Hey at least you crimson players can stop it with sunflowers before it reaches the jungle, we corruption fans already have the corruption in the jungle and it’s annoying
EDIT: i'm probably bullshitting in this comment so don't read if you don't want It can't be 0% evil. Random block will always get evil somewhere in the world.
@@yobrethren Randoms blocks only spawn if you destroy demon altar, it's possible to have 0% very easily in vanilla word and modded world with good preperation before entering the hardmode ;) (you can open crate or go in an another world to have the hardmode ore). The only thing that you won't have is naturally spawned pirate invasion, you'll have to manually spawn them
@@hyperjumper8188 EDIT: i'm most likely bullshitting in this comment so don't read if you don't want to I was talking about when you purify the whole world and then purify the last evil Block. Considering completely pure world = world without evil blocks, it's impossible, because once you purify the said block, random one in the world converts to evil by the game. Though, yes, you obviously can purify the world, it's just that you'll have to contain a batch of it somewhere, with at least 5 blocks that don't transfer evil in between healthy biomes, or on a floating island Once again, completely purifying the world is another chore, you'd have to dig so much hellevators to properly purify every block in the whole world Sorry for writing an essay about a video game, at last i bow out
You guys may not agree, but doing playtroughts in this kind of world with many mods would be very fun and give us playtime for weeks. Now I just need friends
I like how the biomes actually scale with the world size, that was something that really bugged me about large worlds, it doesn't make the biomes any bigger, it just adds more of them
@@Inalis_Ps you still can’t get vampire knives/scourge of the corruptor in corruption/crimson worlds as only one biome chest spawns. Unless this world type would cause both to generate in the dungeon like in a drunk world.
They could reenact the dryad wars and have 2 teams, the cultists and the dryads. One would try to get to the Moon Lord, the other would try to stop them.
whenever digging a hellavator, i always just go directly throught the water instead of redirecting it, and making are pockets every so often. The huge amout of water would allow me to easily get through lava. I would much rather falling straight down to hell as opposed having to move around mid fall
It should be like that, dunno how hard it can be to implement but come on, it would be so smooth rather than having your screen just stop scrolling all of sudden.
@@luis-sophus-8227 pretty sure ur not acc able to make it like that in terraria due to its engine being kinda outdated, but hopefully this will be possible in terraria 2
@@krakenattackin7617 the issue is that tmodloader is in 1.3, drunk world is in 1.4, but if you have calamity installed you get a floating island of the opposite evil
Small worlds: "Fun experience for 1 player" Medium worlds: "Fun for a small group of friends" Large worlds: "Fun for a large group" XL worlds: "You don't even have enough people to play this"
So only reason I could think of actually using one of these worlds would be using it as a build/farming world. Assuming you can open these in 1.4, I could see someone building just massive amounts of farms. Whenever I’m playing vanilla I feel like I have to play on a large world because if I want to build arenas they take up almost the entire surface (looking at you EoL). Having a giant world would let you build those arenas while also keeping areas for nice builds.
Hold on, i thought that even if you loaded an xl world generated in 1.3.5 you would still be confined by the edges of a large world? As in, you could have a world thats 2000 blocks wide but still get stuck where you normally would in the ocean
I play pretty much exclusively with custom size worlds (There's a few mods that add this option, and DON'T do what XL worlds do to biome sizes) The main reason? I play 64-bit with 250+ mods. You run into so many world gen issues when using this many mods it's ridiculous, and doubling your world size over even a large world is insanely useful. Also, if you're into building: World Extender. So, World extender is a mod that simply extends the size of the world without generating normal terrain, it's just straight dirt. It's absolutely great for making fun builds, and especially crazy afk farms, without actually affecting your normal world gen. Also, when playing with 250+ mods, you get a LOT more stuff you need to do. Calamity alone has probably a dozen custom arenas you need to build for specific bosses, including stuff like S.Cal's "literally a giant empty rectangle" arena that's hard required. And you easily end up with 100+ extra arenas, biomes, areas, etc. that you need, as well as an absolutely insane amount of NPCs you need houses for (...even using something like LuiAFK's house builder, you can end up with a house chain that goes halfway across a large world lol) People that only play vanilla or lightly modded have no clue what a true mega modded playthrough ends up looking like endgame, and gigantic worlds end up pretty much required (or multiple worlds - Something I'll sometimes do as well, especially for managing mods that have consistent terrain gen overlap issues.) Vanilla 1.4 has very little reason to need an XL world, but true modded has MANY.
@@GhooseGhoose actually it would be a perfect world for a faction-type gameplay, with a mod that spawns you randomly through the surface the first time you enter the world
I actually like to use this mod in a play through, but definitely don’t make the world twice as tall, that makes progression far more boring, the main reason I like to use this is because it makes world gen screw me less
Man I installed 64bit because I was crashing when trying to create a world with Calamity, Thorium, SoA and Fargo's. When I saw the XL option I figured it would just be a step up from Large and I was not prepared for exactly how much larger it would make the world.
Allegedly from what ive heard he may be returning soon, as his character was shown in the series trailer for journeys endgame, along with a few seconds of them
Dude I can’t explain to you how grateful I am this video got recommended to me, I didn’t know about 64 bit TModLoader and I haven’t been able to use anything much bigger than a boss healthbar since Apple took away 32 bit support. I’m so excited to be able to play with mods again. Thank you so much
Honestly, something like this is a really cool idea. Generally you've explored everything of value in your world by late pre-hardmode, so still having a reason to keep exploring even into hardmode would be great.
How do you contain the virus? Im a new player and made the mistake of going medcore and large world, when i saw i need to make hellevators to save my biomes and such i wanted to quit but now i made a new character and small world way eazyer to contain virus i guess
@@MetalSword95 Just install a mod that prevents biome spread at that point, it's a mechanic added simply to make you rush to Plantera and serves basically no other purpose
Well it is easy to understand why there are more than double the chests, since width/height doubled, the area squared, therefore there is much more space than double for chests to be in. Though i'd expect quite many more chests to be spawned in than those.
A little bit ago I started an XL world with Overhaul. The special part of this world was that I wasn't allowed to use any teleportation at all, in hardcore, with no npc houses allowed. I just recently beat the Brain of Cthulu, and was in the process of preparing for Skeletron before I got bored and did something else.
it makes sense that theres roughly 4x the chests and marble/granite biomes, while the world is 2x larger on the x and z axis', combined theres a total of 4x the amount of space. i think its the square cube law?
XL is for them mega modded playthroughs with fargo's soul full eternity mode with all 4 mods including calamity ,thorium ,shadows of abaddon and ancients awaken needs a XL world
omggggg your a genious, these mods are definitely insane you know how much space you have to make awesome build projects to show off build skills :0. When I get a gaming PC im going to try them out lol xD
as someone whos only played with with larger friend groups from any where from 3-9 people, I would love to play with this world size! Were always having to go to other worlds for more sky islands/jungle chests for every play through and to some extent it always felt cheaty, while im not sure if a single XL world would accommodate everyone still on a larger playthrough, this would GREATLY diminish that need, and that sounds wonderful. I wish this would be something added into the base game.
I just finished a Death Mode Calamity playthrough on an XL world. Let me just say, the second I got teleporters I immediately started using them because it takes FOREVER to get anywhere on the map. It was quite fun though, with having so much space to mess around in.
When I do a hellivator I just have off shoots where I go to get my breath back. Before digging down again. It helps create a platform on the lava depending on where I end up popping into the underworld at.
This would be the IDEAL way of doing a terraria SMP, base large worlds are large yes, but they can feel pretty small, especially with more than 1 player, imagine you had a server running with this map size and 16 players, with their spawn randomized (barring a spawn in crimson/corruption as that would BLOW.) and seeing what goes from their. would the players in it be more focused on basic game progression or would they focus on building bases and fight eachother, additionally what would it look like if calamity or thorium were installed? how hectic would it be then. minecraft has many SMP like collaborations but if we were to see one in terraria, this would be what i would like to see one on.
A neat, and probably much better version of this mod, could be something that keeps the world generation normal, but instead, generates a second, or a third world(or more, depending on how much ur pc can handle) that is a continuation of the first (main) world. For example, when you reach the end of the ocean, the beginning of the ocean of the second world would merge with the end of the first world. For calamity, the ocean biome would probably merge with the sulfphuric seas, if you were to have 2 calamity worlds that is, hear me out: This could probably allow for multiple Overhaul mods to be used on the same map, with the option to apply an overhaul to one world, and another overhaul to the second world and so on. We could have calamity on the middle, remnants on the right and starlight river on the left (on a 3 world size map)
The drunk seed in an XL world will be a pain, the massive ocean of lava in the middlle of the underworld, having to go the ocean for a pylon. And many more pain
Finding the jungle temple would be a pain in the ass
You can't find it it would be impossible lol
@@sw1ftnautical851 more like difficult
@@YoshiLikesFate Wrong you just can't you will die before you can get close to it
@@sw1ftnautical851 you cant if your skilled enough
@@YoshiLikesFate you mean can?
I would be extremely interested in seeing an extra extra small world.
You should check out wand of sparking, they did a run similar to what you are talking about.
@Trevor Walker it did a little i think until he got a new monitor
The smallest you can run is 200 blocks wide. Basically a full screen. It’s quite interesting
you can get a 117 block wide world using tedit
@@TheNuclearGamerr the borders cause it to reduce
At least the crimson would not devour the jungle in two hours
It will devour it in 4
Unless you speedrun through Hardmode
Hey at least you crimson players can stop it with sunflowers before it reaches the jungle, we corruption fans already have the corruption in the jungle and it’s annoying
this is why you dig a nice 4 wide hole down and a nice 6 thick wide horizontally throughout the map
@@Ballin97420 I usually just bomb my way to hell on each side and let the corruption take the anything between. Digging horizontal is a pain.
Imagine trying to purify this world and you get hit with “your world is 1% crimson”
Exactly
@@UCmDBecUtbSafffpMEN3iscA exactly
EDIT: i'm probably bullshitting in this comment so don't read if you don't want
It can't be 0% evil. Random block will always get evil somewhere in the world.
@@yobrethren Randoms blocks only spawn if you destroy demon altar, it's possible to have 0% very easily in vanilla word and modded world with good preperation before entering the hardmode ;) (you can open crate or go in an another world to have the hardmode ore). The only thing that you won't have is naturally spawned pirate invasion, you'll have to manually spawn them
@@hyperjumper8188 EDIT: i'm most likely bullshitting in this comment so don't read if you don't want to
I was talking about when you purify the whole world and then purify the last evil Block. Considering completely pure world = world without evil blocks, it's impossible, because once you purify the said block, random one in the world converts to evil by the game. Though, yes, you obviously can purify the world, it's just that you'll have to contain a batch of it somewhere, with at least 5 blocks that don't transfer evil in between healthy biomes, or on a floating island
Once again, completely purifying the world is another chore, you'd have to dig so much hellevators to properly purify every block in the whole world
Sorry for writing an essay about a video game, at last i bow out
You guys may not agree, but doing playtroughts in this kind of world with many mods would be very fun and give us playtime for weeks.
Now I just need friends
Which any one of the people who is reading don't have
@@coffeecoffee2096 lol
@@coffeecoffee2096 at least I'm not alone in that aspect
I need friends to play terraria
@@coffeecoffee2096 I don't have friends but I have friend
I wish an XL world would guarantee at least 1 pyramid. It'd also be cool if the jungle temple and dungeon were enlarged.
True
Just use terracustom and set temple and dungeon to like 400% size
Not even XL world gets that damn pyramid to spawn.
Bruh that's gonna take trillion years to make an XL large world especially on a potato pc
honestly, I feel like all worlds should have that
I like how the biomes actually scale with the world size, that was something that really bugged me about large worlds, it doesn't make the biomes any bigger, it just adds more of them
It makes them bigger in height I guess.
The circular desert just looks cursed
@@FinnishArsonist
Desert almost looks like a calamity mod planetoid in XL lol
And now imagine you accidentally use mirror/recall potion halfway through.
Pain
teleporters would be so very important here
I did that so much in the past that I stopped using the mirror in my hotbar
@@Enavoid same
ooooh
There should be an option for a double world where there is a middle ocean dividing a crimson island from a corruption island.
YESSS ive been trying to get every item in journey mode and i keep having to switch worlds
And perhaps the ores are different between the islands as well? And in the middle, you can see them start to mix with each other.
@@halloweentreehouse Dryad sells corrupt seeds in a crimson world and crimson seeds in a corrupt world if she lives in the graveyard
@@Inalis_Ps you still can’t get vampire knives/scourge of the corruptor in corruption/crimson worlds as only one biome chest spawns. Unless this world type would cause both to generate in the dungeon like in a drunk world.
@@XevianLight correct
1:09 he has his mouse on three sword shrines within close proximity to each other, that's insane
Then another 3 the next second, so adding to your point.
Daaaamn, three sword shrines that won't give the enchanted sword, hooray
I once found two sword shrines next to each other in normal terraria
And two more in frame. I swear that's more then i would normally find in like 15 playthroughs. But i don't really play Melee very often.
Funnily enough, i found 3 sword shrines relatively close to each other on a world I was playing XD
Could be used for a 2b2terraria thing
_The oldest anarchy server in Terraria_
would last 3 days max
NOOOOOO ☠️ nobody would be able to have a legit worlllldddd
They could reenact the dryad wars and have 2 teams, the cultists and the dryads. One would try to get to the Moon Lord, the other would try to stop them.
"How someone did a REAL CRIME 2b2terraria"
Man after this video i realised how much time we have probably spent just walking from side to side
And imagine you don't have magic mirror or return potion. I will suicide
Side to side, side side to side
It’s already frustrating for me on my large world
@@firstservantofmumeiguardia6963 but u can just log out of the world and come back in ;-;
@@BlueberryCats_ you think I'm going to wait at loading screen? It's gonna waste lots of time
whenever digging a hellavator, i always just go directly throught the water instead of redirecting it, and making are pockets every so often. The huge amout of water would allow me to easily get through lava. I would much rather falling straight down to hell as opposed having to move around mid fall
... dig? Nono, we use explosives!
I’d love to see a mod that seamlessly loops the edges of the world with each other, that’s my one Terraria wish
I've literally always wanted this since I started playing terraria
There's like 3 already that teleport you...
It should be like that, dunno how hard it can be to implement but come on, it would be so smooth rather than having your screen just stop scrolling all of sudden.
And making an ocean biome in between, but an actual one, not like that worst biome of the game...
@@luis-sophus-8227 pretty sure ur not acc able to make it like that in terraria due to its engine being kinda outdated, but hopefully this will be possible in terraria 2
Could be combined with a both evils mod for a two evil playtrough
Or just play drunk world, lol
@@krakenattackin7617 drunk world doesnt exist in 1.3 dummy
@@krakenattackin7617 the issue is that tmodloader is in 1.3, drunk world is in 1.4, but if you have calamity installed you get a floating island of the opposite evil
@@salsalvador3354 or just use Fargo's Both Evils
@@squoshi307 is that in the base mod or a world option?
Small worlds: "Fun experience for 1 player"
Medium worlds: "Fun for a small group of friends"
Large worlds: "Fun for a large group"
XL worlds: "You don't even have enough people to play this"
I’m certain that an XL world could be used for a public 100-player server.
Me and my brother only playing on large worlds:
You guys have friends?
I only play by myself on large worlds ;-;
yeah honestly i dont play anything ever smaller than medium, infact i almost always play large
Imagine trying to find a plantera bulb in this world, it would be a nightmare without a farm.
Nah
No, it'll be straight opposite. You'll have too much of them.
@@tailsfanteg4712 yeah
They should make more of them spawn so you could still find them quick enough
As someone who hates digging hellavators: p a i n
I just find a cave and hope it goes to hell, kinda like dante's journey to hell
You got Luiafk mod to help you with that.
Then behold......T H E. I N S T A V A T O R
Why dig just explode
@@teagus_Kahn The Hell-eporter
I'd love to see a full content world. Spawn in the ocean biome on one side of the map, then progressively harder biomes as you move to the other side.
So only reason I could think of actually using one of these worlds would be using it as a build/farming world. Assuming you can open these in 1.4, I could see someone building just massive amounts of farms. Whenever I’m playing vanilla I feel like I have to play on a large world because if I want to build arenas they take up almost the entire surface (looking at you EoL). Having a giant world would let you build those arenas while also keeping areas for nice builds.
There also the fact that alot of mod adds biomes and having a extra large world will make sure they don't spawn in eachother too often.
Yeah, I don’t want my arena to take up ALL of my forest biome.
Hold on, i thought that even if you loaded an xl world generated in 1.3.5 you would still be confined by the edges of a large world?
As in, you could have a world thats 2000 blocks wide but still get stuck where you normally would in the ocean
@@NuclearRaven13 i had a flashback to the 'crimson-astral plague-jungle-corruption' hill on my small world calamity playthrough
I play pretty much exclusively with custom size worlds (There's a few mods that add this option, and DON'T do what XL worlds do to biome sizes)
The main reason?
I play 64-bit with 250+ mods.
You run into so many world gen issues when using this many mods it's ridiculous, and doubling your world size over even a large world is insanely useful.
Also, if you're into building: World Extender.
So, World extender is a mod that simply extends the size of the world without generating normal terrain, it's just straight dirt.
It's absolutely great for making fun builds, and especially crazy afk farms, without actually affecting your normal world gen.
Also, when playing with 250+ mods, you get a LOT more stuff you need to do.
Calamity alone has probably a dozen custom arenas you need to build for specific bosses, including stuff like S.Cal's "literally a giant empty rectangle" arena that's hard required.
And you easily end up with 100+ extra arenas, biomes, areas, etc. that you need, as well as an absolutely insane amount of NPCs you need houses for (...even using something like LuiAFK's house builder, you can end up with a house chain that goes halfway across a large world lol)
People that only play vanilla or lightly modded have no clue what a true mega modded playthrough ends up looking like endgame, and gigantic worlds end up pretty much required (or multiple worlds - Something I'll sometimes do as well, especially for managing mods that have consistent terrain gen overlap issues.)
Vanilla 1.4 has very little reason to need an XL world, but true modded has MANY.
This will be great for gameplays with 5+ people
For 10+
@@sleepyrowdy1826 For 20+
For 69+
Factions
@@GhooseGhoose actually it would be a perfect world for a faction-type gameplay, with a mod that spawns you randomly through the surface the first time you enter the world
Imagine trying to purify one of these worlds...
Death
Nah just leave it, the dryad can't deal with it so why would you?
Oh no...
Just spam Hallow everywhere or uh well
Make 10000 hellevlators SEPERATEeach 50blocks to quarantine and clean the world
Rip your piggy bank tho
@Master of Cheeserolls or just give in to tedit
I actually like to use this mod in a play through, but definitely don’t make the world twice as tall, that makes progression far more boring, the main reason I like to use this is because it makes world gen screw me less
if it goes to space more, there could probably be space biomes without too much clutter
3:19 nice time for the XL vortex picaxe
Edit: Wow likes go brrrrrrrr
69420
nice
HA FUNNY NUMBER HAHAHAHHAAAHHA 420 HAHAHAHAHAHAHH SSUSN OH NOT CLIKCBAT OOH ALMPOSTED DIED POSTER SUSD????? OMG
@@sw1ftnautical851bro chill
Hahahahaha weed number hooohahahahah
A child can live up to 10 minutes with a cut open stomach, punctured lung and a stabbed heart.
Terrarians asking for bigger worlds:
Beaverrac: XTRA THICC
Man I installed 64bit because I was crashing when trying to create a world with Calamity, Thorium, SoA and Fargo's. When I saw the XL option I figured it would just be a step up from Large and I was not prepared for exactly how much larger it would make the world.
Imagine if yrimir came back just to speedrun this world size
Allegedly from what ive heard he may be returning soon, as his character was shown in the series trailer for journeys endgame, along with a few seconds of them
3:20 nice (also 1 minute off from perfection)
The 12 hour stream is now over, but I still stream 3 times a week! www.twitch.tv/beaverrac
I don’t even use twitch anymore
@@Splatoob me to.
ok
12 HOURS AGO, I JUST SAW THIS AND IT WAS POSTED 12 HOURS AGO NOOOO
Dude I can’t explain to you how grateful I am this video got recommended to me, I didn’t know about 64 bit TModLoader and I haven’t been able to use anything much bigger than a boss healthbar since Apple took away 32 bit support. I’m so excited to be able to play with mods again. Thank you so much
man, to be honest:
I use XL worlds as much as possible because I love the extra exploration it gives me
These should be in regular Terraria, it would be so fun. And maybe an extra small world size as well
Medium world is large enough for single play. Bigger than that means getting same loot over and over again, makes to going places much harder.
But it's fun
@@M0mazosMissy *torturous
large on top
more space for bossfights
@@hyperplayability6290 even fishron wings hardly reaches space on medium
@@ozkanozorhan6863 modded player
i hit my head on large worlds in bossfights
XL worlds are really recommended for Multiplayer Playthrough because of more resources, set up bases and much stuffs to do
Congrats on getting 50K Subs !
This makes me more excited for 1.4 tmod. It would be great to use pylons to get around on these worlds.
This.
Because even making a teleporter system would be painful in a world like this.
This guy's choice of words is lkke me when I'm trying to finish a 500 word essay
The thumbnail jungle is MASSIVE
Now all we need is infinity generated worlds.
I'm sure they confirmed that feature (if they make another Terraria game obviously
@@M0mazosMissy source?
@@samruddhipatil5d816 Check Terraria 2 on the Wiki
@@M0mazosMissy i though they canceled that or was that the spinoff
@@Aaron-gc2oc Otherworld is the canceled one
Honestly, something like this is a really cool idea. Generally you've explored everything of value in your world by late pre-hardmode, so still having a reason to keep exploring even into hardmode would be great.
This is almost perfect for having many mods that have extra biomes it would spread em out so the astral plains isn't right next to the spirit biome
Agreed
Cool now my world can turn into a giant corrupted wasteland in 2 hours instead of 1
I have about 200 hours of terraria and I don't think I played once on medium or small worlds. Large was the normal for me.
How do you contain the virus? Im a new player and made the mistake of going medcore and large world, when i saw i need to make hellevators to save my biomes and such i wanted to quit but now i made a new character and small world way eazyer to contain virus i guess
@@MetalSword95 Just install a mod that prevents biome spread at that point, it's a mechanic added simply to make you rush to Plantera and serves basically no other purpose
Kind of crazy how far things have come. With Advanced World Generation. You can pretty much make the world any size you want.
I normally play on large worlds, but they're a headache to traverse sometimes. I couldn't imagine having to put up with a world of this size...
It would be amazing endgame because afk farms
Video: Shows a timer set to 4:20
Me at 10am: you know the rules, and so do I!
Abyss: and I took that personally *shrinks to a size there's no way you can get through it without RoD or reality relocator *
Teleportation potion: I kinda gotchu dude
Trying to find the jungle temple would be straight up torture
The chest limit is the only thing holding these worlds back, I’d love to do a Calamity playthrough on an XL world
Well it is easy to understand why there are more than double the chests, since width/height doubled, the area squared, therefore there is much more space than double for chests to be in. Though i'd expect quite many more chests to be spawned in than those.
I tried making an extra large world once, my computer got stuck at structures for half an hour before i gave up
As a proud large world enthusiast, I am very thrilled about new playthrough in an xl world.
I spot a guide made by a familiar looking person :)
A little bit ago I started an XL world with Overhaul. The special part of this world was that I wasn't allowed to use any teleportation at all, in hardcore, with no npc houses allowed.
I just recently beat the Brain of Cthulu, and was in the process of preparing for Skeletron before I got bored and did something else.
Been thinking of doing a multi-content mod run calamity, thorium, split, elements awakened, etc. Would it be a good idea to use a extra large world?
Me, planing to make a full soul of eternity crafting with all the three mod DLC’s: this is where the fun begins
So when will this challenge video be out?
0_0
That big worlds might be used really well with a big amont of mods, so calamity biomes for example wouldn't block any other modded biomes
it makes sense that theres roughly 4x the chests and marble/granite biomes, while the world is 2x larger on the x and z axis', combined theres a total of 4x the amount of space. i think its the square cube law?
It applies, although it's used more to calculate volume because thats a little bit more confusing.
Here is a side effect. Your world gets shat on by corruption, hallow and or crimson once entering hardmode. It will become un manageable
XL is for them mega modded playthroughs with fargo's soul full eternity mode with all 4 mods including calamity ,thorium ,shadows of abaddon and ancients awaken needs a XL world
Honestly id use XL for calamity mod
You deserved EVERY single subscriber
Adventure map builders rejoice. More room for story telling.
this world *thicc*
Stop
Start
I feel like with the xl world, you need to spawn with the cell phone that lets you teleport to each biome right at the start
This could be used to make real ocean biomes and make them rly deep so that u will be forced to use the diving gear and or potion effects.
I just want to make one of those xl worlds and move it to vanilla terraria
But can you get enchanted sword tho
If he looks on the map.
omggggg your a genious, these mods are definitely insane you know how much space you have to make awesome build projects to show off build skills :0. When I get a gaming PC im going to try them out lol xD
I used 64bits tmodloader to download 666 mods because I was bored the playthrough was awesome but Soo long
I can already imagine my friend, who forgot the wormhole potion, going to the ocean to beat the Duke of fishron
Hello Mortals
Bye
Hi
Hello
Hi fellow immortal man
as someone whos only played with with larger friend groups from any where from 3-9 people, I would love to play with this world size! Were always having to go to other worlds for more sky islands/jungle chests for every play through and to some extent it always felt cheaty, while im not sure if a single XL world would accommodate everyone still on a larger playthrough, this would GREATLY diminish that need, and that sounds wonderful. I wish this would be something added into the base game.
pog
WHOA,HENRY STICKMIN???!!!???
the main use I can think of is that there'd be less conflict of new boimes and structures added by content mods
Yoooooo dude. I followed you out as a streamer months ago but then I got this. I never knew u had yt
Oh yeahhhhhhhhhh..... Plantera's bulb will be a needle in a haystack
"ULTIMATE POWER OF DRUGS" help im dying
I just finished a Death Mode Calamity playthrough on an XL world. Let me just say, the second I got teleporters I immediately started using them because it takes FOREVER to get anywhere on the map. It was quite fun though, with having so much space to mess around in.
4:10 with the chest problem is that some chest seems to be simply deleted and are completely empty . sometimes even not able to open
If I were to ever play in such a world, I'd absolutely use the "disable biome spread" mod.
Things are going to get even more crazy when they do from (X.Y) worlds to (X,Y,Z) worlds!!
The thumbnail made me die inside because the majority of the caves I’ve explored in my world are desert and snow biome caves :)
I hate snow
Imagine seeing "your world is 100% corrupted or crimsoned
That would be a horror
haha uninstal go brrrrrrrrr
When I do a hellivator I just have off shoots where I go to get my breath back. Before digging down again. It helps create a platform on the lava depending on where I end up popping into the underworld at.
This would be the IDEAL way of doing a terraria SMP, base large worlds are large yes, but they can feel pretty small, especially with more than 1 player, imagine you had a server running with this map size and 16 players, with their spawn randomized (barring a spawn in crimson/corruption as that would BLOW.) and seeing what goes from their. would the players in it be more focused on basic game progression or would they focus on building bases and fight eachother, additionally what would it look like if calamity or thorium were installed? how hectic would it be then. minecraft has many SMP like collaborations but if we were to see one in terraria, this would be what i would like to see one on.
Any time I made a world I always made it large, I always really liked to have more space to explore, and this XL world type is actually perfect for me
A neat, and probably much better version of this mod, could be something that keeps the world generation normal, but instead, generates a second, or a third world(or more, depending on how much ur pc can handle) that is a continuation of the first (main) world. For example, when you reach the end of the ocean, the beginning of the ocean of the second world would merge with the end of the first world. For calamity, the ocean biome would probably merge with the sulfphuric seas, if you were to have 2 calamity worlds that is, hear me out:
This could probably allow for multiple Overhaul mods to be used on the same map, with the option to apply an overhaul to one world, and another overhaul to the second world and so on. We could have calamity on the middle, remnants on the right and starlight river on the left (on a 3 world size map)
I only play on large worlds
The ability to have an even larger world is highly appealing to me
Yeeeees! This is exactly what I’ve wanted! It should be implemented in the real base game for the end of the journey update
Ok going to dig to underworld gotta be 250 time longer, i need a. Autoholder
The drunk seed in an XL world will be a pain, the massive ocean of lava in the middlle of the underworld, having to go the ocean for a pylon. And many more pain
My ass wil see an XL world and go: "i still need a scrapper"
I’ll have two number 9s, a number 9 large, a number 6 with extra dip, a number 7, two number 45s, one with cheese, and a large soda.
i wish it was bigger vertically. something about a near endless world of caves sounds fascinating to me
2:50 its the same case with small vs medium and medium vs large world sizes, depth is affected maybe 66% as much as width.
i'm just over here like that's a pretty snazzy digital ant farm you have there sir! 🤣
"That's a small sized DoG arena, still usable though"💀
As someone who plays with most of the major content mods XL worlds are always my go to.