Hello. Thanks so much for making this video. I am stuck on something and can't figure out where I went wrong. I've been retracing my steps for hours and can't figure it out. In the Process Input function in the component, when I go to connect the Stratagem Input pins (at 37:38) I get an error that says "PDA Stratagem Object Reference is not compatible with PDA Stratagem Input Object Reference." Any idea what I did wrong?
Hey thanks for this tutorial - I am finding myself stuck where the my players input stops and then no matter what I press it always goes straight to 'up' and prints four times per press. Not sure what the issue is - any pointers?
@@LeafBranchGames * I figured it out - the character movement was set up with a range of modifiers - I had to mimic those modifiers in my new IMC for it to work as intended.
The dive is as far as I know simply just an animation to play, something you would handle in the animation blueprint state machine, like jump for example.
@@yuvallevy5368You want to setup a animation state transition, very similar to how jump works. You can see how it is setup in this tutorial: ruclips.net/video/TjOnYjCiMmw/видео.html
Awesome tutorial man! I’m curious how they implemented the loading in animation for dropping in with the hellpod. Such an awesome simple improvement to loading screens.
Thank you! There have been games in the past where you would play a different, a minigame if you will, during loading screens when the main game was loading. In Unreal engine, something like that would likely be impossible in blueprints alone, or very difficult. But it can probably be done fairly easily in C++.
The game gorilla tag has a unique movement that we what to use but there's no tutorials period on unreal engine plz do a step by step tutorial because we are new and we search every where for a tutorial.
I love when you build systems. Please build more systems. I'd love to see you build an inventory system.
I already have an old intentory series if that is something you want to check out. Maybe will do newer ones at some point as well.
Thank you so very much, this was a perfectly explained tutorial and it all works perfectly. 😊
Thank you. :)
Glad to learn this mech🎉
:)
Definitely worth a watch.
Thank you. :)
Great content, thanks for the tutorials!
You are amazing!
Hello. Thanks so much for making this video. I am stuck on something and can't figure out where I went wrong. I've been retracing my steps for hours and can't figure it out. In the Process Input function in the component, when I go to connect the Stratagem Input pins (at 37:38) I get an error that says "PDA Stratagem Object Reference is not compatible with PDA Stratagem Input Object Reference." Any idea what I did wrong?
Based on the text in your error text, you have two completely different types you are trying to connect.
@@LeafBranchGames Omg yep I thought I didn't notice I selected the wrong object reference for one of them...Thank you so much lol
can you do a part 2 on how to add the actually pods droping during the calling in of the stratagem?
I can add it to my to do list.
if i wanted to add a grenade toss animation before throwing the ball where would i add the play montage animation too?
Hey thanks for this tutorial - I am finding myself stuck where the my players input stops and then no matter what I press it always goes straight to 'up' and prints four times per press. Not sure what the issue is - any pointers?
That sounds very odd. I would suggest debugging the code logic to see what happens.
@@LeafBranchGames
* I figured it out - the character movement was set up with a range of modifiers - I had to mimic those modifiers in my new IMC for it to work as intended.
@@roryobrien6655 super helpful, thank you
Hey can you make a tutorial on how to create helldivers 2 dolphin dive mechanic?
The dive is as far as I know simply just an animation to play, something you would handle in the animation blueprint state machine, like jump for example.
@@LeafBranchGames can you explain more, because i really cant understand how to do it
@@yuvallevy5368You want to setup a animation state transition, very similar to how jump works. You can see how it is setup in this tutorial: ruclips.net/video/TjOnYjCiMmw/видео.html
Im not sure if its just me but the discord link isn't working
How is it not working, do you get a message?
Awesome tutorial man! I’m curious how they implemented the loading in animation for dropping in with the hellpod. Such an awesome simple improvement to loading screens.
Thank you!
There have been games in the past where you would play a different, a minigame if you will, during loading screens when the main game was loading.
In Unreal engine, something like that would likely be impossible in blueprints alone, or very difficult. But it can probably be done fairly easily in C++.
💯💯💯
❤
Can you do a tutorial on gorilla tag movement for unreal engine
What do you mean with gorilla tag movement?
Gorilla tag locomotion for unreal engine there's no video for unreal engine
@@JustinAlbritton-i6c I am not familiar with this system/game unfortunately.
@@LeafBranchGames Its a VR movement type from a game called "Gorilla tag"
@@Tommyboi7566 I see. Thanks for informing me.
Blueprint if you can
Gorilla tag locomotion for unreal engine there's no video for unreal engine
The game gorilla tag has a unique movement that we what to use but there's no tutorials period on unreal engine plz do a step by step tutorial because we are new and we search every where for a tutorial.