...Or you could ignore EXP entirely and simply rank up armies with a strategic spell. Order Tome IV Exaltation: Ascended Warriors: All non hero units in friendly target army gain 1 rank. 120 mana/cast points before discounts. This is the same tome that gives you the Ruler Statue, Angelize, Resurrect, Shrine of Smiting, and a fancy building. You'd need to cast the spell quite a few times, so Wizard King would actually be the best leader type. AFAIK Wizards are still the best leader, since the extra casting points let you solve nearly any problem anywhere on the map once you unlock the right spells. Want more gold? Wizard king, Tome of Transmutation. Wand more EXP? Wizard King, unit enchantments for exp gain, or rank armies of with direct spells. Want stronger dragons? Wizard king, use the mana to afford more unit enchantments. That said, a dragon ruler is unbelievably tanky, and is by far the single strongest unit in the game when fully equipped and levelled. Sadly, he can only be in one place at a time, so you have to be very aggressive and clever to make use of that. Fun to play, but not exactly meta.
A sea based expansion with sea monsters (like giant crabs, krakens, giant crocodiles, water dragons, ect.) the ability to settle cities under the water, and a water based transformation would be pretty cool. Maybe the expansion could be used to flesh out the cryomancy path a bit more too. I would hope the sea combat gets a bit of a face lift before then though, since its pretty sad at the moment. Supposedly there's a mod that introduces a lot of new naval units though.
Outside borders should be thicker while internal borders should be thinner on the paper mapmode, absolutely. On that scale you want a world overview, if you want local detail you zoom in to the 3d mapmode.
That opening about Ireland hits different when you’re required to wear trousers in a building with MANY windows, that don’t open, and no AC in said heat all while having to deal with tourists
12:45 You can actually check you're army size and the amount they cost it's in the left corner the icons near the magic materials and heroes the banner I believe
Interestingly, that's what I also always think of, if my army gets wiped out since most of them will be low level units anyway in the mid to late game, and I can go full ham on making high tier units now directly at my capital and/or enscript a million vassal units that defend for me or attack my enemies at my command. I think that empowering vassals is insanely strong btw. because they fight for you AND create ressources and income for you meanwhile to get our specialized units for the REAL war.
You could reanimate slain enemy hero, it is actually very good for example if the hero has Angelize tranformation after the reanimaition he will have both Angelize and Wightborn :)
@@shwqa It absolutely had a slower start, but I believe it's been a stronger mid and end game overall. And to be slightly fair I'm not sure if that's because of the rebalancing that was done, that dragons are just a worse starting thing overall, or because of the specific scenario itself. I'm leaning towards dragons being good endgame but bad start of game.
Talking about how regen heavy nature is. An Industrious start going into a materium and nature focused build with a defensive body trait (probably the one that gives resistance since you'll already have high physical def) and the mental trait that gives huge bonus damage on retaliations (the industrious shield units get extra retaliation attacks) and just build full stacks of 5 shield units with a defensive hero that also picks up a few of the aoe evocations to actually pump out some damage and roll around as an overlapping shield wall porcupine cluster that steadily heals while enemies break themselves against you. There is a nature tome minor transformation that gives all of your shield units a 2 turn cooldown 1 action ability that gives a ton of temporary hp and puts them in defensive mode so you eventually don't even need to spam spells to keep them healed.
The skills which affect unit upkeep and passive experience are balanced by the fact they take a hero level (meaning for optimal play imperium must be spent to relist before important battles)
Mate, you can actually raise killed enemy heroes as undead - that's in your crypt (you'll need some shadow affinity for that however). More so, their undead status STACKS with their previous major transformation if any. So you may have undead annoined angels, for example
Once more a great entertainement to watch you play this game, hadn't appreciated a series of you this much since CIv ! Thank you for you dedication, your AoW4-addiction is mucho loved
Failing the Revel Without a Cause check meant that stability was only increased in your capital, rather than in 4 cities. No stability was lost, per se.
Artisan's Armaments + Tome of Revelry = Broken AF if you pick the 20% crit chance hero level. Base 50%CR on all non hero unit (add to that animal +10% in this case) and the 50% moral bonus racial that adds even more crit, the Skald which buffs crit chance and base DMG... yeah, it's a near 100% crit build and is insane. Been saying since day 1 that Revelry is easily the most underrated tome in the game.
Potato, you can bring back heroes you kill into your crypt back as undead Also, if you actually build up more magic tower as fast as possible and aggressively pursue Imperium, I find it fairly easy to end the game with 8 cities and able to up the cap every few turns, ie I'm saying you really ignored your Imperium income... in fact, on top of the 8 cities I own, I've often made another half dozen or more cities I've released to vassels I feel like the T3 young fire dragons are the best dragons, since they have Resurgence, and don't eat your Imperium I noticed some Dragons are also Animals, and Nature's Avenger would let your heroes give them 5 stregthened, which is insane!
'I wish there was a way to bring back enemy heroes using a shadow book.' You can raise any hero you have in your crypt using souls if you have any book that gives you access to the soul economy.
I agree with the teleporter. even if it isn't active by default, there should at least be an option to ask your vassal for it, but they can be unhappy with it (like you have to use a wispering stone if you want teleporter access, but I see that as a fair tradeoff). Also, have you thought of updating your tierlist? of the books?
Yeah, what is more - if I made a vassal out of a major player (usually when they give up while their capital is being besieged by me), then there was no teleporter pact available at all. Make an alliance normally -> yup, you can have tp pact. Make an "alliance" by vassalizing -> nope, no pacts. Strange.
In earlier Age of Wonders games, and especially in Age of Wonders 3, you could revive anything that you killed as a "Ghoul" version of itself. The idea was that ghouls decayed over time, so worked like temporary units that would eventually crumble after a few turns....except that they added support units like Reanimators and Hero skills that made ghouls resurrect if they died in battle, so you could have the ghoul forever. It broke the game, because Necromancers could build enormous stacks of units that were ghouled versions of stuff like Naga Gluttons (huge snake men that could instantly devour and kill an entire unit...) and other such horrors, well before any other leader was able to get a proper answer to such strong units. In response, the dev team has stated that they changed over to the "Soul" economy as a way to avoid another situation like Age of Wonders 3 and the ghouls issue. It's an intentional nerf, similar to how healing in combat is now temporary hitpoints, and using spells like seduce and convert only works on the tactics map and doesn't let you keep the unit after the battle if it lives. As for heroes being able to be resurrected...try actually playing shadow tomes and take a look at the options for hero corpses in your crypts...
They were nerfed by the weakest economy of all classes. 15% more gold, while everyone else has 50% and since balance is only really relevant in mp, all those online mp games were played with auto combat on indies only and TC in player vs player thats not so easy to ghoul high tier units with, before that happens a player can just surrender a fight. Then there is theocrat(and partly dreadnaught) which basicly means auto lose for necromancer. Nice concept, but in the situation where it matters in PvP tactical combat. Necromancers are not as strong in the base AoW3 game.(unmodded) And i do not like the concept of temporary hitpoints, its very immersion breaking and useless, not really a step forward. The undeads of AoW1-3 certainly did not need that and the game was perfectly fine balanced with that, especially Shadow Magic - not so much AoW1/3. Kudos to the new reaper model, too in AoW4 it got a lot of "fans" allready. So i said it. Some criticism.
One build I'm actually looking forward to is going full Drow. (Modded tome of Arachnids into Tome of Evolution, High Culture but Evil playstyle. (After those two nature tomes it'd be all order tomes from there, Zeal, Inquisition, etc.)) Between the civ trait and building that the more tomes mod adds, and then the bonuses from the tome of Arachnids and Evolution... I think the spiders also only need one rank up to evolve too.
finally tome of pyromanci... I was specting it from the begining mainly because it have evolving creature too. I was waiting for explanation of the dark tech u were cooking
we should have taken more time to play with the DRAGON STACK. Honestly this game is pretty good as it is but could use some changes on the city building part and maybe tweak a little the economy side on the end game, i find the early game pretty fun and challenging.
"I'm a do a good aligned action, because its quite low" ... Meanwhile, your alignment gauge is sitting at "Pure Evil", and I don't see you turning that around.
Alright Mr Potato, Materium/Nature/Chaos dragon kicks butt. But how would you counter it? Maybe next game should be an ice dragon to help cool your PC.
One of the empire skills, Expanded Governance Rite, allows for essentially unlimited increasing of the city limit and has 200 imperium cost. So city limit is not difficult to increase. Also, you can animate fallen enemy (or yours) heroes if you have necromancer magic, don't know about dragon heroes, since I don't have DLC yet.
@@snowgods2195 Industrious scouts dig money for dragon lord, prospecting those mountains for artefacts. As for the roleplay faction for Order Griffon Dragon, Feudal for Griffon Knights and High for Greek/Angel
Before the expansion, a teleporter could be built directly into the outpost (along the work camp, watchtower, and walls). From what I see in videos, this has changed (and is more consistent now - it was strange it disappeared when you founded a city on outpost).
Totally agree on the Temple of Fertility, it is absolutely not worth building at all. No Boost method, high Production and Gold cost, and all for +1 Food & Draft per Population is a joke.
Hey… where’s the tier 5 magic unit? Materium has the Golden Golem, Chaos has the Balor, Darkness has the Giant Assassin Guy and Nature has the Horned God. To my knowledge Magic doesn’t has a tier 5 magic unit. I’ve seen their 5 magic unit enemies though… oh well.
Astral doesn't have one sadly :( The lost Wizard is unaffiliated since you cannot get it outside of some shenanigans (that I'm pretty sure are a bug anywaays). Materium on the other side has two. It has a combat spell to summon a gigantic earth elemental.
Ehh, the Adult Fire dragons seem to lose enchantments? That’s not great. There’s nothing that the Adult Fire dragon has a good tier 3 unit with a bunch of racial transformations and enchantments would have which would happen at the same time.
Fun to watch, but it does get boring cause theres no challenge. No armies lost, every battle is a win. Its just watching a low steam roll. They should really buff brutal difficulty. Maybe double A.I gold/mana or creatures.
seeing how late potato wins his games, its fairly clear that evil is weak in the game. by turn 100 you should have 7 cities, and lots of gold in the bank. the only reason you still play at that stage, is because its a story mode quest demanding you take out the world. from how he plays, i dont think he is just that bad at the game. i did one pure evil playtruth, it went on late aswell. in my first brutal playtruth, a good guy ai won on turn 75, i could have stopped him, but wanted to see what would happen (having high nature affinity did not let me live, its based on alliance )
I wonder if champion is actually better for an evolution build because you get that 30% bonus xp to all non-hero units.
Go Feudal Champion for maximum evolution.
It would be
It's what I'm planning to do with my second playthrough for sure. First playthrough I'm going to be a dragon ofcourse.
...Or you could ignore EXP entirely and simply rank up armies with a strategic spell.
Order Tome IV Exaltation: Ascended Warriors: All non hero units in friendly target army gain 1 rank. 120 mana/cast points before discounts. This is the same tome that gives you the Ruler Statue, Angelize, Resurrect, Shrine of Smiting, and a fancy building.
You'd need to cast the spell quite a few times, so Wizard King would actually be the best leader type. AFAIK Wizards are still the best leader, since the extra casting points let you solve nearly any problem anywhere on the map once you unlock the right spells. Want more gold? Wizard king, Tome of Transmutation. Wand more EXP? Wizard King, unit enchantments for exp gain, or rank armies of with direct spells. Want stronger dragons? Wizard king, use the mana to afford more unit enchantments.
That said, a dragon ruler is unbelievably tanky, and is by far the single strongest unit in the game when fully equipped and levelled. Sadly, he can only be in one place at a time, so you have to be very aggressive and clever to make use of that. Fun to play, but not exactly meta.
@@r3dp9Avatar of Chaos allows you to use your dragon in multiple places at once technically 😈
A sea based expansion with sea monsters (like giant crabs, krakens, giant crocodiles, water dragons, ect.) the ability to settle cities under the water, and a water based transformation would be pretty cool. Maybe the expansion could be used to flesh out the cryomancy path a bit more too.
I would hope the sea combat gets a bit of a face lift before then though, since its pretty sad at the moment. Supposedly there's a mod that introduces a lot of new naval units though.
There is announced eldritch/deep sea/horror
Expansion
Sounds like a naga expansion haha
@@ktosiekbotPretty sure that's the Shadow Demons, not sea beasts.
Outside borders should be thicker while internal borders should be thinner on the paper mapmode, absolutely. On that scale you want a world overview, if you want local detail you zoom in to the 3d mapmode.
That opening about Ireland hits different when you’re required to wear trousers in a building with MANY windows, that don’t open, and no AC in said heat all while having to deal with tourists
12:45 You can actually check you're army size and the amount they cost it's in the left corner the icons near the magic materials and heroes the banner I believe
This is the comment I was looking for, everyone upvote lol
I love Potato's optimism. Gets two army stacks wiped, hey look my economy is doing great now!
Interestingly, that's what I also always think of, if my army gets wiped out since most of them will be low level units anyway in the mid to late game, and I can go full ham on making high tier units now directly at my capital and/or enscript a million vassal units that defend for me or attack my enemies at my command.
I think that empowering vassals is insanely strong btw. because they fight for you AND create ressources and income for you meanwhile to get our specialized units for the REAL war.
You could reanimate slain enemy hero, it is actually very good for example if the hero has Angelize tranformation after the reanimaition he will have both Angelize and Wightborn :)
Yeah, that part perturbed me, has he not use undead tomes, like ever?
@@ombra711 Not everyone played that, some people simply don't play undead.
Dragons OP, please don't nerf!
Idk this build seemed weaker than the other builds
@@shwqa you are correct
@@shwqa It absolutely had a slower start, but I believe it's been a stronger mid and end game overall. And to be slightly fair I'm not sure if that's because of the rebalancing that was done, that dragons are just a worse starting thing overall, or because of the specific scenario itself. I'm leaning towards dragons being good endgame but bad start of game.
I feel like the spider build are more stronger
Perfect demonstration of the power of "Wuh-Cha". It's so powerful nothing can withstand it, not even crabs. I hope it doesn't get nerfed. :)
Talking about how regen heavy nature is. An Industrious start going into a materium and nature focused build with a defensive body trait (probably the one that gives resistance since you'll already have high physical def) and the mental trait that gives huge bonus damage on retaliations (the industrious shield units get extra retaliation attacks) and just build full stacks of 5 shield units with a defensive hero that also picks up a few of the aoe evocations to actually pump out some damage and roll around as an overlapping shield wall porcupine cluster that steadily heals while enemies break themselves against you.
There is a nature tome minor transformation that gives all of your shield units a 2 turn cooldown 1 action ability that gives a ton of temporary hp and puts them in defensive mode so you eventually don't even need to spam spells to keep them healed.
The skills which affect unit upkeep and passive experience are balanced by the fact they take a hero level (meaning for optimal play imperium must be spent to relist before important battles)
Mate, you can actually raise killed enemy heroes as undead - that's in your crypt (you'll need some shadow affinity for that however). More so, their undead status STACKS with their previous major transformation if any. So you may have undead annoined angels, for example
Once more a great entertainement to watch you play this game, hadn't appreciated a series of you this much since CIv ! Thank you for you dedication, your AoW4-addiction is mucho loved
Failing the Revel Without a Cause check meant that stability was only increased in your capital, rather than in 4 cities. No stability was lost, per se.
Potato: "My army is MASSIVE"
that's some wyvern energy right there, you need Dragon's actitud mate.
"why you executed the general?" "because ahad-turr!"
Have you thought about Order spell, "Ascended Warriors" from the 'Tome of Exaltation', to gain the ranks to Evolve?
If i recall correctly Tier 4 tomes require 4 or 6 affinity and he had 2 for order
I would like to see a insect race like they had in the space game.
And a mushroom race would be fun too.
Finally, I can play as dragon and do things dragons can do.
This is a good timeline.
Too bad there isn’t a an army tab next to the city and rally tabs that tells you every single stack that’s on the map.
That would be so useful, especially when trying to locate scouts. Aw well. What a Shame.
🤣
Who dares challenge the magical might of McWhiskey! Oh no one, attack!
Artisan's Armaments + Tome of Revelry = Broken AF if you pick the 20% crit chance hero level. Base 50%CR on all non hero unit (add to that animal +10% in this case) and the 50% moral bonus racial that adds even more crit, the Skald which buffs crit chance and base DMG... yeah, it's a near 100% crit build and is insane. Been saying since day 1 that Revelry is easily the most underrated tome in the game.
Potato, you can bring back heroes you kill into your crypt back as undead
Also, if you actually build up more magic tower as fast as possible and aggressively pursue Imperium, I find it fairly easy to end the game with 8 cities and able to up the cap every few turns, ie I'm saying you really ignored your Imperium income... in fact, on top of the 8 cities I own, I've often made another half dozen or more cities I've released to vassels
I feel like the T3 young fire dragons are the best dragons, since they have Resurgence, and don't eat your Imperium
I noticed some Dragons are also Animals, and Nature's Avenger would let your heroes give them 5 stregthened, which is insane!
This is such an amazing experience! These dragons are so cool and those slithers are *chef's kiss*
54:40 Yep, that mole was definitely cooking something.
You named this episode also Ep. 4 even it is the 5th part. 😁
He has another playlist where the fifth episode is just missing... Must have a problem with Episode 5's
Potato out here going from dragon hoard to dragon horde
'I wish there was a way to bring back enemy heroes using a shadow book.'
You can raise any hero you have in your crypt using souls if you have any book that gives you access to the soul economy.
Thanks for the preview of the expansion, Potato!
Burninating the countryside!!
Would have loved to see another turn or battle with the dragons... Load the game and go over there!
"Wyvern" is driving me crazy. But great series, really enjoy it.
I agree with the teleporter. even if it isn't active by default, there should at least be an option to ask your vassal for it, but they can be unhappy with it (like you have to use a wispering stone if you want teleporter access, but I see that as a fair tradeoff).
Also, have you thought of updating your tierlist? of the books?
Yeah, what is more - if I made a vassal out of a major player (usually when they give up while their capital is being besieged by me), then there was no teleporter pact available at all.
Make an alliance normally -> yup, you can have tp pact.
Make an "alliance" by vassalizing -> nope, no pacts. Strange.
You could display the units overview top, the second icon from the right, it is good to check it from time to time ;)
"Makes me want to have actual crabs...." *wheeeeeeze lol wheeeeeeeeeze lol"
There is an Army tab (second from the right on the top left of the interface) answering you "wish" at 12:43.
In earlier Age of Wonders games, and especially in Age of Wonders 3, you could revive anything that you killed as a "Ghoul" version of itself. The idea was that ghouls decayed over time, so worked like temporary units that would eventually crumble after a few turns....except that they added support units like Reanimators and Hero skills that made ghouls resurrect if they died in battle, so you could have the ghoul forever. It broke the game, because Necromancers could build enormous stacks of units that were ghouled versions of stuff like Naga Gluttons (huge snake men that could instantly devour and kill an entire unit...) and other such horrors, well before any other leader was able to get a proper answer to such strong units.
In response, the dev team has stated that they changed over to the "Soul" economy as a way to avoid another situation like Age of Wonders 3 and the ghouls issue. It's an intentional nerf, similar to how healing in combat is now temporary hitpoints, and using spells like seduce and convert only works on the tactics map and doesn't let you keep the unit after the battle if it lives.
As for heroes being able to be resurrected...try actually playing shadow tomes and take a look at the options for hero corpses in your crypts...
Yeah, AoW3 necros became so brutal once you got your ghoul engine going (takes a while because it's all a ways down the skill trees, usually)
They were nerfed by the weakest economy of all classes. 15% more gold, while everyone else has 50% and since balance is only really relevant in mp, all those online mp games were played with auto combat on indies only and TC in player vs player thats not so easy to ghoul high tier units with, before that happens a player can just surrender a fight.
Then there is theocrat(and partly dreadnaught) which basicly means auto lose for necromancer.
Nice concept, but in the situation where it matters in PvP tactical combat. Necromancers are not as strong in the base AoW3 game.(unmodded)
And i do not like the concept of temporary hitpoints, its very immersion breaking and useless, not really a step forward. The undeads of AoW1-3 certainly did not need that and the game was perfectly fine balanced with that, especially Shadow Magic - not so much AoW1/3.
Kudos to the new reaper model, too in AoW4 it got a lot of "fans" allready.
So i said it. Some criticism.
One build I'm actually looking forward to is going full Drow. (Modded tome of Arachnids into Tome of Evolution, High Culture but Evil playstyle. (After those two nature tomes it'd be all order tomes from there, Zeal, Inquisition, etc.))
Between the civ trait and building that the more tomes mod adds, and then the bonuses from the tome of Arachnids and Evolution... I think the spiders also only need one rank up to evolve too.
totally agree on the abominations. MAY FIRE TAKE THE WORLD!!
Didn’t know potatoes was from Ireland but good to know, visiting from the USA!!
new sub! Would love to see more age of wonders 4! specifically more dragon stuff though hahaha. Lovin this stuff keep it up!
I hope you return to this game soon!
PLEASE DO FEUDAL DRAGON PLAYTHROUGH THAT SOUNDS HYPE
finally tome of pyromanci... I was specting it from the begining mainly because it have evolving creature too. I was waiting for explanation of the dark tech u were cooking
I'm thinking of running Feudal culture with Tome of Evolution because peasant pikemen also evolve. plus "stand together" on a dragon feels nice, idk.
Someone needs to teach Potato his rights and lefts.
we should have taken more time to play with the DRAGON STACK.
Honestly this game is pretty good as it is but could use some changes on the city building part and maybe tweak a little the economy side on the end game, i find the early game pretty fun and challenging.
"I'm a do a good aligned action, because its quite low"
... Meanwhile, your alignment gauge is sitting at "Pure Evil", and I don't see you turning that around.
Instead of having your ascended dragons stand in front of the portal they should fly by like the astral serpents
Gets excited by a dragon stack. Finish game same turn without using it.
While it would be nice to have more cities, it would also be quite tedious to have a bunch more late-game micro-management.
It also makes the chosen destroyers very happy
I think desolate tiles that are inside your territory won't transform on their own
i tried this map three times now. First on normal and the other two times on very easy. Each time i loose.
Alright Mr Potato, Materium/Nature/Chaos dragon kicks butt. But how would you counter it?
Maybe next game should be an ice dragon to help cool your PC.
His left eyebrow is actually the Corporate Eyebrow not the People’s
Just curious. With all the expansions, do you think you'll ever get back into Age of Wonders 4? Thanks
I'm early enough to say that he mislabeled the video as a second episode 4. It should be episode 5.
One of the empire skills, Expanded Governance Rite, allows for essentially unlimited increasing of the city limit and has 200 imperium cost. So city limit is not difficult to increase. Also, you can animate fallen enemy (or yours) heroes if you have necromancer magic, don't know about dragon heroes, since I don't have DLC yet.
It increases in cost every time you take it so there is a soft limit.
Soooo with the new update, outposts make a Teleporter instead of becoming one?
I will create feudal order dragon, that looks like Griffon
High is the way to go IMHO, scouts just digging up banks, yeeha
@@snowgods2195 Industrious scouts dig money for dragon lord, prospecting those mountains for artefacts.
As for the roleplay faction for Order Griffon Dragon, Feudal for Griffon Knights and High for Greek/Angel
Swamp trolls have 6 base blight res iirc. You were never beating three of them plus two tier-5 units in the first place.
I didn't knew we can build teleport in outpost
Before the expansion, a teleporter could be built directly into the outpost (along the work camp, watchtower, and walls).
From what I see in videos, this has changed (and is more consistent now - it was strange it disappeared when you founded a city on outpost).
Totally agree on the Temple of Fertility, it is absolutely not worth building at all. No Boost method, high Production and Gold cost, and all for +1 Food & Draft per Population is a joke.
The idea is that after you build it you can delete your farms...
Noob question here, does the mind trait affect your Hero/Lord as well..? cant find the trait when im inspecting my Hero..
Hey… where’s the tier 5 magic unit? Materium has the Golden Golem, Chaos has the Balor, Darkness has the Giant Assassin Guy and Nature has the Horned God. To my knowledge Magic doesn’t has a tier 5 magic unit. I’ve seen their 5 magic unit enemies though… oh well.
Astral doesn't have one sadly :( The lost Wizard is unaffiliated since you cannot get it outside of some shenanigans (that I'm pretty sure are a bug anywaays).
Materium on the other side has two. It has a combat spell to summon a gigantic earth elemental.
Did you say Fus Ro Dah?
Are you using mods? Your game looks way cleaner then mine mine normally has mad glitches and the AI doing legit nothing whole game
Ehh, the Adult Fire dragons seem to lose enchantments? That’s not great. There’s nothing that the Adult Fire dragon has a good tier 3 unit with a bunch of racial transformations and enchantments would have which would happen at the same time.
Err Potato... this is episode 5 not 4, right? Or did i learn counting wrong 😢
increase city limit it is repeatable empire development
where more dragon
Potato get a better rig!
❤ to fast for my taste your way of playing and you do auto play❤
Fun to watch, but it does get boring cause theres no challenge. No armies lost, every battle is a win. Its just watching a low steam roll. They should really buff brutal difficulty. Maybe double A.I gold/mana or creatures.
seeing how late potato wins his games, its fairly clear that evil is weak in the game. by turn 100 you should have 7 cities, and lots of gold in the bank. the only reason you still play at that stage, is because its a story mode quest demanding you take out the world. from how he plays, i dont think he is just that bad at the game. i did one pure evil playtruth, it went on late aswell. in my first brutal playtruth, a good guy ai won on turn 75, i could have stopped him, but wanted to see what would happen (having high nature affinity did not let me live, its based on alliance )
This game is so boring. Go back to playing civ!!!!!!
No
I actually find this game really enjoyable and a refreshing change from Civ
Civs boring at this point. Everytime he gets to end game I quit watching.