UE5 Scenebuilding Crashcourse: Part1
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- Опубликовано: 10 июн 2024
- This short 3 part scenebuilding crashcourse is aimed at rapidly accelerating users to high level realtime visual production in UE5.
Part 1 is about getting started with Unreal Engine 5 // preparing for building scenes by collecting inspiration and free assets from various sources. For learning this process I recommend using Midjourney (www.midjourney.com/home) to generate a scene target for yourself. MJ runs via Discord (discord.com/) and uses a database of images via generative AI to create 2D images.
To engage with the process of scenebuilding I’ll provide a very brief intro to the essential functions of the engine (which can be installed via this link: www.unrealengine.com/en-US/do...) and recommend a variety of sources to acquire models including Quixel (which is built into the engine, but can also be access via their webpage: quixel.com/), The Epic Launcher/ Epic Marketplace (www.unrealengine.com/marketpl..., Sketchfab (sketchfab.com), and Kitbash 3D (kitbash3d.com/).
Chapters in this video:
00:00 Introduction
00:17 Midjourney
01:36 Making a project
02:25 Unreal Interface Tour
08:55 Quixel Megascans
10:49 The Epic Launcher
13:38 Sketchfab Assets
15:43 Kitbash 3D Assets
16:27 Scenebuilding Prep
18:38 Material Prep
While this video series showcases the full process of a scenebuild, the intent is to help empower viewers to generate their own content with the tools, even moving beyond initial inspiration images. I highly recommend that you take ownership of your process rather than trying to replicate exactly what I or a generative ai produce.
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My webpage: jamesroha.digital/
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