Very much so!! My brother played Rimworld in its infancy and I would spend hours watching him play and designing stories around the characters. It was always a good memory of mine and watching you play reminds me of those days and it was you who finally convinced to jump in and play for myself. This game is simply timeless!
So I noticed something you probably didn’t. When you are making a craft order, and you go to select a specific crafter. It shows their crafting skill next to their name, so you don’t have to go and look it up first. All hail our ferret overlords.
This episode was so packed with different emotions! At the beginning was love, laughter and of course the intense battle, and at the end was straight dread. Yep. Can't wait for the next!
hope the psychic suppressor gets taken care of soon before the anomaly stuff makes that very difficult, loving the game play as always cant wait for next update
Yay! A new rimworld episode! Always my favorite series. I'm excited to see what kind of shenanigans are brought about by looking into that which is beyond ken. Side note - I might be mistaken, but I think you might have forgotten to change Rhyzal out of Civvies and into Oath Druid garb after you set up the new clothing role.
ouch! my ear!! haha i loved the reverse-pinnochio chat that came out of nowhere and it made me laugh so hard "bad and naughty criminals must be reverse-pinnochio'd for their crimes" -aavak
They might not want new eyes though, many people who carve their eyes out do so for a reason... who knows what terrible things they can see when they have eyes D:
Just install a power switch in the eye link. You can have video link back home, but skimp out on the terror and horror of mind melting visions at will. And still be able to see if there is a light left on when you get home at the end of the day, win win.
Ouff, you sir really really need to solve that psychic suppressor issue. You're having a full colony of half dead cripples at all times. (also psst, chimkems do fit onto shelves) (also also... ah nevermind, enough backseating)
Ooooh, I was just catching up on this series and was wondering if it was still in progress! Only one episode, before this one, left to go until I’m up to date!
If your embrasures were getting obscured by trees inside, maybe them being obscured by trees outside would also be a potential issue. Rather than concreting the area, maybe just create a grow zone just outside set to not sow.
A powered turret with open path to it is always targeted 1st by enemy raid(except the moments when it say specifically they will avoid it) and they will ignore anything else.. ( i usually use it to juggle enemies from one side of the base to other side by opening and closing doors and shooting them with a Peek-a-Boo tactick)(also that is why portable turret pack is so OP it force aggro on enemies)... the turrets also affects collision so u have to be careful in how you are using it. Also i personally think that removing limbs for enemies is worth anything but medical exp(coz (AS FAR AS I UNDERSTAND) wealth determines how many raid points raid has and for these raid points enemy units are bought (low points week bad enemies awful gear) (alot of raid points good pawns powerful gear(like siedge with lvl 20 shooting masterwork sniper rifles raid XD)) so if u drop pawn cost it woun't add much cost to the raid that is happening)
* Accessing archive database * * Literature software located * * Initiated * Log #10 It seems that the threats sent to challenge Marble Hearth have escalated. So far thwarted by our defenses, a large number of porcine humaniods attempt to raid us via drop pods into the centre of the colony. Thankfully, my sensors picked up their arrival while I was outside and I was able to alert the other mechs via the mechlink so we had a small amount of advance warning, however I was too far away from the base to join in the initial defence. By the time I had arrived, smoke had filled the communal living room and gunshot flashes were impeding the humanoid colonists. The other utility mechs were in the midst of it, doing their best to defend a downed uprogrammed subordinate, while Big Al and Eli were sniping from the attached greenhouse. I charged at one of the porcine raiders that was wielding concussion grenades, who was strangely uncaring about his brethren, however while I did that his companion managed to breach the greenhouse and deactivated Big Al. During the fight, it was noticed that Master appeared to be giving the furry colonist some form of vertical cardiopulmonary resuscitation. I am not sure why, as their biological responses seemed normal, aside from an elevated heart beat, but Master seemed happy with the situation. Shortly, the fight was finished and the customary post-raid duties commenced. The three surviving porcine raiders were placed in the altar room until room could be made in the prison/subordinate unprogrammed room. The subordinate unprogrammed did not survive the encounter, but in deference to their work ethic Master has decided his remains shall be placed in the ground. Due to the increased amount of biological remains, a new stockpile has been set up beyond the eastern walls. Strangely, the humanoids had adverse reactions to the remains when they were in the central area. Neither myself or Encrypt can figure out why. Master, in his benevolence, has decided to help the unprogrammed raiders live, even though they attacked us. The optimal method is to remove as many defective parts and replace them with wooden parts, suitable for upgrades at a later date. Sadly, the porcine colonist decided to attempt this too early, and the prisoner deactivated permanently. Master has now put this policy on hold until further notice. In light of the recent raids, it has been decided to improve Marble Hearth's defenses. As such, steel mini-turrets were obtained from a passing combat tradeship. The ship's AI was a friendly sort, and gave Bubbles some tips on the optimal position for them. One unusual additional defense is one of the local feline fauna that decided to adopt the colonists. It's size and strength will be useful, although Plumbersmack is very nervous about it for some reason. Unfortunately, the friendly nature of this feline was not shared by some of it's smaller cousin's. A large group settled briefly beyond the western walls, blocking all access to that area for now. Thankfully, Big Al has now been reactivated, so should they breach the walls the colony will be protected. However, my energy levels are now getting low, and soon it will be my turn to recharge. I can only hope nothing untoward happens to Master and my brethren while I am inactive. It should be fine... * End Log *
building the cougar a "cave" or house for fresh corpses is a good way to feed it and reduce the food strain
I can't wait to see how Periapsys explains the abrupt enemies-to-lovers occurrence in this video's diary.
I know righ? XD
15:32 Ah yes! The old friends/enemies to lovers pipeline. Classic!
It's an oldie, but a goodie.
I lowkey died at that part! 🤣
Falling in love over the piles of dead and their tools of war. What a romantic surprise!
Love finds a way... not always a healthy way, but a way XD
I've been waiting so patiently for this next episode. It made my night to see it waiting for my enjoyment!
You're welcome, I hope it was worth the wait :D
Very much so!! My brother played Rimworld in its infancy and I would spend hours watching him play and designing stories around the characters. It was always a good memory of mine and watching you play reminds me of those days and it was you who finally convinced to jump in and play for myself. This game is simply timeless!
So I noticed something you probably didn’t. When you are making a craft order, and you go to select a specific crafter. It shows their crafting skill next to their name, so you don’t have to go and look it up first.
All hail our ferret overlords.
Awesome catch :)
May the danger kitty have a great life with their mystery-leather bed
This episode was so packed with different emotions! At the beginning was love, laughter and of course the intense battle, and at the end was straight dread. Yep. Can't wait for the next!
hope the psychic suppressor gets taken care of soon before the anomaly stuff makes that very difficult, loving the game play as always cant wait for next update
Yay! A new rimworld episode! Always my favorite series. I'm excited to see what kind of shenanigans are brought about by looking into that which is beyond ken.
Side note - I might be mistaken, but I think you might have forgotten to change Rhyzal out of Civvies and into Oath Druid garb after you set up the new clothing role.
I did indeed XD I caught that in editing though so it should be changed in the next episode :D
Manu, the blind berserker. Love it
On the plus side, he's basically immune to visual feints!
ouch! my ear!! haha
i loved the reverse-pinnochio chat that came out of nowhere and it made me laugh so hard
"bad and naughty criminals must be reverse-pinnochio'd for their crimes" -aavak
"Reverse Pinocchio" is something I never expected to hear but hey, RimWorld.
I'm in favor of it. In RimWorld, of course.
Glad Cassandra finally gave the colony a breather.
Yay more aavak and laundry and snuggles on the sofa!
ugh the puns
pig pirate "went full boar" lol
Ïa Ïa Aavak Fthagn! So happy we get to see the new dlc content.
You could give Manu prosthetic/robotic eyes when you research the correct tech. Would also fit very nicely into transhuman aspect of religion
They might not want new eyes though, many people who carve their eyes out do so for a reason... who knows what terrible things they can see when they have eyes D:
That... is a good point. Better not risk even more
Just install a power switch in the eye link. You can have video link back home, but skimp out on the terror and horror of mind melting visions at will. And still be able to see if there is a light left on when you get home at the end of the day, win win.
Ouff, you sir really really need to solve that psychic suppressor issue. You're having a full colony of half dead cripples at all times.
(also psst, chimkems do fit onto shelves)
(also also... ah nevermind, enough backseating)
Yeah, a small shelf for small prey is useful.
Ooooh, I was just catching up on this series and was wondering if it was still in progress! Only one episode, before this one, left to go until I’m up to date!
Yay! I've been hoping for a new series 😊
If your embrasures were getting obscured by trees inside, maybe them being obscured by trees outside would also be a potential issue. Rather than concreting the area, maybe just create a grow zone just outside set to not sow.
Look, the new lovers thought they’d die and so put their differences aside
i caught up avak, twas good can't wait for more
Get reverse Pinocchioed!
"unwilling carry helper" *ahem* lol
Some people just need a lil 'push' to be good, helpful members of society, that's all
Time for the sleeping demon 😂
I freaking love Rimworld
First! (screw the bot)
A powered turret with open path to it is always targeted 1st by enemy raid(except the moments when it say specifically they will avoid it) and they will ignore anything else.. ( i usually use it to juggle enemies from one side of the base to other side by opening and closing doors and shooting them with a Peek-a-Boo tactick)(also that is why portable turret pack is so OP it force aggro on enemies)... the turrets also affects collision so u have to be careful in how you are using it. Also i personally think that removing limbs for enemies is worth anything but medical exp(coz (AS FAR AS I UNDERSTAND) wealth determines how many raid points raid has and for these raid points enemy units are bought (low points week bad enemies awful gear) (alot of raid points good pawns powerful gear(like siedge with lvl 20 shooting masterwork sniper rifles raid XD)) so if u drop pawn cost it woun't add much cost to the raid that is happening)
Ah, good suggestions regarding the turrets!
Manu! Show them your metal face!
18:41 ( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°) (sorry had to be done...) Great content as always, love the laughs in between the moments of seriousness.
More Rimworld!
yea more rimworld
Question - if human meat is long pork, and pig is pork, what is pig man meat?
Short pork?
@ seems wrong to me. But I think it can do.
@Aavak Medium pork, because it's between both pork and Human!
* Accessing archive database *
* Literature software located *
* Initiated *
Log #10
It seems that the threats sent to challenge Marble Hearth have escalated. So far thwarted by our defenses, a large number of porcine humaniods attempt to raid us via drop pods into the centre of the colony. Thankfully, my sensors picked up their arrival while I was outside and I was able to alert the other mechs via the mechlink so we had a small amount of advance warning, however I was too far away from the base to join in the initial defence. By the time I had arrived, smoke had filled the communal living room and gunshot flashes were impeding the humanoid colonists. The other utility mechs were in the midst of it, doing their best to defend a downed uprogrammed subordinate, while Big Al and Eli were sniping from the attached greenhouse.
I charged at one of the porcine raiders that was wielding concussion grenades, who was strangely uncaring about his brethren, however while I did that his companion managed to breach the greenhouse and deactivated Big Al.
During the fight, it was noticed that Master appeared to be giving the furry colonist some form of vertical cardiopulmonary resuscitation. I am not sure why, as their biological responses seemed normal, aside from an elevated heart beat, but Master seemed happy with the situation.
Shortly, the fight was finished and the customary post-raid duties commenced. The three surviving porcine raiders were placed in the altar room until room could be made in the prison/subordinate unprogrammed room. The subordinate unprogrammed did not survive the encounter, but in deference to their work ethic Master has decided his remains shall be placed in the ground.
Due to the increased amount of biological remains, a new stockpile has been set up beyond the eastern walls. Strangely, the humanoids had adverse reactions to the remains when they were in the central area. Neither myself or Encrypt can figure out why.
Master, in his benevolence, has decided to help the unprogrammed raiders live, even though they attacked us. The optimal method is to remove as many defective parts and replace them with wooden parts, suitable for upgrades at a later date. Sadly, the porcine colonist decided to attempt this too early, and the prisoner deactivated permanently. Master has now put this policy on hold until further notice.
In light of the recent raids, it has been decided to improve Marble Hearth's defenses. As such, steel mini-turrets were obtained from a passing combat tradeship. The ship's AI was a friendly sort, and gave Bubbles some tips on the optimal position for them.
One unusual additional defense is one of the local feline fauna that decided to adopt the colonists. It's size and strength will be useful, although Plumbersmack is very nervous about it for some reason.
Unfortunately, the friendly nature of this feline was not shared by some of it's smaller cousin's. A large group settled briefly beyond the western walls, blocking all access to that area for now. Thankfully, Big Al has now been reactivated, so should they breach the walls the colony will be protected.
However, my energy levels are now getting low, and soon it will be my turn to recharge. I can only hope nothing untoward happens to Master and my brethren while I am inactive.
It should be fine...
* End Log *
can you update your rimworld Darkworld Scenario, please!
Because English... A porcine "sow" is pronounced "sau", while when you "sow" a field it's pronounced like "sew", so what?