I was thinking the same exact changes. I just want to add a further analysis to his character as well. The problem with compress atm is that the current meta (todo,deku, bakugo) is that , if they are competent, whenever they see you raise your shield they just stop shooting you and then hit you with a melee gap closer. Also todo's ice slide cannot be reflected either, so it just feels awful to go agasint. The problem with this is that their kits are overloaded with moves that by pass certain interactions in the game. aka the Todo one I just mentioned. Also even if you predict their movements you cannot do anything against. Now my actual main point is that too of compress's moves and situational meaning that compress doesn't do anything until he is either interacted with. This is because his alpha is too short range and holds little versatility, like you have shown with the bad aerial hitbox with it. This severally hinders compress's potential in skill expression.in comparison to his roster counter parts. Like dabi. He can lay traps and create a temporary projectile shield for his team. whilst getting shot at but his kit, like compress can only interact with the enemy at will via the alpha skill. In my opinion I wished they would make characters special actions level up based on level up total. For example, you can level up your abilities 27 times, why not make it so that at overall level up's you receive, level up compress's special action . For example at overall level up 10 it can make it so that you pick up downed teammates. Then the next level up can either speed up the pick speed with special action and make it heal more whilst being carried or Increase the distance with which you can pick up teammates. (Like froppy range). I know this is a long yap but I would love to hear your thoughts on this. Also i think gate keeping power levels on special actions behind max level can help balance the characters without having to nerf them too hard.
I play him a lot more now that I have a regular Kendo to play with. Dropping with her in the middle of an enemy group is a down for 1 or 2 of them almost instantly. Still yes, I wish Gamma was faster for escaping
Lul I left on my svarog avatar from my main channel.
I was thinking the same exact changes. I just want to add a further analysis to his character as well. The problem with compress atm is that the current meta (todo,deku, bakugo) is that , if they are competent, whenever they see you raise your shield they just stop shooting you and then hit you with a melee gap closer. Also todo's ice slide cannot be reflected either, so it just feels awful to go agasint. The problem with this is that their kits are overloaded with moves that by pass certain interactions in the game. aka the Todo one I just mentioned. Also even if you predict their movements you cannot do anything against. Now my actual main point is that too of compress's moves and situational meaning that compress doesn't do anything until he is either interacted with. This is because his alpha is too short range and holds little versatility, like you have shown with the bad aerial hitbox with it. This severally hinders compress's potential in skill expression.in comparison to his roster counter parts. Like dabi. He can lay traps and create a temporary projectile shield for his team. whilst getting shot at but his kit, like compress can only interact with the enemy at will via the alpha skill. In my opinion I wished they would make characters special actions level up based on level up total. For example, you can level up your abilities 27 times, why not make it so that at overall level up's you receive, level up compress's special action . For example at overall level up 10 it can make it so that you pick up downed teammates. Then the next level up can either speed up the pick speed with special action and make it heal more whilst being carried or Increase the distance with which you can pick up teammates. (Like froppy range). I know this is a long yap but I would love to hear your thoughts on this. Also i think gate keeping power levels on special actions behind max level can help balance the characters without having to nerf them too hard.
only other thing i would add is the ability to aim the shield up or down when you're holding it but its not necessarily needed
I play him a lot more now that I have a regular Kendo to play with. Dropping with her in the middle of an enemy group is a down for 1 or 2 of them almost instantly. Still yes, I wish Gamma was faster for escaping
I completely agree as a Compress main