Great video. One thing I’ve always wanted to understand more is how damage gets calculated in a combo. What move scale more, and why you need to use more unique moves within a combo. Essentially combo theory.
@Shujinkydink thanks man, I will be using this alongside your beginners guide as well as advanced guides to start learning the game as Ghostface tomorrow
I never memorized frame data. But i used visual cues to see where i could poke and where i had to respect. My way takes much longer to figure out and can be frustrating, but it can be done. This is something that you learn through experience. Would i have learned all of this sooner if i did what Dink describes? Hell yes. But i eventually learned. Play smarter, like Dink. Not harder, like my dumbass
Took me a year to figure out Havik's standing 3 was superior compared to standing 1, and 2. He has these 2 suicides button. B2, and F1. I keep getting smacked first on agression. Now i play heavier defence with standing 3. Its faster, i dont fling myself into the enemy. And with the new special move i dont have to wiff bf1 blood ball anymore. Also its a deceptive as fuck anti air. Went from like 50/50 win rate and slowly climbing to more like 60%
@shujinkydink, One thing I think you should remember is that all your frame data math won't help if you don't know fighting game basics. Like how to block overheads when and when not to jump ec... Then you can worry about frame data. Also, I'd say allot of it comes down to reaction speed too. Frame-Data wise, average (not pro-godlike) adds 3-4 frames on each maneuver as far as the math goes. The there is the strategy like faking them out and sneaky maneuvers and so on. Just thought I'd point that out. Hope it helps.
I'd say you're getting ahead of yourself. If you follow the house theory you learn all of that by the time you put the roof on it before you ever have to play against another human. , mind games are quite the advanced strategy where you have to know where to break the rules, solid points though
Great mentality...but remember boys and girls, the push of a button can turn any -20 into plus so you gotta keep blocking. I hate ambush kameos so much lmao.
Maybe they messed up the cancel adv frame numbers but maybe it’s the block stun of the attack because I think I’m not pretty sure that every attack has a variable block stun
@@Lightspiritejanything below - 1 means your turn is over. With - 1 you can still d1 if you wanna take a risk especially if your opponent doesn't have fast mid.
The greatest
Great video. One thing I’ve always wanted to understand more is how damage gets calculated in a combo. What move scale more, and why you need to use more unique moves within a combo. Essentially combo theory.
@Shujinkydink thanks man, I will be using this alongside your beginners guide as well as advanced guides to start learning the game as Ghostface tomorrow
I never memorized frame data. But i used visual cues to see where i could poke and where i had to respect. My way takes much longer to figure out and can be frustrating, but it can be done. This is something that you learn through experience. Would i have learned all of this sooner if i did what Dink describes? Hell yes.
But i eventually learned.
Play smarter, like Dink. Not harder, like my dumbass
Thanks!
Sorry Dink, I can't afford the rent on a house (unga bunga for the win)
We gotta run the set 1 day
Oh that music... ☺🙏
Took me a year to figure out Havik's standing 3 was superior compared to standing 1, and 2.
He has these 2 suicides button. B2, and F1. I keep getting smacked first on agression.
Now i play heavier defence with standing 3. Its faster, i dont fling myself into the enemy. And with the new special move i dont have to wiff bf1 blood ball anymore.
Also its a deceptive as fuck anti air.
Went from like 50/50 win rate and slowly climbing to more like 60%
Great video!! Thanks again!!!
@shujinkydink, One thing I think you should remember is that all your frame data math won't help if you don't know fighting game basics. Like how to block overheads when and when not to jump ec... Then you can worry about frame data. Also, I'd say allot of it comes down to reaction speed too. Frame-Data wise, average (not pro-godlike) adds 3-4 frames on each maneuver as far as the math goes. The there is the strategy like faking them out and sneaky maneuvers and so on. Just thought I'd point that out. Hope it helps.
I'd say you're getting ahead of yourself. If you follow the house theory you learn all of that by the time you put the roof on it before you ever have to play against another human. , mind games are quite the advanced strategy where you have to know where to break the rules, solid points though
Great mentality...but remember boys and girls, the push of a button can turn any -20 into plus so you gotta keep blocking.
I hate ambush kameos so much lmao.
Maybe they messed up the cancel adv frame numbers but maybe it’s the block stun of the attack because I think I’m not pretty sure that every attack has a variable block stun
So if I have 3 hit advantage on a button what can I do and should I be looking for my pokes to be safe
follow up with your quickest button!
@shujinkydink Ok Quan chi on mkxl has a -8 block advantage on his d1 which is 6 frames should I still use it or look for other pokes
@@Lightspiritejanything below - 1 means your turn is over. With - 1 you can still d1 if you wanna take a risk especially if your opponent doesn't have fast mid.
@@givemorexp You mean over -1 because if I go below -1, I will eventually be plus so do you mean go over?
@@Lightspiritej I would use it only if you are sure it will hit, d3 is good alternative otherwise
One thing I learned today a good counter for Serena if you have two bars it's to do an uppercut cancel
I need to try that out. I’ve never actually used that mechanic before!
Bro saw the onestep short