Have the big bad invent some sort of permanent polymorph spell. Let him cast it on a ton of cubes and poly them into ants. And put them all over the room. preferably in the dozens. When the party squishes them -> boom cubesplotian. Since ants are not acid resistant, it will trigger more and more cubes. until the room is filled. Dick move tho, but funny as hell :D.
Alternatively, a "noticeably rotund" clay golem which has an ooze (I'd probably use black pudding) encased within its torso. It would constantly be repairing and maybe it was made by a mage who wanted to avoid his/her servant or guardian going berserk. Maybe a threat to a party who has to break into a wizard's lair and take something out. Could even be a lich's creation either before he did his own ritual or afterward and a product of his exorbitant research time.
I haven't experienced this particular scenario, but I did have a run in with some cubes once. I was a barbarian, and like all barbarians I wore little more than a loin cloth. We encountered some gelatinous cubes in the WOTC under dark temple from last year, and water began to rise. The cubes attacked us with the acid, and the only thing holding up my loincloth was a metal pin. So the water is rising, my loincloth falls off, and I'm fighting the cubes stark naked. We defeated the cubes pretty easily, and luckily my loin cloth hadn't floated away, though I had to roll for it with 50/50 odds, and I managed to recover some of my dignity.
I could totally see this in an almost alien(xenomorph) pyramid labyrinth, where all the walls shift and switch and the party has to sneak their way through, all the while avoiding one terrifying clay golem/gelatinous cube fusion. The ooze in my eyes would almost be a heat sensor, as long as something is in 60ft and its organic it'll vibrate and try to shimmy off the clay golem, but the golem with instruction could recognize this as a sign that intruders are present and that there this direction. A really fun and deadly idea :D
Brain in a jar encased in a clay golem basically wearing it like a suit and commanding it, jumps into cubes to heal and golem protects the brain from acid, used it as a boss fight, and the brain exerted control over other golems nearby as well, the pcs had to figure out witch golem had the brain, and then kill the brain to stop the golems knowing how to heal in the cubes, was a very difficult fight for pcs :)
You could just use the Ortcher Jelly as armor that actually attacks too and heals the clay golem. Granted it wont heal as much but would also almost match the color of the clay golem. Or, you can even use a Black Pudding too.
If you want to reduce the CR of this encounter, you could just use Animated Object (ceramic cauldron with legs or wheels) with Gray Ooze or Ochre Jellies inside. An "Ooze Delivery Device" or ODD. Put that in a Hag's extra-dimensional hut. I did like the Jubilex reference. An amulet to shut down the Golem is a great idea. SPOILER OoTA has an area CRAWLING with Oozes. A Clay Golem would certainly be handy. "Clean that room of Oozes, old boy." Done in one.
I did a similar setup three times: An Iron Golem that had orders to dump anything that was larger than a rat but didn't present the proper token into slideshaft, which ended in a tank full of green slime (since they chased a group of orcs to that section they had time to both observe the dropping and run away, so they never had to deal with the slime...they just got to see it in its glassteel tank later); A gelatinous cube that went down a corridor with several too small for it side paths and alcoves, some of which contained animated statues that would push you into the cube as it passed; and a clay golem that would throw Intruders or corpses into a "disposal section" which was a series of chambers with Otyughs, various oozes and slimes before reaching a ladder up to the ground floor, where you had to avoid the golem again.
The Lair of some powerful cult of jubilex, entire sections of the dungeon are filled ceiling to floor with bloated Gelatinous cubes,and of course have the golems patrolling. I'd have it be a treasure dungeon, kin da side quest, where they need special equipment or enchantments to survive the Catacombs of jelly.
Thank you Ted for that idea about the swamp setting for this. My next campaign is taking place in a swamp, and about hags, so this is definitely going in.
I picture this encounter taking place in an arena-like area where a wizard could be standing far above on an overhang or bridge of sorts. The players would be locked into this arena with gelatinous cubes thrown into the mix. Clay Golem would be only given simple commands at a time through the use of a golem control rod. The wizard could be up there only using his spells for things like Globe of Invulnerability to keep himself safe - and perhaps a few counterspells against your party spellcasters. But he would spend his turns lowering the barriers/globes of invulnerability or something to command his Clay Golem to heal, giving the players a chance to target the wizard while its not hitting them anymore.
I've only used the gelatinous cube once in my campaign. It wasn't even a combat encounter though. My homebrew is in a Modern Fantasy setting. My players found a city (comparable to New York) and I showed various citizens going about their day. One of which was a Hill Giant garbage man who was using a special device to push a gelatinous cube down the streets. Clean as a whistle!
You guys just gave me a great idea for an adventure! So the party is doing a LONG dungeon crawl BEHIND another party, and the hazards are the shit that the last party caused.
Have the dungeon be a gelatinous cube 'factory' and have the clay golem working to produce more cubes. The golem on whole ignores the party unless they try to prevent it from doing its work. Then the golem goes berserk until it can go back to its work. As a timer have a random dice roll of cubes each round, having the average roll being just difficult enough for the party to eliminate each round.
Clay golem with a cube inside of it. Whenever the thing gets damaged: "The crack you put into the golem with a mighty blow from your hammer begins to drip a strange clear liquid. Before your very eyes, the clay begins to reform and the dripping stops. Clay golems don't bleed.... Do they?" You could also have it attempt grapple checks to try to eat PCs, which would dump them into the cube. Instead of them trying to sweep things into a cube pit, they are essentially programed as walking trash cans
You guys just gave me a horribly evil idea, under some pretense you get the players to meet an evil npc of notable level. The Npc offers a banquette to be held while they disguss terms or something, but he serves the player party gelatinous cups in blows as if they were pudding (with the appropriate hold monster spells cast on them to make it look realistic) I wonder if this would count as auto death saving throws for 1d4-6 rounds to see who lives, or insta death. What do you guys think?
The wizard/caster places lots of trigger condition alarm spells through the dungeon that issue commands. the golden just hears the caster's voice through the "speaker system" and trudges along. each along move the Glenn from room to room and triggers new tasks/commands for the room. the wizard died a millennia ago and the golem has been still executing his scripted commands ever since. the dungeon has several gelatinous cubes that will be attracted to organic matter and show up 2d4 rounds after combat start or the golmen has maybe a hollow shell inside it containing organic matter the cube detects but can never actually reach so it follows the golem eventually catching up to it in each room (the players crack the golem open when they defeat it which reveals some moss/lichen inside the hollow cavity.
Had a badass vampire fight for one of my games, changed one of the legendary actions to be to summon 2 of those gelly cubes on top of a player, was fun as fuck!
That is true but they cover thing you might want, or a moat. When you make a dungeon crawl or adventure you need to explain why all these things are there. The players may never know the meaning, but its often important. What if a non-adventure minded wizard decided to you his intellect to make money. He creates a bunch of clay golems to harvest acid created by volcanic springs. He has a tidy operation, and an army of servants and acid galore. Maybe his defenses are unwittingly breached, or he decides he has something against the town, or something. It is easy to account for clay golems, but the non intelligent cubes are much more difficult to explain, unless he lives in the underdark, and has a ooze/cuve farm.... then how does he wrangle them. If he does collect molds and spores...his name has to be spangler.
I recommend versions 3 and 4, personally. Version 3: Black dragon that uses clay golems as guardians inside its lair. Golem instructed to grab intruders and drag them into the water to drown them. Meanwhile, the dragon sprays its breath at will, as it not only kills intruders with it, but heals its guardians. Version 4: Red dragon with iron golem guards. Same tactics as version 3, but much more dangerous, as the golems drag intruders into open lava pools instead of water.
slimes are easy to reskin. blue slimes that do cold damage, lava slimes that do fire damage and explode in a magma pool when killed. metallic slimes that are actually very heavy and hard.( the way to kill it was with acid or making them hit a red slime )
sounds interesting. maybe have a clay golem set up to take care of a sewage system and the wizard set up a decontamination room in which the filthy golem walks thru a trapped cube so clean the filth off and not track it into the wizards home.
With a WIS of 8, a golem given the orders to keep out intruders could notice that the gelatinous cubes eat away at intruders and not it. I'd use that sort of tactics & think it'd be reasonable. Ogres are decidedly single-minded in purpose of killing its enemies, but even it knows that the easiest way to kill something is to hold its head underwater until it stops moving.
In Out of the Abyss if the party goes to the city of Blingdenstone then they fight the Pudding King which is a deep gnome gone mad and worships Jubilexx. At the city they also have the chance to fight a Medusa or they can also fight a teracotta army (Animated armor stats). This combo just screams to be used during the big fight at the end of the Blingdenstone arc when the pc's can fight the Pudding King
Never used this combination. But I once used an Ogremage with a pet basilisk which he controlled using an amulet given to him by Glasya, daughter of Asmodeus.
A Clay Golem wearing a Headband of Intellect, who takes levels in Ranger, and has a Gelatinous Cube for a companion. Alternately, a Gelatinous Cube that picked up a Headband of Intellect, took levels in Wizard, and created a Clay Golem.
I like to imagine a scene where the party has just killed the clay golem d the behind them as they leave they hear a slurping sound.... the gelatinous cube is absorbing the parts of the golem as it knits back together in the cube. Or the adventurers nearly kill it and then it just thrusts what was it's arm into the cube and it begins to fill out.
Could the clay golem be ordered to use the cubes when damaged to heal? So the cubes, well a hazardous obstacle, would be a maintenance system. I just imagine this golem wailing away on a party of adventurers, stopping to grab a cube and rub it on it self then going back to attacking.
So how about a sewer system of sorts, where the raw sewage actually drops into the gelatinous cube river, and it like the sewer waters. Then, perhaps a clay golem shaped like a shark? If that's even possible? Or a hammerhead, so it rams the party? Different random thoughts.
Not sure if gelatinous cubes are immune to acid... If so, have a trap that drops the players into a pit of acid containing the cubes and a clay golem with the orders "Hold any intruder in this pit until dead, punching as necessary". If they arn't , oozes are immune to poison and presumably so are the golems. replace acid with some evil kind of poison as both the golem and oozes try to contain them in it and kill them.
Or, you can 'Munchkin' it up and add snot elementals. Some people somewhat collectively commented something about a moat of acid populated by clay shark golems. I was thinking about having some sort of air ship with a pollution-oriented oozy boss monster in the vein of the Forsaken Province in Gauntlet: Dark Legacy.
what about golems with different jobs; some that only clean up items discarded by the cubes armor weapons and so forth and ithers that attck and push players into pits (lower level), some that just grapple the players, others to assault. Perhaps some golems wear a headpiece that allows the lt. of the dungeon to see what is happening in certain areas, sort of a security system and can issue orders through the headpiece.
what about a maze system with several pits at intersections full of G-cubes and golems between the pits....and they are commanded to push things into the pits. so the players have to make it through the maze with 20+ cubes/golems....just to get to the center (main goal) which could be a sea of cubes with golem "sharks" that they must cross to get to an island where the "item" is or the entrance to the next level of the dungeon.
the cube could be made smaller and housed inside the golem. reduced acid damage and such, but unseen by the party until rhe golem is destroyed. it would definitely confoume a party trying to figure out how the golem keeps healing. add a couple cr to it to compensate for the added mini-cube.
Gelatinous cube in a foggy dungeon, filling a section of passage, goes motionless upon detecting party approach. The fog makes it hard to tell that the cube is distorting the view ahead... Get caught up fighting the first cube.. and out pop the golems from the wall art. Guess what? The golems coming out drops 2 more cubes.
Then there's the DnD garbage disposal. Very large pit with specially lined walls of the upper 10 ft. Green slime in the bottom. Depending on how long since the castle cleric has cast cure disease, it can be a full 40 ft radius 40 ft tall pit full of slime.
Why not have the clay golem be hollow inside. then have it filled with a ooze. This way the party can hit the golem but it will heal per turn, as well once the party kills it then the ooze comes out and it is another hazard to deal with to a party that was already fighting.
There's one problem for the hamsterball-technique though. At some point, the golem has to leave the cube or he suffocates to death (doesn't say that those things don't breath)
correct me if I'm wrong, but at no point in the monster manual does it say that constructs do not need to breathe (i mean, thematically it makes sense, but flavor isn't RAW)
"That night, Andy Dufrane crawled through 300 yards of a gelatinous cube-filled tunnel to freedom." -The Shawshank Redemption written by an evil DM.
It's a golem in a hamster ball of acid whahahaha!
Have the big bad invent some sort of permanent polymorph spell. Let him cast it on a ton of cubes and poly them into ants. And put them all over the room. preferably in the dozens.
When the party squishes them -> boom cubesplotian. Since ants are not acid resistant, it will trigger more and more cubes. until the room is filled.
Dick move tho, but funny as hell :D.
You are a monster, and i love you. :P
Alternatively, a "noticeably rotund" clay golem which has an ooze (I'd probably use black pudding) encased within its torso. It would constantly be repairing and maybe it was made by a mage who wanted to avoid his/her servant or guardian going berserk. Maybe a threat to a party who has to break into a wizard's lair and take something out. Could even be a lich's creation either before he did his own ritual or afterward and a product of his exorbitant research time.
An awakened cube! That's the cultist leader!
TigerGuy786 Awakened slimes an be an absolute nightmare for a party.
I haven't experienced this particular scenario, but I did have a run in with some cubes once. I was a barbarian, and like all barbarians I wore little more than a loin cloth. We encountered some gelatinous cubes in the WOTC under dark temple from last year, and water began to rise. The cubes attacked us with the acid, and the only thing holding up my loincloth was a metal pin. So the water is rising, my loincloth falls off, and I'm fighting the cubes stark naked. We defeated the cubes pretty easily, and luckily my loin cloth hadn't floated away, though I had to roll for it with 50/50 odds, and I managed to recover some of my dignity.
I could totally see this in an almost alien(xenomorph) pyramid labyrinth, where all the walls shift and switch and the party has to sneak their way through, all the while avoiding one terrifying clay golem/gelatinous cube fusion. The ooze in my eyes would almost be a heat sensor, as long as something is in 60ft and its organic it'll vibrate and try to shimmy off the clay golem, but the golem with instruction could recognize this as a sign that intruders are present and that there this direction.
A really fun and deadly idea :D
Brain in a jar encased in a clay golem basically wearing it like a suit and commanding it, jumps into cubes to heal and golem protects the brain from acid, used it as a boss fight, and the brain exerted control over other golems nearby as well, the pcs had to figure out witch golem had the brain, and then kill the brain to stop the golems knowing how to heal in the cubes, was a very difficult fight for pcs :)
You could just use the Ortcher Jelly as armor that actually attacks too and heals the clay golem. Granted it wont heal as much but would also almost match the color of the clay golem. Or, you can even use a Black Pudding too.
I like to imagine Golem Commands like finicky "if / then " programming that always goes as wrong as it possibly can
version 2 of this is an iron golem teamed up with a fire elemental
If you want to reduce the CR of this encounter, you could just use Animated Object (ceramic cauldron with legs or wheels) with Gray Ooze or Ochre Jellies inside. An "Ooze Delivery Device" or ODD. Put that in a Hag's extra-dimensional hut.
I did like the Jubilex reference. An amulet to shut down the Golem is a great idea.
SPOILER
OoTA has an area CRAWLING with Oozes. A Clay Golem would certainly be handy. "Clean that room of Oozes, old boy."
Done in one.
I did a similar setup three times: An Iron Golem that had orders to dump anything that was larger than a rat but didn't present the proper token into slideshaft, which ended in a tank full of green slime (since they chased a group of orcs to that section they had time to both observe the dropping and run away, so they never had to deal with the slime...they just got to see it in its glassteel tank later); A gelatinous cube that went down a corridor with several too small for it side paths and alcoves, some of which contained animated statues that would push you into the cube as it passed; and a clay golem that would throw Intruders or corpses into a "disposal section" which was a series of chambers with Otyughs, various oozes and slimes before reaching a ladder up to the ground floor, where you had to avoid the golem again.
The Lair of some powerful cult of jubilex, entire sections of the dungeon are filled ceiling to floor with bloated Gelatinous cubes,and of course have the golems patrolling. I'd have it be a treasure dungeon, kin da side quest, where they need special equipment or enchantments to survive the Catacombs of jelly.
What if you reverse it and have a Clay Golem large enough to fit the cube inside like a power core?
craftmineSB Animated Armor full of a type of slime, which extends through the mouth or joints to try to feed on anything that gets in melee range.
Thank you Ted for that idea about the swamp setting for this. My next campaign is taking place in a swamp, and about hags, so this is definitely going in.
I picture this encounter taking place in an arena-like area where a wizard could be standing far above on an overhang or bridge of sorts. The players would be locked into this arena with gelatinous cubes thrown into the mix. Clay Golem would be only given simple commands at a time through the use of a golem control rod. The wizard could be up there only using his spells for things like Globe of Invulnerability to keep himself safe - and perhaps a few counterspells against your party spellcasters. But he would spend his turns lowering the barriers/globes of invulnerability or something to command his Clay Golem to heal, giving the players a chance to target the wizard while its not hitting them anymore.
I've only used the gelatinous cube once in my campaign. It wasn't even a combat encounter though. My homebrew is in a Modern Fantasy setting. My players found a city (comparable to New York) and I showed various citizens going about their day. One of which was a Hill Giant garbage man who was using a special device to push a gelatinous cube down the streets. Clean as a whistle!
You guys just gave me a great idea for an adventure!
So the party is doing a LONG dungeon crawl BEHIND another party, and the hazards are the shit that the last party caused.
Have the dungeon be a gelatinous cube 'factory' and have the clay golem working to produce more cubes. The golem on whole ignores the party unless they try to prevent it from doing its work. Then the golem goes berserk until it can go back to its work. As a timer have a random dice roll of cubes each round, having the average roll being just difficult enough for the party to eliminate each round.
Clay golem with a cube inside of it. Whenever the thing gets damaged: "The crack you put into the golem with a mighty blow from your hammer begins to drip a strange clear liquid. Before your very eyes, the clay begins to reform and the dripping stops. Clay golems don't bleed.... Do they?"
You could also have it attempt grapple checks to try to eat PCs, which would dump them into the cube. Instead of them trying to sweep things into a cube pit, they are essentially programed as walking trash cans
You guys just gave me a horribly evil idea, under some pretense you get the players to meet an evil npc of notable level. The Npc offers a banquette to be held while they disguss terms or something, but he serves the player party gelatinous cups in blows as if they were pudding (with the appropriate hold monster spells cast on them to make it look realistic) I wonder if this would count as auto death saving throws for 1d4-6 rounds to see who lives, or insta death. What do you guys think?
The wizard/caster places lots of trigger condition alarm spells through the dungeon that issue commands. the golden just hears the caster's voice through the "speaker system" and trudges along. each along move the Glenn from room to room and triggers new tasks/commands for the room. the wizard died a millennia ago and the golem has been still executing his scripted commands ever since. the dungeon has several gelatinous cubes that will be attracted to organic matter and show up 2d4 rounds after combat start or the golmen has maybe a hollow shell inside it containing organic matter the cube detects but can never actually reach so it follows the golem eventually catching up to it in each room (the players crack the golem open when they defeat it which reveals some moss/lichen inside the hollow cavity.
Had a badass vampire fight for one of my games, changed one of the legendary actions to be to summon 2 of those gelly cubes on top of a player, was fun as fuck!
Why use Gekantious cubes? It seems that you could have a lake of acid, and have clay golem sharks, and it might work better.
Devious but I like it
Lakes do not move toward you.
That is true but they cover thing you might want, or a moat. When you make a dungeon crawl or adventure you need to explain why all these things are there. The players may never know the meaning, but its often important. What if a non-adventure minded wizard decided to you his intellect to make money. He creates a bunch of clay golems to harvest acid created by volcanic springs. He has a tidy operation, and an army of servants and acid galore. Maybe his defenses are unwittingly breached, or he decides he has something against the town, or something. It is easy to account for clay golems, but the non intelligent cubes are much more difficult to explain, unless he lives in the underdark, and has a ooze/cuve farm.... then how does he wrangle them. If he does collect molds and spores...his name has to be spangler.
Alexander Maxwell Unless the sharks have legs... itll be harder to get them to bother the PCs
Clay Golem Giant Octopi, problem solved.
A team of clay golems curling with a gelatinous cube!
I recommend versions 3 and 4, personally.
Version 3: Black dragon that uses clay golems as guardians inside its lair. Golem instructed to grab intruders and drag them into the water to drown them. Meanwhile, the dragon sprays its breath at will, as it not only kills intruders with it, but heals its guardians.
Version 4: Red dragon with iron golem guards. Same tactics as version 3, but much more dangerous, as the golems drag intruders into open lava pools instead of water.
3.5 had a harness to ride a gelatinous cube, bring it back and give it to the big bad, now he has an acid barrier mount too lol
slimes are easy to reskin. blue slimes that do cold damage, lava slimes that do fire damage and explode in a magma pool when killed. metallic slimes that are actually very heavy and hard.( the way to kill it was with acid or making them hit a red slime )
sounds interesting. maybe have a clay golem set up to take care of a sewage system and the wizard set up a decontamination room in which the filthy golem walks thru a trapped cube so clean the filth off and not track it into the wizards home.
With a WIS of 8, a golem given the orders to keep out intruders could notice that the gelatinous cubes eat away at intruders and not it. I'd use that sort of tactics & think it'd be reasonable. Ogres are decidedly single-minded in purpose of killing its enemies, but even it knows that the easiest way to kill something is to hold its head underwater until it stops moving.
In Out of the Abyss if the party goes to the city of Blingdenstone then they fight the Pudding King which is a deep gnome gone mad and worships Jubilexx. At the city they also have the chance to fight a Medusa or they can also fight a teracotta army (Animated armor stats). This combo just screams to be used during the big fight at the end of the Blingdenstone arc when the pc's can fight the Pudding King
Never used this combination. But I once used an Ogremage with a pet basilisk which he controlled using an amulet given to him by Glasya, daughter of Asmodeus.
A Clay Golem wearing a Headband of Intellect, who takes levels in Ranger, and has a Gelatinous Cube for a companion.
Alternately, a Gelatinous Cube that picked up a Headband of Intellect, took levels in Wizard, and created a Clay Golem.
Yeah I made a gelatinous cube that could fight a 7th level party. I believe it was huge.
add some black dragons that fly in on occasion to keep the golems healthy with breath weapons when the golems are in melee
I love these vids with the monster discussions.
I like to imagine a scene where the party has just killed the clay golem d the behind them as they leave they hear a slurping sound.... the gelatinous cube is absorbing the parts of the golem as it knits back together in the cube. Or the adventurers nearly kill it and then it just thrusts what was it's arm into the cube and it begins to fill out.
The FR god of slimes and oozes is Ghaunadaur, That Which Lurks.
So it is something like with that Ice Giant Demon Lord who is worshipped by Ice Giants who would normally worship Thrym.
Gelatinous Cube inside a clay golem! It leaks out after the golem takes more then say 20 dmg in 1 round.
Could the clay golem be ordered to use the cubes when damaged to heal? So the cubes, well a hazardous obstacle, would be a maintenance system. I just imagine this golem wailing away on a party of adventurers, stopping to grab a cube and rub it on it self then going back to attacking.
How to keep the cube with golem: the golem stuffs itself full of dungeon vermin, like rats. Crunchy on the outside, chewy on the inside.
I'd like to see you guys talk about blade golems.
Aquatic Troll and Water Elemental.
Cubes may be too weak to be a true partner per say to the Golem, but never forget there are many other types of Oozes than simply Cubes.
So how about a sewer system of sorts, where the raw sewage actually drops into the gelatinous cube river, and it like the sewer waters. Then, perhaps a clay golem shaped like a shark? If that's even possible? Or a hammerhead, so it rams the party? Different random thoughts.
Not sure if gelatinous cubes are immune to acid...
If so, have a trap that drops the players into a pit of acid containing the cubes and a clay golem with the orders "Hold any intruder in this pit until dead, punching as necessary".
If they arn't , oozes are immune to poison and presumably so are the golems. replace acid with some evil kind of poison as both the golem and oozes try to contain them in it and kill them.
Or, you can 'Munchkin' it up and add snot elementals. Some people somewhat collectively commented something about a moat of acid populated by clay shark golems. I was thinking about having some sort of air ship with a pollution-oriented oozy boss monster in the vein of the Forsaken Province in Gauntlet: Dark Legacy.
I just assume the gellies are dripped from some massive hungry acid pool.
what about golems with different jobs; some that only clean up items discarded by the cubes armor weapons and so forth and ithers that attck and push players into pits (lower level), some that just grapple the players, others to assault. Perhaps some golems wear a headpiece that allows the lt. of the dungeon to see what is happening in certain areas, sort of a security system and can issue orders through the headpiece.
what about a maze system with several pits at intersections full of G-cubes and golems between the pits....and they are commanded to push things into the pits. so the players have to make it through the maze with 20+ cubes/golems....just to get to the center (main goal) which could be a sea of cubes with golem "sharks" that they must cross to get to an island where the "item" is or the entrance to the next level of the dungeon.
Fun dungeon to run: Juiblex in a maze, ala Pac Man. The players become the Ghosts.
Cranberry Sauce ? You get a thumbs up.
the cube could be made smaller and housed inside the golem. reduced acid damage and such, but unseen by the party until rhe golem is destroyed. it would definitely confoume a party trying to figure out how the golem keeps healing. add a couple cr to it to compensate for the added mini-cube.
confound*
Didn't gelatinous cubes tend to be much stronger in other editions?
Gelatinous cube in a foggy dungeon, filling a section of passage, goes motionless upon detecting party approach.
The fog makes it hard to tell that the cube is distorting the view ahead...
Get caught up fighting the first cube.. and out pop the golems from the wall art.
Guess what? The golems coming out drops 2 more cubes.
Then there's the DnD garbage disposal.
Very large pit with specially lined walls of the upper 10 ft. Green slime in the bottom.
Depending on how long since the castle cleric has cast cure disease, it can be a full 40 ft radius 40 ft tall pit full of slime.
do this but instead of clay golems its iron golems and instead of gelatinous cubes its either fire elementals or just plain fire
Why not have the clay golem be hollow inside. then have it filled with a ooze. This way the party can hit the golem but it will heal per turn, as well once the party kills it then the ooze comes out and it is another hazard to deal with to a party that was already fighting.
There's one problem for the hamsterball-technique though. At some point, the golem has to leave the cube or he suffocates to death (doesn't say that those things don't breath)
he's a construct.
correct me if I'm wrong, but at no point in the monster manual does it say that constructs do not need to breathe (i mean, thematically it makes sense, but flavor isn't RAW)
Ah geeze you're right. I can't believe I missed how a non living object like an animated sword needed to breath.
If reading a rulebook is too difficult for you, then I shall not concern myself with you any longer
Thank you! I did not think to read the flavor text, didn't think, they'd include rules in there
I'm a new DM and yall help me out so much thank yall
Glad to hear it helps.
I think the wild owlbears would probably murder a gelatanous cube.
if they escape the dungeon
I'm just curious how acid heals clay
The "God" of Slimes you are looking for is in this video. ruclips.net/video/SaE37U69qIw/видео.html
one of these bastard's (cubes) might as well of killed my first character.