UE5 Scenebuilding Crashcourse: Part1

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  • Опубликовано: 10 июн 2024
  • This short 3 part scenebuilding crashcourse is aimed at rapidly accelerating users to high level realtime visual production in UE5.
    Part 1 is about getting started with Unreal Engine 5 // preparing for building scenes by collecting inspiration and free assets from various sources. For learning this process I recommend using Midjourney (www.midjourney.com/home) to generate a scene target for yourself. MJ runs via Discord (discord.com/) and uses a database of images via generative AI to create 2D images.
    To engage with the process of scenebuilding I’ll provide a very brief intro to the essential functions of the engine (which can be installed via this link: www.unrealengine.com/en-US/do...) and recommend a variety of sources to acquire models including Quixel (which is built into the engine, but can also be access via their webpage: quixel.com/), The Epic Launcher/ Epic Marketplace (www.unrealengine.com/marketpl..., Sketchfab (sketchfab.com), and Kitbash 3D (kitbash3d.com/).
    Chapters in this video:
    00:00 Introduction
    00:17 Midjourney
    01:36 Making a project
    02:25 Unreal Interface Tour
    08:55 Quixel Megascans
    10:49 The Epic Launcher
    13:38 Sketchfab Assets
    15:43 Kitbash 3D Assets
    16:27 Scenebuilding Prep
    18:38 Material Prep
    While this video series showcases the full process of a scenebuild, the intent is to help empower viewers to generate their own content with the tools, even moving beyond initial inspiration images. I highly recommend that you take ownership of your process rather than trying to replicate exactly what I or a generative ai produce.
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    My webpage: jamesroha.digital/
    My Instagram: @james.roha james.roha...
    Fable X webpage: fablex.digital/
    Fable X Instagram: @fable_x.digital fable_x.dig...

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