About 80% of auto generated drafted defenseman come out with pinch cycle. So getting a coach with those preferences will help auto generated defenseman
If they really want to improve their chemistry system, start with having more varying coach systems. There's about 5 or 6 systems that you can rotate through. What if I want a coach that rolls Pinch/Cycle on all 3 d-lines? It's impossible to find.
That would add so much depth to team building! It would be nice to find better coaches off the start. I've only ever seen a coach w 2 pinch/cycle lines and the 3rd being a pinch/balanced line
Yes, that still is a better combination than any other 3 player types, but in the bottom 6, TWF's and GRN's are the best to have. You can run a PLY, PWF, SNP, combo on lines 3 and 4 but it does not work as well. You can also substitute PWF's or PLY for TWF's in the Top 6 and get a +4 or +5 chemistry rating
24 is not bad, the only feature I really like about it is that x-factors develop and regress naturally, if you can get an older game for cheaper by a year or two then definitely do that
About 80% of auto generated drafted defenseman come out with pinch cycle. So getting a coach with those preferences will help auto generated defenseman
I think they changed the generation level last year. I've had way more pinch and shoot defenseman
How do I get better chemistry on that second line PP 😅
If they really want to improve their chemistry system, start with having more varying coach systems. There's about 5 or 6 systems that you can rotate through. What if I want a coach that rolls Pinch/Cycle on all 3 d-lines? It's impossible to find.
That would add so much depth to team building! It would be nice to find better coaches off the start. I've only ever seen a coach w 2 pinch/cycle lines and the 3rd being a pinch/balanced line
@@EtanyosYet you never see any balanced dmen!! 🥺
How do I get to this screen? Can’t find it.
Edit lines in Franchise Mode
@@Etanyos Thanks!
To give line chemistry to three players who are not x factors, is it worth putting playmaker, sniper and power forward?
Yes, that still is a better combination than any other 3 player types, but in the bottom 6, TWF's and GRN's are the best to have. You can run a PLY, PWF, SNP, combo on lines 3 and 4 but it does not work as well. You can also substitute PWF's or PLY for TWF's in the Top 6 and get a +4 or +5 chemistry rating
@@Etanyos
tank you
@Etanyos what is GRN?
@@thosetwodudes GRN = Grinder
Is this a good franchise mode or is there a better one from an older game?
24 is not bad, the only feature I really like about it is that x-factors develop and regress naturally, if you can get an older game for cheaper by a year or two then definitely do that
Is there anything this detailed in HUT?
"PromoSM" 🌈