One of my favorite things about this show is Trevor's use of language to describe everything. He uses an extensive vocabulary that makes imagining all of this very easy. Theatre of the mind at it's best.
One thing I really love about this is Arn actually broke a pretty drastic oath. A lot of other fantasy stories play the misunderstood oath breaker where they did something wrong but it was a misunderstanding and he’s actually a good guy. Not here Arn fled his responsibilities and let his sister to pick up the pieces and his people to fend for themselves. That’s pretty harsh honestly. I can see why people would hold him in contempt.
Excellent cliff-hanger. I guess ole' Simon wasn't such a loser after all. "If it weren't for bad luck, I'd have no luck at all," Simon consoles himself. Arne, "Preach it, brother."
Good timing. You talked about Arne being in a previous adventure, so I thought I'd check out season 1. I've been burning through them over the week and am on episode 18. I was surprised to find Arne a secondary character. I should be caught up by tomorrow night. Great show!
another awesome episode! this one i think had 4 or 5 matches, makes me remember that one time i played Ironsworn coop we got around 12 matches in a 2-hour session. Plot twists... plot twists everywhere.... also spoiler reaction . . r.i.p. Mr T.
You've made quite a lot of progress in 40 minutes! I get the impression that Ironsworn seems to go faster playing solo than playing with a group. Then again, I've never really had a second session with Ironsworn, just multiple first sessions with character, world creation thrown, and system explanation thrown in.
It's always such a joy how each plot piece so readily layers into the story at hand -- the discovery of the barrels of poison the raiders use was such a neat touch to their already vicious ways. A small detail that really fleshes out the world so much!
I know it would be an editing nightmare but can we make the episodes 4 hours long? Lol! Keep up the good work, Trevor. To paraphrase someone "Is it Monday yet?"
Dude, that was tense. Your excitement combined with the background music had me practically jumping out of my seat with every roll of the dice. Great, great episode from beginning to end....cliffhanger!!!
Back here for a rewatch because I'm enjoying this so much. The teaser was hot! The episode was tense and exciting. The delve setup was great too. I really felt like this was a legit dungeon crawl but without a prewritten map.
This is a phenomenal show! I just wish it was more often like twice a week. However I know that preparing the final version with all the background sound and effects is time-consuming. Therefore the quality and immersion is better and high level. Outstanding work!
Dude you are a joy to watch! I can tell you are having a blast while you play and it makes all the difference. I find RPG shows hard to watch that aren’t Critical Role (which I love) but yours is an exception. Outstanding!
Another brillant episode. If one character died just for entering the cave... Just imagine the final battle against the Husk (Dont know if this is the correct creature name).
Every week, I am amazed by your creativity. In my own Ironsworn game I often struggle coming up with interesting things on the few oracle or feature rolls. Do you have any tips? Looking forward to this every week! Thank you so much for this series!
@@citeltheof I can't really say I'm supporting advenrure crafter, it's just what works for me. I'm sure there are tools just as useful. Imagination wise I'm totally illiterate and boring. What the Adventure crafter does for me is helps me visualize a story then keeps it track, when a twist from the Ironsworn rules come up I use advenrure crafter to find out what it is and who is involved and it keeps that twist within the framework that's been developed so I don't get all sidetracked. I need more than a couple adjectives to get an idea for a plot and Adventure Crafter provides that for me.
Well, you could say it was a pretty... miss-matched episode, huh :D Anyway, I generally agree with you on the wording of oaths, but I think in some cases it can add to drama if you word them very specifically. Like in this case, Arn's original oath was to protect Wolfstone from the dragon, but he abandoned that and it lead to the demise of the village. So my interpretation was kind of that he took on the quest of *killing* the scourge because in order to atone for his past failure it isn't enough if he fulfills the old oath now. He has to also revenge the death of those whose life were lost when he left. It could make a lot of dramatic tension if at some point he had to choose between protecting the survivors but letting the beast get away (which would technically would be abandoning his oath *again*) or killing the dragon and loosing the rest of Wolfstone as a kind of Pyrrhic victory... Anyway, those are just some of my random thoughts that came up watching the episode. It's your game and I know whichever direction you take it will be amazing. Thanks for your work!
Really enjoying watching this! I've been wanting to start a solo game of Ironsworn for a while and you have really inspired me! Well done and keep up the fantastic work!
Please forgive me if I am mistaken, but when you burn momentum you can only cancel one die. You’ve inspired me to begin my own campaign of Ironsworn by your phenomenal showmanship. You make the mechanics look pleasantly simple. Now, just to locate an imagination! Lol.
Oh! A cliffhanger! Dang it. And I really should try to get some of this rule book read... Helluva first roll. And that's why I'm saving Ironsworn for a veteran group of gamers, rather than my daughters who've been whining about their characters actually SURVIVING the first adventure. Spoiled kids nowadays. Back in the day, if you didn't lose at least three 1st level characters in the first dungeon, it wasn't challenging enough.
Liked the first series. *Loving* the the second series. (First series felt a little bit too camp, current series gets the mix just right. ) P.s. another excellent episode. As of now, My favourite thing on youtube.
Could not help but laugh when they entered the tunnel and it all went to Hell almost immediately on the boat. Starting to really like Arne. A true hero. Simon can talk the epic hero but Arne delivers. How many lives has Arne saved so far and it's only episode 5.
@@citeltheof Couldn't it be the systems he used though? I didn't play Savage Worlds but it seems a better fit for pulp-style "messy" adventuring than something really heroic. Like, being a hero there seems more like about survivng so you can tell the story in the bar, rather than saving the day. And by the one campaign I had with Mythic I know it has a tendency to escalate the story pretty quickly and it's pretty much up to you how to resolve it. Now I never tried Iron Sworn either, and it looks like things can go pretty crazy with it too, but it does have a built-in mechanic to resolve whatever you have gotten yourself into. You have to build up progress then make a progress move. And Momentum looks like a more reliable safety mechanic than bennies are.
One thing I have noticed, despite enjoying the solo style of TTRPG, which I am very glad I found out about, and the fact I was directed here via the same post... Is that you tend to force a tie-in for the narrative flow. What I mean by this, the forester that stole the spear reasonably stole it to kill the creature raiding the coast. You don't entertain the idea that the forester was a red herring, that they didn't steal the spear, but was faulty information gathered by the sister. Not due to ill intent, but simply, bad info. Instead, you went off in the direction that the forester DID have the spear, and they DID confront the Creature, and the creature, the captives, AND the forester are all together. Waiting until the last moment to let the dice decide, often guiding your success chances based on said beliefs. If anything, it seems to me like some of the odds are scaled in your favor, to reinforce your narrative, instead of being a joint narrative of the dice and system, in tandem with your narrative choice. Maybe that seems harsh, given my lack of experience with single player TTRPG's and just showcases my ignorance on them as a whole. Would appreciate your thoughts on that.
@@MeMyselfandDieRPG Take my money! But to be serious, for Patreon to start, I think that there should be some content like behind the scenes or tutorials on how to set up a solo play, stuff like that...
@@Kiero_PL or just do the patreon and let people support you. You don't always have to offer something extra that just causes stress and takes time from the main content. The show is enough. Let us support you on doing it.
Thanks for your effort! I'm not as good in roleplaying (yet???) as you, but I take a lot of information from this, how to do it. I was struggling with the initiative in this system. Your plays help me a lot! Anybody know... Does patreon have an option to pay (just) for 1 year? I don't like "silent and invisible" "costs". But TD deserves a fund from me.
First of all, awesome series, thank you! I have a question. I think you did explain this but sometimes the explanations are so fast I don't catch them. Why is that sometimes you roll three dice but the number you say out loud does not match their total?
Great as every time. But, I am not able to figure out what a "husk" is. Sound like a Jack Vance Dying Earth creature, with a name, without description.
Trevor's version might be different from the official Ironsworn Delve rulebook but, from the rules (page 110): "A husk is what remains of an Ironlander whose body, mind, and soul are hollowed out by dark magic. In their unquenchable thirst for power, they use their own essence to power foul rituals. Bit by bit, they give themselves to this ruinous path. They abandon their kin. They forsake their former lives. Their physical form wastes away. Their mind is shattered. In time, only the husk is left. They are a needful thing, tormented by the memory of all they have lost, but willing to lose even more in their quest for power. A husk may make tempting offers of rituals or rarities, but be wary. Their bargains are always in their own favor. When they turn against you, a husk is a cunning foe. They weave dreadful spells, summon swarms of lesser creatures, and unleash a savagery inflamed by their anguish. " EDIT: Specified this comes from Delve
At 17:15, how is it a failure? we have and vs 5+2 (wits): shouldn't it be a weak hit? Spoiler: what are the odds that you could have 4 misses in a row with 2 matches? Daaamn.
I was thinking 5+2 =7 is greater that 6 but not greater than 7 so I would have thought "weak hit". I just wanted to know if I missed a rule somewhere or if in the spur of the action a mistake was made? (which is totally fine)
Hmmm this "momentum" thing seems a bit dodgy. I'm not sure what even that is supposed to be. It seems like a cheat you can use whenever you don't like the way things are going. You simply reduce it to 2, rewind time and make things not happen, and then five minutes later it's back at 9 again.
Not really. Momentum is a system added to represent the narrative momebtum in favor of the character. Is the build up to them doing something epic: landing that impossible hit at the creature with a legendary weapon, the days of preparations of the raid finally dealing a mortal hit to the enemy warchief. And all of this because of the preparations, the lucky elements on the adventure and ghe help lf allies. And no, is not rewinding time. That is not how Ironsworn works. Momentum is applied before you start with the fiction. Beskdes, is not chheating. Combat and traveling on ironsworn is extremely dangerous. This is an offset that allows you to get 1 good roll every so oftwn in your favor.
One of my favorite things about this show is Trevor's use of language to describe everything. He uses an extensive vocabulary that makes imagining all of this very easy. Theatre of the mind at it's best.
Best thing about Mondays.
If Trevor's imagination was as good as it is today when he was a kid, his childhood must have been a sight to behold!! Completely hooked!
MM&D: Premieres in 10 hours October 20, 3:00 AM"
Me: Well, I don't have any plans for 3AM...
Move nearer! :)
One thing I really love about this is Arn actually broke a pretty drastic oath. A lot of other fantasy stories play the misunderstood oath breaker where they did something wrong but it was a misunderstanding and he’s actually a good guy. Not here Arn fled his responsibilities and let his sister to pick up the pieces and his people to fend for themselves. That’s pretty harsh honestly. I can see why people would hold him in contempt.
My heart rate during these episodes though ⬆️
You know it’s something special when all of the comments are so overwhelmingly positive!
Excellent cliff-hanger. I guess ole' Simon wasn't such a loser after all. "If it weren't for bad luck, I'd have no luck at all," Simon consoles himself. Arne, "Preach it, brother."
Good timing. You talked about Arne being in a previous adventure, so I thought I'd check out season 1. I've been burning through them over the week and am on episode 18. I was surprised to find Arne a secondary character. I should be caught up by tomorrow night. Great show!
Hope you enjoy it!
@@MeMyselfandDieRPG I really do, man. You have a mad imagination and the voice to articulate it. Quality.
Thanks!
I love that Arne started out as a kind of villainous henchman and is now the star of this season.
A very harsh beginning to a Delve but things seem to be turning around for them. Thanks for another entertaining episode!
I swear, that little preview at the start had all of our jaws dropping in the live chat, what a first role! Fs in the chat for thorbjorn
That was AMAZING, THRILLING, RAPTUROUS!!!
Another excellent episode!
another awesome episode! this one i think had 4 or 5 matches, makes me remember that one time i played Ironsworn coop we got around 12 matches in a 2-hour session. Plot twists... plot twists everywhere....
also spoiler reaction
.
.
r.i.p. Mr T.
My favorite episode so far. Delve supplement truly shining through your storytelling!
Jeebus! That intro made my heart drop. I thought Arne met his end. Another great episode. That ruled! Can't wait until next monday!
So evil!!! I appreciate the exciting reminder but I have no patience. I love this show.
Another rollercoaster of an episode. Trevor you need to read the live comments a few seconds before you roll the first double. An amazing coincidence.
You've made quite a lot of progress in 40 minutes! I get the impression that Ironsworn seems to go faster playing solo than playing with a group. Then again, I've never really had a second session with Ironsworn, just multiple first sessions with character, world creation thrown, and system explanation thrown in.
It's always such a joy how each plot piece so readily layers into the story at hand -- the discovery of the barrels of poison the raiders use was such a neat touch to their already vicious ways. A small detail that really fleshes out the world so much!
I know it would be an editing nightmare but can we make the episodes 4 hours long? Lol! Keep up the good work, Trevor. To paraphrase someone "Is it Monday yet?"
Don't be ridiculous... 3 to 3.5 hours would be just fine!
Dude, that was tense. Your excitement combined with the background music had me practically jumping out of my seat with every roll of the dice. Great, great episode from beginning to end....cliffhanger!!!
Not sure which is more nerve-racking. The out of context cold opens, or the cliffhangers. 😂
Back here for a rewatch because I'm enjoying this so much. The teaser was hot! The episode was tense and exciting. The delve setup was great too. I really felt like this was a legit dungeon crawl but without a prewritten map.
Dear Trevor: You are a rare host who is creative, has a great voice, and is easy on the eyes.
This is a phenomenal show! I just wish it was more often like twice a week. However I know that preparing the final version with all the background sound and effects is time-consuming. Therefore the quality and immersion is better and high level. Outstanding work!
Oh my Trevor: Brilliant episode. Your pacing is insanely good.
Thanks! I'll take that as an apology for forgetting my name on your channel ;)
(I kid, I kid...)
@@MeMyselfandDieRPG 🤣
Just found your channel today. I'm hype already :)
What an exciting episode! I loved the editing of the video and your storytelling. The battle on the boat was just hectic! Great work as always.
Just a metric ton of fun. Thanks for these!
Great episode!!!! 👏 Can't wait until the next monday ;)
Dude you are a joy to watch! I can tell you are having a blast while you play and it makes all the difference. I find RPG shows hard to watch that aren’t Critical Role (which I love) but yours is an exception. Outstanding!
Once again, I feel inspired to play my own stories after your great example of solo play. You never fail to excite and entertain! Great episode.
Another brillant episode. If one character died just for entering the cave... Just imagine the final battle against the Husk (Dont know if this is the correct creature name).
Every week, I am amazed by your creativity. In my own Ironsworn game I often struggle coming up with interesting things on the few oracle or feature rolls. Do you have any tips?
Looking forward to this every week! Thank you so much for this series!
Take a look at the Adventure Crafter. That might help you flesh out specific ideas.
www.drivethrurpg.com/m/product/261479
@@citeltheof I can't really say I'm supporting advenrure crafter, it's just what works for me. I'm sure there are tools just as useful. Imagination wise I'm totally illiterate and boring. What the Adventure crafter does for me is helps me visualize a story then keeps it track, when a twist from the Ironsworn rules come up I use advenrure crafter to find out what it is and who is involved and it keeps that twist within the framework that's been developed so I don't get all sidetracked. I need more than a couple adjectives to get an idea for a plot and Adventure Crafter provides that for me.
What a great cliff hanger!
Well, you could say it was a pretty... miss-matched episode, huh :D
Anyway, I generally agree with you on the wording of oaths, but I think in some cases it can add to drama if you word them very specifically. Like in this case, Arn's original oath was to protect Wolfstone from the dragon, but he abandoned that and it lead to the demise of the village. So my interpretation was kind of that he took on the quest of *killing* the scourge because in order to atone for his past failure it isn't enough if he fulfills the old oath now. He has to also revenge the death of those whose life were lost when he left. It could make a lot of dramatic tension if at some point he had to choose between protecting the survivors but letting the beast get away (which would technically would be abandoning his oath *again*) or killing the dragon and loosing the rest of Wolfstone as a kind of Pyrrhic victory...
Anyway, those are just some of my random thoughts that came up watching the episode. It's your game and I know whichever direction you take it will be amazing. Thanks for your work!
brilliant
Thanks dude your so entertaining
Really enjoying watching this! I've been wanting to start a solo game of Ironsworn for a while and you have really inspired me! Well done and keep up the fantastic work!
The tension this episode was so thick you could cut it with a knife!
I just started playing Ironsworn and this series is fantastic! I have so many great ideas for my games now. Please keep up the good work!
Please forgive me if I am mistaken, but when you burn momentum you can only cancel one die.
You’ve inspired me to begin my own campaign of Ironsworn by your phenomenal showmanship. You make the mechanics look pleasantly simple. Now, just to locate an imagination! Lol.
Thanks! You are forgiven, for you are mistaken ;) The momentum number burns any challenge dice lower than its value.
Love the story telling. Can’t wait to finish this season and catch up to live!
You’re really good! These twists are amazing!
Man, what a great episode! Thanks for that
Thank you for watching!
Simon's bad luck went to Arn kkkkk
Like always - GREAT episode!
Amazing episode, Trevor. EPIC!
As always, great episode! Keep it up!
Absolutely brilliant show
Such an action packed episode! So good.
This is better than many of the audiobooks I’ve listened too . Quality stuff ,
Very creative. Good job!
Brilliant, as usual.
This is fantastic, thank you.
Switching Domains mid-Delve. Very clever. Stealing that.
Oh! A cliffhanger! Dang it. And I really should try to get some of this rule book read... Helluva first roll. And that's why I'm saving Ironsworn for a veteran group of gamers, rather than my daughters who've been whining about their characters actually SURVIVING the first adventure. Spoiled kids nowadays. Back in the day, if you didn't lose at least three 1st level characters in the first dungeon, it wasn't challenging enough.
This is the Ironsworn I know: miss, after miss, after miss, after weak hit!, after miss...
Another awesome episode!
Really enjoyed this episode.
Awesome as usual. How are you liking the Ironsworn system, Trevor? Compared to other solo systems you've used in the past.
Liked the first series. *Loving* the the second series. (First series felt a little bit too camp, current series gets the mix just right. )
P.s. another excellent episode. As of now, My favourite thing on youtube.
Geez that start... I didn’t realize you were playing Simon again
fantastic
New subscriber bud, great work with these!
Thorbjorn is also a descendant of that ancient, noble, and most unfortunate clan, clan Wilhelm
Getting a strong Argoston vibe here.
I love how simple and effective your props are. Are those boats cut from foam and painted. To quote Indigo Montoya, “I must know!”
Could not help but laugh when they entered the tunnel and it all went to Hell almost immediately on the boat. Starting to really like Arne. A true hero. Simon can talk the epic hero but Arne delivers. How many lives has Arne saved so far and it's only episode 5.
@@citeltheof Couldn't it be the systems he used though? I didn't play Savage Worlds but it seems a better fit for pulp-style "messy" adventuring than something really heroic. Like, being a hero there seems more like about survivng so you can tell the story in the bar, rather than saving the day. And by the one campaign I had with Mythic I know it has a tendency to escalate the story pretty quickly and it's pretty much up to you how to resolve it. Now I never tried Iron Sworn either, and it looks like things can go pretty crazy with it too, but it does have a built-in mechanic to resolve whatever you have gotten yourself into. You have to build up progress then make a progress move. And Momentum looks like a more reliable safety mechanic than bennies are.
Cmon man Simon was a good dude
hey, I don't know if anyone has mentioned this.. but you're story telling is great
Guys, do you know why YT doesn't notify me when the live stream premiere is live? I'm subscribed and I chose to get all notifications.
One thing I have noticed, despite enjoying the solo style of TTRPG, which I am very glad I found out about, and the fact I was directed here via the same post... Is that you tend to force a tie-in for the narrative flow.
What I mean by this, the forester that stole the spear reasonably stole it to kill the creature raiding the coast.
You don't entertain the idea that the forester was a red herring, that they didn't steal the spear, but was faulty information gathered by the sister. Not due to ill intent, but simply, bad info.
Instead, you went off in the direction that the forester DID have the spear, and they DID confront the Creature, and the creature, the captives, AND the forester are all together.
Waiting until the last moment to let the dice decide, often guiding your success chances based on said beliefs.
If anything, it seems to me like some of the odds are scaled in your favor, to reinforce your narrative, instead of being a joint narrative of the dice and system, in tandem with your narrative choice.
Maybe that seems harsh, given my lack of experience with single player TTRPG's and just showcases my ignorance on them as a whole. Would appreciate your thoughts on that.
What if Arn could take their idea and make himself some arrows from the spear, give himself that extra edge as an archer in his fight with the dragon.
Neat idea.....
@@MeMyselfandDieRPG Thank you.
Another excellent episode. Can’t wait to see how this works out as always.
Out of curiosity, would finding the spearhead be a milestone?
It was, yes.
A little early in the story but I wonder if we're going to encounter the dragon this day.
Hey Trevor, what else can we do to support this season aside from merch & interacting w the video?!
Hi! I'm considering starting a Patreon. Not sure if there's sufficient interest for the workload though!
@@MeMyselfandDieRPG Take my money! But to be serious, for Patreon to start, I think that there should be some content like behind the scenes or tutorials on how to set up a solo play, stuff like that...
@@Kiero_PL or just do the patreon and let people support you. You don't always have to offer something extra that just causes stress and takes time from the main content. The show is enough. Let us support you on doing it.
@@juhorutila5411 i'm in anyway
@@Kiero_PL www.patreon.com/MeMyselfAndDie
Its like those toy videos they make for kids but made for adults.
Thanks for your effort! I'm not as good in roleplaying (yet???) as you, but I take a lot of information from this, how to do it. I was struggling with the initiative in this system. Your plays help me a lot!
Anybody know... Does patreon have an option to pay (just) for 1 year? I don't like "silent and invisible" "costs". But TD deserves a fund from me.
Thanks! As for Patreon, I’m pretty sure you can cancel whenever you want.
First of all, awesome series, thank you! I have a question. I think you did explain this but sometimes the explanations are so fast I don't catch them. Why is that sometimes you roll three dice but the number you say out loud does not match their total?
You don’t add the dice. You add the stat to the d6 and compare that number to both the d10 numbers.
Great as every time. But, I am not able to figure out what a "husk" is. Sound like a Jack Vance Dying Earth creature, with a name, without description.
Trevor's version might be different from the official Ironsworn Delve rulebook but, from the rules (page 110):
"A husk is what remains of an Ironlander whose body, mind, and soul are
hollowed out by dark magic. In their unquenchable thirst for power, they use
their own essence to power foul rituals. Bit by bit, they give themselves to this
ruinous path. They abandon their kin. They forsake their former lives. Their
physical form wastes away. Their mind is shattered.
In time, only the husk is left. They are a needful thing, tormented by the
memory of all they have lost, but willing to lose even more in their quest for
power.
A husk may make tempting offers of rituals or rarities, but be wary. Their
bargains are always in their own favor. When they turn against you, a husk is a
cunning foe. They weave dreadful spells, summon swarms of lesser creatures,
and unleash a savagery inflamed by their anguish. "
EDIT: Specified this comes from Delve
@@mojo784 Ho. It's a bodyless spirit.
Between ironsworn and mythic, which would you prefer?
They both have strong points, and excel at different things.
@@citeltheof you can get the pdf for free of Ironsworn, so try it without spending a dime.
At 17:15, how is it a failure? we have and vs 5+2 (wits): shouldn't it be a weak hit?
Spoiler: what are the odds that you could have 4 misses in a row with 2 matches? Daaamn.
You have to beat the target, not match it :)
I was thinking 5+2 =7 is greater that 6 but not greater than 7 so I would have thought "weak hit".
I just wanted to know if I missed a rule somewhere or if in the spur of the action a mistake was made? (which is totally fine)
Maybe it was a mistake. That was a long time ago now, and they do happen occasionally :)
I want to know who the one guy who disliked this video lol
Hmmm this "momentum" thing seems a bit dodgy. I'm not sure what even that is supposed to be. It seems like a cheat you can use whenever you don't like the way things are going. You simply reduce it to 2, rewind time and make things not happen, and then five minutes later it's back at 9 again.
Not really. Momentum is a system added to represent the narrative momebtum in favor of the character. Is the build up to them doing something epic: landing that impossible hit at the creature with a legendary weapon, the days of preparations of the raid finally dealing a mortal hit to the enemy warchief. And all of this because of the preparations, the lucky elements on the adventure and ghe help lf allies.
And no, is not rewinding time. That is not how Ironsworn works. Momentum is applied before you start with the fiction.
Beskdes, is not chheating. Combat and traveling on ironsworn is extremely dangerous. This is an offset that allows you to get 1 good roll every so oftwn in your favor.