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I made a multiplayer horror game in 7 days

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  • Published on Apr 17, 2026
  • I had 7 days to make a multiplayer Backrooms horror game in a $1,000 game dev competition… despite the fact that I do not make horror games (and I definitely don’t enjoy being scared)
    #sponsored by #Jetbrains
    Use Rider for free on non-commerical projects:
    jb.gg/JetBrain...
    Patreon: / aiadev
    YT Membership: / @aiadev
    Discord: / discord
    In this devlog, I build a cursed ’80s synthwave backrooms arcade in Unity, wire up proximity voice chat, dynamic lighting, a flashlight system, a janky-but-fun interaction loop (pick up / throw / yeet everything), and a scent-based enemy AI for Flopsy... the creepiest bunny mascot you’ve ever seen. Then the judges play it…
    If you like Backrooms, FNAF / Poppy Playtime vibes, fast-paced dev breakdowns, and chaotic multiplayer moments-this one’s for you.
    In this video:
    7-day horror game challenge (multiplayer)
    Backrooms arcade setting + atmosphere tricks
    Jumpscare camera setup + flashlight gameplay
    What went wrong + 3 key design lessons
    Thank you to...
    @DualWielded⁩ for orchestrating this...
    ⁨@Socksfor1⁩ for hosting
    the other competitors ⁨@RugbugRedfern⁩ ⁨@LazyTeaStudios⁩ @BerryCoYT
    the playtesters ‪@The-EJ-Factor‬ & ‪@HedgeByte‬
    //Credits
    Horror Scoped - What Poppy Playtime Hides Off Camera from the Player
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    Guilty Reborn - Level 3999 Arcade | Escape the Backrooms | FULL Walkthrough
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    Fooster - Being CHASED by the DEMOGORGON! - Stranger Things x Far Cry 6 (Multiplayer)
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    #gamedev #unity #backrooms #horrorgame #multiplayer #devlog

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