I Made 10.000 A.I Warriors FIGHT A.I Spartans... (Deep Reinforcement Learning)

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  • Опубликовано: 26 сен 2024

Комментарии • 234

  • @Zuzelo
    @Zuzelo  Год назад +65

    Hmm, perhaps I should have punished the Spartans more…
    Seems to always help :)
    What also helps is you leaving a comment under this video :)

    • @The_child_molester
      @The_child_molester Год назад +2

      Commander

    • @albinsindt7301
      @albinsindt7301 Год назад +1

      you should add and enginer it sounds super cool and whould change the battle very much

    • @marcboss
      @marcboss Год назад +2

      Make them move but slowly and so they stay in formation. Also do the dead bodies not cause lag?

    • @Gremlin0
      @Gremlin0 Год назад

      B O O

    • @mixer0014
      @mixer0014 Год назад +2

      ​@@marcbossI guess they are static, collisionless and relatively low poly, so it is probably not that significant compared to the AI.

  • @cactusthing5024
    @cactusthing5024 Год назад +122

    I think maximising the punishment for colliding with the wall would decrease training time and make the battles fairer which would make the battles more accurate

    • @Zuzelo
      @Zuzelo  Год назад +25

      Somebody said to increase the Punishment?!?! Done! xD

  • @PizzaBombz
    @PizzaBombz Год назад +95

    Instead of making it so the Spartans can't move at all, instead make it so they can only move in one of two circumstances:
    1. They are moving towards the closest spartan
    2. They are already within a short distance of a spartan
    #1 allows the lines to reform if broken, and #2 allows them to move forward as a group, although it would be slow.

    • @SnapoGman
      @SnapoGman Год назад +4

      Yes

    • @saveriogwyn5112
      @saveriogwyn5112 Год назад +2

      I agree

    • @Zuzelo
      @Zuzelo  Год назад +21

      Ooof that is actually a great idea!

    • @juandu8658
      @juandu8658 11 месяцев назад +2

      your could also make it so spartans can move just like solgers and sprint if theres no enough spartans near them to make a formation also add a shield bash mabe.

    • @kirklundberg2503
      @kirklundberg2503 11 месяцев назад +1

      Love it!

  • @sirsapphire3499
    @sirsapphire3499 Год назад +23

    I had an interesting idea: Artillery
    Pros:
    - Can deal area damage
    - Easy to train, only needs to learn to fire at clusters of enemies and minimize friendly fire
    - Long range
    Cons:
    - Needs protection
    - Minimum firing range
    - Friendly fire
    Overall, I feel it would be balanced and add more strategic management of relative positions.

    • @Zuzelo
      @Zuzelo  Год назад +9

      I agree and trebuchets was actually one of the first suggestions for a soldier, but Medics have won the community vote

    • @kirklundberg2503
      @kirklundberg2503 11 месяцев назад +1

      Pro/Con: fires in an ark.
      I think a javelin, grenade, or bow could also fire in an ark.

  • @notthatbad42
    @notthatbad42 Год назад +17

    This is almost a tutorial on how to give a unit OP stats, and somehow make it crap.
    Great video as always, feels good to be an og.

    • @Zuzelo
      @Zuzelo  Год назад +1

      Lol xD Making crap out of great things is my talent
      #OGGang

    • @notthatbad42
      @notthatbad42 Год назад

      I think it would actually maybe make more sense if it was like a spiky barricade/ trap kind of thing, witch could maybe be placed by an other unit if you were to reuse it for your next battles? I think that could be interesting. anyways, keep doing what you do best !

  • @hpoqou
    @hpoqou Год назад +13

    I found your channel 5 hours ago and have been binge watching all of your videos since. This is an amazing channel.

    • @Zuzelo
      @Zuzelo  Год назад +2

      Haha thanks! The upcoming stuff will be even better!

    • @MelissaJean143
      @MelissaJean143 11 месяцев назад

      Dyostkcl

  • @TrulyAndasen
    @TrulyAndasen Год назад +15

    Very entertaining content, keep up the good work!
    Would love to see medic making a comeback with more balance so here's a few ideas:
    - Rather than medic heals over a period of time, let them do a one-time heal, also decrease the rate of fire.
    - When they are healing, give them a healing animation and during the animation don't let them move.
    - Give them a range in which every single teammate in their range got healed for like 50 health.
    - They could overheal teammates up to 1.5 times their max health (with or without decay, whichever you think is better), so it's still useful to heal warrior.

    • @Zuzelo
      @Zuzelo  Год назад +1

      Hmm, sounds worth trying

  • @JonatronZ
    @JonatronZ Год назад +11

    Proud to be one of the first people to watch this video! Keep up the good work, your content is high quality and entertaining!

  • @alricweng
    @alricweng Год назад +5

    i like the respawn thing as the persians did have units called immortals which when one dies there is another soldier, so their size stays at 10,000

    • @art-games6230
      @art-games6230 Год назад

      Yes but that is just because they always have reserves

    • @alricweng
      @alricweng Год назад +1

      @@art-games6230 thats why they always stay at 10k

    • @art-games6230
      @art-games6230 Год назад

      @@alricweng yeah but then every army division is an immortal division as they all have standardized unit sizes

  • @KingKhiGaming
    @KingKhiGaming Год назад +7

    Thank you for this 100% historically accurate battle another amazing video

    • @Zuzelo
      @Zuzelo  Год назад +1

      Better than history lessons (no)

  • @welho3684
    @welho3684 Год назад +9

    To prevent the unwanted feature at 8:10 you can just check the rigidbody constraint y in the agents to prevent vertical movement, if you have a rigidbody. Or you could dampen the vertical movement, tho it could be resource intensive.

    • @Zuzelo
      @Zuzelo  Год назад +2

      True, but then the spartan kick would not look as cool :D (with only horizontal movement)

    • @milesmcallister8542
      @milesmcallister8542 Год назад +2

      Stacking should be made into an actual mechanic. It's not a bug, it's a feature

    • @proatplanes
      @proatplanes Год назад

      @@Zuzelo What you probably could do is have a y constraint and play an animation, so while it looks like they're flying they don't actually fly.

  • @_imfriendly95_67
    @_imfriendly95_67 Год назад +6

    might be interesting to set up some sort of giant unit, i think if done right it would both look cool and produce an intense battle

    • @Zuzelo
      @Zuzelo  Год назад

      Definitely need giants!

  • @Theone-zi6lp
    @Theone-zi6lp Год назад +7

    Yes another video your videos are amazing and very interesting if only you could upload more often but nothing can be so perfect

    • @Zuzelo
      @Zuzelo  Год назад +2

      Once it becomes my full time job I will definitely release more often! Soon my dude!

    • @Theone-zi6lp
      @Theone-zi6lp Год назад +1

      @@Zuzelo thank you I currently am not in state to support you in any way but I'm going to watch your videos

  • @doomslay3r909
    @doomslay3r909 Год назад +4

    i think a cool idea would be that the last unit alive on a team gets some sort of boost to give them a fighting chance against a few enemy units, this battle boost can only happen for one team which is the first to have 1 guy left, also im new here

    • @Zuzelo
      @Zuzelo  Год назад

      Hm, this might be a nice twist, however since it would be such a rare occurrence, I doubt the agents would learn about it. Most probably they wont even realize they instantly became stronger (since they are last alive)

  • @alphahawk325
    @alphahawk325 Год назад +1

    Love the video the spawning new units when one dies was smart big brain

  • @skeleton819
    @skeleton819 Год назад +3

    What about a Juggernaut troop for a different gamemode? Its just one giant guy against a ton of normal guys, but the juggernaut has huge amounts of health and a powerful attack with an AOE. Idk if this is possible, but perhaps the juggernaut could have a weak point on his back that deals extra damage to him, and normal guys get more reward for hitting the weak point? And perhaps the juggernaut gets punished for letting his weak point get hit, so he tries his best to keep facing the normal guys?

  • @Peppermynt.
    @Peppermynt. 11 месяцев назад +2

    There should be generals, 10 per 1000 soldiers, they lead groups of 100 soldiers to the frontlines, leading offensives against other armies. and maybe 2 commanders who give those generals commands (which the ai generals can choose to follow or choose to reject)

  • @zeemon9623
    @zeemon9623 Год назад +1

    If Spartans are punished for blocking whilst another Spartan in front of them is already doing the same thing, they might remember the spear they are holding. And you could give the front line Spartans a reward for blocking while others are behind them, protecting their best buddy. Maybe even a reward for both of them when they land a kill could help encourage teamwork.

  • @bunnieblu7096
    @bunnieblu7096 Год назад +8

    is it possible to ever be released as a sandbox game
    Id totally buy it

    • @Zuzelo
      @Zuzelo  Год назад +6

      I am planning on at least attempting to make that a game. Most probably it will be free tho :)

    • @wowmeme7309
      @wowmeme7309 Год назад +1

      @@ZuzeloAWESOME

    • @Gremlin0
      @Gremlin0 Год назад

      YAY

    • @lndium
      @lndium Год назад

      @@Zuzelo W

  • @ultimatecultchaos
    @ultimatecultchaos Год назад +3

    I love these ai videos

  • @Vito_a.
    @Vito_a. Год назад +107

    That's good, but please don't just turn units into historical soldiers : i really think it's better to create new and different units, new tactics and add new mechanics.

    • @TomasFranta
      @TomasFranta Год назад +3

      Yes

    • @milesmcallister8542
      @milesmcallister8542 Год назад +5

      I actually think a soldier with these mechanics is a good idea, just give it a different name

    • @Vito_a.
      @Vito_a. Год назад +7

      @@milesmcallister8542 Of course, Spartans have different mechanics than other units, but I wouldn't wish that over time, all units were pretty much the same, just with different looks and different names...

    • @Zuzelo
      @Zuzelo  Год назад +28

      No worries I will not! Unless we consider stuff like necromancers and mages historical figures of course xD
      Spartans however have a special significance for this channel, so I had to add them :)

    • @Vito_a.
      @Vito_a. Год назад +4

      @@Zuzelo Mages and necromancers ? This bodes well for the future ah ah.

  • @The_518
    @The_518 Год назад +1

    Congrats on 10k!

  • @Fk8td
    @Fk8td Год назад +1

    I love these little videos

    • @Zuzelo
      @Zuzelo  Год назад

      Little? :'(
      That's one of the longest on my channel xD

  • @ShuntIA
    @ShuntIA 3 месяца назад +1

    1:00 the collision tho😂

  • @lacteye230
    @lacteye230 Год назад

    This is always entertaining to watch.

  • @ChuckSploder
    @ChuckSploder Год назад +3

    You can stop the Persians stacking on top of each other by making their hitboxes stupidly tall

    • @Zuzelo
      @Zuzelo  Год назад +1

      I tired, but they just started jumping reaaally high

  • @kuuluna
    @kuuluna 10 месяцев назад +1

    I just had an idea to add in the simulation.
    Vikings on a boat rowing on land 😂.
    One rows the boat and the other fights or attacks while on the boat.
    When the boat is destroyed, two of em will fight using an axe. Axe has a 40% chance to instantly decapitate a unit. Axe causes 1 bleeding damage each second that last for 5 secs.
    When a nearby unit see their ally gets decapitated they will either flee in fear or attack. Fleeing last for 2 secs

    • @Zuzelo
      @Zuzelo  10 месяцев назад +1

      xD that made me laugh more than it should have
      Added the idea to the to-do list

  • @Gremlin0
    @Gremlin0 Год назад +2

    Great video!
    It was absolutely worth the wait!
    I think it would be cool to have a fast unit who can jump but only has 50 health or smth (maybe cav bc horse can jump ??)
    Also i think a guy with a rocket launcher who is slow has short range but does TONS of dmg
    would be rlly cool

    • @Zuzelo
      @Zuzelo  Год назад

      jumping and flying is not currently possible in the simulation, but once I remake it, I will definitely add stuff like that!

  • @orbathealien8868
    @orbathealien8868 Год назад +1

    What if you made an AI adventurer party and had them explore a dungeon of traps and goblins 😂👌

  • @Skybot437
    @Skybot437 Год назад

    A single trebuchet would probably annihilate the whole spartan line, lol. Glad we got the Spartans first for that reason.
    Would be cool if the Spartans could move and turn, but at like 10% speed or something.

  • @Jazkal-V420
    @Jazkal-V420 3 месяца назад +1

    4:16 maybe each team could have 1 spartan as a sort of hero or commander

  • @hydromaan6638
    @hydromaan6638 Год назад +4

    How did your computer run this
    Edit: add cavalry pls

    • @Zuzelo
      @Zuzelo  Год назад +2

      Cavalry will be the next unit I add!
      Also, my PC hates me now :'(

    • @hydromaan6638
      @hydromaan6638 Год назад +1

      @@Zuzelo lets gooo

    • @Vito_a.
      @Vito_a. Год назад +1

      The cavalry will be AMAZING !

  • @nancyxiang7184
    @nancyxiang7184 Год назад +8

    I'm pretty sure that the Spartans actually put their best soldiers on the right side of formations, because there is no soldier to their left protecting them.

  • @THATMF911
    @THATMF911 Год назад +2

    God dam that's epic literally

  • @AdhyantSingh
    @AdhyantSingh Год назад

    Great video

  • @Bver19
    @Bver19 Год назад

    I suggest making a commander unit. It can show the location of an enemy unit to all friendly units therefor giving the ai a target to focus on. I would also increase the value of them to enemy units so they focus on them more if they come across them

  • @Depth_.
    @Depth_. Год назад +3

    I love ur content you deserve more subs. You should make a unit like a giant or a golem but not too many per army. And pls shoutout me on my birthday pls on the 17th this month🎉

  • @athaeneus
    @athaeneus Год назад +2

    Soldier type: Pikemen* -> slower than warrior, more hp, piercing attack with spear, damage reduction from front, weak spot in the back, can block only partial damage from musketeers. Intuition is such as being counter to warriors (if they do not use tactics to get behind them), but weaker against musketeers.
    *as a more balanced version of Spartan? :O

    • @Zuzelo
      @Zuzelo  Год назад

      Another W comment!

  • @Blazeit-rj3eb
    @Blazeit-rj3eb Год назад

    very very cool stuff

  • @Ghost75299
    @Ghost75299 4 месяца назад

    Underrated

  • @ArsenalGoose
    @ArsenalGoose Год назад +1

    Cool!

  • @add-cars-to-the-game
    @add-cars-to-the-game 11 месяцев назад

    Idea: flag points
    Flag points can be set by a scout or a leader anywhere on the map as long as they are near.
    These can be "activated" or "deactivated" by the leader agent
    - activated flag points will reward agents for being near them
    - deactivated flag points do nothing
    Scout - fast agent, can set flag points near him as stated earlier, may have stealth if you plan to add that.
    Leader (commanders, kings etc. whatever you want to call them) - Like stated earlier, can activate flag points.
    Other suggestions:
    - Leaders can assign specific agents into a flag point.
    Ex:
    flag point A will only reward melee units like the knight and other units like the medic.
    flag point B will only reward ranged units like the muskateer.
    - Can assign flag points to only reward a specific number of units.
    Ex:
    flag point A will only reward 10 knights and 1 medic. this makes it so they will have to spread to other flag points to gain rewards.
    - Make the leader himself a mobile flagpoint that he can activate and deactivate when he has the resources for it, this allows him to let the other agents fight by themselves but still secure himself or guide armies whenever he wants.
    Edit: I will add more ideas in the reply section of this comment

    • @add-cars-to-the-game
      @add-cars-to-the-game 11 месяцев назад

      More ideas:
      Flag points may disappear when they haven't been activated in a while. Perhaps the leader can "validate" (whatever it is called) them so that he can save them up for specific cirumstances like retreating?
      Punishment and reward
      Scouts will be punished when ally agents die in an activated flagpoint. this should make them only put flag points in beneficial areas. Perhaps they will be punished when a flag point they placed isn't validated by the leader.
      Same for leaders. They should get more punishment from ranged agents dying so that they can learn early that ranged units shouldn't be near a fight.
      This should make them only activate flagpoints and assign units in beneficial areas and situations.

  • @melowind7311
    @melowind7311 Год назад

    amazing vid

  • @Stanisaw1z34t
    @Stanisaw1z34t Год назад +2

    Spartans

  • @Kuçukadel
    @Kuçukadel Год назад +1

    Very cool video. Please can you make walls or something stops pogos.

  • @AirConditioninUnit
    @AirConditioninUnit Год назад +2

    Have either suicide bombers that are incredibly fast or artillery that has a long shooting time but does splash damage. Also maybe boat battles?

    • @Zuzelo
      @Zuzelo  Год назад

      Kamikaze units are on the list, but first gotta add the cavalry!
      As for ships... they need water and water needs a lot of physics and my PC already hates me for having so many units on the screen, so I doubt this one will be soon :D

  • @jksjksjks85
    @jksjksjks85 Месяц назад

    The Spartans got down to two rows before they started acting. Two rows was the formation in which they received most of their training. Increase to 300 must have disabled some of their training.

  • @richko
    @richko Год назад

    one of my favorite movies

  • @Seldon08
    @Seldon08 Год назад +2

    Could you remake the mage battle in the witcher with musketeer against buffed mages
    Or a total mages battle like in Harry Potter

    • @Zuzelo
      @Zuzelo  Год назад +1

      Hmmm, for a total mages battle we would need more than just one mage class
      But sometimes in the future for sure!

  • @eggnoob1036
    @eggnoob1036 Год назад

    THIS IS SPARTAA!

  • @chilldogs1881
    @chilldogs1881 Год назад

    Another W video

    • @Zuzelo
      @Zuzelo  Год назад

      Another W comment

  • @techno952
    @techno952 10 месяцев назад

    Maybe have them be rewarded for hanging out with their friends and punished if they aren’t with a certain number of friendly units.

  • @lees4416
    @lees4416 Год назад +1

    I think spartan is a too concrete concept to be a unit. I would like to see something more of a class thing

  • @ishnenigans
    @ishnenigans 7 месяцев назад

    i remember a time where the persians manage to float up in the air and attack for no reason

  • @Anonyross
    @Anonyross 4 месяца назад

    OH, YES!!!

  • @josieteckart
    @josieteckart Год назад

    Hugs!

  • @mrfrog0913
    @mrfrog0913 10 месяцев назад +1

    Just make the spartans really slow instead of not moving at all.
    Also Spartans should take higher damage when attacked from behind or if another unit isn't behind them. It would make it more ballenced. This would probably stack.

    • @Zuzelo
      @Zuzelo  10 месяцев назад

      hmm, sounds good

  • @juandu8658
    @juandu8658 11 месяцев назад +1

    make it so spartans can't just attack forwards and can attack upwards by aiming there spears up alowing them to hit persians stacked on each other also you could add dead bodys to the ai with colition if you want.

    • @juandu8658
      @juandu8658 11 месяцев назад

      also mabe decrease range slightly and decrease the chance of blocking for all shields manilt ormal solgers also add a piercing stat to go through armour and an armour stat for more
      complexity.

  • @wooow8543
    @wooow8543 11 месяцев назад +1

    Ideas
    Davinci tank. 1000 hp, moves slowly, can run over enemy's and shoots a cannon ball that is an AOE attack that does 200 damage to all units within the blast radius including teammates.
    Cannon. 500 hp, doesn't move, shoots a cannon ball with same abilities as the Davinci tank.
    Giant. 1500 hp, moves slow, can stomp 300 dmg Aoe attack, slam 200 dmg larger Area of attack, boulder throw 300 dmg boulder can roll over enemies. Once dead becomes an obstacle to troops. Heals 25hp per sec
    Bomber. 100 hp, moves fast, can explode himself doing 400 dmg to all nearby units, can deploy bombs with timers and remote detonation 300 dmg to all nearby enemies.
    Trapper. 50 hp, moves slow, sets bear traps that do 200 dmg to the unit that walks over them and if they live make the enemy 50% slower.
    Dragon. 1500 hp, moves fast, fire breath is an AOE attack that does 100 dps. Slash 300 dmg. Once under 1000 hp it cannot fly anymore and becomes slower. Heals 25 hp per sec. Once dies becomes an obstacle to troops.
    Troll. 500 hp, moves normally. Club smash 200 dmg. Throw, Pick ups a small chunk of the ground that an enemy could be standing on and then throws it does 200 dmg. Heals 25 hp per sec.
    Mechanic. 100 hp, moves fast, fixes Davinci tank and cannon.

  • @The_Rusty_Screwdriver
    @The_Rusty_Screwdriver Год назад

    Lol that intro is sick

    • @Zuzelo
      @Zuzelo  Год назад

      Thanks! I did take longer than expected to make :D

  • @Einmensch17
    @Einmensch17 Год назад +1

    i just paused my hypixel game for this so it needs to be good

  • @mrditkovich5817
    @mrditkovich5817 Год назад

    Great videos

  • @wolftagproductions6856
    @wolftagproductions6856 Год назад +1

    You should create a pike/phalanx system where you have two units, a shield unit (strong shield, bad melee weapon) and a pike/Sarissa spear unit (long pike, no defense) and you reward them for staying together. (and possibly for the shield being in front) I also like this new semi-historical take on AI wars.

    • @Zuzelo
      @Zuzelo  Год назад +1

      Hmm would be cool, not sure how to train them do that tho, would require an intricate reward function

    • @wolftagproductions6856
      @wolftagproductions6856 Год назад

      @@Zuzelo Yea, also, do you use unity ML for your AI?

  • @juandu8658
    @juandu8658 11 месяцев назад

    your could also make it so spartans can move just like solgers and sprint if theres no enough spartans near them to make a formation also add a shield bash mabe.

  • @Lbozo5060
    @Lbozo5060 Год назад

    Add a giant unit to the game that can attack with its club and throw rocks/enemys at stuff

  • @devolvable5763
    @devolvable5763 11 месяцев назад

    when you disabled warrior collision, it made them all stack together so they were all attacking at once, leaving no room for the spartans to attack. this made it extremely unfair for the spartans...

  • @Ziv-rv9xb
    @Ziv-rv9xb 4 месяца назад

    Can you do some sort of explanation of how you train all the warriors?

  • @brayladrianlapaz8562
    @brayladrianlapaz8562 Год назад +1

    Tank

  • @SoulReaper-13
    @SoulReaper-13 Год назад

    Lets go, 15 min gang

  • @krabman6297
    @krabman6297 11 месяцев назад

    I don't know how feezable it'd be but you might see some cool strategies if you implemented squad ai or even general team ai. Like the general ai knows how many squads there are on their side, generally what the front line looks like and can issue tasks to individual squads. Squads could determine a formation based on task, and a commander might be able to share knowledge between units within the squad to better achieve the issued goal. If capture the flag or different modes are introduced I personally think It'd be fascinating to see what the ai comes up with

  • @ryujibackyeah4189
    @ryujibackyeah4189 Год назад +1

    make medics fight but deals extremely low damage

  • @leroiducrepusculegrimsoul8798
    @leroiducrepusculegrimsoul8798 Год назад +1

    yea, SPEARMAN! They will destroy zombie or not? It was the original purpose that I says to you.

    • @Zuzelo
      @Zuzelo  Год назад

      Indeed that is what you've suggested, we will see how they handle the zombies :D

    • @leroiducrepusculegrimsoul8798
      @leroiducrepusculegrimsoul8798 Год назад

      @@Zuzelo but an unit that can’t move will be crush at the second that a zombie infect a spartan. The zombie virus will spread like 🔥. So I think they need to learn to move and turn but they will be very slow unit. Y’a my but slow as hell

  • @preence4782
    @preence4782 Год назад

    Bro showing us bright glimpses of the future

  • @Dack-i
    @Dack-i Год назад +1

    Time to watch it 5 times over and over

  • @ijantsao2405
    @ijantsao2405 Год назад

    can you make a AI war with a lot of kinds of warriors here's a list of the warriors I want you to have
    sword men,normal warrior,shield man,Archer,ninja,giant,super warrior

  • @darysbel-gj9sj
    @darysbel-gj9sj 2 месяца назад

    ONE SPARTAN HAS A HAT

  • @Jacobconnor525
    @Jacobconnor525 Год назад +2

    300th like

    • @Zuzelo
      @Zuzelo  Год назад

      That's a sign!

  • @genericuser984
    @genericuser984 Год назад

    neat

  • @JosephLachh
    @JosephLachh Год назад +2

    I’m not a penguin. I’m an alien who was compressed into penguin form when I came to earth. Who am I?
    Also, that lore ruined the character.

    • @Zuzelo
      @Zuzelo  Год назад +1

      Agreed, the lore by itself was cool if it would have been a new character and not Gunter

    • @buzter8135
      @buzter8135 Год назад

      It could've been a nice bit of trivia for something like the comics, yea that episode was pretty dumb, the show in general took a dip in the later seasons at least in my opinion.

  • @JosephLachh
    @JosephLachh Год назад

    You can just ask AI to fix your problems. Is code llama open to the public right now?

  • @ChristopherKetcherside
    @ChristopherKetcherside 7 месяцев назад

    lets add a cannon deals devastating aoe damage but cant move

  • @Theone-zi6lp
    @Theone-zi6lp Год назад

    May I ask you to I spell caster with big AOE and damage but they have 1
    HP and bob he must come

  • @MR._Gramps
    @MR._Gramps 10 месяцев назад +1

    BOB = GOD

    • @MR._Gramps
      @MR._Gramps 10 месяцев назад

      same thing

    • @MR._Gramps
      @MR._Gramps 10 месяцев назад

      but Bob better

    • @Zuzelo
      @Zuzelo  10 месяцев назад

      we do not talk about Bob here! too scarry

  • @speedflash55
    @speedflash55 Год назад

    Dude. Make a ai Duel. You will see a lot more on that.
    Like have a best warrior unit 1v1 in front of hundreds of an army. If one is successful then they all fight or retreat.

    • @speedflash55
      @speedflash55 Год назад

      When I say best unit I mean they're like the same, but different color and skill so you know who he is.

  • @Shaadferman
    @Shaadferman Год назад

    Can you add the military like tanks or solders with modern guns

    • @Zuzelo
      @Zuzelo  Год назад

      Tonk boss is on the list

  • @couturejean-yves9670
    @couturejean-yves9670 6 месяцев назад +1

    soo spartans are mini boss tat skic together

    • @Zuzelo
      @Zuzelo  6 месяцев назад

      Basically yes :)

  • @jk0273
    @jk0273 Год назад +1

    Yo I am new

  • @Mrbeef-dk9qx
    @Mrbeef-dk9qx Месяц назад +1

    10000 regular warriors🤣 vs 1 kratos💀

  • @-_-Woopsy-_-
    @-_-Woopsy-_- 11 месяцев назад

    THe Ai should be able to comunicate with each other(SOrry is=f this is to much to ask)

  • @darhilllaxamana3023
    @darhilllaxamana3023 Год назад +1

    I don't have discord so I can't get it😢

  • @jus2tomate_839
    @jus2tomate_839 Год назад

    FAIT une énorme bataille 10000vs 10000

  • @sahildas.
    @sahildas. 10 месяцев назад

    300 spartans vs 4000 warriors will win according to this data, so every spartan can kill at least 13 warriors

  • @hellboy7312
    @hellboy7312 10 месяцев назад

    Warhammer 40k space marines pls

  • @mrchief975
    @mrchief975 10 месяцев назад

    go spartans

  • @alricweng
    @alricweng Год назад

    second video of asking to make mvp most valuable pogo

    • @Zuzelo
      @Zuzelo  Год назад

      Bruh, I actually planned on making a special segment about it and forgot xD In the next episode for sure

  • @nicetrybr0
    @nicetrybr0 Год назад

    Maybe smoe l4d special zombies XD

  • @jasonruff1270
    @jasonruff1270 Год назад +2

    I really wished the spartans could move and rotate tbh

  • @tomothybahamothy
    @tomothybahamothy 10 месяцев назад

    How many Persians did it take?

  • @urielmonarrez9506
    @urielmonarrez9506 3 месяца назад

    how i can learn how to make this kind of things?

    • @Zuzelo
      @Zuzelo  3 месяца назад

      I will be streaming soon, so you might want to join and see the process yourself :)

  • @Theone-zi6lp
    @Theone-zi6lp Год назад

    I think Spartans will win

    • @Zuzelo
      @Zuzelo  Год назад

      I thought so too :'(