When you first mentioned the two boss tokens thing I took it as an attempt to add tension by having two available but potentially only one could score creating a battle for the 4 token. Plus the other players then have to decide whether they take the one that can't score in order to stop the other player getting all 14 points. This game looks nice but I'm not sure I need both it and High Society in my collection
I got it and I sold it... exactly for that reason. High Society is just better for me. I guess this one can fill a niche for families that don't like auctions.
From a technical point of view, "High Society" is clearly the superior design. It also has much better graphics and presentation. Yet I'll keep both games in my collection. "Art Robbery" (we play it with a DIYS copy without the unfortunate misprint in set 3) is a much lighter game and suitable for a wider target audience. You can wildly gamble and still win, which is much harder to pull off in "High Society".
Actually, there is a small problem with the rules such as they are given: There are 15 alibis altogether, which means that with player-counts 3 and 5 a general tie is possible. The rules seem to suggest that in this case everybody loses, which is hardly satisfactory. We house-ruled that if this happens the alibis are ignored and everybody gets to score.
"solid filler gateway cardgame with a couple of nice twist", but problem for me is there are already tozens of similar Knizia filler cardgame. I wish you give a bit of comparison of play feel to other those games.
Hardly. If it had been intentional, the publishers would have said so. Instead they were careful to ambiguously call it "normal" (as it would be of course, given that all copies have the same misprint), which has mislead many people into thinking it meant "intentional". The anomaly just doesn't make sense: If you draw a 5 in round 3 it's completely useless. A top-designer like Knizia would never come up with such nonsense.
Great, Mike is on.
When you first mentioned the two boss tokens thing I took it as an attempt to add tension by having two available but potentially only one could score creating a battle for the 4 token. Plus the other players then have to decide whether they take the one that can't score in order to stop the other player getting all 14 points.
This game looks nice but I'm not sure I need both it and High Society in my collection
I got it and I sold it... exactly for that reason. High Society is just better for me. I guess this one can fill a niche for families that don't like auctions.
From a technical point of view, "High Society" is clearly the superior design. It also has much better graphics and presentation.
Yet I'll keep both games in my collection. "Art Robbery" (we play it with a DIYS copy without the unfortunate misprint in set 3) is a much lighter game and suitable for a wider target audience. You can wildly gamble and still win, which is much harder to pull off in "High Society".
Actually, there is a small problem with the rules such as they are given: There are 15 alibis altogether, which means that with player-counts 3 and 5 a general tie is possible. The rules seem to suggest that in this case everybody loses, which is hardly satisfactory. We house-ruled that if this happens the alibis are ignored and everybody gets to score.
If you find your whole team getting sent to prison after the heist is unsatisfactory, don't become a thief.
"solid filler gateway cardgame with a couple of nice twist", but problem for me is there are already tozens of similar Knizia filler cardgame. I wish you give a bit of comparison of play feel to other those games.
I think it's intentional the discrepancy in the third raid, it's fun to know that only one will get the point ( or no one xD )
Hardly. If it had been intentional, the publishers would have said so. Instead they were careful to ambiguously call it "normal" (as it would be of course, given that all copies have the same misprint), which has mislead many people into thinking it meant "intentional".
The anomaly just doesn't make sense: If you draw a 5 in round 3 it's completely useless. A top-designer like Knizia would never come up with such nonsense.
@@conillet I keep thinking it was intentional, if it wasn't, well, it made the game better personally...
@@Lavfibra Well, in that case I'm glad you enjoy the game "as is". ✌🤠
Mike most of the time do a soloable reviews of game, this one does not seem to have a solo mode am I right?