Setting up a Custom Unreal Scene for Mixed Camera Green Screen - Virtual Production - Aximmetry 5.3

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  • Опубликовано: 21 окт 2024
  • For more virtual production content visit:
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    In this tutorial we will show you how to set up any custom Unreal Engine scene for Mixed Camera Green Screen Live Compositing using Aximmetry DE. We cover how to open your project in "Unreal Editor for Aximmetry" and what setting you need to change to prepare your custom scene for use in Aximmetry DE.

Комментарии • 9

  • @mikevaranelli
    @mikevaranelli 18 дней назад

    Hello, I’m very new and excited to learn. But I’m stuck on importing my world into Aximmetry. The issue for me is the 200 objects? I’ve seen you work with huge worlds so I don’t understand.
    I save the file from unreal engine but it has 1k + objects.

    • @frustumvirtual
      @frustumvirtual  17 дней назад +1

      You need to cook the content in “unreal editor for Aximmetry” depending on what type of scene you plan to run. If you are just saving the map in vanilla unreal engine it won’t work.

    • @mikevaranelli
      @mikevaranelli 17 дней назад

      @@frustumvirtual thank you for reply! I will research how to cook and try that, thank you again. I’m looking to purchase the top tier plan for aximmetry but I want to fully understand it first..

    • @mikevaranelli
      @mikevaranelli 17 дней назад

      There is a specific use I want aximmetry for so If you know anyone I could speak with via email and perhaps get guidance please let me know 🙏🏻

    • @frustumvirtual
      @frustumvirtual  17 дней назад

      @@mikevaranelli what are you trying todo? You can speak to us or Aximmetry directly

    • @frustumvirtual
      @frustumvirtual  17 дней назад

      @@mikevaranelli are you opening your project in unreal editor for Aximmetry?