AD&D Creature Features: Salamander

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  • Опубликовано: 18 ноя 2024

Комментарии • 37

  • @SpiritWolf1966
    @SpiritWolf1966 Месяц назад +3

    I enjoy all of Page121 Tabletop Roleplaying Games videos 🎉🎉

  • @chrisgriffith9252
    @chrisgriffith9252 Месяц назад +3

    The Kenku.

  • @MarkCMG
    @MarkCMG Месяц назад +5

    Thanks for the video! It's the quintessential fire creature. The addition of being immune to charm and hold (and sleep) make them very formidable to many adventurers who take the standard array of spells.

  • @jasonjacobson1157
    @jasonjacobson1157 Месяц назад +3

    This creature really shows how much the game leans into mythology. Salamanders were associated with fire in European mythology.

  • @CaptCook999
    @CaptCook999 Месяц назад +4

    Had a couple of encounters with these over the years. They are very tough without any kind of fire resistance.
    I remember them being one of the nasty critters in the old computer games also.

  • @rds978
    @rds978 Месяц назад +6

    What I remember about fighting the salamander as a player was their lair ended up being a huge problem. We could only battle them after we lured them out, due to the extreme temperatures in their lair.

    • @glenncox9128
      @glenncox9128 Месяц назад +4

      FWIW, this is where appropriate spells are very important. Magic items also, but this presumes such spells capable of bestowing such abilities.
      Ergo, MORE ROLE PLAYING of Spell Research will be a useful addition to the game.

  • @Elkantar_Rostorgh231
    @Elkantar_Rostorgh231 Месяц назад +6

    I'm not going to lie, but when I first saw the word Salamander, I was hoping it would be like a Giant Japanese Salamander. But these guys are also cool.

  • @Taricus
    @Taricus Месяц назад +3

    For me, with mixed armor classes, I either handle it by taking position into account or I use a description. For the salamander, it says its upper body and lower body, so I would assume the people in the front get the upper body and the people behind it get the lower body... **shrugs** The carrion crawler has something like that about its head and body.
    Another way I handle it is describing something with a hard carapace over its back, but a soft underbelly in some way... You can do called shots at a -4 penalty, but that can get annoying when people try that on _everything._ Even then, the -4 might be worse to hit than just going for the lower AC. So, that's when description fits... (I think it's a Remorhaz or a Behir that has the soft underbelly). So, instead of having called shots, when it raises up to attack the people in front will hit its belly.... After it gets its attack, it will be down on the ground and they hit the carapace instead. So, winning initiative gives them the better opportunity to hit. 🙃

  • @kentonkilgore317
    @kentonkilgore317 Месяц назад +4

    If you want to be really devious with them: 1) When the salamander coils itself around a target, the victim is lit on fire (d6 damage/round); 2) Non-magical weapons melt (inflicting no damage) when they strike the salamander; 3) Anyone attempting to enter the salamander's lair (500 degree heat) will die in under a round unless magically protected against heat/fire; 4) Animals with a natural fear of fire will not approach or attack a salamander.

    • @glenncox9128
      @glenncox9128 Месяц назад +4

      Item Saving Throw Table: save vs magic fire or fire, DMG pg 80.

  • @derekmann494
    @derekmann494 Месяц назад +4

    There was a beautiful color version of the Salamander art in the Monster Cards set.

    • @glenncox9128
      @glenncox9128 Месяц назад +3

      I believe I have that particular one somewhere.

  • @bluehairash8317
    @bluehairash8317 Месяц назад +3

    Good watch I’ve had them on a big random encounters table hope to roll them soon

  • @pccleric
    @pccleric Месяц назад +5

    They were summoned by the great wizard cornholio

    • @scottgray636
      @scottgray636 Месяц назад +4

      Arch Mage Cornolio, very deadly.

    • @glenncox9128
      @glenncox9128 Месяц назад +3

      Cornholio requires fire resistant TP! Especially after SPICY 🌶️ 🔥 burritos!🌯

  • @docsavage8640
    @docsavage8640 Месяц назад +6

    Great video. Tough monster unless you have the right magic items. Some campaigns aren't nearly so generous with magic items and the party would be TPK unless they could escape. Currently playing with 4 PCs at almost 5th level and we have a total of 2 magic items among us.

    • @glenncox9128
      @glenncox9128 Месяц назад +1

      Basically, there are 2 non-magical ways around the resistance to non-magical weapons. One is to have enough hit dice. The other is to utilize massive or natural attack forms like a catapult or an avalanche, or fire, lightning, or acid, etcetera.
      Of course, aside from magic items, one could always use spells.

  • @glenncox9128
    @glenncox9128 Месяц назад +5

    The bottom left side of page 75 of the DMG gives the requirements for hitting creatures only affected by magical weapons.
    All bonuses are stackable. A +1 bow with a +1 arrow enables you to hit a +2 creature. If you additionally drink a potion of invulnerability (which grants a +1), then you could hit a +3 creature. I also allow the 4th level magic-user Enchanted Weapon spell to stack, and to be cast upon magic weapons to raise their bonus by +1 for each spell cast. Note that this spell doesn’t actually give “to hit” or damage bonuses, but only gives the bonus with regard to which creatures are able to be struck, (and this ought to raise some interesting questions and get you thinking…).

  • @pccleric
    @pccleric Месяц назад +5

    Slaad next???

  • @TheLoyalOfficer
    @TheLoyalOfficer Месяц назад +4

    How about a high-level adventuring guide for DMs?

  • @glenncox9128
    @glenncox9128 Месяц назад +2

    There are several ways to deal with mixed Armour Classes.
    The first, which is suggested in both the DMG (pg 28, helmets & pg 166, sword of sharpness) and MM (pg 10, beholder) indicates random assignment.
    I do seem to recall a chart or table somewhere indicating locations based upon a d6; head, torso, 2 arms, 2 legs. But, I cannot recall where the reference is.
    The other is by position (DMG pg 69, MM pg 30). This determines accessibility of various body positions by ability to reach from relative positions.
    The other is by targeting selection with odds or probability of success.
    Of the 3 options, the latter two involve some strategic role playing, while the first is simply a random assignment. They can be mixed as appropriate.
    I personally prefer any situation which can accommodate and reward strategic role playing, because this GREATLY enhances and intensifies the play level of the game.

    • @jasonjacobson1157
      @jasonjacobson1157 Месяц назад +2

      You are probably remembering the Blackmoor supplement for OD&D. There are 5 or 6 pages of detailed hit location rules.

    • @glenncox9128
      @glenncox9128 Месяц назад +1

      @@jasonjacobson1157 No, it wasn’t that I was thinking of. It amounted to basically a paragraph in one of the 3 core 1e books, if it existed at all. I might have imagined it or made my own table.

  • @Davidballway
    @Davidballway Месяц назад +1

    So they are basically Lawyers

  • @migueldelmazo5244
    @migueldelmazo5244 Месяц назад +4

    V.2024 seems to be doing away with "needs magical weapons to be hit" aspect on monsters.
    I prefer so much of the old school stuff.
    Bring back d4 magic-users and no arcane casting in armor!

    • @glenncox9128
      @glenncox9128 Месяц назад +2

      Most people aren’t even properly aware of the role playing reasoning behind “no arcane casting in armour”.
      Most incorrectly assume it’s because metal ruins spell casting, BUT THAT’S FOR DRUIDS (PHB pg 21).
      For magic-users, the rationale is that magic-users lack martial training (PHB pg 25).

    • @migueldelmazo5244
      @migueldelmazo5244 Месяц назад +1

      @glenncox9128 imagine trying to run a game where casters had to earn more experience points per level than martials!

    • @glenncox9128
      @glenncox9128 Месяц назад +1

      @@migueldelmazo5244 In 1e AD&D it’s all over the map.
      Druids, Bards, and Thieves have the easiest exp gains.
      Clerics and Fighters are pretty easy.
      Magic-users are about middle, with a very weird progression.
      Rangers, Paladins, and Monks are the toughest to level up.

    • @glenncox9128
      @glenncox9128 Месяц назад +1

      @@migueldelmazo5244 FWIW, as a DM, I try to place appropriate magic items to also give exp boosts to characters.
      I also try to tailor them to planned upcoming encounters.

    • @migueldelmazo5244
      @migueldelmazo5244 Месяц назад +2

      @glenncox9128 Yes, I remember. :)
      I miss that era of DnD. 2024 druids can wear metal armor! Heresy.
      Yes, I am old.

  • @maksimsmelchak7433
    @maksimsmelchak7433 Месяц назад +3

    👍🏻😎🦝🎃👽