why we need this? psylocke is also 5 star character but its much easier than loki, magik even venom. why its always spidey, I love him so much and I really want to play with him at high elo but everyone crushes him like a insect. he deserves a buff man
@@AshtonWatts-x1v maybe, Its my opinion but spider sense passive is sucks, wtf am I gonna do with a simple warning, even normal human punisher has the “hunter senses” which allows him to see the targets after 3 seconds then they out of his sight. Dude thats SPİDEY’S THİNG??
You can also cancel e end lag with web cancel. Something like e no wall web cancel grounded melee (or just another tracer) into uppercut no wall web cancel tracer. There’s actually quite a few different patterns for the grounded melee buffer. The fastest burst combos without symbiote are all about as fast as the uppercut web cancel overhead with no tracer. Overall most combos are a lot more resource intensive, considerably slower and just don’t feels as good to play anymore. I really hope they reduce overhead startup to like less than half of what it is now idk what other buffs would keep him fun without making him op or need a bug to be on par with the other melee characters
I wish more combo/tech videos would call out the ability name they're using when explaining it instead of "left-click, right-click" etc. because it's on multiple platforms so buttons vary. Not to mention people re-bind to what's comfortable.
In my most recent video I use icons so there won't be any confusion sorry for not implementing any icons or calling the abilities by name in this video.
Tried it out in game. Rlly hard to hit due to ppl moving around but I just put that on me for not being fast enough yet, thank you for this tho if it wasn’t for this I wouldn’t be playing the game at all It especially hurt cuz I just got the lord avatar for him and I have 30+ hours on bro. I’ve had games of multiple 30 bombs with 5 or less deaths so I’ve gotten rlly rlly good with him. It just sucks how they gutted him and ppl like u and others have to find new techs so he can be viable again Much love man.
@@ezw2776 yo thanks a lot man, they'll probably give him some compensation buffs or bring the animation cancel back since necros is probably on their ass's.
You don't need to swing at a wall or the air, you can cancel the swing startup with web shoot and it doesn't spend it, also I thought this was common spidey knowledge already?
Dope, have u heard about that one combo where u sticky then use the hand slam but immediately use the gap closer, it registers the melee hit but still allows u to gap close into uppercut doing almost exactly 250 dmg
@@JumpsOw could be to most but I def see less people do it then the others but that could just be because it’s got some weird timing and not the best for most situations
Hey Jumps! I saw this video and realizing you can animation cancel the uppercut into a swing made me think of this combo. Web, pull-in, melee punch, animation cancel with another web, uppercut, animation cancel swing out. It feels much faster to me but only works on ground characters and does leave you on the ground for a second. I think if you can buy that second in the backline it's worth it as an option especially since the last thing to land is the uppercut so you can start looking for a spot to swing out after the last web hits. Deals just a little over 300 damage. (Edit: I've learned this is already an established combo by IceGawd)
I'm seeing a lot of these videos but honestly the enemies move too much to do any of these and a lot of these are already combos we've done but avoided due to ineffiency. The removed combo was honestly the only thing we had. Now we have to rely on using the best combo at the moment, gotta use ur head more with spidey even more now. But spidey still underpowered so I still don't understand why the devs did this. Like he's a 6/5 star character at this point.
Me personally i never get mad at a spiderman player on my team even on ranked, im aware hes really tough to get good with. What buffs you guys think would help him without being broken?
Interesting, this is definitely going in my combos. But I think the knock down combo on the end is slow, and can't be cancelled. think the regular 1-2 combo punches may be faster, less likely to get stunned
Hey sorry for asking, but when you cancel the uppercut are you doing the punch then quickly shooting a web cluster after it and not just the web cluster? If not, that could add some great damage!
@@arcstardibs4278 you look at a wall and press the swing button and let go of it looking at that wall, if there is no walls you can swing and shoot a web that way you don't waste a swing and you don't need to look for a walk, you can also bind your jump key to the scroll wheel that way you can flip or double jump instantaneously.
why we need this? psylocke is also 5 star character but its much easier than loki, magik even venom. why its always spidey, I love him so much and I really want to play with him at high elo but everyone crushes him like a insect. he deserves a buff man
Hear me out:
+Dodge skill or passive
+More Hp
@@AshtonWatts-x1v It's not survivability that he needs since he can already zoom out i think he needs faster web regen or make it reloadable
@@nugget7206 or that too ig
@@nugget7206 Yes
@@AshtonWatts-x1v maybe, Its my opinion but spider sense passive is sucks, wtf am I gonna do with a simple warning, even normal human punisher has the “hunter senses” which allows him to see the targets after 3 seconds then they out of his sight. Dude thats SPİDEY’S THİNG??
Perfect timing: when Spidy's right arm is almost about to hit his hip cancel the animation with web swing
all these combos but I legit can't get people to stand still long enough for it to hit lol
the true difficulty of the combos is hitting them on evading targets that are shooting you lol
You can also cancel e end lag with web cancel. Something like e no wall web cancel grounded melee (or just another tracer) into uppercut no wall web cancel tracer. There’s actually quite a few different patterns for the grounded melee buffer. The fastest burst combos without symbiote are all about as fast as the uppercut web cancel overhead with no tracer. Overall most combos are a lot more resource intensive, considerably slower and just don’t feels as good to play anymore. I really hope they reduce overhead startup to like less than half of what it is now idk what other buffs would keep him fun without making him op or need a bug to be on par with the other melee characters
Yeah you can kinda free style with this kind of techs and that's why I love Spider-Man
man best Spidey youtuber I have seen lots of support and keep going
Thank you man it means a lot.
I wish more combo/tech videos would call out the ability name they're using when explaining it instead of "left-click, right-click" etc. because it's on multiple platforms so buttons vary. Not to mention people re-bind to what's comfortable.
In my most recent video I use icons so there won't be any confusion sorry for not implementing any icons or calling the abilities by name in this video.
@JumpsOw No worries, just putting it out there. Thanks though. 👍
Bro you give the best tech for spidey keep it up🎉
1:03 NAW WHAT DID HE DO??? THATS LIKE A PERFECT COMBO
wait a minute.. youre right lol
nvm only possible cus of cooldown off button in practice mode
@@7siniestro awww
Yeah that's cause of the cooldown remover from the practice range, sry bud that would be too broken even for spidey.
That's great! You're probably the best Spiderman player right now, hopefully we could see some gameplay executing these techs.
I've been using the oneshot special a lot and it's working really well so you'll see it eventually on my vids.
Tried it out in game. Rlly hard to hit due to ppl moving around but I just put that on me for not being fast enough yet, thank you for this tho if it wasn’t for this I wouldn’t be playing the game at all
It especially hurt cuz I just got the lord avatar for him and I have 30+ hours on bro. I’ve had games of multiple 30 bombs with 5 or less deaths so I’ve gotten rlly rlly good with him. It just sucks how they gutted him and ppl like u and others have to find new techs so he can be viable again
Much love man.
@@ezw2776 yo thanks a lot man, they'll probably give him some compensation buffs or bring the animation cancel back since necros is probably on their ass's.
love ure vids!
Thx!
You don't need to swing at a wall or the air, you can cancel the swing startup with web shoot and it doesn't spend it, also I thought this was common spidey knowledge already?
@@SnappySanad a lot of people didn't knew about it so I decided to make it a video.
Dope, have u heard about that one combo where u sticky then use the hand slam but immediately use the gap closer, it registers the melee hit but still allows u to gap close into uppercut doing almost exactly 250 dmg
Yeah I know that one too, but it's already pretty popular no? If not I could make a vid teaching it.
@@JumpsOw could be to most but I def see less people do it then the others but that could just be because it’s got some weird timing and not the best for most situations
Jumps clutching up for us after the nerf fr
Cant believe Niko play Marvel Rival now
Hey Jumps! I saw this video and realizing you can animation cancel the uppercut into a swing made me think of this combo. Web, pull-in, melee punch, animation cancel with another web, uppercut, animation cancel swing out. It feels much faster to me but only works on ground characters and does leave you on the ground for a second. I think if you can buy that second in the backline it's worth it as an option especially since the last thing to land is the uppercut so you can start looking for a spot to swing out after the last web hits. Deals just a little over 300 damage. (Edit: I've learned this is already an established combo by IceGawd)
It's risky to stay on ground for too long specially on higher ranks, but I'll make sure to test that thx.
Great combo! But i remember seeing this combo already existed from someone named "icegawd", so please credit them 🙏
I'm seeing a lot of these videos but honestly the enemies move too much to do any of these and a lot of these are already combos we've done but avoided due to ineffiency. The removed combo was honestly the only thing we had. Now we have to rely on using the best combo at the moment, gotta use ur head more with spidey even more now. But spidey still underpowered so I still don't understand why the devs did this. Like he's a 6/5 star character at this point.
it would be nice to see in-game examples after you showcase the tech 🙏🏽🙏🏽🙏🏽
I've been using it a lot lately so you'll probably see it in action in my future videos.
Me personally i never get mad at a spiderman player on my team even on ranked, im aware hes really tough to get good with. What buffs you guys think would help him without being broken?
either buff the seasonal bonus to 15 or give him faster web recharge time.
how did your upper cut not go in cooldown at 1:05
You have an option on the practice settings that's basically infinite abilities.
Interesting, this is definitely going in my combos. But I think the knock down combo on the end is slow, and can't be cancelled. think the regular 1-2 combo punches may be faster, less likely to get stunned
But also worth to point out it has more range since it's the slam and not the normal punch.
im late but here you are my GOAT, i hope you find more!!
Hey sorry for asking, but when you cancel the uppercut are you doing the punch then quickly shooting a web cluster after it and not just the web cluster? If not, that could add some great damage!
So what I personally like to do is cancel the uppercut with one swing and web them once since that's a great to make sure they won't get out alive.
Ohh nice u finaly got it the web cancel
If you cancel the swing with the right click on proper timing you don't need to aim at the walls
Yes I pretty sure I pointed out how you could use a web to do that, but if I didn't then thx for pointing out!
How you immediately slam without to jump 2 times like at 2:27 ?
@@arcstardibs4278 you look at a wall and press the swing button and let go of it looking at that wall, if there is no walls you can swing and shoot a web that way you don't waste a swing and you don't need to look for a walk, you can also bind your jump key to the scroll wheel that way you can flip or double jump instantaneously.
@JumpsOw tysm, ill try this later
1:33 in my laptop i have to click shift 2 times to activate the animation cancel is it the same way for u too or its my laptop keyboard problem?
Now they'll take out uppercut into web cancel. Oh no!
How do you change the KO color? It’s default yellow how do you change that
I cant get the uppercut cancel. Does the web swing need the wall?
My tip is to listen to the hit sound and to look at his hand when it reaches his hip press swing
Nice
I want to play spiderman so badly but I just don't have the skill and the speed to execute his combos
It's ok focus on movement instead just disturb the enemy team, kills come naturally and even if you don't get kills at least you're baiting cooldowns.
yo isnt this the bakugan store theme from the wii and ds game???
Yes it is bud, yes it is.
why is the video time 9:11 🤨🤨
Alright I can explain...
nice video!!
thx!
If you're indoors won't you just web sling away by accident?
if you press and let go really quick you don't move so don't worry.
@@JumpsOw i had a feeling about this, il try mousewheel in that case! Thanks. Had to do the same thing for deadlock anyway
@@JumpsOw OMG I just realized, you have to have hold to swing enabled...
What if we got nerfed because with great power comes with great responsibility 😔
@@Stevesmallzzz Cinema✋😐🤚
The goat
Thx man
am i the only one who thinks this game is super unfinished due to animation cancling ? cant be that ppl have to learn such sneaky sht to play the game
the Niko oneshot special 🗣🗣🗣🗣🗣🗣🗣🗣🗣🗣🗣🗣🗣🗣🗣🗣🗣🗣
HELL YEAH BROTHER