looking for unless you just need that extra sliver to kill. Great stuff, confirmed my decision to run him on point. ^_^
ketanichiwala yea i think its mostly for the more bigger looking characters especially for chang and king of dinosaurs and others smaller like kula have 900 health i think
uh... bro, that's actually Geese's theme when he fights against Ryo, its from AoF2 (arranged of course). Rock's theme in XiV is really similar to his original one
that was an enjoyable 9 and a half minutes, good stuff.
Legit stuff. I was kinda surprised to see the damage/meter fall off as hard as it did as fast as it did. He does really solid dmg for 2 bars, but more than that didn't seem worthwhile to go looking for unless you just need that extra sliver to kill. Great stuff, confirmed my decision to run him on point. ^_^
that last combo is actually a 100 percent combo on the old standard health bars. that's crazy.
ketanichiwala yea i think its mostly for the more bigger looking characters especially for chang and king of dinosaurs and others smaller like kula have 900 health i think
Looks like they reused the models from maximum impact and polished em a little
Amazing
Thanks, can't wait to play him on XV
Even in 1 bar, is combos are so broken like shunei.
Really awesome
+BEST combos thanks
yo these combos were insane man. question can you do a damage comparison for the other dlc characters?
+triforce2u did not touch the other dlc characters yet, but as soon as i can it Will be done
Love the video! Which version of Geese's theme did you use for it?
+Alessia Natarle This is the theme of Rock in kof XIV
uh...
bro, that's actually Geese's theme when he fights against Ryo, its from AoF2 (arranged of course).
Rock's theme in XiV is really similar to his original one
+Deymar Gonzalez true, i remember now, it is one of the new musics post 2.0 patch.
It shows in kof 14 if you pick Ryo VS Geese
こんなプレーめちゃ気持ちいーー(>_
I don't understand japanese
Rock can't air grab anymore right? :(
+Skull Bits he can't, they removed on patch 2.01
:( this can be OP but if programmers make at least one ex and normal grab on air, this can be useful.
+Skull Bits in my opinion they could leave that as a one time only move, no loops
Yes, i want that too bro.