Space Engineers Tutorial: Cooperative Assemblers

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  • Опубликовано: 4 май 2023
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Комментарии • 42

  • @Jordan4Ibanez
    @Jordan4Ibanez 8 месяцев назад +5

    Wow that was the fastest most information dense one of these tutorials I've seen. Thanks

  • @OzalexO
    @OzalexO Год назад +7

    More than 1600 hours in game and only now I know how to use assemblers properly! :-)

    • @Jackson-tt8uh
      @Jackson-tt8uh Год назад +1

      I made the mistake of putting ALL assemblers in coop mode instead of all of em coop and one master....still learning new things in this game 5 years later

  • @papahemmy8587
    @papahemmy8587 Год назад +6

    OOOOH!! THAT'S WHAT THAT BUTTON DOES! All this time I thought it was just some multplayer thing or something.

  • @DSiren
    @DSiren Год назад +6

    When RUclips asks me about this video I will say it was lifechanging.

  • @Quantum-Bullet
    @Quantum-Bullet Год назад +21

    This one came out a bit quieter than the others. Also make a playlist for these clips!

  • @indy1139
    @indy1139 Год назад +6

    Nice to see the tutorials being updated

  • @echomande4395
    @echomande4395 Год назад +23

    The problem with this is that cooperative mode is shared between all assemblers on the grid. You cannot tell an assembler to 'cooperate only with assembler A2'. There are plenty of situations where this is highly annoying.

    • @Anvilshock
      @Anvilshock Год назад +2

      Also, this.

    • @TustlePlays
      @TustlePlays Год назад +1

      As someone who wasn't sure how the cooperative mode worked on assemblers, ehh...still good to know. Can keep the slaved co-op assemblers, as terrible as it sounds, somewhere hidden and safe while exposing only the masters in maintenance bays where engineers can call for parts from them.

    • @Anvilshock
      @Anvilshock Год назад +1

      @@TustlePlays _All_ assemblers can be anywhere in the conveyor network of the same grid. There is no restriction on which can be masters and which can be cooperative.

    • @aa1bb2cc3dd4
      @aa1bb2cc3dd4 9 месяцев назад

      ​@@TustlePlays why is that terrible as it sounds? It was around and used LONG before what you're thinking.

  • @manoflego123
    @manoflego123 Год назад

    Holy Klang I had no idea

  • @the_hopping_dodo6815
    @the_hopping_dodo6815 10 месяцев назад

    Thanks.

  • @fulconini
    @fulconini Год назад +1

    I did not know that.

  • @MrGrownman455
    @MrGrownman455 Год назад +1

    1200 hours and just now hearing about this.. I mean come on . 😆🙃

  • @ALEX-fb2ov
    @ALEX-fb2ov 10 месяцев назад

    11/10

  • @kerbalairforce8802
    @kerbalairforce8802 Год назад

    I used to do this, but I've gotten to where I'll manually Q up however many items I want in each assembler. This way, I can have 10,000 steel plates cooking in one, while having 100 super conductors cooking as fast as my refineries feed them without having one interrupt the other.

    • @XIIIStefanC
      @XIIIStefanC Год назад

      all depends on your needs I guess

    • @puppets1979
      @puppets1979 8 месяцев назад

      With the automations update you can make a control room with the AI blocks that monitor your item storage to keep a certain level of each in storage at all times so as they are used they used up they refill. You can automate most things now. It is pretty sweet.

  • @ledfootfam99
    @ledfootfam99 11 месяцев назад +2

    The feature has always been broken, when you add to production que with the shortcut it randomly chooses an assembler that's usually not the master. And there is no way to select the master and add from planner manually. Useless

    • @GigglyProduction
      @GigglyProduction 9 месяцев назад

      When u go to Production Below Blueprints. u can choose which on to start with. and if u choose ur master all other assemblers will help out. Yes u can choose which ine it uses ;)

  • @miniblasan5717
    @miniblasan5717 Год назад

    Honestly I didn't know you could do that.

  • @Soulkeeper-tv8re
    @Soulkeeper-tv8re Год назад

    😮😮😮😮

  • @maybe4549
    @maybe4549 Месяц назад

    How do I fix it when the master doesn't share the quee with the slaves?
    I'm fucking tired of building systems just for them to break 5 minutes later.

  • @aidanjway3570
    @aidanjway3570 Год назад

    It took a while to make this video

  • @LK911
    @LK911 Год назад

    Туториал, как просадить сим.спид

  • @Anvilshock
    @Anvilshock Год назад +6

    But of course, just because you CANCEL a job in the master assembler doesn't mean that the jobs already distributed to the cooperative ones are canceled, too. I mean, that would only be practical and therefore absurd to expect from Space Engineers.

    • @MiamiPapi
      @MiamiPapi Год назад

      Go design a sandbox game then.

    • @Anvilshock
      @Anvilshock Год назад +6

      @@MiamiPapi Ah, yes, good old "I need to be a Michelin star chef to be considered capable and permitted to tell when the soup has too much salt" deflection. Classic.

    • @IceColdStaz
      @IceColdStaz Год назад

      You could write a small script to clear all assembler queues

    • @Anvilshock
      @Anvilshock Год назад

      @@IceColdStaz Correction. You _have to_ write a small script to do that.

    • @IceColdStaz
      @IceColdStaz Год назад +2

      @@Anvilshock you mean it woudld be nice if it was just built into the game? Rather than being forced to write a script?
      I personally love situations knowing the game that force me to do a bit of thinking to resolve a problem. Makes me feel like an engineer for once.
      However not everyone can code so I see where you're coming from. Would be nice if the game has realism/difficulty settings for such things

  • @ventusprime
    @ventusprime Год назад

    OK XOC

  • @Conta_Minated
    @Conta_Minated 11 месяцев назад

    Wait what. I think this demands at least 120 s of elaboration.

  • @Quantum-Bullet
    @Quantum-Bullet Год назад

    ...videos...

  • @oscarfry324
    @oscarfry324 Год назад +1

    TLDW too long didnt watch so idk what it was meant to teach us

  • @stanknight9159
    @stanknight9159 Год назад

    If you make a game and want to charge $99 then maybe put out better tutorials and/or make less complicated so it is fun.
    The only way I am able to figure out things is by other people and channels. And no thanks to you people or the wikis.
    But thanks for the 20 seconds of effort, shows how much you care. Glad I only put $25 into this.
    And that I also got NMS and Astroneers. lol. They actually want people to enjoy them.

  • @papahemmy8587
    @papahemmy8587 Год назад +1

    OOOOH!! THAT'S WHAT THAT BUTTON DOES! All this time I thought it was just some multplayer thing or something.