I'm going to be challenging MrBeast's city-building record early next year, follow me here for updates (or if you want to participate): instagram.com/alpine.builds/
Me, wanting to make a curved road Alpine: So you take the Pythagorean theorem and you take a unit circle, then use world edit, and do some calculous, then you use word edit, and there Me: nah, I'm fine.
This is a really great video Alpine. It's very helpful for anyone making roads in Minecraft. I've seen people use //hcyl for their roads, but never really understood how that all worked. But now I do! Thanks
You’re a disappointment @@danndidntask4057 that sucks man at least you won’t remember that I said you’re a disappointment in the beginning of this sentence
@@babyblueface2304 congrats you’ve earned your daily “I’m an asshole and I feel better” cookie eat it while it lasts or you’ll be left with nothing but your own shit
in the real world curve radii do change. Curves must transition smoothly from straight sections into/out of curves, especially between back to back (s-curve) turns. Otherwise when driving you'd need to instantly have your wheel turned when you go into a curve.
You are absolutely right! I should have clarified, I meant for the vast majority of the curve, not including connections to the beginning and end of the curve
Thanks man! I’m very interested in architecture and engineering so I’m using Minecraft to express that! :D Your videos have helped me a lot, thank you! Keep up the great work!
Nice videos! I enjoy building cool ideas using real engineering practice/ urban planning in the game and your channel has been a big help. Very cool stuff on Instagram too Please don’t change your video style
I really like your videos because of how close they are (as close as they can be) to real life. 😀 I'm a carpenter irl and love playing this game to see different designs. KEEP UP THE GOOD WORK
0:46 well it think they do this exact thing, because 1 radius would usually be too abrupt for a driver to adjust their trajectory, it's called a *transition arc*
If I make controlled access highways in Minecraft, I researched how highways look like in the Interstate Highway System (United States), 400-series highways of Ontario (Canada), and Autoroutes of Quebec (Canada). I even make express lanes and HOV lanes too.
Wonderful video! I really hope that you can make more of these videos that apply math into use! (also people like me can understand what and why are we learning those math in class lol)
I found dark grey concrete powder to be the best block that somewhat looks like a road texture. If you ignore the fact they are affected by gravity, or will change to concrete if a water source is placed on top of it, it's a decent block to use in vanilla Minecraft.
@Riyana Rashid "/fill ~~~ ~~~ concrete 7" OR "/fill ~~~ ~~~ concretepowder 7" (if you don't have this block available in your Creative Inventory, then it cannot be done) All Color IDs: 0 = white 1 = orange 2 = magenta 3 = light blue 4 = yellow 5 = lime 6 pink 7 = grey 8 = light grey 9 = cyan 10 = purple 11 = blue 12 = brown 13 = green 14 = red 15 = black
That was badass in a mathematical genius way. I have no idea what I’m looking at. I regretted having to do this in elementary and now that I’m 20 it still hurts my brain. But I definitely want to learn
Man, your sub count really doesn't match with the quality of the content. Really hope your channel blows up because we need more of this!! Excellent video, educational and concise but not totally overbearing.
0:42 that is exactly not what you want at the beginning and end, you could even see it in your footage. Especialy on high speed curves you want to ease into it with a transition curve, otherwise you’d have to yank your steering wheel at the very beginning and end of a curve and wouldn’t need to steer for 100% of the curved section
There is a road that I have to travel everyday to go to school and it’s curve is very tight at one end and very straight at the other. Back in September 2015, many bridges washed out in my area due to intense rainfall. This road was a victim of this and when they rebuilt it, they did not change this curve AND they flattened out the embankment on it. So now we have a road that still curves very sharply at one end and is basically straight at the other, this time with no embankment. Did I also mention that this curve is at the bottom of two hills?? Yes, the road curves awfully at the bottom of two hills AND it has a bridge so it’s extremely susceptible to ice build-up in the winter. The absolute worst conditions.
I heard from real engineering that roads are in the shape of spirals so drivers gradually turn the wheel into the curves, but for minecraft I'm sure this is ok. And when you talked about tightening the curve, it's making me reconsider.
Btw your voice really suits everything it cool and i really love that you are so good at designing in minecraft and real life. If you read this, i wish the best for you and hope you grow to over a mil subs
I feel like a fun challenge would be: creating a unique city in Cities Skylines completely detailed, then recreate the city in Minecraft as exactly as possible. that would be super cool to see
depends on what you want. If you stuff like secret tunnels, sewers, and subways I would start it like 30 or 40 blocks from bedrock that way you should have enough room for tall buildings and underground stuff. Also in 1.17 they gonna expand the height and depth so you'll have more room anyways
To put the math into some better context, if you want to do different degrees like 40 or 55... Then you take the radius × sin for y and radius × cos for x...
5 months later, and I think I have perfected using this method, even in my survival world. If anyone else had issues getting circles right, I'll explain the blood, sweat, tears and agony I went through to figure it out, with the help of a friend. Basically, i used a website called donatstudios to generate circles. When making circles in the gen., Its important to always make sure the diameter is an ODD NUMBER since you cannot have the center of the circle be more than one block, otherwise you will have a road that becomes more narrow or wide and it will look bad. You can always guesswork but trust me, i tried it, and while it does the job, it looks just terrible! Also, you can use a tangent circle calculator to find the coords of the center of the next circle, but the nice thing about doing it in survival is that you don't need to do this, you only need to draw out the circles with a compass on a scale map of your world (printouts of journeymap mod screenshots are very helpful for this!) Then measure the diameter of the circles, and where they should line up so you can avoid obstacles and other terrain in the way, or cliffs, etc. Sorry if i explained this poorly, if you need clarification just ask, its 3:13 am and I am very tired
Actually roads don't have a constant radius, good highways have a gradually decreasing radius. If roads were to have a constant radius, drivers would have to abruptly rotate their steering wheel quickly and accurately, and they will most likely overshoot and cause hunting oscillations.
Do you have a video about a metro system? If not i would love that. Amazing work, keep it up And for real trust me, ur channel will explode some time soon
I'm sure the techniques outlined in the video should apply to Metro tunnels as well. Stations should be relatively easy, usually have at least one platform that's high enough to be level with the train, stairs or imitation escalators leading to another underground area with shops and stairways up to different streets. You can also add other stairways down to other Metro lines if you want an interchange there. Hope I helped!
Can you try showing us the different blocks and the names of the blocks and the use of the blocks in the cubed pack texture and how to get them ( biome dependent textures ) that would really help :>
Was World painter used to create the map of Andea? Also is there a tutorial anywhere to get similar dimensions on the size of an "island." Thanks, love the content.
I tried to first find the 45 deg mark and the 0 or 360 deg mark, then counting the number of blocks on the circle separating these two points, then divided 45 deg by those blocks to get a decimal which I then multiplied by 15 deg to get an approx. of 13 blocks round the circle which is 15 deg. Not sure if this is right.
I've tried scrolling through other videos' comments but still couldn't find a good answer. What shaders are you using? btw truly love your vids. My jaw dropped when i saw you only had 2k. keep up the grind i know you will blow up! Edit: and i really need some help with all the textures and models and biomes things with the cubed texture pack and a Tutorial would be great thanks!
Always wondered why my curves looked odd. Was going at 90 instead of 45 and just winging it from there. Out of curiosity, do comments also help with youtube algorithm, or is it just likes?
@@blockyfawx-w-2167 Thank you so much for telling me on how to create a working town. I was also wondering if you can tell me how to create a working neighborhood too. :)
@@razzradical3157 most neighborhoods do not have 4 way intersections, unless it is two main streets of the suburb. Road: suburban. Think houses, parks, etc.. Street: road, but wider, and maybe a bus route goes on there, more traffic. Basically leads to a bunch of roads on the side using roundabouts or "T" stop signs (3-way intersection). Main road: two lanes, standard traffic intersection, with advanced green lanes and merging right-hand lanes. Usually separated by a median with grass/shrub, but can also have a double-lined yellow line to signal opposite direction traffic. Highway/freeway: large intersections, multiple lanes, highspeed transit, barriers to block sound (either concrete walls or natural, or just making it far away from residential and office spaces), please, please please don't make them cut through cities if possible, but if need be, then cover it with lots of trees. Having curves in your roads makes things much nicer in suburbs, too, but making it curve with the land (ie a nearby river bank) makes it nicer. Basically having it layered as curves with the river, hill, or anything else be a reference gives it a uniform and nice shape. Grid lines look bad at the end of the day, and the neighborhood will get very boring, very quickly, but for downtown, grid is ok. Not ideal, but if need be, its ok.
I know how to make curved roads already, but i am now strugling with building curved road with inclination change (I mean for excample expressway curved ramp which at the beginnig goes up then flatten and finnaly goes down again) correctly :(
Is 45 the most traditional, or did you just use it as an example? I tried to do an intersection at (.5,.866) (that’s pi/3, or (1/2,sqrt3/2), and it turned out a little strange, but the circles intersected correctly.
I'm going to be challenging MrBeast's city-building record early next year, follow me here for updates (or if you want to participate): instagram.com/alpine.builds/
hey! just wanted to know what shaders you use! they look stunning! thanks :)
Hey how do i apply to help?
by his city building record do you mean his collab with BTE?
What shaders are you using?
Can't wait!
I’m going to pretend I understood everything mentioned.... 😃
When he first mentioned the word math I was like...... On second thought we'll just stick to straight roads😃
SAME -😀
unterstoodp all of it even though English isn't my native language huh
@@raxyen he’s saying bc he mentions math terms that somehow most people don’t know about!(well most younger people)
@@mrmickey6812 yes i know but i understand them even in English what’s not my native language
Really love this understanding of roads. Sadly Minecraft bedrock doesn’t have functional worldedit to build fast as this :)
I have the same problem I have java edition but my pc isnt good enough to run world edit
But u can download it from addon creators
@@Icharus_Labs ohhh
@@aghamink50yearsago27 how
@@Aryan-gk9rk search it on mcpedl.com
Me, wanting to make a curved road
Alpine: So you take the Pythagorean theorem and you take a unit circle, then use world edit, and do some calculous, then you use word edit, and there
Me: nah, I'm fine.
It’s as easy as the hcyl command if you have world edit. No need for calculations.
pythagoras theorem is for triangles!!
@@cheese4788 trigonometry is actually used for circles rather than triangles.
@@dr3kiki wtf
@@Cryptkeeper0311 i’m in survival bedrock so no world edit sadly.
This is a really great video Alpine. It's very helpful for anyone making roads in Minecraft. I've seen people use //hcyl for their roads, but never really understood how that all worked. But now I do! Thanks
Happy to help!
Did not expect to see you here, love your work,would love more civilian vehicles love your civic
Wow!
When I saw the thumbnail, I thought "ah yes, another Cities Skylines interchange timelapse", then I read the title and I see
"Minecraft"
🤯
0:27 "...and hopefully no longer need these videos." That's a man of honor
Hoping some future architects and engineers are watching :)
@@Alpine1 I wanna do engineering but I can’t do math I have short term memory loss
You’re a disappointment @@danndidntask4057 that sucks man at least you won’t remember that I said you’re a disappointment in the beginning of this sentence
@@babyblueface2304 congrats you’ve earned your daily “I’m an asshole and I feel better” cookie eat it while it lasts or you’ll be left with nothing but your own shit
@@danndidntask4057 sorry I couldn’t tell if you were joking didn’t mean to be a total ass cheek to y’a
in the real world curve radii do change. Curves must transition smoothly from straight sections into/out of curves, especially between back to back (s-curve) turns. Otherwise when driving you'd need to instantly have your wheel turned when you go into a curve.
You are absolutely right! I should have clarified, I meant for the vast majority of the curve, not including connections to the beginning and end of the curve
I just happened to be working on my roads right now! This helped with my decisions!
This channel is going to get pretty big soon, excellent videos.
Been looking forward to this all week! thanks for the great video again, your channel is an absolute goldmine.
Only the best for you!
This is so nice. I think a video about pedestrian streets / squares / plazas would really suit you channel and please your viewers.
0:05 - Hey I’ve been there! Columbia River Gorge.
Thanks man! I’m very interested in architecture and engineering so I’m using Minecraft to express that! :D Your videos have helped me a lot, thank you! Keep up the great work!
Glad to hear! I have lots more good stuff coming your way :)
This will be very helpful for me in my projects, your explanations are incredible. Thanks very much for making this video
Nice videos! I enjoy building cool ideas using real engineering practice/ urban planning in the game and your channel has been a big help. Very cool stuff on Instagram too
Please don’t change your video style
I really like your videos because of how close they are (as close as they can be) to real life. 😀 I'm a carpenter irl and love playing this game to see different designs. KEEP UP THE GOOD WORK
0:46 well it think they do this exact thing, because 1 radius would usually be too abrupt for a driver to adjust their trajectory, it's called a *transition arc*
THIS GUY IS UNDERVALUED, YOU NEED MORE SUBSCRIBERS, THIS IS THE FIRST VIDEO I SAW FROM YOU AND IT WAS AMZING
This channel is awesome. Instant subscribe. How do you only have 11.6K subscribers? You deserve at least 100,000!
If I make controlled access highways in Minecraft, I researched how highways look like in the Interstate Highway System (United States), 400-series highways of Ontario (Canada), and Autoroutes of Quebec (Canada). I even make express lanes and HOV lanes too.
It is so easy, just circles and I dind't thought about it...
Now I will be able, to do much better looking roads, thanks, these videos are great.
This is so useful and so well explained! Thank you! Really helped me with the FDR Drive
Wonderful video! I really hope that you can make more of these videos that apply math into use! (also people like me can understand what and why are we learning those math in class lol)
this guy is so underrated remember me when you’re famous
I found dark grey concrete powder to be the best block that somewhat looks like a road texture. If you ignore the fact they are affected by gravity, or will change to concrete if a water source is placed on top of it, it's a decent block to use in vanilla Minecraft.
@Riyana Rashid "/fill ~~~ ~~~ concrete 7" OR "/fill ~~~ ~~~ concretepowder 7" (if you don't have this block available in your Creative Inventory, then it cannot be done)
All Color IDs:
0 = white
1 = orange
2 = magenta
3 = light blue
4 = yellow
5 = lime
6 pink
7 = grey
8 = light grey
9 = cyan
10 = purple
11 = blue
12 = brown
13 = green
14 = red
15 = black
ngl im pretty jealous, your content is extremely good and it has helped alot, from one homie to another ur good at cities
I love building in Minecraft but never thought to this scale until watching this.
Thanks so much, great vid!
That was badass in a mathematical genius way. I have no idea what I’m looking at.
I regretted having to do this in elementary and now that I’m 20 it still hurts my brain. But I definitely want to learn
This absolutely phenomenal.
Man, your sub count really doesn't match with the quality of the content. Really hope your channel blows up because we need more of this!! Excellent video, educational and concise but not totally overbearing.
0:42 that is exactly not what you want at the beginning and end, you could even see it in your footage.
Especialy on high speed curves you want to ease into it with a transition curve, otherwise you’d have to yank your steering wheel at the very beginning and end of a curve and wouldn’t need to steer for 100% of the curved section
Meet Mumbo's alter ego
There is a road that I have to travel everyday to go to school and it’s curve is very tight at one end and very straight at the other. Back in September 2015, many bridges washed out in my area due to intense rainfall. This road was a victim of this and when they rebuilt it, they did not change this curve AND they flattened out the embankment on it. So now we have a road that still curves very sharply at one end and is basically straight at the other, this time with no embankment. Did I also mention that this curve is at the bottom of two hills?? Yes, the road curves awfully at the bottom of two hills AND it has a bridge so it’s extremely susceptible to ice build-up in the winter. The absolute worst conditions.
I heard from real engineering that roads are in the shape of spirals so drivers gradually turn the wheel into the curves, but for minecraft I'm sure this is ok. And when you talked about tightening the curve, it's making me reconsider.
yes! i have an S bend away from our historical spawn rn, but it kinda… sucks…
Needed a this so much
Update I tried it
And it work successfully thanks
Fatest I’ve clicked in my life. Love your videos
You even beat me to commenting my Instagram! I appreciate the support, enjoy! :)
Fat click
@@Alpine1 can you please make a tutorial on roundabouts.
Be cool to add high mast lights by these highway intersections
Pretty neat, you've earned another subscriber
Btw your voice really suits everything it cool and i really love that you are so good at designing in minecraft and real life. If you read this, i wish the best for you and hope you grow to over a mil subs
I'm glad to hear that! I improved my recording setup and techniques for this video compared to previous ones
I feel like a fun challenge would be:
creating a unique city in Cities Skylines completely detailed, then recreate the city in Minecraft as exactly as possible. that would be super cool to see
That sounds like a really unique way to plan a city, I might try it out.
What's the best height for a flat world? This was very helpful, bring more tutorials!
depends on what you want. If you stuff like secret tunnels, sewers, and subways I would start it like 30 or 40 blocks from bedrock that way you should have enough room for tall buildings and underground stuff. Also in 1.17 they gonna expand the height and depth so you'll have more room anyways
I thought I was watching CityBeautiful or RealEngineering for a second. Very helpful video.
City Beautiful actually made an entire video about this city :)
The fact that u only have 3,7K subs, blows my mind.
With this type of quality I expected like... 2mil
To put the math into some better context, if you want to do different degrees like 40 or 55...
Then you take the radius × sin for y and radius × cos for x...
I’m actually pretty interested in architectural engineering
5 months later, and I think I have perfected using this method, even in my survival world.
If anyone else had issues getting circles right, I'll explain the blood, sweat, tears and agony I went through to figure it out, with the help of a friend.
Basically, i used a website called donatstudios to generate circles. When making circles in the gen., Its important to always make sure the diameter is an ODD NUMBER since you cannot have the center of the circle be more than one block, otherwise you will have a road that becomes more narrow or wide and it will look bad. You can always guesswork but trust me, i tried it, and while it does the job, it looks just terrible!
Also, you can use a tangent circle calculator to find the coords of the center of the next circle, but the nice thing about doing it in survival is that you don't need to do this, you only need to draw out the circles with a compass on a scale map of your world (printouts of journeymap mod screenshots are very helpful for this!) Then measure the diameter of the circles, and where they should line up so you can avoid obstacles and other terrain in the way, or cliffs, etc.
Sorry if i explained this poorly, if you need clarification just ask, its 3:13 am and I am very tired
Actually roads don't have a constant radius, good highways have a gradually decreasing radius. If roads were to have a constant radius, drivers would have to abruptly rotate their steering wheel quickly and accurately, and they will most likely overshoot and cause hunting oscillations.
This was math......I no math....
Alpine this is great 👍 im not the best at math but I know enough to understand what your point is and the building is alot easier thanks to this video
My Guy had an A+ In math all of his life
Do you have a video about a metro system? If not i would love that.
Amazing work, keep it up
And for real trust me, ur channel will explode some time soon
I'm sure the techniques outlined in the video should apply to Metro tunnels as well. Stations should be relatively easy, usually have at least one platform that's high enough to be level with the train, stairs or imitation escalators leading to another underground area with shops and stairways up to different streets. You can also add other stairways down to other Metro lines if you want an interchange there. Hope I helped!
For small radius curves, I just do them by hand. Less hassle.
Dude, this is just great, now my Minecraft city can be superior to others!
Comparative superiority should not matter, so long as you're happy with what you do.
Thanks for this, my curved roads suck.
I just started making a City in Minecraft, and I began with the roads, this will help me cuz, I can see my roads don't look realistic.
its the same as drawing a draft in graphics 1 and 2 (major subject in architecture)
Can you try showing us the different blocks and the names of the blocks and the use of the blocks in the cubed pack texture and how to get them ( biome dependent textures ) that would really help :>
Absolutely!
@@Alpine1 Thanks!!!! I would really appreciate that and the people who just started fiddling around with the texture pack. :)
I NEED THIS OMG THANK YOU
*Laughs in straight 90 degree angles*
Why don't you have more subs? Your videos are great :D
Was World painter used to create the map of Andea? Also is there a tutorial anywhere to get similar dimensions on the size of an "island." Thanks, love the content.
If I were to choose 15-degree angle for example, how would I find the 15-degree mark on the circle in Minecraft? I am referring to the method at 3:30
I tried to first find the 45 deg mark and the 0 or 360 deg mark, then counting the number of blocks on the circle separating these two points, then divided 45 deg by those blocks to get a decimal which I then multiplied by 15 deg to get an approx. of 13 blocks round the circle which is 15 deg. Not sure if this is right.
*Me See'ing The ThumbNail : Bruh , Is This Real Life ? Or The New Generation Of Minecraft ?*
This help so much, are you gonna make any videos on the airport soon?
We actually just deleted it, we are rebuilding in a new area and I’m going to make a 4 or 5 part video series on the process
*If only all teachers are like this.*
I'm shocked I actually understood this
I try my best to make it digestible :)
You should use LaTeX for typing math equations
you broke the minecraft logic...
Can you help us how to make ramps even while building a curved road?
Hey Alpine, I recently started to watch your vids and they are super helpful but I was wondering, are you gonna make a discord server?
I might make a personal one soon, but for now 99% of our work is on cubed.community/discord
Just understood like the half of it, but I'll try my best
can you do a video on building a tall brick building with commercial shops/shop and apartments above pleaseee
Me on ps4 doing curved roads by hand: 👁👄👁 😭😢
Ps4 minecraft sucks my guy. Play it on pc
Me too...xbox 360
Ps4 gang
@@ariahazelwood3842 xbox sucks too, play on pc
@@TJ-bd7et PCs are for business/work and consoles are for gaming peasant
4:13 wtf this is insane can u send me the download link if u have it
I've tried scrolling through other videos' comments but still couldn't find a good answer. What shaders are you using? btw truly love your vids. My jaw dropped when i saw you only had 2k. keep up the grind i know you will blow up!
Edit: and i really need some help with all the textures and models and biomes things with the cubed texture pack and a Tutorial would be great thanks!
wait i know u just have 400subs now u have 16k nice
U should Make a suburb/ neighborhood
Okay, but how do you go about raising or lowering a road while it curves? I feel like that would help me immensely
how about other degreeses? like 36 how do you find the center of the second circle?
Its called sphagetti junction!
Always wondered why my curves looked odd. Was going at 90 instead of 45 and just winging it from there. Out of curiosity, do comments also help with youtube algorithm, or is it just likes?
I believe any interaction of any sort helps :)
Really like the look of the shader that you are using. What's it called?
Minecraft is as big as you want it to be.
Can you build I-678 (Van Wyck Expressway)?
Are towns the same as cities. If they are NOT, can you please make a video on how to create a working town and beautiful houses too. :)
I guess towns are just cities minus skyscrapers, high-rise buildings, mass transit systems and very wide roads.
@@blockyfawx-w-2167 Thank you so much for telling me on how to create a working town. I was also wondering if you can tell me how to create a working neighborhood too. :)
@@razzradical3157 most neighborhoods do not have 4 way intersections, unless it is two main streets of the suburb.
Road: suburban. Think houses, parks, etc..
Street: road, but wider, and maybe a bus route goes on there, more traffic. Basically leads to a bunch of roads on the side using roundabouts or "T" stop signs (3-way intersection).
Main road: two lanes, standard traffic intersection, with advanced green lanes and merging right-hand lanes. Usually separated by a median with grass/shrub, but can also have a double-lined yellow line to signal opposite direction traffic.
Highway/freeway: large intersections, multiple lanes, highspeed transit, barriers to block sound (either concrete walls or natural, or just making it far away from residential and office spaces), please, please please don't make them cut through cities if possible, but if need be, then cover it with lots of trees.
Having curves in your roads makes things much nicer in suburbs, too, but making it curve with the land (ie a nearby river bank) makes it nicer. Basically having it layered as curves with the river, hill, or anything else be a reference gives it a uniform and nice shape. Grid lines look bad at the end of the day, and the neighborhood will get very boring, very quickly, but for downtown, grid is ok. Not ideal, but if need be, its ok.
Can you make a tuturial on making a world for a city in world painter?
I know how to make curved roads already, but i am now strugling with building curved road with inclination change (I mean for excample expressway curved ramp which at the beginnig goes up then flatten and finnaly goes down again) correctly :(
That's always very difficult. Just like building a spiral skyscraper.
This is not a tutorial it's a math class
How do we make elevation in our road systems, and what is the Best Way to make roads go above eachother
I'm pretending that I understand what was this about, forget it, I will try and error for getting the s curve 😂🙏
Man I want to build with you in your worlds!
I just try to make something curved like a part of a circle til it looks good. I suck at maths
Is 45 the most traditional, or did you just use it as an example?
I tried to do an intersection at (.5,.866) (that’s pi/3, or (1/2,sqrt3/2), and it turned out a little strange, but the circles intersected correctly.
I just used it as an example since it’s the easiest, but typically roads will only curve to avoid something so it’s different for every situation :)
Where are you making your city? In a flat world or in a infinite world? Please tell me I wanna start one
It’s using a worldpainter map! It’s a free program and super easy to use
Omg thx but i dont want to build proper roads now xD
Mcpe player : this is a nightmare 😐
Really great video except I'm too stupid to commit math