I honestly thought this game was still one of their in house experiments until I saw two people playing it on my campus a month ago and I asked them "Oh cool, y'all got an alpha test or something?" and they looked confused as to how I didnt know it was out.
I'm deep in the riot ecosystems and I had no clue 2xko officially came out until a few weeks later because I saw videos about it It got so little advertising, at least here in Italy, and no one here even knows the game exists
Damn do y'all not open the riot client whatsoever? When i had to update a week and a bit ago it was flashing bright green in the corner with a big "NEW" tag
LoR was good to start with but then died, no one cares about card games anymore, just look at steams card game... The only amazing thing about LoR now is the PvE... So get rid of the players and its amazing.
at least it had playerbase for few years. if they didn't named it '2XKO' and named something that aleast tiny realation to league of legends, It wouldn't have been dead on arrival game
"We want a casual friendly FGC game! Thats why we never announced its release date, put $100 skins, catered to the hardcore fans, and made combos near frame perfect! Surely this will work"
this is literally why i quit. Look there's nothing wrong with frame perfect combos but for every single combo to be frame perfect is insufferable. Makes the game super sweaty in the most unfun way. You feel it in the combo trials even on the easier combos you can drop a two input combo and it wont register even though you pulled off the combo but you didnt pull it off fast enough at the most perfect frames. It also feels bad because it's impossible to make combos on the fly. Everytime you try to throw out some combo you think of in your mind you HAVE to have known its frame data to the smallest detail to know itll work 100%. Why this sucks is because pretty much every fight plays the same. There is no personal style between characters. They all play the exact same. Boring asf. Fun on days 1-3 but by the end of the week its like bro what am i even playing the same match over and over and over and over and over and over
Does no one use Pulse Combo? It makes casual play really easy? I saw it announced a lot and have seen a ton of ads for 2xko, so these complaints just seem nonsensical to me.
"made combos frame perfect" tell me you didn't play the game without telling me LMAO. This game has some of the easiest bnbs in any fighting game ever made. I guess league players are just genuinely too bad at video games to ever learn something new, you guys are embarrassing yourself in the comments. It'd be like hearing someone quit league because annie or malphite had "difficult combos that didn't make sense" and the item store was too complicated
After seeing how long it took too make 2XKO and with how little content it has and with how horrifying the monetization is, I'm pretty worried for the mmo.
The mmorpg should be fine, they got the money and the development for it. The problem is if it’s going to be a western style mmorpg (including ff14 although JP it pulls a lot of influence from the western, yoshi p was an avid wow player), or eastern style mmorpg. Because they are both different with how they a) monetize b) the type of grind for endgame. If it’s an eastern one with ridiculously long grinds and gatcha or pay for convenience it will fail in the west. Western audience avoids it like the plague. But if it’s western it will probably appeal to the eastern players too. Or unless they do what wow does and release the game but split the game systems because there is international version of which is completely different than CN wow. I want to play a riot mmorpg, those are the only games I really play, but I will avoid it if it’s gatcha or just bs grinding for insanely low drop rates and having to pay irl money for gear protections for gear upgrade. It’s so dumb
It looks really cool though, the animations are really nice. Im watching this and I am very impressed. But actually picking up a controller and learning combo's feels... intimidating. I just know it's gonna be a lot of sweaty practicing and then getting stomped all the time by people who are sweatier than me. I think I would rather watch it than play. So what they needed is a much bigger hype and streamers picking it up. Then maybe after watching a lot I would start playing myself.
It's not strange at all. It's the same shit Capcom pulled with Marvel vs Capcom Infinite. At the time, the MCU was still at its peak so they stripped the roster down to "MCU vs Capcom" and it failed miserably (yes, it had other issues, it wasn't just the roster). Same thing here. They assumed that liking Arcane would mean that tens of thousands of people would plunk down $100 for costume packs for their favorite Arcane characters... in a Tag Team Fighting Game. Complete idiocy but you clearly don't have to have any idea what you're doing to be a Game Publisher.
@Darkkfatedyeah, Arcane despite being successful was a big error: lore in shambles, everything now is tailored to Arcane while Arcane fans never touched the game.
@Darkkfated actually there's real possibility that MvsC3 roster was so bad because of influence of marvel themselves. Like you know marvel acquired rights for X-Men and FF movies not so long ago. But before that marvel really tried to sabotage their own characters. Like they canceled FF main series (btw it was going on for about 50 years) and tried to replace mutants with inhumans. Now when you think about when MvsC3 was released and you look at roster, do you see any iconic mutant there? No magneto? Not even wolverine? What about biggest bad of all marvel and enemy of FF, Dr Doom? Nowhere to be seen lol
@glassofgas8631 Doesn't matter if it was Capcom being dumb or Marvel meddling, the fact remains that the roster they decided to go with was incredibly unpopular and put the game in a hole from the very start.
Riot just sucks at advertising. The only time they didn't fumble was with Arcane (probably because they had Netflix on their backs) and even then, they struggled to take advantage of the momentum with merchandise. I'm honestly surprised with the Arcane champions that they DIDN'T include a story-mode off the bat. You'd think they'd make the connection of "our tv show has a focus on story and characters, maybe these Arcane fans would like to have more story through the game!" but no, they just went "slap the Arcane characters in there and people will flock to this story-less competitive fighting game!"
Fighting games are a niche. They have bad reputation as impossibly hard to get into. No team to blame your loses on is hard on players psyche. The only way to improve is to get good and beat the competition which requires dedication and grind in practice mode to be ready for what the opponent can do. People can’t be bothered to do that. Casuals which make the majority of the player base want something to easy to pass the time with. Take hero shooters, particularly Marvel rivals as an example: people don’t need to worry about combos or calling assists. They spam their abilities with no real need to think and have mindless fun. The game doesn’t halt when they get comboed to death for 20 seconds straight. It has beloved characters from marvel and can be played together with friends as a group.
They've done nothing but advertise the game. They didn't advertise that it is actually out of beta and fully released though for whatever reason....but everyone knew the game was out in some fashion or another.
It was announced on the 10 years of league of legends stream alongside other projects that were also either cancelled or lost their appeal rather quickly
"In development for X years" generally means it was reworked from the ground up multiple times. Not 10 consistent years of effort on the final product.
From the perspective of a fighting game, it really should be noted that an 80 person team is still *a lot* of people, and its kinda crazy that they had 160 people for so long.
riot is terrible at advertising to all gamers in general. LoR had literally 0 ads until it got a button randomly on the LoL client AFTER THEY KILLED THE COMPETITIVE SCENE ALREADY. idk. i feel like riot just expects everyone to pay attention to them and know when they're dropping their games.
That's completely false. It have amazing cinematics at the beginning and those where spamed on ads in many sites. I'm a Twitch partner and at the start Riot Give a lot of incentives to creators and TO to amke content and events of the game. After the cinematics, they run a los of more ads of the game on many Twitch and YT channels.
The executives really thought they could dub the FGC to spend $30 on a single skin and that this model would somehow be viable for the long term health of the game
more like executives thought they could copy the least played fighting game subgenre which is weeb fighters and expect people to find that trash fun, had they copied street fighter or even a platform fighter it would be doing wonders
@johnyboy3454 yeah, someone who likes tekken or street fighter probably won't enjoy this game. heck, even if you're a tag fighter fan, just go play the OG's, they got way more interesting characters. This rooster didn't peak my interest at all, but maybe that's just me.
You can barely get a triple-digit prize pool from the viewers of Tampa Never Sleeps tournaments and they thought people would shell out triple digits for uninspired costume packs here.
@gabrieldossantos3282 I tried it a little, coming from DBFZ ( not played it or tagsfighters since '23 or smth ). But honestly T8 and GuiltyGearStrive are way more fun and easier somehow? Yeh I'll stick to those.
@johnyboy3454I mean, even as a "weeb fighter" player, it still didn't get me at all. I just went back to my Granblue and FighterZ after the disappointment. Granblue has better modern control implementation, FighterZ has more fun tag mechanics... and they're just overall more fun. Idk, 2XKO didn't hit for me in any aspect, from art to controls to roster to music and so on.
"2XKO" sounds like something the most die-hard #1 fighting game player in the world would name his own fighting game that's only accessible by like 12 people because it incorporates all the details of 30+ years of fighting game developments and skill creep
Project L would surely be a meme "Project Loser". I'm sure they want to avoid that and change to 2xko, but it's still a dumb name. Should have gone for Runeterra Fighters or Champion of Runeterra. At least those that familiar with the franchise felt relatable to the characters in this fighting game
wait the game was released? I havn't heard anyone breathe a single word that the game was actually playable? I thought it was still in closed Beta or even just some teaser content :P No streamers, no banners on launcher, no crossover items or units, nothing. As a business owner myself I learned the saying "if no one sees you, then you don't exist" and this is a prime example of that. The public doesn't care about work in the shadows they never see. They care about the product that's brought to their attention.
@tylermaund7467You talk about Evo, and I've also only seen the news through fighting game content creators. Didn't Riot say one of the main target audiences was casual players that were new to fighting games? Is it possible that maybe they only did targeted ads? It sounds dumb, but maybe it would explain why so many people here didn't know about it.
@tylermaund7467 EVO is an event that only fighting game players are paying attention to. Not the casuals Riot wanted. I play fighting games so I knew the game was coming out but even I noticed how little mention the game had outside the fgc and how barely any non-fgc content creators were talking about and playing it. Highguard of all games had people know exactly when it was dropping. A game based on the league IP shouldn't have a bunch of people going "huh they made a league fighting game? when?"
I feel like this is the same problem with League itself, in that you can't just rely on the Arcane series to draw in new players who will stick around just because they recognize the characters. They come in, see new characters, wonder if there is any information on them (or continuations for their beloved familiar characters) and then duck out when there's all gameplay and no story to be had.
I miss when the game was relesed. There was a beta for long time and i wasn't aware if it was close or open . I dont play betas, so i waited for official relese and aparently i completly missed it. When i came across gameplay i was just assuming it still was beta
I think their approach was very paradoxical. They wanted to attract a casual audience that doesn't play fighting games but then the only way to play the game is competetively. I'd have loved to get into the game but the learning curve of fighting games is so atrocious that playing against anyone of a higher skill level is the antithesis of fun and there was no mode that I could play apart from just hopping into training mode to practice, so i dropped it quite quickly. I'm not ready to put countless hours into the game learning how to block and do combos to learn how to have fun. I'd rather just have fun.
Its definitely the learning curve that turned me off. Ive never played a fighting game but tried out 2xko and i cannot for the life of me, understand the control scheme and combo stuff
@ethanstyant9704Even as someone who is used to fighting games, 2XKO was painful. It has a lot more buttons than usual, even for modern control standards. It has some really forced and boring tutorials. It doesn't have any real arcade or story mode. It's so weird, it's like they forgot the part about welcoming new players. If you still want to try fighting games, I recommend Granblue Fantasy Versus: Rising (GBVSR), Dragon Ball FighterZ (DBFZ) and Guilty Gear Strive (GGST). I'll try to explain a bit of each one for anyone reading this. GBVSR is good for new players because it has interchangeable motion/modern controls. It means you can execute the flashy moves either by using easy combinations, or by learning those crazy joystick tricks. It's not an option, you can just use any of them at any moment during the match! It's 1v1, features an arcade/story mode, and has a pretty big roster. DBFZ is a fast tag fighter, but it's fun even for new players. It has a full story mode and decently challenging arcade modes. It's a 3v3, so if you like the tag mechanic of 2XKO, you'll probably like DBFZ even more. It's really intense and fast, so it's good if you like some adrenaline. GGST is just a very solid game all around. It's probably the best pick if you want to learn. It's the only one of this list with its own universe and a long history of older fighting games. Has an arcade mode and a story mode, although the story mode is just a standalone movie. Really diverse cast and fun characters. They're all paid games, unfortunately. But I think it's worth it, had a lot of fun with all three. Even more fun with friends!
Not only that, if you want to attract casuals, you NEED actual advertisement! Otherwise the only people who will play your game, are fgc players, because they are the ones who seek out information about new fighting game releases on their own
What I also really did not get: They had this wonderful idea of the "playroom" where all players could walk around, see each other etc. Awesome idea. WHY NOT DO SOMETHING WITH IT???? Minigames would have taken them soooo far. Do casual competitions, use your gameplay and characters to have some fun with, show off to others, anything besides "hey wanna fight 1v1?". I love fighting games, but I hate 1v1s.. kinda weird isnt it. I have the same with chess or RL 1v1 even though I am good at both. It is just so sweaty, regardless of gameplay.
@m@mikonyx7712, you need the game to actually be fun lol no amount of advertising can make your “casual” competitive fighting game fun to non-fighting game players. Why would I pick up a game cause it has good marketing if the game itself isn’t fun to play? A good game speaks for itself. Idk why people have such disconnected takes on such an obvious issue. Think of any other competitive game. You do not play the game cause it has good marketing you play the game because it is fun to play. Making a game accessible to all should have been their first priority. I don’t even feel compelled to play this game despite being a huge fighting game fanboy myself. “Oh another frame perfect fighter” like we don’t have an infinite amount of options already. This is exactly why after all these years I still play marvel vs capcom. It’s fun for new and old players.
Honestly it's as simple as we want a story mode here. We casual players are sometimes just anxious to even do the PVP aspect of it because we haven't really made a connection with the champion we are playing.
Story, Arcade, etc. Game will be fine naturally as it grows, as a stable fighting game that will still be there for people to hop back in just like they do with other games. For the fighting game fans in general. Except their goal was to drag in more players in general into the genre, including casual gamers. Feels like their main problem is that the game is built BY hardcore players (plus financial model - one with involvement from current ceo for Valo and who attempted to bring league's financial model closer to it too, though it backfired and was partially rolled back - and seems to want it to be the main one for Riot moving forward in general) Devs if the game are awesome. And really massive in the fighting games space. Except it is also what pushes them as far from casual players viewpoint as humanly possible. I wonder what will happen to the game in the future, but I feel like it will be just another really good fighting game. And that's about it. With barely any reach outside of fighting games space. And unlikely to pull in one trick ponies who play only one fighting game series all their life either.
I see where you're coming from, but it would have to be a paid story mode. I had misgivings about a fighting game being free 2 play. I just don't know how they'll bring in revenue.
They don't care about you unless you are willing to pay for skins. They don't make money with your mere presence alone, and casuals hardly drop cash at all
@gabester1001 Dude I bought and played Tekken 8 just for the story mode and a bit of PVP only. I have no problems paying especially if its canon LoL lore.
The reasons Iam thinking about fot comparison: - Uninspired cast with way too many Zaunite champions, 3 zoners and half being Arcane characters. - Horrible monetary tactics - Valorant can get away with rotating shop cause you will end up using almost every weapon but in 2xko you will only have one, two maaaaaybe three champions you'd be willing to make a purchase for and 80% of the time won't get anything for them or stuff you don't care about. All the skins being the price of a new game doesn't help either - Bundles locking out cosmetics - Same problem as with rotating shop. If a bundle has Warwick, Ekko and Jinx, if you only play Ekko that bundle is basicly paying 100$ for a single skin.
And for the Arcane diehards, the designs don't fully match the Arcane lore. So, no one is happy. What's the point in cutting out Cait's eye if the next game she's in, she's fine?
Same here with my friends. I feel like the cross promotion angle is the craziest thing to be left out of advertising the game to LoL plays who would recognize the characters. And it wouldn't have cost them any external advertising dollars, just using the dev teams they already have established and directing them to do that for an update!
@Kittysune12 arcane fighting game is cool, spamm trash "anime style" fighter is not. the game would have succeeded 100% with better balancing and as a 1v1 game like street fighter. i said it from day 1. it is dumb to make a hyper casual fighter game. casuals will not try it, because fighting games are "scary" to get into, meanwhile competitive players are not interested in this mash fest.
@angulinhiduje6093 they really made the game in the middle ground of the usual competitive FGs like Street fighter and the ArcSys games but also trying to catch the playerbase for Smash bros of casual / party games and we all know, a game for everyone is a game for no one
I enjoyed fighting games alot growing up. It's the offline modes that hook a casual player. Tekken 5/6 had offline ghost battles, campaigns , arcade mode to unlock all characters endings, just lots of side stuff to engage in.
For me coming from guilty gear while I loved the competitive side of 2xko as also a league player the power fantasies that league provides just isn’t pullover or human champions and it felt like that’s everything they supplied. And I think that’s the biggest weakness of 2xko I was excited to fight as volibear or renekton but they gave us hot women and a robot which is the character pool of every fighting game
If you don't like piltover or zaun you have like, foxgirl, big muscle guy with axe or shield, and a samurai. And you can get pretty much all those but more interesting in other fighting games.
As someone who looked forward to 2xko and did play for the first month... I just ended up loving fighting games and realised that I wanted to play something like guilty gear strive and street fighter 6 instead...
Humorously this kind of happened to me, too. The game was great at getting me into the genre and I love it. Sadly, I had a major character crisis problem with 2XKO that never got resolved. Just no one I really mained. I started looking to other games (GBVSR and SF6) and am having a much easier and better time about it
As someone who has played a good amount of Strive and SFV, I like 2xKO better. This is still the only traditional fighter with teams as far as I am aware, and being able to play with my friends instead of against them is peak. I also still hate DP input despite maining Ryu in Street Fighter.
@advbassdrop3956 Nah it died because game itself was not fun. Master Duel is very F2P friendly but they kept releasing content/cosmetics and it's alive.
it would highlight more imbalances between characters. they can just disable all the duo fusion and just allow juggernaut and sidekick, see how it fares
The fact that they never pushed it in a league of legends client and only showed it in the riot client. It’s probably one of the main reasons why I mostly didn’t even know about it.
The game was directed by hardcore fighting game fans, but the hardcore fans never seem to realize how important solo content is to the health of a fighting game. Story modes, customization, unique solo content is all a huge deal. Hardcore fans keep the competitive scene alive, but casual fans bring the sales. 2XKO is one of the most barebones fighting games I've ever seen. There was no chance anyone other than hardcore competitive players would even give it a second glance.
I gotta be honest chef, I think this exact same thing will happen if/when we get the mmo if its not an immediate success, specifically talking about stuff like layoffs. I hope it doesn't, but It happened with LoR, it happened with Riot Forge, and now this. There's just no trust in a company sense anymore; i don't think this is just the specific product issue of it being a fighting game. They just expect too much in too short a time. I'm sure the mo will be a success will it be a big enough success for them.
10 year for: - 11 characters and 7 stages no story mode... idk, man... there were so many cool ps1 and ps2 fighting games that had 60 characters and story mode, like naruto storm something.... What is happening to the game industry?
That's pretty fair, I know people will say that they are focussing having a balanced roster and very minimal overlap on hameplay styles, but I know the casual community wants more content even if it is a little less competitively viable. Looking at Smash Ultimate as the just put in a ton of variety game.
@StablyUnmentalMortal Kombat 11 = 3-4 years, 25 base chars, towers, pvp, player vs AI, AI battles, open area zone where You can freely run, on Steam, etc. Soo on what they used money?
I think the main reason is that the gaming standards of nowadays are too high to the point that artists and developers do a ton of extra work on visuals and esthetics in very high quality. Also the developers need to make sure that these high end visuals are well synced with everything else and with the game mechanics that are competitive.
Game must've been totally built from the ground up at some point, these kinds of things happen, the first version of Team Fortress 2 looks nothing like what it is now.
They bought radiant in 2016, announced the game in 2019 and restarted on a new concept from the ground up in 2021 during peak Covid so it’s more like 4 years. And even then to confidently promise 5 characters a year they must have a few ready and close to be
im a casual player who tried and it and went up against only players who knew what they were doing and i got stomped, so i just never felt like playing again. if it had an easier way to get matched with someone at your own skill level, i probably would play it more often
@gurrakalas5093 It always work like this in such fighting games. I usually decline a match with a newbie in MK or any other fighting game because I know it's a boring slaughterhouse.
While it's harder to prove and prosecute insider trading of privately held companies, I'm pretty sure it's still illegal. If you know have privileged knowledge the value of your privately held equity is going to tank it is quite risky to sell it. That said the idea that giving advanced notice of layoffs somehow enables insider trading is...not really sound. That reeks of corporate bullshit
Even if you make the greatest RTS ever made and will ever be made, you cannot expect it to be popular amongst casual players. Not only it is a niche genre, it is competitive in it's nature. The same goes for fighting games. If riot thought this was going to be less different than LoR, which also is a niche genre btw, they were just daydreaming
You can expect that. A LOT of people play starcraft just for the story mode. Which is the secret for casuals. You NEED single player content. I don't buy MK for online pvp. I wanna play the story mode. I wanna play arcade and the see the ending of the characters I like. I might dabble in pvp every now and again, but I turn it on for the single player stuff.
A slam dunk to who? I see no world where an active development team of 160 people can be sustained by a 1v1 combo based competitive fighting game. The gameplay is fine and for a fighting game, it is doing well. But Riot for some reason assumed that a lot more people would all of the sudden enjoy this incredibly niche genre, because??????
@Remunial13 I mean, you kinda don't need to. It's a grind in game but you can unlock the whole cast without paying for rl cash for like approx 10-12k credits?
@Reminderers2to add you get 750 credits a day (excluding weeklies) so you really only need 10 days per character and weeklies make it around a week. This isnt even including rhe champion recruiting events where you get the character if you get 10k battle pass xp in 20 days which is nothing pretty much
League has a lot of champs that is actually based on fighting hand to hand like sett and lee sin and yet they still focused on characters that doesn't fit at all.
As a league player I wa looking forward to trying out the fighting game genre through Proyect L but I was turned off when they announced it was gonna be a 2 character tag system. I tried it anyways and as I expected it's way too complicated for me to pick up casually. I don't know what they were thinking making such a hard game to pick up when all their player base plays either MOBAs or Shooters
@StardustVyse Yep, I did know that. But I didn't want to mention that since the original poster seemed like they didn't want to use 2 characters at the same time at all, lol.
The big problem is, that it's a fighting game. These games always go through the same cycle: They come out to big hype, after the initial few weeks, many newcomers will drop the game, leaving mostly fighting game verterans and the people who invested enough time as the playerbase. This will make other newcomers and casuals feel like the game is too sweaty, which makes them leave too. This goes on, until there's only a small fraction of the players from release left. Then another game in the series will drop, which newcomers will once again see as their oportunity to join in, and then it repeats. The only game that's the clear outlier here is streetfighter 6, which still holds a very strong playerbase on PC. Mortal Kombat 1 is nearly dead, Tekken 8 isn't doing too hot either. Now add the fact, that 2XKO basically released with nobody knowing about it, and you've got yourself a problem. And all those other fighting games have a price tag, which at least makes them money.
I'm not like a die-hard League player but I do keep myself up-to-date with it and I genuinely didn't know 2XKO was even out until this video popped up. I thought it was in some pre-alpha stage with some testing server being available.
Feels weird that they claimed to be aiming for appeal to both casual and veteran playerbase. But the game is very clearly designed by and FOR fgc veterans. Its the sweatiest, least casual friendly fighting game ive seen in a while.
@tinminator8905 Nah, fighting games appeal to the casual audience by having fun solo content like a good story mode. This game literally only has competitive multiplayer matches and casual players will not come for that
Riot needs to start actually adverticing their games to people outside of their community. I have never seen any ads for their games, I do not know if those even exist!
@tinminator8905 yeah I mean ofc there are people playing fighting games but I personally know now one that actively plays one of them. I only have a single friend that I know of who played SF last year fpr like 3 days. A couple of friends even tried 2XKO but since none of them is really into fighting games they dropped it after 1 or 2 tries. And honestly thats what I expected from the beginning, fighting games are just very niche
@BeyondMusic808Really, you don't know anyone who has played Smash? I remember being at school and playing at my friend's place. Nintendo games are very popular. But I agree that 1v1 combo based competitive fighting games like Tekken, SF, Guilty Gear and 2XKO have absolutely no mass appeal.
@tinminator8905 not that I know of, i personally was never a nintendo fan, so I never played it myself, I just know a couple of friends that played a lot of mario kart/party
I don't know why Riot would think that a League of Legends Street Fighter would be appealing to anyone. LoL players don't strike me as the sort who like fighting games, and non-LoL players don't know the characters and have no reason to be drawn to the game. PvP games are never good for "casual" players. It doesn't matter how much it's designed to be casual, some hardcore players will always find a way to cheese the mechanisms and make it incredibly not-fun for casuals.
They wrongly assume that if they manage to make a noob-friendly PvP game, then after trying it people will magically realize they actually love PvP games, flock to League, and become typical LoL nolives. They forget that casual players simply don't give a fuck about their core product and NEVER will, because it doesn't address any of their needs (like, you know, having a life, being normal, simple casual fun with no obligations, or even being able to fucking pause lmao). To produce a new need where there wasn't one you need very aggressive marketing, which Riot is notoriously bad at. You literally can't do that just by spewing out new good games every 5 years. Meanwhile the new player experience in LoL is still absolutely horrid, and as an existing player you have to kinda accept you'll likely be surrounded by toxicity every single time you hit "play". Why would anyone in their right mind want to get involved with this shit? If Riot invested all these bazillions of money in actually making League not only casual-, but also human-friendly, they'd be much better off in the long run. Though at this point, I don't know if it's even possible. The monster that sustains them outgrew them and categorically demands human sacrifice.
@JoannaFalkowska I agree that Riot should focus more of their resources on League, they they especially need an actual tutorial that teaches new players how to play Summoner's Rift (instead of the pathetic afterthought one they have now that doesn't even mention the roles or objectives of the game)... but LoL will never, every be "casual-friendly" and any attempts to make it so will be, at best, a waste of time. Wild Rift is the closest they will ever get to "casual-friendly,' and it's not casual-friendly. No PvP game ever is.
Took 10 years in development to come out with a TAG FIGHTER (not a subgenre most fighting game fans enjoy) with 12 fucking characters at launch, a joke for a tag fighter, then to top it off most of the cast is locked behind microtransacs, simple incompetence, maybe the staff on this game deserved to be laid off when you see how much work they did in a decade
well no?? monetisation + the people in charge are always more at fault than the people individually working on the game?? ‘the staff deserved to get laid off’ maybe you deserve to lose internet access if you’re gonna use it to say that shit
I still insist that 2XKO is an atrocious name. I thought for a long time that that was only the prototype codename xd
It was called project L before, which is kinda fitting now xd
they could've gone for Arcane Fighters or Runeterra Fighters or Champion of Runeterra, yet they only ever come up with Project L and 2XKO, both sucks
They shoulda called it Lethal Tempo.
It was called Project L and the Windows executable is still named "Lion". It may be a reminiscence of the old name ideas.
The title of the game is a trap, because now they will be forced to keep always 2x2 mode just because of this name lol
I honestly thought this game was still one of their in house experiments until I saw two people playing it on my campus a month ago and I asked them "Oh cool, y'all got an alpha test or something?" and they looked confused as to how I didnt know it was out.
It hasn't been out for a month
@chaiteeths3373 early access was playable for several months for everyone who has pc before release.
@chaiteeths3373 season 0 was more than a month ago but only for pc
@chaiteeths3373 It has been out for PC for some time but only came out for console recently.
@chaiteeths3373 exactly lol
I didn't even know the game released!
More or less my thoughts I thought it was still in beta
@pierpokky2250 in beta?? bro I thought it was in alpha like deadlock
I'm deep in the riot ecosystems and I had no clue 2xko officially came out until a few weeks later because I saw videos about it
It got so little advertising, at least here in Italy, and no one here even knows the game exists
WHAT!? I got into beta 3 months ago and was not aware it released??? Wild marketing from RIot honestly...
Damn do y'all not open the riot client whatsoever? When i had to update a week and a bit ago it was flashing bright green in the corner with a big "NEW" tag
Legends of Runeterra 2.XKO
Both dogshit games and deserved to stop developing
@curiavocabait use to be believable
LoR was good to start with but then died, no one cares about card games anymore, just look at steams card game...
The only amazing thing about LoR now is the PvE... So get rid of the players and its amazing.
@dollar7741thats crazy to say no one cares about card games anymore lol
at least it had playerbase for few years. if they didn't named it '2XKO' and named something that aleast tiny realation to league of legends, It wouldn't have been dead on arrival game
"We want a casual friendly FGC game! Thats why we never announced its release date, put $100 skins, catered to the hardcore fans, and made combos near frame perfect! Surely this will work"
this is literally why i quit. Look there's nothing wrong with frame perfect combos but for every single combo to be frame perfect is insufferable. Makes the game super sweaty in the most unfun way. You feel it in the combo trials even on the easier combos you can drop a two input combo and it wont register even though you pulled off the combo but you didnt pull it off fast enough at the most perfect frames. It also feels bad because it's impossible to make combos on the fly. Everytime you try to throw out some combo you think of in your mind you HAVE to have known its frame data to the smallest detail to know itll work 100%. Why this sucks is because pretty much every fight plays the same. There is no personal style between characters. They all play the exact same. Boring asf. Fun on days 1-3 but by the end of the week its like bro what am i even playing the same match over and over and over and over and over and over
Casual friendly fighting game? Make it tagfighter!
am I the only one who saw the game awards?
Does no one use Pulse Combo? It makes casual play really easy? I saw it announced a lot and have seen a ton of ads for 2xko, so these complaints just seem nonsensical to me.
"made combos frame perfect" tell me you didn't play the game without telling me LMAO. This game has some of the easiest bnbs in any fighting game ever made. I guess league players are just genuinely too bad at video games to ever learn something new, you guys are embarrassing yourself in the comments. It'd be like hearing someone quit league because annie or malphite had "difficult combos that didn't make sense" and the item store was too complicated
After seeing how long it took too make 2XKO and with how little content it has and with how horrifying the monetization is, I'm pretty worried for the mmo.
Thinking about the MMO at all is already an optimistic outlook.
The mmorpg should be fine, they got the money and the development for it. The problem is if it’s going to be a western style mmorpg (including ff14 although JP it pulls a lot of influence from the western, yoshi p was an avid wow player), or eastern style mmorpg. Because they are both different with how they a) monetize b) the type of grind for endgame. If it’s an eastern one with ridiculously long grinds and gatcha or pay for convenience it will fail in the west. Western audience avoids it like the plague. But if it’s western it will probably appeal to the eastern players too. Or unless they do what wow does and release the game but split the game systems because there is international version of which is completely different than CN wow. I want to play a riot mmorpg, those are the only games I really play, but I will avoid it if it’s gatcha or just bs grinding for insanely low drop rates and having to pay irl money for gear protections for gear upgrade. It’s so dumb
MMO will be just fine.
It looks really cool though, the animations are really nice. Im watching this and I am very impressed. But actually picking up a controller and learning combo's feels...
intimidating. I just know it's gonna be a lot of sweaty practicing and then getting stomped all the time by people who are sweatier than me. I think I would rather watch it than play.
So what they needed is a much bigger hype and streamers picking it up. Then maybe after watching a lot I would start playing myself.
I find it so strange how with a diverse cast league has they managed to make Arcane the fighting game....
It's not strange at all. It's the same shit Capcom pulled with Marvel vs Capcom Infinite. At the time, the MCU was still at its peak so they stripped the roster down to "MCU vs Capcom" and it failed miserably (yes, it had other issues, it wasn't just the roster). Same thing here. They assumed that liking Arcane would mean that tens of thousands of people would plunk down $100 for costume packs for their favorite Arcane characters... in a Tag Team Fighting Game.
Complete idiocy but you clearly don't have to have any idea what you're doing to be a Game Publisher.
@Darkkfatedyeah, Arcane despite being successful was a big error: lore in shambles, everything now is tailored to Arcane while Arcane fans never touched the game.
@Darkkfated actually there's real possibility that MvsC3 roster was so bad because of influence of marvel themselves. Like you know marvel acquired rights for X-Men and FF movies not so long ago. But before that marvel really tried to sabotage their own characters. Like they canceled FF main series (btw it was going on for about 50 years) and tried to replace mutants with inhumans. Now when you think about when MvsC3 was released and you look at roster, do you see any iconic mutant there? No magneto? Not even wolverine? What about biggest bad of all marvel and enemy of FF, Dr Doom? Nowhere to be seen lol
@glassofgas8631 Doesn't matter if it was Capcom being dumb or Marvel meddling, the fact remains that the roster they decided to go with was incredibly unpopular and put the game in a hole from the very start.
@glassofgas8631 MvsC infinite, buddy, wrong game
Riot just sucks at advertising. The only time they didn't fumble was with Arcane (probably because they had Netflix on their backs) and even then, they struggled to take advantage of the momentum with merchandise.
I'm honestly surprised with the Arcane champions that they DIDN'T include a story-mode off the bat. You'd think they'd make the connection of "our tv show has a focus on story and characters, maybe these Arcane fans would like to have more story through the game!" but no, they just went "slap the Arcane characters in there and people will flock to this story-less competitive fighting game!"
*at anything but music and cinematics
Fighting games are a niche. They have bad reputation as impossibly hard to get into. No team to blame your loses on is hard on players psyche. The only way to improve is to get good and beat the competition which requires dedication and grind in practice mode to be ready for what the opponent can do.
People can’t be bothered to do that. Casuals which make the majority of the player base want something to easy to pass the time with.
Take hero shooters, particularly Marvel rivals as an example: people don’t need to worry about combos or calling assists. They spam their abilities with no real need to think and have mindless fun. The game doesn’t halt when they get comboed to death for 20 seconds straight. It has beloved characters from marvel and can be played together with friends as a group.
They had KPop demon hunters before kpop demon hunters with KDA and did nothing with it…
Excellent insight
They've done nothing but advertise the game. They didn't advertise that it is actually out of beta and fully released though for whatever reason....but everyone knew the game was out in some fashion or another.
Also... THIS GAME HAS BEEN IN DEVELOPMENT FOR 10 YEARS?!
It was announced on the 10 years of league of legends stream alongside other projects that were also either cancelled or lost their appeal rather quickly
1 character every 2 years
It was rebooted at some point
@thomasquesada7248 At this point it should have been rebooted 10 times over to justify what is present
"In development for X years" generally means it was reworked from the ground up multiple times. Not 10 consistent years of effort on the final product.
From the perspective of a fighting game, it really should be noted that an 80 person team is still *a lot* of people, and its kinda crazy that they had 160 people for so long.
That makes me wonder how caotic the development was
I mean, for it to have so little champ roster and still shift from a 1v1 to a tag team, that's hell for balance i think
riot is terrible at advertising to all gamers in general. LoR had literally 0 ads until it got a button randomly on the LoL client AFTER THEY KILLED THE COMPETITIVE SCENE ALREADY. idk. i feel like riot just expects everyone to pay attention to them and know when they're dropping their games.
LoR was my fav game and it hurt so much that riot just fd up advertising and monetizing it.
That's completely false. It have amazing cinematics at the beginning and those where spamed on ads in many sites. I'm a Twitch partner and at the start Riot Give a lot of incentives to creators and TO to amke content and events of the game. After the cinematics, they run a los of more ads of the game on many Twitch and YT channels.
Who knew "Pay streamers to play our game with bored expressions" wasn't actually quality advertising.
@tarriochu95 lor is what got me into card games :( rip
me coming back after 7 years "what is LoR...oh well, lets just ignore it"
even tft fell under my radar until I was sick of riots broken ranked system
The executives really thought they could dub the FGC to spend $30 on a single skin and that this model would somehow be viable for the long term health of the game
more like executives thought they could copy the least played fighting game subgenre which is weeb fighters and expect people to find that trash fun, had they copied street fighter or even a platform fighter it would be doing wonders
@johnyboy3454 yeah, someone who likes tekken or street fighter probably won't enjoy this game. heck, even if you're a tag fighter fan, just go play the OG's, they got way more interesting characters. This rooster didn't peak my interest at all, but maybe that's just me.
You can barely get a triple-digit prize pool from the viewers of Tampa Never Sleeps tournaments and they thought people would shell out triple digits for uninspired costume packs here.
@gabrieldossantos3282 I tried it a little, coming from DBFZ ( not played it or tagsfighters since '23 or smth ). But honestly T8 and GuiltyGearStrive are way more fun and easier somehow? Yeh I'll stick to those.
@johnyboy3454I mean, even as a "weeb fighter" player, it still didn't get me at all. I just went back to my Granblue and FighterZ after the disappointment. Granblue has better modern control implementation, FighterZ has more fun tag mechanics... and they're just overall more fun. Idk, 2XKO didn't hit for me in any aspect, from art to controls to roster to music and so on.
i literally did not know the game came out officially until a few days ago
I blame the dumb name.
Might be one of the worst names for a video game ever
Honestly, Project L sounded better and it's twice so with the situation now.
I blame greed
"2XKO" sounds like something the most die-hard #1 fighting game player in the world would name his own fighting game that's only accessible by like 12 people because it incorporates all the details of 30+ years of fighting game developments and skill creep
Project L would surely be a meme "Project Loser". I'm sure they want to avoid that and change to 2xko, but it's still a dumb name. Should have gone for Runeterra Fighters or Champion of Runeterra. At least those that familiar with the franchise felt relatable to the characters in this fighting game
wait the game was released? I havn't heard anyone breathe a single word that the game was actually playable? I thought it was still in closed Beta or even just some teaser content :P
No streamers, no banners on launcher, no crossover items or units, nothing. As a business owner myself I learned the saying "if no one sees you, then you don't exist" and this is a prime example of that. The public doesn't care about work in the shadows they never see. They care about the product that's brought to their attention.
Casual
bro what there literally was banners on the launcher it was at evo and they had mulitple ad campaigns wdym?
@tylermaund7467You talk about Evo, and I've also only seen the news through fighting game content creators. Didn't Riot say one of the main target audiences was casual players that were new to fighting games? Is it possible that maybe they only did targeted ads? It sounds dumb, but maybe it would explain why so many people here didn't know about it.
Go try it! It’s free. Bit hard to pick up but it’s fun when you start kicking ass
@tylermaund7467 EVO is an event that only fighting game players are paying attention to. Not the casuals Riot wanted. I play fighting games so I knew the game was coming out but even I noticed how little mention the game had outside the fgc and how barely any non-fgc content creators were talking about and playing it. Highguard of all games had people know exactly when it was dropping. A game based on the league IP shouldn't have a bunch of people going "huh they made a league fighting game? when?"
I feel like this is the same problem with League itself, in that you can't just rely on the Arcane series to draw in new players who will stick around just because they recognize the characters. They come in, see new characters, wonder if there is any information on them (or continuations for their beloved familiar characters) and then duck out when there's all gameplay and no story to be had.
yea riot could have made such a cool arcane inspired story mode. But there is just multiplayer afaik
I miss when the game was relesed. There was a beta for long time and i wasn't aware if it was close or open . I dont play betas, so i waited for official relese and aparently i completly missed it. When i came across gameplay i was just assuming it still was beta
rito doing terrible job advertising anything that isn't tft, as usual
same for me honestly.
Same here
Tbh it can be considered beta with the amount of characters and game modes it has.
Same!! I thought it was still stuck in beta hell.
Multiversus lasted longer
2xko dead?
Nen Impact last longer than these two, being on the disc and not an online only game
At least Multiversus was smart enough to pick the correct genre
I forgot the game actually came out
I think their approach was very paradoxical. They wanted to attract a casual audience that doesn't play fighting games but then the only way to play the game is competetively. I'd have loved to get into the game but the learning curve of fighting games is so atrocious that playing against anyone of a higher skill level is the antithesis of fun and there was no mode that I could play apart from just hopping into training mode to practice, so i dropped it quite quickly. I'm not ready to put countless hours into the game learning how to block and do combos to learn how to have fun. I'd rather just have fun.
Its definitely the learning curve that turned me off.
Ive never played a fighting game but tried out 2xko and i cannot for the life of me, understand the control scheme and combo stuff
@ethanstyant9704Even as someone who is used to fighting games, 2XKO was painful. It has a lot more buttons than usual, even for modern control standards. It has some really forced and boring tutorials. It doesn't have any real arcade or story mode. It's so weird, it's like they forgot the part about welcoming new players.
If you still want to try fighting games, I recommend Granblue Fantasy Versus: Rising (GBVSR), Dragon Ball FighterZ (DBFZ) and Guilty Gear Strive (GGST). I'll try to explain a bit of each one for anyone reading this.
GBVSR is good for new players because it has interchangeable motion/modern controls. It means you can execute the flashy moves either by using easy combinations, or by learning those crazy joystick tricks. It's not an option, you can just use any of them at any moment during the match! It's 1v1, features an arcade/story mode, and has a pretty big roster.
DBFZ is a fast tag fighter, but it's fun even for new players. It has a full story mode and decently challenging arcade modes. It's a 3v3, so if you like the tag mechanic of 2XKO, you'll probably like DBFZ even more. It's really intense and fast, so it's good if you like some adrenaline.
GGST is just a very solid game all around. It's probably the best pick if you want to learn. It's the only one of this list with its own universe and a long history of older fighting games. Has an arcade mode and a story mode, although the story mode is just a standalone movie. Really diverse cast and fun characters.
They're all paid games, unfortunately. But I think it's worth it, had a lot of fun with all three. Even more fun with friends!
Not only that, if you want to attract casuals, you NEED actual advertisement! Otherwise the only people who will play your game, are fgc players, because they are the ones who seek out information about new fighting game releases on their own
What I also really did not get: They had this wonderful idea of the "playroom" where all players could walk around, see each other etc. Awesome idea. WHY NOT DO SOMETHING WITH IT????
Minigames would have taken them soooo far. Do casual competitions, use your gameplay and characters to have some fun with, show off to others, anything besides "hey wanna fight 1v1?". I love fighting games, but I hate 1v1s.. kinda weird isnt it. I have the same with chess or RL 1v1 even though I am good at both. It is just so sweaty, regardless of gameplay.
@m@mikonyx7712, you need the game to actually be fun lol no amount of advertising can make your “casual” competitive fighting game fun to non-fighting game players.
Why would I pick up a game cause it has good marketing if the game itself isn’t fun to play?
A good game speaks for itself.
Idk why people have such disconnected takes on such an obvious issue. Think of any other competitive game. You do not play the game cause it has good marketing you play the game because it is fun to play.
Making a game accessible to all should have been their first priority. I don’t even feel compelled to play this game despite being a huge fighting game fanboy myself. “Oh another frame perfect fighter” like we don’t have an infinite amount of options already.
This is exactly why after all these years I still play marvel vs capcom. It’s fun for new and old players.
Honestly it's as simple as we want a story mode here. We casual players are sometimes just anxious to even do the PVP aspect of it because we haven't really made a connection with the champion we are playing.
Story, Arcade, etc. Game will be fine naturally as it grows, as a stable fighting game that will still be there for people to hop back in just like they do with other games. For the fighting game fans in general.
Except their goal was to drag in more players in general into the genre, including casual gamers. Feels like their main problem is that the game is built BY hardcore players (plus financial model - one with involvement from current ceo for Valo and who attempted to bring league's financial model closer to it too, though it backfired and was partially rolled back - and seems to want it to be the main one for Riot moving forward in general)
Devs if the game are awesome. And really massive in the fighting games space. Except it is also what pushes them as far from casual players viewpoint as humanly possible.
I wonder what will happen to the game in the future, but I feel like it will be just another really good fighting game. And that's about it. With barely any reach outside of fighting games space. And unlikely to pull in one trick ponies who play only one fighting game series all their life either.
@zenixvampirchik652 heck just a Tower Mode would be great at least. Just something that isn't PVP at the start
I see where you're coming from, but it would have to be a paid story mode. I had misgivings about a fighting game being free 2 play. I just don't know how they'll bring in revenue.
They don't care about you unless you are willing to pay for skins. They don't make money with your mere presence alone, and casuals hardly drop cash at all
@gabester1001 Dude I bought and played Tekken 8 just for the story mode and a bit of PVP only. I have no problems paying especially if its canon LoL lore.
I think the whole time stop whenever a hit happens is the most jarring feeling in a game
The reasons Iam thinking about fot comparison:
- Uninspired cast with way too many Zaunite champions, 3 zoners and half being Arcane characters.
- Horrible monetary tactics - Valorant can get away with rotating shop cause you will end up using almost every weapon but in 2xko you will only have one, two maaaaaybe three champions you'd be willing to make a purchase for and 80% of the time won't get anything for them or stuff you don't care about. All the skins being the price of a new game doesn't help either
- Bundles locking out cosmetics - Same problem as with rotating shop. If a bundle has Warwick, Ekko and Jinx, if you only play Ekko that bundle is basicly paying 100$ for a single skin.
And for the Arcane diehards, the designs don't fully match the Arcane lore. So, no one is happy.
What's the point in cutting out Cait's eye if the next game she's in, she's fine?
I've been trying to get a specific yasuo skin for 2 weeks and it doesn't exist on the store. So they can't have my money. Its so silly.
The bundle thing is false, you could buy the skins individually (except for the arcane bundle specifically)
This proves that the layoffs should be from within the marketing and monetization teams and not any other department.
Yeah, the monetization feels like it smothered this one in the cradle
Imagine doing a league fighting game with no Sett in it
I feel like they could've marketed the game better. Non of my friends that play league knew about this game. Also, the name sucks.
Same here with my friends. I feel like the cross promotion angle is the craziest thing to be left out of advertising the game to LoL plays who would recognize the characters. And it wouldn't have cost them any external advertising dollars, just using the dev teams they already have established and directing them to do that for an update!
Legends of runeterra : welcome to limbo brother.
The idea of a League fighting game is really cool, it sucks how this one went.
idea of league fighiting game is cool but arcane figthing game ? not cool
@Kittysune12 arcane fighting game is cool, spamm trash "anime style" fighter is not.
the game would have succeeded 100% with better balancing and as a 1v1 game like street fighter.
i said it from day 1. it is dumb to make a hyper casual fighter game.
casuals will not try it, because fighting games are "scary" to get into, meanwhile competitive players are not interested in this mash fest.
Imagine if you had a fighting game going through the league universe? The shurima/icathia war or ionia v noxus?! That would be sick
@PlsDontReadThis123 2XKO doesn't have summoners rift as stage yet it's that bad
@angulinhiduje6093 they really made the game in the middle ground of the usual competitive FGs like Street fighter and the ArcSys games but also trying to catch the playerbase for Smash bros of casual / party games
and we all know, a game for everyone is a game for no one
Who else had no single idea it was even released?
Yeah, I saw the announcement for this game a long time ago and then never saw that it released
i only knew the game released bc i happened to stumble across some gameplay videos because otherwise i would have no idea
if it was in steam i would give it a try.
They try to cater to every human in this planet
ok 2xko is out? this is the first time I heard that. there really has been less then 0 marketing.
it still says it's unavailable in my region
Did it even release?
I kept waiting and waiting for it to come out. Also had no idea it was free to play.
I thought 2XKO was still in the testing phase.
MMO mentioned!
i had NO idea it released
I enjoyed fighting games alot growing up. It's the offline modes that hook a casual player. Tekken 5/6 had offline ghost battles, campaigns , arcade mode to unlock all characters endings, just lots of side stuff to engage in.
I couldn't even get my controller to work with it so...
Same. Absolutely ridiculous in this day and age, and especially after how much dev time it had
For me coming from guilty gear while I loved the competitive side of 2xko as also a league player the power fantasies that league provides just isn’t pullover or human champions and it felt like that’s everything they supplied. And I think that’s the biggest weakness of 2xko I was excited to fight as volibear or renekton but they gave us hot women and a robot which is the character pool of every fighting game
If you don't like piltover or zaun you have like, foxgirl, big muscle guy with axe or shield, and a samurai.
And you can get pretty much all those but more interesting in other fighting games.
I legit didnt even know it came out of closed beta; i was still waiting for it to release
As someone who looked forward to 2xko and did play for the first month... I just ended up loving fighting games and realised that I wanted to play something like guilty gear strive and street fighter 6 instead...
Humorously this kind of happened to me, too. The game was great at getting me into the genre and I love it.
Sadly, I had a major character crisis problem with 2XKO that never got resolved. Just no one I really mained. I started looking to other games (GBVSR and SF6) and am having a much easier and better time about it
As someone who has played a good amount of Strive and SFV, I like 2xKO better. This is still the only traditional fighter with teams as far as I am aware, and being able to play with my friends instead of against them is peak. I also still hate DP input despite maining Ryu in Street Fighter.
@jaketerpening3284 What do you mean with "traditional fighter"?
@alicepbg2042 As opposed to a game like smash bros which would be a platform fighter
@jaketerpening3284 so why not play dragon ball fighterz?
Close enough, welcome back multiversus
This game is going into the dirt like LOR.
Difference is lor died because too player friendly 2xko dieing for the opposite
@advbassdrop3956 Nah it died because game itself was not fun. Master Duel is very F2P friendly but they kept releasing content/cosmetics and it's alive.
*LoR
We never type "of" with uppercase.
Another example: League of Legends (LoL), if you typed LOL, it would mean Laughing Out Loud.
@advbassdrop3956 *dying
LoR was peak fun until they added ornn and items@zerohero5753
It is legends of runeterra all over again
wonder how it would have done if it was a 1v1 fighter like street fighter 6 instead of a tag fighter
it would highlight more imbalances between characters. they can just disable all the duo fusion and just allow juggernaut and sidekick, see how it fares
They should make an RTS to complete the dead genre bingo
isnt that what the in client thing was suppsed to be?
The fact that they never pushed it in a league of legends client and only showed it in the riot client. It’s probably one of the main reasons why I mostly didn’t even know about it.
I forsaw this the moment i saw the roster
I don't think traditional 2D Fighters will ever be casual friendly
It can. Vs Ai.
Not vs other player
anime tag team fighters are not traditional my friend
The game was directed by hardcore fighting game fans, but the hardcore fans never seem to realize how important solo content is to the health of a fighting game. Story modes, customization, unique solo content is all a huge deal. Hardcore fans keep the competitive scene alive, but casual fans bring the sales. 2XKO is one of the most barebones fighting games I've ever seen. There was no chance anyone other than hardcore competitive players would even give it a second glance.
Street Fighter 6
Granblue
This sounds like runeterra all over
I gotta be honest chef, I think this exact same thing will happen if/when we get the mmo if its not an immediate success, specifically talking about stuff like layoffs. I hope it doesn't, but It happened with LoR, it happened with Riot Forge, and now this. There's just no trust in a company sense anymore; i don't think this is just the specific product issue of it being a fighting game. They just expect too much in too short a time. I'm sure the mo will be a success will it be a big enough success for them.
I think mmo's going to be way different, as the genre is pretty inclusive and big
If it ever happens, of horse
Objectively the riot mmo will definently succeed that being said after every product launch there is always a reduction in team.
nah, the mmo will explode in popularity, it just depends how good the content and end game is that'll pull in long time players
Exactly, this game is a success by fighting game standards, but Riot is aiming beyond fighting game standards 🤦🏾♂️
Abysmal Fit and Drip.
shoulda put that energy into the league client
Disbandind Riot Forge was a mistake.
10 year for:
- 11 characters and 7 stages
no story mode...
idk, man... there were so many cool ps1 and ps2 fighting games that had 60 characters and story mode, like naruto storm something.... What is happening to the game industry?
Lmfao comparing anime arena fighters to an actually good 2D fighter is crazy. Barely even the same genre.
That's pretty fair, I know people will say that they are focussing having a balanced roster and very minimal overlap on hameplay styles, but I know the casual community wants more content even if it is a little less competitively viable. Looking at Smash Ultimate as the just put in a ton of variety game.
@StablyUnmentalMortal Kombat 11 = 3-4 years, 25 base chars, towers, pvp, player vs AI, AI battles, open area zone where You can freely run, on Steam, etc.
Soo on what they used money?
I think the main reason is that the gaming standards of nowadays are too high to the point that artists and developers do a ton of extra work on visuals and esthetics in very high quality. Also the developers need to make sure that these high end visuals are well synced with everything else and with the game mechanics that are competitive.
Soul calibur, too
I've mostly played the story mode and an rts/rpg mode of sc3
on my birthday aswell, ty riot
I have a friend that have argued with me that this game has not released yet, just last week. and he really likes fighting games.
Didn’t even know the game was released until I saw this vid in my feed.
Why the fuck should we trust Riot anymore with the mmo?
until now, i had no idea this game existed
Felt like fighting gamers have their fave already
I don't know if I can trust Riot anymore... And I don't know if they'll ever change and learn from their mistakes.
I'm 100% ready for the next animated series to flop
@BurbundIs it most likely that we should jump ship?
Bro it really is not that serious
no and no
And people have still hope for the mmo
Yo i mean, tbf 10 years development for just 12 characters? it´s insane.
Game must've been totally built from the ground up at some point, these kinds of things happen, the first version of Team Fortress 2 looks nothing like what it is now.
They bought radiant in 2016, announced the game in 2019 and restarted on a new concept from the ground up in 2021 during peak Covid so it’s more like 4 years. And even then to confidently promise 5 characters a year they must have a few ready and close to be
I miss your your old school videos the pure narration of lore.
im a casual player who tried and it and went up against only players who knew what they were doing and i got stomped, so i just never felt like playing again. if it had an easier way to get matched with someone at your own skill level, i probably would play it more often
Yeah! The casual matchmaking lobby is really punishing for new players.
@gurrakalas5093 It always work like this in such fighting games. I usually decline a match with a newbie in MK or any other fighting game because I know it's a boring slaughterhouse.
Wait the game is out since when? I still thought it was in closed beta!
10 dev years, 12 character roster....of at least 17x potential characters. horrible
funny marvel tokon just revealed they will be released with 20 character....only 3 years developement not big number but eh better than 2XKO
@Kittysune12not much better, 2v2 with 10 characters and 4v4 with 20 are the exact same ratio
@djbubblegum9975 tokon is 4v4 ? i thought it was 2v2 with assist instead tag
@Kittysune12yes it is 4v4
Almost 1 year per character is laughable
I didn’t even knew the game before the layoffs😭
Riot is not a publicly traded company, they don't need to deal with insider trading.
Then why can we see their share prices?
@w1k1media You can't. Riot Platforms is a publicly traded bitcoin company, completely different than the privately held Riot Games.
While it's harder to prove and prosecute insider trading of privately held companies, I'm pretty sure it's still illegal. If you know have privileged knowledge the value of your privately held equity is going to tank it is quite risky to sell it.
That said the idea that giving advanced notice of layoffs somehow enables insider trading is...not really sound. That reeks of corporate bullshit
I have never even heard of it...
Even if you make the greatest RTS ever made and will ever be made, you cannot expect it to be popular amongst casual players. Not only it is a niche genre, it is competitive in it's nature. The same goes for fighting games. If riot thought this was going to be less different than LoR, which also is a niche genre btw, they were just daydreaming
You can expect that. A LOT of people play starcraft just for the story mode.
Which is the secret for casuals. You NEED single player content.
I don't buy MK for online pvp. I wanna play the story mode. I wanna play arcade and the see the ending of the characters I like. I might dabble in pvp every now and again, but I turn it on for the single player stuff.
I thought it would have a story mode
Arcanexko
I learned that this was released when dunkey made a video
I just feel like there’s no way to learn the game without just getting your a** handed to you constantly
On an added note the champion variety is like meh for me
Bot matches
the tutorials are actually really good
Riot never having a layoff each year, level impossible
For me it was like
do i like how 2xko looks
Yeah
Do i want to play it
Nah iam fine
exactly, weeb fighters are lame and noone finds them fun except a few weebs
I didn't know it released lmao.
They had a slam dunk and ruined it with greedy tactics and weird choices
A slam dunk to who? I see no world where an active development team of 160 people can be sustained by a 1v1 combo based competitive fighting game. The gameplay is fine and for a fighting game, it is doing well. But Riot for some reason assumed that a lot more people would all of the sudden enjoy this incredibly niche genre, because??????
I didn't even know the game released
I'm probably an outlier.. but 2xko got me into fighting games but not only that into league lore and into your videos actually... All on 2 weeks
You're not the only one, 2XKO's pretty great imo, excited to see what champs they add in the future
Looking forward to dropping cash on each of them?
@Remunial13 I mean, you kinda don't need to. It's a grind in game but you can unlock the whole cast without paying for rl cash for like approx 10-12k credits?
yeah well im thinking of watching arcane because of this game, now i've lost all the mood to watch it
@Reminderers2to add you get 750 credits a day (excluding weeklies) so you really only need 10 days per character and weeklies make it around a week. This isnt even including rhe champion recruiting events where you get the character if you get 10k battle pass xp in 20 days which is nothing pretty much
well seems like 2XKO is getting it's first KO, now let's see how bad the real "death" will be months later
1:10 only 2 people in my friendlist
League has a lot of champs that is actually based on fighting hand to hand like sett and lee sin and yet they still focused on characters that doesn't fit at all.
As a league player I wa looking forward to trying out the fighting game genre through Proyect L but I was turned off when they announced it was gonna be a 2 character tag system. I tried it anyways and as I expected it's way too complicated for me to pick up casually.
I don't know what they were thinking making such a hard game to pick up when all their player base plays either MOBAs or Shooters
You are literally a bot. There are literally 2 different ways to play with no tag chatacter. You did not play or try shit.
You're able to play the game with one fighter / champion (Juggernaut), lol.
@madpostman and side kick if you played the game for more than 3 seconds you would know that
@StardustVyse Yep, I did know that. But I didn't want to mention that since the original poster seemed like they didn't want to use 2 characters at the same time at all, lol.
@madpostman one character and 2 assists is 1 character jesus graduate high school
Didnt even know the game has released.
The big problem is, that it's a fighting game. These games always go through the same cycle: They come out to big hype, after the initial few weeks, many newcomers will drop the game, leaving mostly fighting game verterans and the people who invested enough time as the playerbase. This will make other newcomers and casuals feel like the game is too sweaty, which makes them leave too. This goes on, until there's only a small fraction of the players from release left. Then another game in the series will drop, which newcomers will once again see as their oportunity to join in, and then it repeats. The only game that's the clear outlier here is streetfighter 6, which still holds a very strong playerbase on PC. Mortal Kombat 1 is nearly dead, Tekken 8 isn't doing too hot either.
Now add the fact, that 2XKO basically released with nobody knowing about it, and you've got yourself a problem. And all those other fighting games have a price tag, which at least makes them money.
I'm not like a die-hard League player but I do keep myself up-to-date with it and I genuinely didn't know 2XKO was even out until this video popped up. I thought it was in some pre-alpha stage with some testing server being available.
Feels weird that they claimed to be aiming for appeal to both casual and veteran playerbase. But the game is very clearly designed by and FOR fgc veterans. Its the sweatiest, least casual friendly fighting game ive seen in a while.
I don't think any fighting game can be less casual friendly than others. They are all casual repellants through and through.
@tinminator8905 Nah, fighting games appeal to the casual audience by having fun solo content like a good story mode. This game literally only has competitive multiplayer matches and casual players will not come for that
Riot needs to start actually adverticing their games to people outside of their community. I have never seen any ads for their games, I do not know if those even exist!
Tbh I dont even know ANY casual player that plays ANY kind of fighting game
I have played Smash and know other casuals who have played and enjoyed smash. But 2XKO is obviously way different and cannot capture that audience.
@tinminator8905 yeah I mean ofc there are people playing fighting games but I personally know now one that actively plays one of them. I only have a single friend that I know of who played SF last year fpr like 3 days. A couple of friends even tried 2XKO but since none of them is really into fighting games they dropped it after 1 or 2 tries. And honestly thats what I expected from the beginning, fighting games are just very niche
@BeyondMusic808Really, you don't know anyone who has played Smash? I remember being at school and playing at my friend's place. Nintendo games are very popular. But I agree that 1v1 combo based competitive fighting games like Tekken, SF, Guilty Gear and 2XKO have absolutely no mass appeal.
@tinminator8905 not that I know of, i personally was never a nintendo fan, so I never played it myself, I just know a couple of friends that played a lot of mario kart/party
I didnt realize it released...
I don't know why Riot would think that a League of Legends Street Fighter would be appealing to anyone. LoL players don't strike me as the sort who like fighting games, and non-LoL players don't know the characters and have no reason to be drawn to the game.
PvP games are never good for "casual" players. It doesn't matter how much it's designed to be casual, some hardcore players will always find a way to cheese the mechanisms and make it incredibly not-fun for casuals.
I believe they move up to mmo team I'm just coping cuz I wish that the case the only thing they can save riot game legacy 😭
They wrongly assume that if they manage to make a noob-friendly PvP game, then after trying it people will magically realize they actually love PvP games, flock to League, and become typical LoL nolives.
They forget that casual players simply don't give a fuck about their core product and NEVER will, because it doesn't address any of their needs (like, you know, having a life, being normal, simple casual fun with no obligations, or even being able to fucking pause lmao). To produce a new need where there wasn't one you need very aggressive marketing, which Riot is notoriously bad at. You literally can't do that just by spewing out new good games every 5 years.
Meanwhile the new player experience in LoL is still absolutely horrid, and as an existing player you have to kinda accept you'll likely be surrounded by toxicity every single time you hit "play". Why would anyone in their right mind want to get involved with this shit? If Riot invested all these bazillions of money in actually making League not only casual-, but also human-friendly, they'd be much better off in the long run. Though at this point, I don't know if it's even possible. The monster that sustains them outgrew them and categorically demands human sacrifice.
@JoannaFalkowska I agree that Riot should focus more of their resources on League, they they especially need an actual tutorial that teaches new players how to play Summoner's Rift (instead of the pathetic afterthought one they have now that doesn't even mention the roles or objectives of the game)... but LoL will never, every be "casual-friendly" and any attempts to make it so will be, at best, a waste of time.
Wild Rift is the closest they will ever get to "casual-friendly,' and it's not casual-friendly. No PvP game ever is.
The second they bring Zilean to 2XKO is the second I play it
Legends of Runeterra Part 2, The revenge of the layoffs ( Soon in theaters )
Legends of Runeterra being "First time?"
Took 10 years in development to come out with a TAG FIGHTER (not a subgenre most fighting game fans enjoy) with 12 fucking characters at launch, a joke for a tag fighter, then to top it off most of the cast is locked behind microtransacs, simple incompetence, maybe the staff on this game deserved to be laid off when you see how much work they did in a decade
well no?? monetisation + the people in charge are always more at fault than the people individually working on the game?? ‘the staff deserved to get laid off’ maybe you deserve to lose internet access if you’re gonna use it to say that shit