I have this important thing about socal rooms: A-15 he is basically a rebounder. He rebounds 0.5 times. A-30 starts out very slow. But when someone hides. He gets faster. Like when eight people hide. He is basically the fastest entity in the game. A-45 comes from the front. He will give you 6s the hide. After 6s, he will emerge from the front. Than he goes back to spawn to rebound. Then after that he will rebound in the main room and rebound there, one he reaches spawn he will despawn. This basically a normal A-60. However unlike other A-60’s (such as yours) he will go to main room and will linger about 4s. Then he will proceed to check all dark lockers than after that he will rebound back to spawn. Also just to know. A-60 also has a 5% chance to rebound back from spawn and will linger again. Then we will spawn minions. The red ones one hit you so just don’t touch it. The greens ones go to spawn to despawn they deal about 30 Dmg. The blue ones are just like the green ones. However they use an aim script and they will chase you when you unhide. They deal about 5 dmg. The purple ones are the most dangerous minion spawned from A-60. What they will do is about to check blue and dark lockers. Then they will go to spawn. Also the purple ones have a very huge hitbox. So just hide very quickly. The pink ones are like the green ones but when they hit spawn they will rebound. A-85 is rare. When he spawns, you will hear a loud bang sound. Than he will either come from the front or spawn. Than he will go to the middle of the main room. Than he will spawn clones that can one shot you. Be very careful when your going through them. A-110 is just A-60 but more faster and doesn’t linger. Than he will check all blue and dark lockers than will teleport which means he despawned. A-130 is the top 5 most deadliest entity found in the game. This because he will give you 1 seconds to hide before coming through the door. But never exit your hiding spot because he uses and aim script. He is deadly Because many people died to this entity because he is able cause your vision to go scribbley when he passes you which is almost impossible to see and he will check all tables in the main room and has a big hitbox. A-160 is also a treat level 5. When he spawns. A glass breaking sound effect will play. Then he start rushing to the main room. However you sound hide immediately Because he is the third most fastest entity in the game. He is also the first entity to open the door which means he can cause entity’s to spawn. A-180 is a dangerous entity. Like your entity A-40 you cannot hear him far away. And he has no spawn sound. To only know when he spawns is his screen shake. Than he will check blue lockers and will rebound 15-20 times and every rebound he gets faster. Then it will despawn. Note. If you get a A-130 A-60, A-110, and A-180 combo. Try opening the next door and hide in a dark locker. This is because A-180 is able to check blue lockers in the previous room and A-130 sees all tables in this path while A-60 and A-110 check the lockers in the main room. A-200 is like from interminable rooms but he is faster and a faster aim script. Also what is different from interminable rooms A-200 is that he makes your screen to go white and a 50% chance to break tables. I will do a part 2 on 15 likes
A-160 is clearly gonna have a redesign and he will be slower because he is to fast. Also in the next update. AA-130 is gonna be added. And will say: WHERE ARE YOU, YOU SHALL HIDE NOW, THIS IS NOT THE OFFICE YOU THINK. Than A-110 is going to get a redesign to so he might be creepier before
@@YellowslowersmilergamingDude, you copied an a-45 The A-45 from Room low detailed It comes out with a kind of "boom" and "tum" sound. After that, he appears at the beginning His sound is very visible, and he comes violently (he opens the door)
@@cauacordeiro2961 it’s not a copied version cuz did you read? A-45 in my game gives 4 seconds to hide before coming out from the main room, then he rushes to spawn and rebounds there, then he rebounds at the main room then respawns at spawn. So this means it’s not a copy to A-45 to rld, cuz does A-45 from rld rebound? NO!
idk why but entity Idea A-475 It has a distorted design, and its spawn sound is hard to hear since its A-10's (or A-20's) spawn sound but quiet from ir It is relatively fast, has green light It might go 20 rooms per second, you can hear it by 100 rooms away, if that happens, hide fast You can notice its screenshake by 150 rooms away
Also since you're working on gamemodes, here's a suggestion for one: Endless mode. It's like normal incidental rooms but it's endless. I also have another idea, but for an entity (not really): Green-200. It doesn't do anything. It just stays at a-002 behind the shop and you can chat with it and it can reveal a small part of the lore.
well true, the Green-200 could be a good idea, since it does not make the game any harder, and the gamemode, I thought of that too, but gamemodes probably won't come for a loooong time, 3 reasons: i'm lazy, and they are alot of work, and other stuff such as s̳̳̩̠̘̜̒͐̋͂͞c̗̬̺̰ͭ͜h̟̙̱̽̀͝ŏ̮͉͇̻̬̗̬̮͡o͚͔͂ͧ̕l̼̲͔̖̳̣͂̾̈́̕ͅ so yeah, hope you understand.
Item idea: battery locater, the way it works is that it starts beeping in a room with a battery, it lasts until you die, its good for figuring out all battery spawn locations, or when you have ran out of batteries and you cant use your flashlight, also it beeps differently if there is glitched battery in the room
hm, interesting idea, it does not really fit the game, like, why would someone make tha- well, the lore does not make much sense, but okay, might not add it since i will try to add a different item(super flashlight)
The game is really good! I think you should maybe make the monster sound a lot louder so players are more prepared to go in a locker, also the vent place I think the step sounds are too loud and need to be quieter. I do like how the rooms get darker each time and the torch! They are really cool and it makes the game a lot more interesting!
Thanks!! this isn't an original idea btw, this game was heavily inspired by "Rooms", and also it's kinda meant to be like that, the game is about hearing. I do agree tho the footsteps are pretty loud
Entity ideas: XX-20 It looks like A-20, but green and it makes a higher pitched rumbling sound and will triple its speed. XX-40 It is X-40 but it is red, makes a lower pitched A-40 ambience, and will triple its speed. XX-60 It is A-60, but white, rebounds 2 times (first rebound, current room. second rebound, A-001) and once it comes to the current room a second time, it will despawn. It's sound cue is a higher pitched version of A-60's ambience. It will also triple its speed.
honestly, this rooms game is quite interesting, ever since interminable rooms got removed since of its dead playerbase, it was one of my favourite rooms game since it had alot of entities, i was wondering if you, the creator who is still maybe working on this game, can add more entities, i would love to see one that checks lockers or one that will kill you if you move or still hiding in a locker side note: i'll also support your game, you're an incredible person
i liked this game that i even brought my friend over, anyways this entity concept is a friendly one, A-9, it sticks by your side thats all, it despawns in 14 secs, hope you have a great time
@@matulko5y and for a good reason. when i finish all of them (already finished ir and incidental) i need to find more rooms fangames to finish. rooms games tbh are the only types of games i play rn
Make the screen-shake happen immediately when an entity spawns and It will be shaking a little bit, then it will be mild, and when the entity is halfway there, it will be moderate, then violent when the entity is very close.
Item idea: super flashlight, the way it works is that it doesnt need batteries, but the downside is that when an entity spawns, the flashlight turns off, meaning you wont be able to use it before the entity has despawned
hmmmm, that's a very interesting idea, and it would be pretty easy to make! since there already is a script for the entity detector item, but i don't really know, how it would look like, i also don't really know, how to texture things, maybe i would just grab the texture, and make it a different color? idk, well, i can try to make that, but how much coins would it cost? i have many questions, but i can try to make it maybe.
@@timalfredsson2033 then entity detector would be less worth it tho, i could make it more expensive than it, and also make the entity detector cheaper maybe.
@@timalfredsson2033 yeah, i'm making the texture for the super flashlight! it's just gonna be the flashlight but orange, i traced out the thingies on it, so they don't get colored orange too
Hey I find a bug in your game here what the bug: so if you're hiding in a locker and A-300 kills you if you're in a main room but if you revive you can't hide in locker so can you fix?
Yeah, i have 1,000B coins, not to flex 😎 Game link: roblox.com/games/11784415034 also a little mistake at the start, this is a full guide, not a part 1
@@tubofficial1 not exactly, the thing that is being different is that A-100's noise for coming is extremely silent, however it has a spawn noise. A-020 doesn't have a spawn noise, get it right.
@@nazolivar you can hide in the locker, but that does not stop him, he's still approaching, and if his hitbox touches you, it ignores if you are hiding or not.
extremely underrated and great game, just i think there needs to be a few entities between a-100 and a-200 maybe a-150 (extremely fast with 15 rooms per second speed, can detect players from very far away so you need to hide immediately when you hear the spawn sound)
Update Idea: A-300 Update New items: Axe: This item can be found in room A-315, This ax will be extremely useful in your run, from opening rooms to killing entities, you will need to pick it up if you want to advance. (Any player can pick up the axe) New entitys: A-320(1): And a small entity that will be jumping on you, tiring Dani on you, to get rid of it you need to hit it with an axe and kill it, it is quite common after A-320 A-320(2): This entity will be constantly following you, if you hide, it will start screaming where you are hiding, and this will end up ratting you out to the other entities, so some Entities will look into the closet you're hiding in, the entities they can look at are: A-60,A-100,A-200,A-350,A-450 Just use the axe and you kill him. A-320(3): this entity He will steal your batteries, and he will run from you, luckily you are faster using your stamina to go after him, just kill him with the ax and you will get your batteries back, he steals between 1 - 5 batteries (If you don't have anything it won't do anything)
Those are some pretty good ideas, but one issue: there are already 10+ entities, and i think the game is hard anough. sorry, and if the axe can kill entities, then that's too op i think, i mean, there's already the invincibility potion. really sorry that i couldn't add your idea :(
@@Scribble-Roblox a little op, but then i would have to change the script of every entity, and that would be aloooot of work, also, how would a axe kill a floating head that can insta-kill you?
@@alemaniaball2529 uh but I don't know how to make music, and it would probably not even be worth it. And if I we're to take someone's else's music, it would be stealing.
A-360 It goes 1.5 rooms per second, and it looks like A-200 but it has a third eye in the middle. It spawns 20 rooms behind you. When it spawns, it makes a scribble sound. Its ambience is A-350's ambience but muffled. When you hear its ambience, you have only 10 seconds to react before it hits the current room and rebounds once. The only thing special about A-360 is that you can survive him not hiding in the lower area in a catwalk room. He shakes yor screen a little bit, like A-40.
hello, i really liked the game and stamina mechanics, they remind me a lot of horror games like spooky house jumpscare mansion, by the way good job I also wanted to report a bug, if a player clicks on a battery too fast, he can get a lot of batteries, like 5
thanks! i worked really hard on the game, i'm glad you liked it! also about the bug, idk if there's anything i can do about it, i think it let's you do it if the player is lagging or not, it would probably be pretty complicated to fix, so i think the bug has to stay in the game :( but the game is still in beta, so it still could be fixed!
@@Sycotman probably not, sorry, the game alone took 3 months to make, so it might take forever to make another one, but i'm working on adding gamemodes! like, in the lobby, there are normal teleporters, rooms mode teleporters and stuff, i'm making a rooms mode but it's still in heavy development.
Concept idea: skips (just kinda like interminable rooms) they will bring you to any room to 50 to 300 Entity idea: A-85 he rebounds 1.5 times he goes to 1.65 rooms per second and has a face similar to A-350 (maybe ?) and he’s blue and he makes a car engine noise and the only way to tell that he’s coming is a roar sound will be heard (also it’s ok if you have 10+ entitys)
I liked It also I'm going to make a fangame called Ultimate Rooms. Ultimate Rooms is basically a remastered version of Original Rooms. Ultimate Rooms door is more unique similar to real office and the way players opening it is the same way as they open doors in DOORS. Also Ultimate Rooms have 21 entities (The Entity that teleported you back to the group and close the door behind when you went further is A-15). 5 entities have a U variant just like X-10, B-60 or A-60`. U variant means Unknown variants, the entities have U variants are U-20, U-40, U-60, U-100 and U-200.
thanks! I'm exited to try your fangame when it's ready! also one thing i recomend, which almost every rooms fangame does not do, is make a setting that disables jumpscares, or just make the jumpscares not THAT loud, just like in my game! you can inform me when the game gets released! i will play it
There is a Hoax U-Section in Interminable Rooms which has 4 entities. U-10, U-40, U-55, and U-60. BEHAVIORS: U-10 U-10 is the fastest A-10 variant that has not been removed, it is cyan and resembles A-10's face, but its mouth is a frown. U-40 This entity is the only reverse movement entity in the U-Section which it will only give the player 3 seconds to hide before speeding through the rooms. It is red and looks like A-35. Its ambience is a slower version of V-35's ambience. U-55 U-55 is an entity which does the most rebounds, which it can rebound up to 4 times. Its appearance is the Winning Smile face which is in 3 colors, that being red, green, and blue. Its ambience is relevant to TLAB-278's ambience, which is one of A-278's clones. U-60 U-60 is the final entity of the U-Section which it is A-60, but distorted and its colors were removed. It changes colors a lot which is insane. It makes a higher pitched A-60 ambience as its ambience.
A-60's new mechanic A-60 now breaks down the door before rebounding. His rebounding has also changed. When he starts rebounding, he will be as slow as A-300 before gaining speed.
In Interminable Rooms, Incidental Rooms A‐400, A-450, and A-490 will be in the E-Section. A-400 will be 7S-1, A-450 will be E-49 and A-490 will be E-89.
i don't even know, maybe, that i tell my friends about it, they will play it, then it has a little bigger chance of being popular, and some other stuff, also it's not that popular tbh, the best way to make it popular i'm guessing is making videos about it, like this one!
@@matulko5y i have a rooms fangame, running for 2 months now, already 300+ visits. thats because the rooms fangame genre in general is very popular and when you make a rooms fangame that people will like they play it. i can tell as i see very unpopular people create rooms games and said games get over 1k visits
Make entity A-80 he spawns from a locker and give you 5 seconds to hide After this he just go to start and despawn. And pls make entity A-120 he is not loud and it hard to hear him he s sounds like footsteps sound and he is slow but you need hide from him. And pls make hiding under the table system.
sorry, i don't want to add more entities, there's already like 10+ and for the tables, i don't want to look like i copied the rooms fangames which have it, sorry
Omg i did it, i finally beated the game and i wasn’t even expecting it, my heart was beating at an insane rate and im just so thankful that it’s over finally oh my god
Hey matulko, A-40 is currently bugged. The way he is bugged that sometimes when he spawns, he doesn't play the sound when he is near you and then unfairly ded. What shoukd i do? Can i get a tip or will you fix A-40? Its your choice bro.
Entity ideas: 1. Entity A-125 A-125 will turn off your flashlight when it spawns and it goes twice as fast as A-060. It will have a very disturbing face and will rebound 10 times. It's spawn noise is glass breaking. 2. Entity A-175 It is the same as A-100, but it goes in the opposite direction. It's spawn noise is 2 gunshots. 3. Entity A-315 It is the same as A-060, but is much more louder, faster, and goes in the opposite direction. 4. Entity A-375 It is the same as A-300 but appears behind you.
item idea: cctv camera, how it works? Is that you can put on a wall or a ceiling and use it from the entities to identify from the previous rooms what entity looks (useful to identify entity's script). a fact that activating the camera has lights like a flashlight and moves around. And it can increase sound to easily hear the entity's ambience. I recommended using low cost.
Hey I recently beat Rooms Mode, A-60 didnt spawn on A-60, infact we didnt see him at all. Only entity was A-200 and he spawned at somewhere around room 350. A-200 didnt even work and me and my friend won rooms mode because we only encountered one entity in the game.
@@LINCHERNGMINGMoe-lv2zd lol, highschool? i'm still in 5th grade of elementary school, so, basically I found roblox studio very boring after using it for like a year. which got me pretty demotivated.
a-350 update : when it spawn, remove the paper sound effect and now it spawn inside a paper and it will get out. when it dispawn, he will go back to the paper and disappear and the paper will shattered in to pieces.
i have a idea, a placeable entity detector, it acts like a eninty detector but cheaper when a eninty gets close, it will make a beeping sound that you can hear, it only works 40 times
It's way to simular to the entity detector tho idk, I feel like it would be strange when there's like 2 very simular items. sorry well yeah there is a super flashlight but it's like simular to the main item.
Entities ideas: (you sayed you may not add more entities but in case that changes then there is this concept). A-232: A-232 will spawn in the middle of the room you're at, and it will give you 5 seconds to hide, and then it will rush through all the previous rooms killing anyone that isn't hiding, once it reaches A-000 it will rebound, rushing through all the rooms again and it will despawn once it reaches the last opened room. It will make a scream noise when it spawns and his face/faces or sound can be of your choice. A-367 (Computer Virus) (This one is hard to make maybe), A-367 won't make any spawn sound, the only way to know if he will spawn is by the computers, if you see a creepy face in the computers it means A-367 will come, A-367 will spawn 5 rooms away from you also A-367 can delete lockers or refrigerators in a radius of 5 rooms, so you can only run, he will follow you to 10 rooms more, it moves at 0.5 rooms/sec, and he will make a glitched sound when it is coming, face can be of your choice. So maybe you can add new entities in another mode like hardcore or "alternative mode"
12:49 this could be pretty similar to A-367 spawn sign, also A-367 is purple and since it spawns 5 rooms away, it will spawn at A-362 and it will follow you to A-377, and yes it is guaranteed for it to spawn once you reach A-367. And the A-367 inside the computers will happen a few rooms before and he will give you 30 seconds only to reach A-377, and he can spawn in more rooms for example on A-432, A-421 or in any room that is A-367+.
will there be other entities like HRD-60 - A-60 but a bit faster (1/5 chance) HRD-20 - A-20 but much faster (1/12 chance) HRD-200 - A-200 but breaks 2 lockers in the current room (1/15 chance) Basically just HaRDer versions
idk, when making the game I just used random decals to survive A-300 you just have to not be in the room that he is crossing and don't hug the wall to that room as well (the hitbox could get you)
i have some entities idea: A-257: this is an entity, the sound id is rbxassetid://9112775175 and add distortioneffect into 0.99, then his image is rbxassetid://13255359559, also make the color to yellow and add a pointlight brightness to 18, and shadow true, his abilities is: firstly spawn in A-257 his ability has 2 type, first in A-257 he will check locker, and the last, his abilities in A-357 is rebound 12 times and aggresively fast like A-221 from Interminable rooms.
That is a good entity idea! but I think the game is hard anough. sorry :| also for the tables and blue lockers, I don't really want to look like i copied from every rooms fangame. (also sorry it took me 4 days to reply, i for some reason don't get notified sometimes)
@@matulko5y oh if you dont want like a copyier by other rooms dev you can make other than table and blue lockers!, i think you should make other hiding spot
New Section B: Consists of 18 entities. B-20 It acts like A-60 from most Rooms fangames, except it is cyan, it looks like A-20 but frowns. Its speed is 5 rooms per second. It will linger at the end of the room before breaking down the door and despawning. Its ambience is amp static and it barely shakes your screen. B-46 It is very slow, like 0.6 rooms per second. It spawns a couple rooms behind you. It has a high pitch wind sound as its ambience and it doesn't shake your screen. It is yellow, and rebounds to spawn, like A-75 from Rooms: Low Detailed. It looks like a scribble with one eye. B-80 He is very fast, like 26 rooms per second. It is red, and shakes your screen the most, being so powerful, it shakes your screen out of the entire room. It sounds like A-50, it looks like A-200, and its color is dark blue. It rebounds 3 times, which it only gives you five seconds to hide before it rushes to the current room and rebounding. After a full rebound, it will give you five seconds to hide again. B-140 He is from Rooms: Low Detailed. B-200 He is fast, and faster than A-40. It spawns with a very small part of A-60's ambience. After that, it will give you 10 seconds to hide before it emerges from the front and rushes backwards to B-000. It is orange, and it goes 3 rooms per second. He looks like A-250 from Rooms: Low Detailed but orange. It sounds like A-250 from Section A. It also has an aimscript which if you get out of you hiding spot, it chases you. B-221 A new hiding spot is seen in Section B, and that is tables. B-221 is very fast, it is red, and it has a face similar to A-350. It goes 31 rooms per second. When it enters the main room, it will check all tables in the main room(if there are tables), before rushing back to B-000. It has a spawn sound and that is a different gunshot sound. It sounds like A-60 but lower pitched. B-300 This entity will be very quiet, and it wanders around the room. It is green, and it is very slow. It looks like A-60's blockland face, but it has one eye and no nose. It sounds like buzzing. Section B looks like old rooms. It has 400 rooms. Do you want to add this?
wdym? there is no entity like that I didn't program any entity like that into the game, and me brother was also asking me the same question, I have no idea what you and my brother is talking about.
Try to make a game setting called ' Entity Volume ' and you can change the value to whatever you want and the volume of the entities will be that value.
@@gatekeepingwww oh I didn't even get notified of this reply, sorry. Also, it would be really hard and complicated to make it, sorry, hope you understand
I have an entity idea A-34 this entity will start spawning after A-34 it will appear somewhere around you. You have to find it in five seconds or else 50 damage identical to screech from doors
A-490 updates: When A-490 spawns. Final hide starts playing. And you have to run very fast while he is slower than you When the current door is above 500. I will go to A-501-515 instead.
Idea: Gummy flashlight: can be a game pass or an item at the shop. Green light, very short lifespan, can be recharged by shaking. Makes noise when shaking, so maybe dangerous if entities are present as it can cover up their sound.
yeah, nearly all rooms fangames have the 2 entities, but it's like that in the real rooms too, A-200 used to make the volume louder for a sec when he appears, but now that the backround noise got removed in the real rooms for the sound update, it just does not load. So I made my game accurate!
yeah I did, and I remember him, I played the game when my didn't exist, but I didn't really play the game, like, I lowered my audio to 0, then yeah, I also remember accidentaly going to the locker, and A-060 went right past me, I almost died!
I have an item idea it’s called The shield so when it activates, there’s a force field around you and when a entity comes the entity cannot kill you It’s only three uses before the force field brakes
I have this important thing about socal rooms: A-15 he is basically a rebounder. He rebounds 0.5 times. A-30 starts out very slow. But when someone hides. He gets faster. Like when eight people hide. He is basically the fastest entity in the game. A-45 comes from the front. He will give you 6s the hide. After 6s, he will emerge from the front. Than he goes back to spawn to rebound. Then after that he will rebound in the main room and rebound there, one he reaches spawn he will despawn. This basically a normal A-60. However unlike other A-60’s (such as yours) he will go to main room and will linger about 4s. Then he will proceed to check all dark lockers than after that he will rebound back to spawn. Also just to know. A-60 also has a 5% chance to rebound back from spawn and will linger again. Then we will spawn minions. The red ones one hit you so just don’t touch it. The greens ones go to spawn to despawn they deal about 30 Dmg. The blue ones are just like the green ones. However they use an aim script and they will chase you when you unhide. They deal about 5 dmg. The purple ones are the most dangerous minion spawned from A-60. What they will do is about to check blue and dark lockers. Then they will go to spawn. Also the purple ones have a very huge hitbox. So just hide very quickly. The pink ones are like the green ones but when they hit spawn they will rebound. A-85 is rare. When he spawns, you will hear a loud bang sound. Than he will either come from the front or spawn. Than he will go to the middle of the main room. Than he will spawn clones that can one shot you. Be very careful when your going through them. A-110 is just A-60 but more faster and doesn’t linger. Than he will check all blue and dark lockers than will teleport which means he despawned. A-130 is the top 5 most deadliest entity found in the game. This because he will give you 1 seconds to hide before coming through the door. But never exit your hiding spot because he uses and aim script. He is deadly Because many people died to this entity because he is able cause your vision to go scribbley when he passes you which is almost impossible to see and he will check all tables in the main room and has a big hitbox. A-160 is also a treat level 5. When he spawns. A glass breaking sound effect will play. Then he start rushing to the main room. However you sound hide immediately Because he is the third most fastest entity in the game. He is also the first entity to open the door which means he can cause entity’s to spawn. A-180 is a dangerous entity. Like your entity A-40 you cannot hear him far away. And he has no spawn sound. To only know when he spawns is his screen shake. Than he will check blue lockers and will rebound 15-20 times and every rebound he gets faster. Then it will despawn. Note. If you get a A-130 A-60, A-110, and A-180 combo. Try opening the next door and hide in a dark locker. This is because A-180 is able to check blue lockers in the previous room and A-130 sees all tables in this path while A-60 and A-110 check the lockers in the main room. A-200 is like from interminable rooms but he is faster and a faster aim script. Also what is different from interminable rooms A-200 is that he makes your screen to go white and a 50% chance to break tables. I will do a part 2 on 15 likes
uh okay, I don't play rooms fangames tho
Atleast you play your own game :)
A-160 is clearly gonna have a redesign and he will be slower because he is to fast. Also in the next update. AA-130 is gonna be added. And will say: WHERE ARE YOU, YOU SHALL HIDE NOW, THIS IS NOT THE OFFICE YOU THINK. Than A-110 is going to get a redesign to so he might be creepier before
@@YellowslowersmilergamingDude, you copied an a-45
The A-45 from Room low detailed
It comes out with a kind of "boom" and "tum" sound.
After that, he appears at the beginning
His sound is very visible, and he comes violently (he opens the door)
@@cauacordeiro2961 it’s not a copied version cuz did you read? A-45 in my game gives 4 seconds to hide before coming out from the main room, then he rushes to spawn and rebounds there, then he rebounds at the main room then respawns at spawn. So this means it’s not a copy to A-45 to rld, cuz does A-45 from rld rebound? NO!
Nice job on making the full guide! I might try out the game later.
no problem! if you're gonna try the game, then i wish you alot of luck in it!
Lol :)
WE LIVE WE LOVE WE LIE OMG ITS SMURF CAT@@Giggles-53l
the entitys do be rebounding tho 🤔
Some of them rebounds
@@aytulsezer1320No A-350 rebounds not some of them
We have A-60, A-150, and A-350.
@roomslowdeitailyour sure buddy
Yes, I'm sure.
A-20 1:08
A-40 1:41
A-50 15:24
A-60 2:20
A-100 3:07
A-150 4:15
A-200 5:02
A-250 6:15
A-300 7:01
A-350 7:47
A-400 8:58
A-450 10:10
A-490 11:32
nice
idk why but entity Idea
A-475
It has a distorted design, and its spawn sound is hard to hear since its A-10's (or A-20's) spawn sound but quiet from ir
It is relatively fast, has green light
It might go 20 rooms per second, you can hear it by 100 rooms away, if that happens, hide fast
You can notice its screenshake by 150 rooms away
@@RandomReturns yeah i don't think i'll be adding anymore entities sorry, but great concept!
What is the a-450's origin face?
@@nazolivar it has no decal
Also since you're working on gamemodes, here's a suggestion for one: Endless mode. It's like normal incidental rooms but it's endless.
I also have another idea, but for an entity (not really): Green-200. It doesn't do anything. It just stays at a-002 behind the shop and you can chat with it and it can reveal a small part of the lore.
well true, the Green-200 could be a good idea, since it does not make the game any harder, and the gamemode, I thought of that too, but gamemodes probably won't come for a loooong time, 3 reasons: i'm lazy, and they are alot of work, and other stuff such as s̳̳̩̠̘̜̒͐̋͂͞c̗̬̺̰ͭ͜h̟̙̱̽̀͝ŏ̮͉͇̻̬̗̬̮͡o͚͔͂ͧ̕l̼̲͔̖̳̣͂̾̈́̕ͅ
so yeah, hope you understand.
@@marcflores2633 yeah, for months.
Yo i really like the mechanic and design you are really good at that also if the game updates you gonna make another guide you just got a new sub
well okay, i haven't updated it in 2 weeks or smth, i was doing other stuff :/ but thanks!
Item idea: battery locater, the way it works is that it starts beeping in a room with a battery, it lasts until you die, its good for figuring out all battery spawn locations, or when you have ran out of batteries and you cant use your flashlight, also it beeps differently if there is glitched battery in the room
hm, interesting idea, it does not really fit the game, like, why would someone make tha- well, the lore does not make much sense, but okay, might not add it since i will try to add a different item(super flashlight)
Ok nice
@@matulko5ytry added a rainbow battery gives you 9% of your battery and rare chance to replace glitch battery
@@samiramohamed1620 that would be hard to make tho, also, that would probably be so rare, that no one would encounter it.
@petahgiffin42069 yeah true.
The game is really good! I think you should maybe make the monster sound a lot louder so players are more prepared to go in a locker, also the vent place I think the step sounds are too loud and need to be quieter. I do like how the rooms get darker each time and the torch! They are really cool and it makes the game a lot more interesting!
Thanks!! this isn't an original idea btw, this game was heavily inspired by "Rooms", and also it's kinda meant to be like that, the game is about hearing. I do agree tho the footsteps are pretty loud
Entity ideas: XX-20
It looks like A-20, but green and it makes a higher pitched rumbling sound and will triple its speed.
XX-40
It is X-40 but it is red, makes a lower pitched A-40 ambience, and will triple its speed.
XX-60
It is A-60, but white, rebounds 2 times (first rebound, current room. second rebound, A-001) and once it comes to the current room a second time, it will despawn. It's sound cue is a higher pitched version of A-60's ambience. It will also triple its speed.
okay, nice.
I think it should be S not x
S versions not X versions as that would kinda be copying IR
How about C variants?
@@Bluefluff3657Rooms low detailed uses that already
There is an Incidental Rooms wiki fandom, you can help make it
y tho
@@matulko5y for fun
YOO RIOT WASSUP!!
@@tubofficial1 Oh HI
honestly, this rooms game is quite interesting, ever since interminable rooms got removed since of its dead playerbase, it was one of my favourite rooms game since it had alot of entities, i was wondering if you, the creator who is still maybe working on this game, can add more entities, i would love to see one that checks lockers or one that will kill you if you move or still hiding in a locker
side note: i'll also support your game, you're an incredible person
wow thanks!!
this game is kinda discontinued tho.
I did recently do a little bugfix update but it doesn't seem like it's really gonna get updated.
I'm a horror games fan and your game is probably one of my favourite!! keep up the good work. :)
oh thanks!!!
i liked this game that i even brought my friend over, anyways this entity concept is a friendly one, A-9, it sticks by your side thats all, it despawns in 14 secs, hope you have a great time
thanks! but I don't really plan of adding more entities, even if they're harmless, i'm also kinda on a break rn, sorry.
@@matulko5y oh it's ok🙂
the name doenst fit the style of the other entity names, they're all even and this one is uneven
There's just so many rooms fangames you just can't count how much there really is, you could go on forever and ever and ever and ever anRead more...
yeah ik, there's like a billion of them
@@matulko5y and for a good reason. when i finish all of them (already finished ir and incidental) i need to find more rooms fangames to finish. rooms games tbh are the only types of games i play rn
@@ashthegeek okay nice, you already finished my game? wow good job!
@@matulko5y oh you said ur game lol mb and yes
Make the screen-shake happen immediately when an entity spawns and It will be shaking a little bit, then it will be mild, and when the entity is halfway there, it will be moderate, then violent when the entity is very close.
that would be too much work :|
sorry.
Can u make B section
B-20 He rebounds once
B-40 He not rebounds
B-60 he rebounds once
B-95 He rebounds 10 times
and B-200 He rebounds once
sorry, the A section alone took 3 months to make, and making another section will take a very long time, so probably not, sorry.
B-20, instead will rush to the end of the current room, breaking the next door down when it despawns.
B-40 already exists in RLD
@@TohaAmius I KNOW IT
@@Bluefluff3657 I KNOW IT
Item idea: super flashlight, the way it works is that it doesnt need batteries, but the downside is that when an entity spawns, the flashlight turns off, meaning you wont be able to use it before the entity has despawned
hmmmm, that's a very interesting idea, and it would be pretty easy to make! since there already is a script for the entity detector item, but i don't really know, how it would look like, i also don't really know, how to texture things, maybe i would just grab the texture, and make it a different color? idk, well, i can try to make that, but how much coins would it cost? i have many questions, but i can try to make it maybe.
I suggest it should cost a bit less than the entity detector i guess
@@timalfredsson2033 then entity detector would be less worth it tho, i could make it more expensive than it, and also make the entity detector cheaper maybe.
@@matulko5y wait yeah thats actually a good idea
@@timalfredsson2033 yeah, i'm making the texture for the super flashlight! it's just gonna be the flashlight but orange, i traced out the thingies on it, so they don't get colored orange too
A-200? Did you forget to put over the game
?
@@matulko5y the scribble dude
@@Zip34555 ik, but, what "did you forget to put over the game" even means?
he probably means did you forget to put A-200 in the game
Hey I find a bug in your game here what the bug: so if you're hiding in a locker and A-300 kills you if you're in a main room but if you revive you can't hide in locker so can you fix?
that bug has been there for some time, and If I we're to fix it, I would have to rewrite the code of every locker. sorry.
@@matulko5y k
Yeah, i have 1,000B coins, not to flex 😎
Game link: roblox.com/games/11784415034
also a little mistake at the start, this is a full guide, not a part 1
@dontcopythishandle dude, this is pinned
@@matulko5ycan you join your game after getting 1B coins
@@A-150BUTACOOLNAME uh, yes?
1,000 billion is 1 trillion
@@tubofficial1 my bad
My idea for this game: A-100 new mechanic. He can check lockers now. So, hide under a table
but you can't hide under a table.
Make a table as a hiding spot then
@@Apollyotictrolling *no*
@@matulko5y._.
@@Apollyotictrollingthen hide in the previous room
Unimportant Facts
Question: is a red entity with red 2 dots for eyes and he starts chasing you after reach room 490 what is entity named?
well hes named A-490
Thats correct
A-25: A-20 but rebounds once and is 15% faster
that's A-060, but slower
@@matulko5y a-100 literally being a-20 but faster:
@@tubofficial1 not exactly, the thing that is being different is that A-100's noise for coming is extremely silent, however it has a spawn noise. A-020 doesn't have a spawn noise, get it right.
The message it says: a-490 has spawned, get to a-500 before is too late 11:32
yeah, i programmed it just in case someone who didn't watch the guide would know not to stay in the locker because of the sounds, but to run.
Yeah what happens if you hide whlie a-490 is chasing you?
@@nazolivar you can hide in the locker, but that does not stop him, he's still approaching, and if his hitbox touches you, it ignores if you are hiding or not.
What happens if you reach room 500?
@@nazolivar you get kicked, and get a badge + 400 extra coins.
Only rooms fans can like this comment
I am fanrooms
Okie
☹️
I played like 738 rooms fangames so im a fan of rooms
@@ilikefindersfantasticfury wait ur not a fanrooms
Bro hes beggar
extremely underrated and great game, just i think there needs to be a few entities between a-100 and a-200 maybe a-150 (extremely fast with 15 rooms per second speed, can detect players from very far away so you need to hide immediately when you hear the spawn sound)
Thank you! But one thing, there already is A-150? Hes purple, and rebounds a couple of times.
@@matulko5y oh i tought it was a-350 lol
@A-250- he literatully does.
@A-250- that would be a detail that no one would even notice, and it would be hard to profram, so probably not, sorry.
@A-250- i made A-490 first.
Update Idea: A-300 Update
New items:
Axe: This item can be found in room A-315, This ax will be extremely useful in your run, from opening rooms to killing entities, you will need to pick it up if you want to advance. (Any player can pick up the axe)
New entitys:
A-320(1): And a small entity that will be jumping on you, tiring Dani on you, to get rid of it you need to hit it with an axe and kill it, it is quite common after A-320
A-320(2): This entity will be constantly following you, if you hide, it will start screaming where you are hiding, and this will end up ratting you out to the other entities, so some Entities will look into the closet you're hiding in, the entities they can look at are: A-60,A-100,A-200,A-350,A-450
Just use the axe and you kill him.
A-320(3): this entity He will steal your batteries, and he will run from you, luckily you are faster using your stamina to go after him, just kill him with the ax and you will get your batteries back, he steals between 1 - 5 batteries (If you don't have anything it won't do anything)
Those are some pretty good ideas, but one issue: there are already 10+ entities, and i think the game is hard anough. sorry, and if the axe can kill entities, then that's too op i think, i mean, there's already the invincibility potion. really sorry that i couldn't add your idea :(
@@matulko5y Okay, I understand
@@matulko5yBut what if when you use the axe on a entity it instantly breaks
@@Scribble-Roblox a little op, but then i would have to change the script of every entity, and that would be aloooot of work, also, how would a axe kill a floating head that can insta-kill you?
@@matulko5y not even a head, just a floating face
11:31 on a update or another thing can you add some intense music like a chase scene?
isn't the creepy music enough?
@@matulko5yno i want the music to be like a seek chase but you choose
@@alemaniaball2529 uh but I don't know how to make music, and it would probably not even be worth it. And if I we're to take someone's else's music, it would be stealing.
@@matulko5y just find some uncopyrighted music and you put the music that you find enough into the game
@@alemaniaball2529 really?
no that would be wierd!!!
Why does A-150 look like A-100’s design from Interminable Rooms
because the chance of not having the same decal by grabbing a good image from toolbox is a very low chance.
@@matulko5yi want to play with you
@@retro-blinoDOORS okay, but it would probably be hard to get in the same server at the same time.
@@matulko5ydo you accept friend quest?
@@retro-blinoDOORS not those which I just randomly get, but I do when I already talked to them, like you!
Why your video A-20's sound is so loud but in my phone its very quiet idk why :/
i have no idea :|
A-360
It goes 1.5 rooms per second, and it looks like A-200 but it has a third eye in the middle. It spawns 20 rooms behind you. When it spawns, it makes a scribble sound. Its ambience is A-350's ambience but muffled. When you hear its ambience, you have only 10 seconds to react before it hits the current room and rebounds once. The only thing special about A-360 is that you can survive him not hiding in the lower area in a catwalk room. He shakes yor screen a little bit, like A-40.
nice!
When are you planning on to make your next video?
idk, once I know what to record, once I actually record it, edit it, and yeah.
Why does A-60 sound like that?
to make him sound intense maybe?
what happens when you disturb A-40?
You die if you disturb
you get die :D
Lol, i found a glitch that if you're in a laggy server, you can get more batteries from one battery. If you spam, click it
it makes sense, it sends a signal to your client to delete the battery. (which may take a few ticks)
hello, i really liked the game and stamina mechanics, they remind me a lot of horror games like spooky house jumpscare mansion, by the way good job
I also wanted to report a bug, if a player clicks on a battery too fast, he can get a lot of batteries, like 5
thanks! i worked really hard on the game, i'm glad you liked it!
also about the bug, idk if there's anything i can do about it, i think it let's you do it if the player is lagging or not, it would probably be pretty complicated to fix, so i think the bug has to stay in the game :(
but the game is still in beta, so it still could be fixed!
@@matulko5y ok, fixing bugs is really complicated
@@Sycotman yeah some of them are.
@@matulko5y Sorry to send another comment, but will the game have sections or will it only have updates on rooms or entities? (New entities/new rooms)
@@Sycotman probably not, sorry, the game alone took 3 months to make, so it might take forever to make another one, but i'm working on adding gamemodes! like, in the lobby, there are normal teleporters, rooms mode teleporters and stuff, i'm making a rooms mode but it's still in heavy development.
Concept idea: skips (just kinda like interminable rooms) they will bring you to any room to 50 to 300
Entity idea: A-85 he rebounds 1.5 times he goes to 1.65 rooms per second and has a face similar to A-350 (maybe ?) and he’s blue and he makes a car engine noise and the only way to tell that he’s coming is a roar sound will be heard (also it’s ok if you have 10+ entitys)
I still think 10+ entities is enough, alsso, skips would be really hard to make, sorry.
@@matulko5yYeah cause most of fangames literally have more than 15 or 20 entities 💀💀💀and it's complete chaos
@@Elpropy45 okay, so.?
A-85 is actually a entity of my game called socal rooms
@@Yellowslowersmilergaming NO ENTITIES FROM OTHER FANGAMES IN UNRELATED ONES!!!
So in order to find out how fast A-490 is, we divide 490 by 120 (the number of seconds in 2 minutes) and we get 4.08333333333 rooms per second.
okay, i'm pretty sure he just simply goes 5 rooms a second
Can I please have the video with no text and the entire unedited video?
sorry, I don't have time to do that rn.
If you have time, can you please do it?
@@Bluefluff3657 sorry, it's too much work.
anyone talking about the smooth transition from A-053 to A-064
there is no A-064 and A-053?
@@matulko5y i mean the door number lol
@@WheezletonTheWheezeeeee oh okay lol
I liked It also I'm going to make a fangame called Ultimate Rooms. Ultimate Rooms is basically a remastered version of Original Rooms. Ultimate Rooms door is more unique similar to real office and the way players opening it is the same way as they open doors in DOORS. Also Ultimate Rooms have 21 entities (The Entity that teleported you back to the group and close the door behind when you went further is A-15). 5 entities have a U variant just like X-10, B-60 or A-60`. U variant means Unknown variants, the entities have U variants are U-20, U-40, U-60, U-100 and U-200.
thanks! I'm exited to try your fangame when it's ready! also one thing i recomend, which almost every rooms fangame does not do, is make a setting that disables jumpscares, or just make the jumpscares not THAT loud, just like in my game!
you can inform me when the game gets released! i will play it
@@matulko5y Also after Ultimate Rooms released he will work for the sequel to Ultimate Rooms called Ultimate Rooms: The Explanation
@@chris-uv4vx okay.
There is a Hoax U-Section in Interminable Rooms which has 4 entities. U-10, U-40, U-55, and U-60.
BEHAVIORS:
U-10
U-10 is the fastest A-10 variant that has not been removed, it is cyan and resembles A-10's face, but its mouth is a frown.
U-40
This entity is the only reverse movement entity in the U-Section which it will only give the player 3 seconds to hide before speeding through the rooms. It is red and looks like A-35. Its ambience is a slower version of V-35's ambience.
U-55
U-55 is an entity which does the most rebounds, which it can rebound up to 4 times. Its appearance is the Winning Smile face which is in 3 colors, that being red, green, and blue. Its ambience is relevant to TLAB-278's ambience, which is one of A-278's clones.
U-60
U-60 is the final entity of the U-Section which it is A-60, but distorted and its colors were removed. It changes colors a lot which is insane. It makes a higher pitched A-60 ambience as its ambience.
@@Bluefluff3657 oh okay, nice!
cs matulko im pomelofruy your old friend and literally this is the best game from my friend i ever seen
thanks! yeah I have you in my friends list!
is this just rooms but modern
kinda, if you call it modern.
A-60's new mechanic
A-60 now breaks down the door before rebounding. His rebounding has also changed. When he starts rebounding, he will be as slow as A-300 before gaining speed.
In Interminable Rooms, Incidental Rooms A‐400, A-450, and A-490 will be in the E-Section. A-400 will be 7S-1, A-450 will be E-49 and A-490 will be E-89.
okay?
Yeah.
@@matulko5y he is not true
Idea a-120 he zooms to the current room and rebounds 15 times
sorry, i don't want to add animore entities, since the game is hard anough, also that is literatully from interminable rooms.
the first rooms fangame to make 60 rebound. will def play this
thanks for playing!
idk if theres a way but i can help making the entities decals
uh nah, i don't think i will need anymore decals, since there already is enough entities, but thanks.
@@matulko5y oh, okay
also what i meant was rework the decals for them cause some are kinda bad (no offense)
but alr
@@hyphenis yeah, they are kinda bad, but then the video would be kinda outdated, and i don't want to record all this footage again and edit it.
@@matulko5y you dont have to record and edit again
just make a video showcasing the new decals not make a whole guide on it again
@@hyphenis still tho, it would be hard and complicated to replace the new decals, so, i think it's the best to make them stay.
Hmm could i help you? I know how to use blender and some other building stuff, painting to and a little bit of coding
nah i'm good, i think i could work on it myself, but thanks!
A-20 means U-20 from remake
okay
How do you make a rooms fangames popular? I have one but it wasnt popular
i don't even know, maybe, that i tell my friends about it, they will play it, then it has a little bigger chance of being popular, and some other stuff, also it's not that popular tbh,
the best way to make it popular i'm guessing is making videos about it, like this one!
@@matulko5y ohh, ok
@@matulko5y i have a rooms fangame, running for 2 months now, already 300+ visits. thats because the rooms fangame genre in general is very popular and when you make a rooms fangame that people will like they play it. i can tell as i see very unpopular people create rooms games and said games get over 1k visits
@@ashthegeek okay
Make entity A-80 he spawns from a locker and give you 5 seconds to hide
After this he just go to start and despawn.
And pls make entity A-120 he is not loud and it hard to hear him he s sounds like footsteps sound and he is slow but you need hide from him.
And pls make hiding under the table system.
sorry, i don't want to add more entities, there's already like 10+
and for the tables, i don't want to look like i copied the rooms fangames which have it, sorry
Omg i did it, i finally beated the game and i wasn’t even expecting it, my heart was beating at an insane rate and im just so thankful that it’s over finally oh my god
calm down it's just a game, and congrats
where did you find A-250's image
in the toolbox
Oh ok
What about if I can find the real image of A-250
also where did you find A-300's sound for the marketplace
@@GiantPuffball658 A-250's image id is 10601028487,
and A-300's sound effect is 9116458362
Hey matulko, A-40 is currently bugged. The way he is bugged that sometimes when he spawns, he doesn't play the sound when he is near you and then unfairly ded. What shoukd i do? Can i get a tip or will you fix A-40? Its your choice bro.
@@Mart_300 this has been a bug since ever. It’s a roblox bug
Really? I didn't know that, but thx!
@@Mart_300 idk why it happens, perhaps it just fails to load. I did check through the script, nothing
Entity ideas:
1. Entity A-125
A-125 will turn off your flashlight when it spawns and it goes twice as fast as A-060. It will have a very disturbing face and will rebound 10 times. It's spawn noise is glass breaking.
2. Entity A-175
It is the same as A-100, but it goes in the opposite direction. It's spawn noise is 2 gunshots.
3. Entity A-315
It is the same as A-060, but is much more louder, faster, and goes in the opposite direction.
4. Entity A-375
It is the same as A-300 but appears behind you.
nice entity ideas! but sorry, I probably won't add them, because there already is 10+ entities, sorry..
I don't want to make the game too hard
OK...
@@matulko5y you actually made 13 entity’s so you mean 13+ but since we are not able to see A-50. Than there would be 12+
I made A-175 for Incedental rooms Remastered
A-60 updates:
He now shakes your screen less violently.
yeah he's a bit too violent
Now, he will barely shake your screen.
item idea: cctv camera, how it works? Is that you can put on a wall or a ceiling and use it from the entities to identify from the previous rooms what entity looks (useful to identify entity's script).
a fact that activating the camera has lights like a flashlight and moves around. And it can increase sound to easily hear the entity's ambience. I recommended using low cost.
it's discontinued, but atleast your idea is more unique than the others
@matulko5y oh man come on
Hey I recently beat Rooms Mode, A-60 didnt spawn on A-60, infact we didnt see him at all. Only entity was A-200 and he spawned at somewhere around room 350. A-200 didnt even work and me and my friend won rooms mode because we only encountered one entity in the game.
oh you dont update the game anymore, but just so you know I think Rooms mode is bugged.
@@san.8102 rooms mode breaks with more than 1 people
@@matulko5y Ohhhhhhh ok
whats A-490's image and A-100's image
How am I supposed to show it
@@matulko5y ok
@@matulko5y well whats the code and id
@@GiantPuffball658 A-100's image id is 8513645698
and A-490's 555187987
@@GiantPuffball658 idk what happened, but I can't find it as well :| something went wrong it's saying.
Hey! I have a question, is the super flashlight or any of the items permanent?
We don’t know
@@qlwllelrore sadly not
I dont regret playing its actually good though
thanks
a-100 update : he will shoot 6 bullet to hurt you, when you get shot, you will slowed down for 10 second and he will linger for 5 second
Can you make chapter 2?
the game took 3 months before release...
that would take so long sorry.
@@matulko5y That's okay!
A-450's new mechanic
A-450 now mimics an entity in the game except A-490.
can you create a video about entitys face and their jumpscare?
sorry, that would be too much work and would take alot of time, also I have gotten this asked alot.
you dont have time or motivation to do it bcs of high school?
@@LINCHERNGMINGMoe-lv2zd lol, highschool? i'm still in 5th grade of elementary school, so, basically I found roblox studio very boring after using it for like a year. which got me pretty demotivated.
yo sick game imma play it
also new sub ig
thanks! :D
i worked really hard on the game, it took 3+ months to make before release
@Imextremefastchecker rip.
a-350 update : when it spawn, remove the paper sound effect and now it spawn inside a paper and it will get out. when it dispawn, he will go back to the paper and disappear and the paper will shattered in to pieces.
okay nice
Does entity A-350 come from behind or in front of you?
Reply when I am not on RUclips right now.
A-350 comes from the behind, if I forgot to put that into the vid
OK.
2:56 great transition
thanks
Where did you get A-250's ambience?
I searched up "static" and found a good audio, so I used it
Where did you search it on?
@@Bluefluff3657in the toolbox
You created this game?
This is so underrated it so good
oh thanks! yes I did create this game a long time ago
A-40 acts like E-42 from Interminable Rooms, but it is blue and comes from behind. If you touch it or get hit by it, you die.
okay
I got to A-206 on my 3rd try, is that normal?
idk, but it's definitely pretty good
why I was thinking that a-100 is a gunner that shot someone and run
i have a idea, a placeable entity detector, it acts like a eninty detector but cheaper when a eninty gets close, it will make a beeping sound that you can hear, it only works 40 times
It's way to simular to the entity detector tho
idk, I feel like it would be strange when there's like 2 very simular items. sorry
well yeah there is a super flashlight but it's like simular to the main item.
Entities ideas: (you sayed you may not add more entities but in case that changes then there is this concept).
A-232: A-232 will spawn in the middle of the room you're at, and it will give you 5 seconds to hide, and then it will rush through all the previous rooms killing anyone that isn't hiding, once it reaches A-000 it will rebound, rushing through all the rooms again and it will despawn once it reaches the last opened room. It will make a scream noise when it spawns and his face/faces or sound can be of your choice.
A-367 (Computer Virus) (This one is hard to make maybe), A-367 won't make any spawn sound, the only way to know if he will spawn is by the computers, if you see a creepy face in the computers it means A-367 will come, A-367 will spawn 5 rooms away from you also A-367 can delete lockers or refrigerators in a radius of 5 rooms, so you can only run, he will follow you to 10 rooms more, it moves at 0.5 rooms/sec, and he will make a glitched sound when it is coming, face can be of your choice. So maybe you can add new entities in another mode like hardcore or "alternative mode"
12:49 this could be pretty similar to A-367 spawn sign, also A-367 is purple and since it spawns 5 rooms away, it will spawn at A-362 and it will follow you to A-377, and yes it is guaranteed for it to spawn once you reach A-367. And the A-367 inside the computers will happen a few rooms before and he will give you 30 seconds only to reach A-377, and he can spawn in more rooms for example on A-432, A-421 or in any room that is A-367+.
hm, interesting ideas! but at this point, probably no more updates will even come.
Hey can you please add checkpoints?
sorry, the game is discontinued by now, and even if it wasn't, I didn't plan on adding them, as I don't know how to make them.
@@matulko5y oh. I didn't know that. Btw your game is the first rooms fangame i played and its pretty good. Thanks for apologize
@@YuIbo-fr3qc oh thanks!
I am playing rn
can you test a game called rooms low detailed? And also happy school holiday lol!( am I weird?)
I don't really test rooms fangames cause like every one of them has super loud jumpscares for no reason.
oh and happy school holiday you too!
im pro at that game
@@LINCHERNGMINGMoe-lv2zd okay nice
You will make sections?
maybe in a future update. The game alone took 3 months to make before release, so probably not very soon.
@@matulko5y ok
2:54 Thats A Very Unnoticable Cut
eh, there is a better one I think
@@matulko5y YOOOO
@@charliethegoober hello!
@@matulko5yShould we do an interminable rooms full guide?
@@charliethegoober nah, that game has like very loud jumpscares, I have headphones.
Fantastic this Game is so scary and that i like good job
if you think this is scary, then just play any of the rooms games that have an extremely loud jumpscare.. anyways thanks!
@matulko5y ok
will there be other entities like
HRD-60 - A-60 but a bit faster (1/5 chance)
HRD-20 - A-20 but much faster (1/12 chance)
HRD-200 - A-200 but breaks 2 lockers in the current room (1/15 chance)
Basically just HaRDer versions
sorry, i think the game is already hard ennough :|
also, there is already orange A-020(a 2x faster A-020 with a 1/10 chance of replacing normal A-020)
@@matulko5y oh and also are you gonna make a Wikipedia page for your own game?
@@aligoxober sorry, i don't know how to make a wiki, probably not :|
that transition to A-100 is SICK
uh okay, thanks
why does a-20 look like that😭
also to survive a-300 you gotta hide in the previous room?
idk, when making the game I just used random decals
to survive A-300 you just have to not be in the room that he is crossing and don't hug the wall to that room as well (the hitbox could get you)
@@matulko5y Also will catwalk rooms on the bottom protect from most entities?
@@Spaceguy69420 nope (except for A-040)
listen the reason i watched this is cuz i found it on my ps5 and wanted a tutorial
@@The_Angry_Bacon nice
i have some entities idea: A-257: this is an entity, the sound id is rbxassetid://9112775175 and add distortioneffect into 0.99, then his image is rbxassetid://13255359559, also make the color to yellow and add a pointlight brightness to 18, and shadow true, his abilities is: firstly spawn in A-257 his ability has 2 type, first in A-257 he will check locker, and the last, his abilities in A-357 is rebound 12 times and aggresively fast like A-221 from Interminable rooms.
(also add blue lockers and table)
That is a good entity idea! but I think the game is hard anough. sorry :|
also for the tables and blue lockers, I don't really want to look like i copied from every rooms fangame.
(also sorry it took me 4 days to reply, i for some reason don't get notified sometimes)
...
WAIT the sound is literatully A-020's old sound!! It used to be that! what a coincidence(i don't think i spelled this right).
@@matulko5y oh if you dont want like a copyier by other rooms dev you can make other than table and blue lockers!, i think you should make other hiding spot
@@matulko5y wait what i dont think its removed entity sound from interminable rooms called A-246
What the sound of a-300?
well, it's spawn noise is a scream, and the average noise is some robotic noises
I like your game❤
@@A-530cr thanks!
Does a-300 kill you
@@A-530cr yeah, he does, even if you're in a locker.
2:13 insane transition
FAX
New Section B: Consists of 18 entities.
B-20
It acts like A-60 from most Rooms fangames, except it is cyan, it looks like A-20 but frowns. Its speed is 5 rooms per second. It will linger at the end of the room before breaking down the door and despawning. Its ambience is amp static and it barely shakes your screen.
B-46
It is very slow, like 0.6 rooms per second. It spawns a couple rooms behind you. It has a high pitch wind sound as its ambience and it doesn't shake your screen. It is yellow, and rebounds to spawn, like A-75 from Rooms: Low Detailed. It looks like a scribble with one eye.
B-80
He is very fast, like 26 rooms per second. It is red, and shakes your screen the most, being so powerful, it shakes your screen out of the entire room. It sounds like A-50, it looks like A-200, and its color is dark blue. It rebounds 3 times, which it only gives you five seconds to hide before it rushes to the current room and rebounding. After a full rebound, it will give you five seconds to hide again.
B-140
He is from Rooms: Low Detailed.
B-200
He is fast, and faster than A-40. It spawns with a very small part of A-60's ambience. After that, it will give you 10 seconds to hide before it emerges from the front and rushes backwards to B-000. It is orange, and it goes 3 rooms per second. He looks like A-250 from Rooms: Low Detailed but orange. It sounds like A-250 from Section A. It also has an aimscript which if you get out of you hiding spot, it chases you.
B-221
A new hiding spot is seen in Section B, and that is tables. B-221 is very fast, it is red, and it has a face similar to A-350. It goes 31 rooms per second. When it enters the main room, it will check all tables in the main room(if there are tables), before rushing back to B-000. It has a spawn sound and that is a different gunshot sound. It sounds like A-60 but lower pitched.
B-300
This entity will be very quiet, and it wanders around the room. It is green, and it is very slow. It looks like A-60's blockland face, but it has one eye and no nose. It sounds like buzzing.
Section B looks like old rooms. It has 400 rooms. Do you want to add this?
nice
@@matulko5y btw in my game. There is a C section and C-15 used to be cyan but then changed to rainbow
really avoids the style of the game, no checkers and onky even names will fit
also this is 7 entities
hey, i wanted to ask that whos the speedy entity that spawns when you hide for too long; it looks yellow
wdym? there is no entity like that
I didn't program any entity like that into the game, and me brother was also asking me the same question, I have no idea what you and my brother is talking about.
@@matulko5yWhen the new update, it's getting like 10 average people playing it because interminable and low detailed died
@@lechoni I don't think I will update it, as it it discontinued. I don't know why out of all the fangames there are, they choose my crappy one.
Is A-60 appears on every rooms game
it yes is
1 problem, even with every volume in my pc being maxxed out i can't hear entities such as a-20 and i died to a-20
hm, that sucks :| i don't know how i could fix that issue, also, i think all entities are perfect volume tbh.
Try to make a game setting called ' Entity Volume ' and you can change the value to whatever you want and the volume of the entities will be that value.
@@gatekeepingwww oh I didn't even get notified of this reply, sorry.
Also, it would be really hard and complicated to make it, sorry, hope you understand
K
@@matulko5y or just use sound group instead
I have an entity idea A-34 this entity will start spawning after A-34 it will appear somewhere around you. You have to find it in five seconds or else 50 damage identical to screech from doors
Have a good day
A-490 updates: When A-490 spawns. Final hide starts playing. And you have to run very fast while he is slower than you When the current door is above 500. I will go to A-501-515 instead.
okay?
Idea: Gummy flashlight: can be a game pass or an item at the shop. Green light, very short lifespan, can be recharged by shaking. Makes noise when shaking, so maybe dangerous if entities are present as it can cover up their sound.
wow, definitely wasn't suggested before.
Is this sarcasm? 😅
I think A-60 and A-200 comes in different rooms games and I know that A-200 spawn cue is not a background noise it’s should be a bang sound
yeah, nearly all rooms fangames have the 2 entities, but it's like that in the real rooms too, A-200 used to make the volume louder for a sec when he appears, but now that the backround noise got removed in the real rooms for the sound update, it just does not load. So I made my game accurate!
Have you played Interminable Rooms?
If you did, do you remember the dark-locker checking A-100?
yeah I did, and I remember him, I played the game when my didn't exist, but I didn't really play the game, like, I lowered my audio to 0, then yeah, I also remember accidentaly going to the locker, and A-060 went right past me, I almost died!
Does A-150 have the same look as Interminable Rooms' A-100?
I have an item idea it’s called The shield so when it activates, there’s a force field around you and when a entity comes the entity cannot kill you It’s only three uses before the force field brakes
it's basically just the blue orb.
@@matulko5y But better.