Creating Helldivers 2 Stratagem system - Unreal Engine 5

Поделиться
HTML-код
  • Опубликовано: 19 дек 2024

Комментарии • 41

  • @kellowattentertainment
    @kellowattentertainment 9 месяцев назад +9

    I love when you build systems. Please build more systems. I'd love to see you build an inventory system.

    • @LeafBranchGames
      @LeafBranchGames  9 месяцев назад +1

      I already have an old intentory series if that is something you want to check out. Maybe will do newer ones at some point as well.

  • @obijohn1
    @obijohn1 4 месяца назад +2

    Thank you so very much, this was a perfectly explained tutorial and it all works perfectly. 😊

  • @Gametimedevs
    @Gametimedevs 9 месяцев назад +3

    Glad to learn this mech🎉

  • @aleca8910
    @aleca8910 9 месяцев назад +3

    Definitely worth a watch.

  • @2loffa2
    @2loffa2 9 месяцев назад +2

    Great content, thanks for the tutorials!

  • @charlieashwood
    @charlieashwood 3 месяца назад

    Hello. Thanks so much for making this video. I am stuck on something and can't figure out where I went wrong. I've been retracing my steps for hours and can't figure it out. In the Process Input function in the component, when I go to connect the Stratagem Input pins (at 37:38) I get an error that says "PDA Stratagem Object Reference is not compatible with PDA Stratagem Input Object Reference." Any idea what I did wrong?

    • @LeafBranchGames
      @LeafBranchGames  3 месяца назад +1

      Based on the text in your error text, you have two completely different types you are trying to connect.

    • @charlieashwood
      @charlieashwood 3 месяца назад

      @@LeafBranchGames Omg yep I thought I didn't notice I selected the wrong object reference for one of them...Thank you so much lol

  • @wildrelicproductions4879
    @wildrelicproductions4879 Месяц назад

    can you do a part 2 on how to add the actually pods droping during the calling in of the stratagem?

  • @wildrelicproductions4879
    @wildrelicproductions4879 Месяц назад

    if i wanted to add a grenade toss animation before throwing the ball where would i add the play montage animation too?

  • @roryobrien6655
    @roryobrien6655 6 месяцев назад

    Hey thanks for this tutorial - I am finding myself stuck where the my players input stops and then no matter what I press it always goes straight to 'up' and prints four times per press. Not sure what the issue is - any pointers?

    • @LeafBranchGames
      @LeafBranchGames  6 месяцев назад

      That sounds very odd. I would suggest debugging the code logic to see what happens.

    • @roryobrien6655
      @roryobrien6655 6 месяцев назад

      ​@@LeafBranchGames
      * I figured it out - the character movement was set up with a range of modifiers - I had to mimic those modifiers in my new IMC for it to work as intended.

    • @KaanYener07
      @KaanYener07 6 месяцев назад

      @@roryobrien6655 super helpful, thank you

  • @yuvallevy5368
    @yuvallevy5368 9 месяцев назад

    Hey can you make a tutorial on how to create helldivers 2 dolphin dive mechanic?

    • @LeafBranchGames
      @LeafBranchGames  9 месяцев назад +1

      The dive is as far as I know simply just an animation to play, something you would handle in the animation blueprint state machine, like jump for example.

    • @yuvallevy5368
      @yuvallevy5368 9 месяцев назад

      @@LeafBranchGames can you explain more, because i really cant understand how to do it

    • @LeafBranchGames
      @LeafBranchGames  9 месяцев назад +1

      @@yuvallevy5368You want to setup a animation state transition, very similar to how jump works. You can see how it is setup in this tutorial: ruclips.net/video/TjOnYjCiMmw/видео.html

  • @user-wx1xe8hw9k
    @user-wx1xe8hw9k 9 месяцев назад

    Im not sure if its just me but the discord link isn't working

    • @LeafBranchGames
      @LeafBranchGames  9 месяцев назад

      How is it not working, do you get a message?

  • @jb2760
    @jb2760 9 месяцев назад +1

    Awesome tutorial man! I’m curious how they implemented the loading in animation for dropping in with the hellpod. Such an awesome simple improvement to loading screens.

    • @LeafBranchGames
      @LeafBranchGames  9 месяцев назад

      Thank you!
      There have been games in the past where you would play a different, a minigame if you will, during loading screens when the main game was loading.
      In Unreal engine, something like that would likely be impossible in blueprints alone, or very difficult. But it can probably be done fairly easily in C++.

  • @neonghost1417
    @neonghost1417 9 месяцев назад +2

    💯💯💯

  • @JustinAlbritton-i6c
    @JustinAlbritton-i6c 9 месяцев назад

    Can you do a tutorial on gorilla tag movement for unreal engine

    • @LeafBranchGames
      @LeafBranchGames  9 месяцев назад

      What do you mean with gorilla tag movement?

    • @JustinAlbritton-i6c
      @JustinAlbritton-i6c 9 месяцев назад

      Gorilla tag locomotion for unreal engine there's no video for unreal engine

    • @LeafBranchGames
      @LeafBranchGames  9 месяцев назад

      @@JustinAlbritton-i6c I am not familiar with this system/game unfortunately.

    • @Tommyboi7566
      @Tommyboi7566 4 месяца назад

      @@LeafBranchGames Its a VR movement type from a game called "Gorilla tag"

    • @LeafBranchGames
      @LeafBranchGames  4 месяца назад +1

      @@Tommyboi7566 I see. Thanks for informing me.

  • @JustinAlbritton-i6c
    @JustinAlbritton-i6c 9 месяцев назад

    Blueprint if you can

  • @JustinAlbritton-i6c
    @JustinAlbritton-i6c 9 месяцев назад

    Gorilla tag locomotion for unreal engine there's no video for unreal engine

    • @JustinAlbritton-i6c
      @JustinAlbritton-i6c 9 месяцев назад

      The game gorilla tag has a unique movement that we what to use but there's no tutorials period on unreal engine plz do a step by step tutorial because we are new and we search every where for a tutorial.