The MATCH animation was the best part. Four targets, at least one of which didn't have the Match number and at least one of which did. The target that didn't get destroyed determined everything.
Couple things... Magna force 10 mil is activated on the left sling trail... Little surprised you passed up bonus X when it was available... I think every time you had it as an option, your bonus would have beat the 10 mill + ramp shot bonus (assuming you make it) This is a legit difficult pin especially since it seems either ramp fall back leads to SDTM or off to the right. My favorite in my collection.
Thanks again for your time and trouble filming this tuturial, Bowen. Unusual for Dirty Harry, there are exactly zero right outlane drains from a shot halfway up the side ramp. Normally, in competition play, I would avoid that shot as much as possible. Can I bring up this video when it comes to a ruling on the ball moonwalking into the left outlane at Pinburgh? ;-)
That makes up 4 total ball moonwalks recorded while making these tutorials. We've seen one on Demolition Man, right at the beginning of the game, we've seen one on Wheel of Fortune, which ended with a ball save, and we've seen 2 moonwalks on Dirty Harry. As if programmers of these games weren't able to add the function to detect such events to compensate with a short ball save...
Titanic4 There actually is a brief ball saver on some late Sega/early Stern games like Harley Davidson and I believe South Park that when the ball comes out of an up kicker, there is a brief ball saver.
You have to be a Patreon backer for that. Also, Bowen is not doing any tutorials until further notice because the PAPA headquarters is closed by order of the governor of Pennsylvania because of the coronavirus outbreak.
@@robertsparling917 Uhhh I posted this over a year ago, kinda before the Covid-19 outbreak was a thing &pretty sure he woulda done one by now. lol Just saying he was doing tutorials for most Stern games at the time, but didn't for Munsters for some reason. I wound up learning alot anyways, but TBH as much as I liked it when it came out I wound up not caring for it much eventually
Loving the circles & arrows y'all added in editing. Thank you!
This is one of my top 5 favorite pinball machines of all time.
Looks fun
The MATCH animation was the best part. Four targets, at least one of which didn't have the Match number and at least one of which did. The target that didn't get destroyed determined everything.
I played one of these downtown in Reykjavic, Iceland. There's a place called Freddi that has this along with a few other pins.
Great 90's pin. My favorite era for pinball. Great job Bowen!
Picking one up tomorrow. So excited!
Awesome!! Just picked up a DH. Thanks Bowen
I played this on location in Ibiza. It's great fun.
was waiting for bowen to say "I havent got time to train new comers" lol
Killer moves
Crabtown USA - 🇺🇸 thank you 😊
Loving the beard!
Couple things...
Magna force 10 mil is activated on the left sling trail...
Little surprised you passed up bonus X when it was available... I think every time you had it as an option, your bonus would have beat the 10 mill + ramp shot bonus (assuming you make it)
This is a legit difficult pin especially since it seems either ramp fall back leads to SDTM or off to the right. My favorite in my collection.
Thanks again for your time and trouble filming this tuturial, Bowen.
Unusual for Dirty Harry, there are exactly zero right outlane drains from a shot halfway up the side ramp. Normally, in competition play, I would avoid that shot as much as possible.
Can I bring up this video when it comes to a ruling on the ball moonwalking into the left outlane at Pinburgh? ;-)
16:20 another habitrail into the outlane!
And again at 19:06!!!
That makes up 4 total ball moonwalks recorded while making these tutorials. We've seen one on Demolition Man, right at the beginning of the game, we've seen one on Wheel of Fortune, which ended with a ball save, and we've seen 2 moonwalks on Dirty Harry. As if programmers of these games weren't able to add the function to detect such events to compensate with a short ball save...
Titanic4 There actually is a brief ball saver on some late Sega/early Stern games like Harley Davidson and I believe South Park that when the ball comes out of an up kicker, there is a brief ball saver.
Always do Safehouse shots BEFORE HQ shots whenever it is lit.
Why is this? :)
@@BloodyCatastrophee cause he"s an asshole collecting for the Red Cross.
Been dying for a Munsters tutorial! Any chance we'll get one ??
You have to be a Patreon backer for that. Also, Bowen is not doing any tutorials until further notice because the PAPA headquarters is closed by order of the governor of Pennsylvania because of the coronavirus outbreak.
@@robertsparling917 Uhhh I posted this over a year ago, kinda before the Covid-19 outbreak was a thing &pretty sure he woulda done one by now. lol Just saying he was doing tutorials for most Stern games at the time, but didn't for Munsters for some reason. I wound up learning alot anyways, but TBH as much as I liked it when it came out I wound up not caring for it much eventually
11:35......"I'm gonna try to survive this...Garhh! Pinball competition must be fraught with peril and disappointment.
Nice fade
Williams ?
Williams.
More filler cabs