THIS Time For Sure! | The War Within Beta BIG M+ Changes

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  • Опубликовано: 1 июл 2024
  • The War Within Beta: Biggest ever overhaul to Mythic+ Systems have come to TWW Beta, practically removing all weekly affixes from Mythic+ and putting to rest "Push weeks", now it's just a "Push season" !
    00:00 Huge M+ Changes
    01:17 The Changes
    05:15 Big Positives
    07:45 Possible Negatives?
    09:58 Good Vibes
    11:41 See you soon!
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Комментарии • 40

  • @jaroslavfilo4420
    @jaroslavfilo4420 4 дня назад +1

    Came for the news, stayed for the outro. Your outros are one of a kind Izen. :D

  • @Jaaaaassssooon
    @Jaaaaassssooon 4 дня назад

    Scrap the damage part of +12s on all affixes and just turbo juice the hp of everything. This also kills aug because damage is more needed

  • @TheKitsuneOnihane
    @TheKitsuneOnihane 4 дня назад

    This does have promise, but im also concerned about 12+ being exodiad as hell, and since it's "even playing field for elites," blizz will choose not to care.

  • @LiffuvirLiff
    @LiffuvirLiff 4 дня назад

    great changes for top players cant wait to do push!!

  • @squashua16
    @squashua16 5 дней назад

    Id like them to rotate the kiss curse affixes in every week.

  • @shotaz11
    @shotaz11 4 дня назад

    changes so huge that you turned your cam on!

  • @loganjohnson1652
    @loganjohnson1652 5 дней назад +7

    Once again asking for a mythic plus recap :) in retail ( i know its dead)

    • @BoundlessBoredom
      @BoundlessBoredom 5 дней назад

      At least that video would get 1 view I guess

  • @ectogamut
    @ectogamut 5 дней назад

    There will be more +2 affixes. They are only testing these 2 bargains for now

  • @mvspy
    @mvspy 5 дней назад

    Finally a good thing. Now they should fix the gear system to separate raid, m+ and PVP gear

  • @zigziar
    @zigziar 5 дней назад +1

    What of MDI I wonder... more interesting without random crap ruining a teams hard work I think.

    • @guillaumelabonte2702
      @guillaumelabonte2702 5 дней назад

      Since when should we balance things for what few dozen players? It will ruin the mythic + for months since theres nothing changing anymore.

  • @Tetrathegod
    @Tetrathegod 5 дней назад

    finally no milk content

  • @99Pierogies
    @99Pierogies 5 дней назад

    Im not a huge fan of the massive gap between 11 and 12. It will discourage players like me that can pug up to like 14-15 currently from even trying since pug life can already be rough. Itll just lead to boredom faster if 90% of the current 11-15 playerbase only ends up doing lower keys for vault
    I dont really like the kiss/curse stuff that much either, since competing for a single buff will definitely lead to toxic behavior. Smaller full party buffs would be better, something like the season 4 SL stacking buff
    The additional death timer penalty is good imo. I think more passive stuff like that is good in general

  • @popojaga7312
    @popojaga7312 5 дней назад

    The only dislike i have about all this, is how keys over 12, as Izen pointed out will have massive gaps in difficulty. You may end up having easy time in +15 and slaughterfest in +16

    • @popojaga7312
      @popojaga7312 5 дней назад

      Yet its an easy fix , as they did after augmentation, just bump key scaling down from 10%

  • @TheRabbit68
    @TheRabbit68 5 дней назад

    Honestly I hate it as a mostly pug player. Expecting pugs to coordinate stops or the enemies getting buffed is a terrible encounter design and it's already ridiculous the amount of leavers you have in pugs, making deaths more costly just leads to more people bouncing out of timeable keys after a wipe and 30+ minutes of que times and whatever of the actual dungeon time is wasted for absolutely nothing with no consequence.

  • @juliakinzinger2779
    @juliakinzinger2779 5 дней назад

    At the beginning there was only one rating in Legion

  • @nikgrubo1041
    @nikgrubo1041 5 дней назад +2

    Not a fan of changes. As +14/16 m+ player (s4) I appreciate variety apphixes provide. I also miss seasons apphixes like the ones we had back in SL/BFA.
    I already struggle to find reason pushing anything above 10/12 since I'm not sweating 0.1% title. With this change removed variety discourages me to do this even further.

    • @colestevens6016
      @colestevens6016 5 дней назад

      They can’t please everyone

    • @dotftw1
      @dotftw1 5 дней назад +2

      We play keys cause we like dungeons, not affixes.

    • @nikgrubo1041
      @nikgrubo1041 5 дней назад

      @@dotftw1 affixes was a huge part of this ecosystem. i disagree

  • @kalieus
    @kalieus 5 дней назад

    First for once!

  • @Izzy-tu9oq
    @Izzy-tu9oq 5 дней назад +5

    I don’t think that adding more time for deaths is a good idea. Some people die a lot, they won’t be brought to keys because of it. lol we all have that friend, great guy wants to play with you but can’t survive in keys…

    • @jamesmarlowe1325
      @jamesmarlowe1325 5 дней назад +11

      Good it will teach that "friend" that he needs to improve if he wants to do Higher content and not be carried all the time

    • @FirstNullLast
      @FirstNullLast 5 дней назад +4

      Meh we still carry that friend and time it. We just wont +3 it anymore.

    • @Seutoxzetv
      @Seutoxzetv 5 дней назад +4

      Hello my name is boom kin i am that friend

    • @KokkeliMonke1311
      @KokkeliMonke1311 5 дней назад +2

      Its not that bad... untill you get hit twice within a second by pelter style enemies :))

    • @BoundlessBoredom
      @BoundlessBoredom 5 дней назад +1

      I guess your friend is only getting carried up to +6s now

  • @guillaumelabonte2702
    @guillaumelabonte2702 5 дней назад +1

    Let's do the same dungeon, affixes and route for 4-6 months.. what a terrible idea honestly. They literaly removed variety.

    • @rafaellontra2189
      @rafaellontra2189 5 дней назад

      weeks where you don't even want to play (because of affix) is not real variety

    • @guillaumelabonte2702
      @guillaumelabonte2702 5 дней назад

      @@rafaellontra2189 they could have fixed these few affixes asily by capping the stacks or healing it provides and EVEN without that, it's still variety wheter you manage to do it in 16 or just in 15. Not everything is about io

    • @beebeemw
      @beebeemw 5 дней назад

      Agreed, these changes are for very high organised key pushers which is an insanely small % of players. What about pug players that want to do the best they can, are we now stuck on 12-13s for an entire season. Have to see how it pans out but I’m not convinced yet.

    • @guillaumelabonte2702
      @guillaumelabonte2702 5 дней назад

      @@beebeemw the numbers will be tweaked, so are timers to reflect on those changes.
      I do high keys, my complaint is mostly doing the same shit over and over without variety ever again. I dont think you need a super organised group and i did +25-26s keys last season so.. (i only pug). People just need to k ow their class and understand how to counter affixes imo.

    • @michaelmoran2125
      @michaelmoran2125 2 дня назад +1

      ​@guillaumelabonte2702 I'm the same way but 23 and 24s. This is so dumb man

  • @pglove9554
    @pglove9554 5 дней назад

    The jump from 11 to 12 doesn't make sense. Big spike then levels out

  • @deaadfireapm9115
    @deaadfireapm9115 5 дней назад +2

    Personally I really dont like this idea. Started playing m+ on Legion and even when some affixes were really cancer, it was fun and progressive. But now with every new datadisk (or season), it seems like they just want to make m+ easier and easier with no end to it. I can imagine that after few weeks of pushing above 12+, it will get repetitive and really boring. And dont think that

    • @guillaumelabonte2702
      @guillaumelabonte2702 5 дней назад

      I disagree foe fourth affixes but i agree with mostly the rest. The problem with their recent changes is that if you only do 12+ as a lot of players, they key, the route and the affixez will remain the exact same for 4-6 months... which will be boring as...