Holy cow I was not expecting this year old video of mine to suddenly double in views in only about a month. Don't really know why this video is suddenly doing so well but hey, ain't complainin. Original idea by Place (wnsp u can shur up now). And yes I know there may be some errors and stuff in the video that I really can't be bothered to fix. Also some jumpspcares might be broken because my computer likes being a nice piece of turd. I might do a-200 if i have the courage to go through the hell that is rooms & doors(and probably rooms but doors too) !!!if u have game suggestions leave them here!!!
An honorable mention would be A-60 from Pressure. Yes, A-60 is in Pressure, but I think can only be spawned by a dev or it's just a really rare chance to get them. They basically work the same way your usual A-60 would work, except they actually talk, which I think is really cool. They also have a special kill screen where they briefly talk to you before things return to normal. Edit: Okay, okay, I get it now. This video was made before Pressure was. It's still special enough to talk about.
I love how in Rooms & Doors, after A-60 breaks the door it just has his face inprinted on it, like he just smashed against it so hard, he left a sight of himself right there like a *screenshot* 💀
Do note for R&D, A-60 can: do high dmg over time rather than an instakill, which is why he doesnt instantly kill u of you are late to a locker, cannot kill through walls, and will stop in its tracks if it has somebody to kill. Pretty sure he only looks under tables in the latest room.
I wish more rooms fa games implemented the ghost mechanic of the original rooms (removing you from the client or whatever) because it added a lot more to feel like you were all alone even if you weren’t. Obviously doors is an exception and rooms but doors because..Y’know… Also the ghost mechanic. Why do they always just do a spectate mechanic? In doors and rooms but doors it makes sense too, but other games? Cmon…
0:43 A-60 does not actually instakill, if you get lucky enough, you can get into a locker at the perfect time and get damaged by A-60 and not die. Edit 1: I read that part wrong Edit 2: A-60 took a quarter of my health away
A-60: you know D-60: average rusher I-60: a-60 but sees you in lockers LD-60: statinoary, spawns at door, rapidly damages you when youre near, no matter if hiding or not FE-60: a-60, but breaks door on despawn RD-60: makes the main room glow red, hide or it will kill you. it only appears on screen for a few seconds. if you are hiding, its checking will be done without it killing you. if not hiding, it'll jumpscare and kill you after checking if you're hiding. BD-60: a-60, but kills you if you move. R-60: stays only in the center of the main room, breaks all hiding spots in the main room. if you enter the main room, it will follow you and damage you until you exit. RR-60: a-60, but sees you under all tables. RRR-60: will kill you if you hide for too long. NON-A-60 ENTITIES: Gabe: chases you around in the main room, and is very very rare. A-70: will create laughing noises for a few rooms, then appears in front of a door and is stationary. it will damage you if you shine your flashlight at it. A-75: makes your vision grayscale, is a quick rusher. A-85: it will emit a sound of loud footsteps, as it is a fast rusher. if you hear footsteps, hide. A-90: you know A-120: you know A-173: flickers the lights, rebounds 3.5 times. A-200: you know A-289: appears as just a circular shadow on the floor which slowly chases you for 20-35 seconds. you can evade it by hiding. if it reaches to you, it's face will appear on your screen and damage you.
Question: why is A-60 became so popular in every rooms fangame? Answer: in the started of the first Rooms has only A-60 and A-200. These 2 of them became popular and their jumpscares are almost the same, that’s why last year and this year they added some different entities to Rooms Ofc they don’t have A-90 because they haven’t know about A-90 mechanics
@@AebbronPuff12rfe a-60 is actually the same as rooms n doors a-60 but only difference is there's no prime and rfe a-60 will always ignore players hiding in tables
@@AntiSprunkiLegion as far as I know, if the player is very close to him, he won’t despawn at all, but if they are far away then he will despawn pretty quickly
Ideas for part 2: Doors But Bad, X-60 and E-60 (Interminable Rooms, C-60 (Low Detailed Rooms), Sustained Rooms, Doors But Bad But Worse, and Doors But Epic
in my opinion rooms does it best; it doesn’t pass by but rather conceals A-60 unless you die to it, you get very close to dying, or someone else dies infront of you. concealing A-60 adds to the horror aspect, and makes its appearance more terrifying than it coming by and disappearing in the room ahead like rush does
For the guy who like the A-60 in pressure, the normal angler was based on A-60 instead of the rush in doors. Just like A-60, angler could spawns at any time and anywhere, not only after a door open.
It seems some devs don't understand A-60. He's often made as this silly, funny, playful slightly monstrous red face. It's not. He changes appearance every second and they're all colored red.
There was one i played that made A-60 a little more intimidating. He would give less chance to react and when he enters the room instead he would stop at all the lockers that had players in them and just stare and mae it shake. Then he would back track to the previous rooms and Despawn.
Honestly, rooms: found footage has the best a-60 I've seen. For people who might comment, I know the game is only up for a short time, and I know it wasn't in the video.
yeah I know rooms and doors is my favourite rooms game its so cool dude I recommend you trying to pass it seriously ( but with deaf mode if you cant see just a 0.1% increase of static in the screen for like a second like me ( seriously ( i´m not joking ) ) )
A-60 from rooms & doors is the only one that doesn't instakill(Rooms&Doors A-60 During the jumpscare, your life will decrease very quickly but if you hide very very late he will kill you before you hide)
All the entity’s nick names (interminable rooms) a Section A-15: The Slow Sloth A-45: The Lime Rebounder A-50: The Typical A-60 A-60: The Multi-Monster A-80: The Slow Cola A-100: The Purple Black Locker Checker A-120: The Up-Side down Lad M-120-A: The Orb Shooter M-120-B: Table Destroyer M-120-C: Acid Shooter A-150: saw man A-183: Pixel Lad A-200: The Happy Scribble A-220: The VROOM VROOM IM KAR Lad A-221: The KAR A-245: DUM DUM DESTROY LOCKER A-246: Rebounder A-247: IM THE ONE WHO REBOUNDS LAD A-258: The Ear Breaker Jimmy: The Cloner Timmy: The Purple Table Checker Billy: The Blue Locker Checker A-300: Entity Summoner A-332: FAST LAD A-350 The Orb Shooter A-404: THIS IS A BRITSH SERVER PLS JOIN A NEW ONE Tell me if i forgot more!
My A-60 in my upcoming rooms fangame goes like this: A-60 spawn at A-60 and travels at a speed of 5.9 rps Upon reaching the current room, it will stand in the room for 1 second before checking every gray locker in the most recent room. After checking all of the lockers, it will head back to the center of the room and then despawn.
A-60, colloquially referred to as "The Multi Monster", is the third runner-type entity within Section A, and the first of the two entities from the original Rooms, the second one being A-200. A-60 moves significantly quicker than its predecessor, A-35, and decently slower than its successor, A-100. Whenever it spawns, it'll make a slight static noise to signify that it has spawned, though from afar this may be difficult to hear. Similar to other runner-type entities in the game, A-60 will spawn inside of the lobby and will immediately depart, rapidly traversing the various rooms the player has already passed and making its way to the latest unopened room. It moves about six times faster than A-10. Upon reaching its destination, instead of simply despawning like the aforementioned entity or rebounding like A-35, A-60 will stop in its tracks abruptly in front of the last unopened door, remaining idle for about four seconds before eventually despawning. This mechanic is to catch players who expect the entity to head back or despawn off-guard. A-60 acts similar to its original Rooms counterpart, as both start from the lobby and quickly head to the latest room at a considerably high velocity. Notable differences between the two are in its mechanic. A-60 in Rooms will accumulate more speed the more rooms the player progresses through in order to catch up to them. It also remains idle in the room it is currently in if all players are currently hidden inside of lockers, instead of continuing in its track like IR's A-60. totally not copypasted from the interminable rooms wiki =)
A-200, colloquially referred to as "The Happy Scribble",[1] is the ninth entity encountered in Interminable Rooms, being encountered, hence its name, on and after room A-200. The entity stems from the original game Rooms, being a carryover, similarly to A-60. A-200 will spawn in similar conditions to other runners, however starkly differs due to the factor that the entity appears in front of the player instead of behind the player. The distance it spawns from the player is 3-5 rooms away, and it takes a few seconds before passing the latest room, roughly around three seconds. Generally, it spawning is notified via a loud thump or clank, followed by the sound of wind on the other side of the unopened door. After a few seconds have passed, with A-200 presumably remaining idle, the entity will promptly rush through the furthest room that's been opened and continue in a straight line at a moderate speed, killing any players who aren't hiding. While the entity passing may be at first a sign of safety, but don't be fooled, as a player exiting their hiding spot will cause A-200 to rebound backward and directly toward the player, seemingly directly targeting them instead of taking its initially straight pattern, risking the player dying. Though, avoiding this additional attack is trivial, as hiding once again should cease the ensuing attack. Should the player adequately hide for long enough, A-200 will disappear, identified by the audio cue of a louder, lower-pitched rendition of its ambient noise. The time it takes for A-200 to despawn has not been determined. A-200 is able to despawn in the midst of its rebound, should the player leave their hiding spot late.
all these rooms games look the EXACT same. Rooms & doors has higher quality and more unique entities, however other games are literally rooms with a few minor changes what
Holy cow I was not expecting this year old video of mine to suddenly double in views in only about a month. Don't really know why this video is suddenly doing so well but hey, ain't complainin.
Original idea by Place (wnsp u can shur up now). And yes I know there may be some errors and stuff in the video that I really can't be bothered to fix. Also some jumpspcares might be broken because my computer likes being a nice piece of turd. I might do a-200 if i have the courage to go through the hell that is rooms & doors(and probably rooms but doors too)
!!!if u have game suggestions leave them here!!!
Still you forgot some rooms game
i eat a-60’s fleshy face
Do a-60 in 20 different rooms game
thanks for doing my fav rooms reopened
Cool, also on the topic of og rooms a-60 jumpscare, there was a sound that used to play on death
An honorable mention would be A-60 from Pressure. Yes, A-60 is in Pressure, but I think can only be spawned by a dev or it's just a really rare chance to get them. They basically work the same way your usual A-60 would work, except they actually talk, which I think is really cool. They also have a special kill screen where they briefly talk to you before things return to normal.
Edit: Okay, okay, I get it now. This video was made before Pressure was. It's still special enough to talk about.
Its the death angel that can only be spawned by an admin/dev. multimonster is just rare :D
Even got a unique document stating that it is not allowed to be unredacted under any means.
this video came out before pressure
@@RoseAltromaybe it did a geneva suggestion
1in 2000 I found him lol he sold the round
I love how in Rooms & Doors, after A-60 breaks the door it just has his face inprinted on it, like he just smashed against it so hard, he left a sight of himself right there like a *screenshot* 💀
I saw it as well
Same😊
Same
same
what idiots a-60 they became the door
Didn't know I would get mentioned in 4 videos now from my A-60 in different rooms games now but thx lmao
Hi pla ce
Place can we be friends my user is Sxhih_Islxm and I promise I won't be annoying
2:30
Hi place I’ve reached a-1000 in rooms and doors
A-60 has to be the coolest entity i know of, hes also quite famous for an original entity
Exactly
Also used as many rooms faces editing
Yeah, his design is neat too.
Bravo Nicorocks.
The multi-monster
@@gneu1527 i know i’m 2 months late but… they are marketplace faces. It’s really the concept for originality
Do note for R&D, A-60 can: do high dmg over time rather than an instakill, which is why he doesnt instantly kill u of you are late to a locker, cannot kill through walls, and will stop in its tracks if it has somebody to kill. Pretty sure he only looks under tables in the latest room.
Cuz A-60 in R&D use Raycast Hitbox just like Doors
to correct your comment, user from the 6mo ago, In R&D, its actually a 1 in 10 chance for him to check tables (plus his '/prime varient)
@@stupidestdumbcat yes, i didnt research anything so i just assumed it was that. No reason to necro post tho
no its a 10% chance to check tables when looking at it
Now idk if it’s a 10% chance but a60 will do like 60 damage and a60 prime can’t kill you under tables
Rooms 0:07
Doors 1:01
Interminable Rooms 2:32
Rooms: Low Detailed 3:32
Rooms: Fixed Expanded 5:05
Rooms & Doors 6:44
Rooms But Doors 8:55
Rooms: Reopened 9:56
Rooms: Remastered 10:49
Rooms: Remade 11:56
Thats What I Made...
@@josipbursic5998no i made this
@@CircleGuardIsCute0 no me
@@josipbursic5998no me
@@josipbursic5998YOU DON,T NEED TO DO THAT OMG WHY!!!!!!????
9:42 Curious Light: *AM I A JOKE TO YOU?!?!?!?!?!?!* *THATS GUIDING LIGHT*
Me:no this was made in 2022
11:19 i didn't know that fangame before and it looks really cool! I would try it someday
Rooms & doors better than this I recommend rooms & doors
@@BBB-60 i alr play that game and it's been a month without a update
Same
@@BBB-60 i alr played that and i'm tired of never getting an update and can't reach further than A-500
@@BBB-60how do you recommend r&d? This doesn’t even look like Roblox even though it is
Almost all rooms games: MultiMonster
Doors: SingleMonster
me 😔😔😔
@@noahconn9425awh 😢
The doors one misses the whole point of the name lol
@@Idk_vincethe creator of rooms didn’t confirmed the nickname yet though
@@Retrofyd-c7o He confirmed it a year before the Rooms released for Doors though
Rooms & Doors is one of the best if not the best Rooms fangame, ngl but it deserves way more popularity, its so underrated
True and I'm stuck in a-200 lol
0:53 is that freaking giygas
ye
I like how in the original rooms after you get hit by a-60, you just get sent to the astral plane.. lol, what a funny reference nicorocks put in.
11:44 me realizing I lost my glasses:
ROOMS A-60 A-60 A-60 A-60 A-60 A-60 A-60 A-60 A-60 A-60 😮😮😮😮
True
MY EYESSSS
I wish more rooms fa games implemented the ghost mechanic of the original rooms (removing you from the client or whatever) because it added a lot more to feel like you were all alone even if you weren’t. Obviously doors is an exception and rooms but doors because..Y’know…
Also the ghost mechanic. Why do they always just do a spectate mechanic? In doors and rooms but doors it makes sense too, but other games? Cmon…
wait whats a ghost mechanic
@@yanczy.21when u die you become a ghost, and it makes it so for other players, seem like you left the game or smth like that
@@ForkestManOfAllTheForks rooms & doors have the same idea as you and it's in the game for so long
0:43 A-60 does not actually instakill, if you get lucky enough, you can get into a locker at the perfect time and get damaged by A-60 and not die.
Edit 1: I read that part wrong
Edit 2: A-60 took a quarter of my health away
Also pretty sure a-60 in doors just does 120 damage or 100 damage unlike a-120 who just sets ur health to 0
When i played doors rooms i got a-60 in door 4 😭😭💀💀
Bruh
Bro got A-60 on door 5 - 1
@@mangel8501 yeah im basically unlucky.
Womp womp
I got him as soon as I opened room 1💀
Rooms & Doors are kinda cool but i dont want to complete it, you know why
A-60: you know
D-60: average rusher
I-60: a-60 but sees you in lockers
LD-60: statinoary, spawns at door, rapidly damages you when youre near, no matter if hiding or not
FE-60: a-60, but breaks door on despawn
RD-60: makes the main room glow red, hide or it will kill you. it only appears on screen for a few seconds. if you are hiding, its checking will be done without it killing you. if not hiding, it'll jumpscare and kill you after checking if you're hiding.
BD-60: a-60, but kills you if you move.
R-60: stays only in the center of the main room, breaks all hiding spots in the main room. if you enter the main room, it will follow you and damage you until you exit.
RR-60: a-60, but sees you under all tables.
RRR-60: will kill you if you hide for too long.
NON-A-60 ENTITIES:
Gabe: chases you around in the main room, and is very very rare.
A-70: will create laughing noises for a few rooms, then appears in front of a door and is stationary. it will damage you if you shine your flashlight at it.
A-75: makes your vision grayscale, is a quick rusher.
A-85: it will emit a sound of loud footsteps, as it is a fast rusher. if you hear footsteps, hide.
A-90: you know
A-120: you know
A-173: flickers the lights, rebounds 3.5 times.
A-200: you know
A-289: appears as just a circular shadow on the floor which slowly chases you for 20-35 seconds. you can evade it by hiding. if it reaches to you, it's face will appear on your screen and damage you.
Question: why is A-60 became so popular in every rooms fangame?
Answer: in the started of the first Rooms has only A-60 and A-200. These 2 of them became popular and their jumpscares are almost the same, that’s why last year and this year they added some different entities to Rooms
Ofc they don’t have A-90 because they haven’t know about A-90 mechanics
this comment made me think about grammar
🦐🦐
Because A-90 in other rooms
@@Bruhbroimunknow
in Doors Rooms
Also R&D (Rooms & Doors)
It’s because Lsplash created a-90
i like how rooms and doors 7:15 a60 leaves an imprint of one of its faces on the door
4:13 A-75 spawned too, he’s just A-35, but he spawns rooms away and has aimscript
The sound of the opening the door in "Rooms: Remastered" is the sound of the opening the door in the "Bendy and the ink machine"?
Yeah
A-60 In RFE also despawns when all players are hiding, unless it’s close to them (I’m pretty sure he also accelerates)
I don't play much rfe so I wouldn't have known that. Thanks.
@@AebbronPuff12 yeah, I’m glad they kept his original mechanics
@@AebbronPuff12rfe a-60 is actually the same as rooms n doors a-60 but only difference is there's no prime and rfe a-60 will always ignore players hiding in tables
@@AebbronPuff12 another thing I forgot is that if you hide way too early before rfe a-60 arrives he can despawn before hitting the door
@@AntiSprunkiLegion as far as I know, if the player is very close to him, he won’t despawn at all, but if they are far away then he will despawn pretty quickly
2:32 ... Don't remind me about that part...
Ir got recontinued i think
4:12 Btw
Rooms & Doors's A60 (and A60') Also only target you if they see you, so you can hide without being in locker or table if you find a good spot
Ideas for part 2: Doors But Bad, X-60 and E-60 (Interminable Rooms, C-60 (Low Detailed Rooms), Sustained Rooms, Doors But Bad But Worse, and Doors But Epic
You can hear him saying the news lol 4:03
That's a Walkie talkie
4:14
in my opinion rooms does it best; it doesn’t pass by but rather conceals A-60 unless you die to it, you get very close to dying, or someone else dies infront of you. concealing A-60 adds to the horror aspect, and makes its appearance more terrifying than it coming by and disappearing in the room ahead like rush does
2:16 Ngl this makes me cry a little bit
“The multi monster” as a name already sounds so tough
For the guy who like the A-60 in pressure, the normal angler was based on A-60 instead of the rush in doors. Just like A-60, angler could spawns at any time and anywhere, not only after a door open.
So basicly angler works just like A-60
What’s that audio effect at the start called lol
Fun fact :)
Doors A-60's arrival was much more quiet before the mines update, after the mines update however it was louder and easily noticeable!
6:26 the A-25 of badness
It seems some devs don't understand A-60.
He's often made as this silly, funny, playful slightly monstrous red face.
It's not. He changes appearance every second and they're all colored red.
3:25 cave story, balcony song 😢 anyone remenber this game?
8:33 What's a music
4:09 why rooms low detailed A-60 have strange dialogue and non normal hearing
A-60: is that ok
i love rooms remastered’s version off A-60 11:09
It sounds like Saws, literally
There was one i played that made A-60 a little more intimidating.
He would give less chance to react and when he enters the room instead he would stop at all the lockers that had players in them and just stare and mae it shake. Then he would back track to the previous rooms and Despawn.
Hey man, cool video, but I wanna tell you that "rooms: fixed expanded" got really cool update, I recommend to check out!
Inf about rld a-60: he has the largest range of radius of killing ever...
7:36 you can still hide in under table and survive a-60 if you have a charm of pride(not hiding in locker for 100 rooms)
charms weren't out at the time
A-60’s lights flickering thingy is just like Rush from Doors flickering the lights and it rushing through
Honestly, rooms: found footage has the best a-60 I've seen. For people who might comment, I know the game is only up for a short time, and I know it wasn't in the video.
10:48 my favorite multi-monster :0
Same
Man, i REALLY loved IR back then, it was one of my fav rooms fangames, i hope thag being recontinued will make it a bit better
That is a-60 from room low detail deadshot near it looks like sound radio
yeah I know rooms and doors is my favourite rooms game its so cool dude I recommend you trying to pass it seriously ( but with deaf mode if you cant see just a 0.1% increase of static in the screen for like a second like me ( seriously ( i´m not joking ) ) )
A-60 used to have a jumpscared sound
A-60 from rooms & doors is the only one that doesn't instakill(Rooms&Doors A-60 During the jumpscare, your life will decrease very quickly but if you hide very very late he will kill you before you hide)
Also im sad that ir ended i was pretty advanced on the game my record is A303 but now i got to the B section in rld
Well guess what Interminable rooms is recontinued
@@crunchy_mustard it's getting discontinued again 👍
WHAT????????
I love interminable rooms
4:13 god that was terrifying
xD
All the entity’s nick names (interminable rooms) a Section
A-15: The Slow Sloth
A-45: The Lime Rebounder
A-50: The Typical A-60
A-60: The Multi-Monster
A-80: The Slow Cola
A-100: The Purple Black Locker Checker
A-120: The Up-Side down Lad
M-120-A: The Orb Shooter
M-120-B: Table Destroyer
M-120-C: Acid Shooter
A-150: saw man
A-183: Pixel Lad
A-200: The Happy Scribble
A-220: The VROOM VROOM IM KAR Lad
A-221: The KAR
A-245: DUM DUM DESTROY LOCKER
A-246: Rebounder
A-247: IM THE ONE WHO REBOUNDS LAD
A-258: The Ear Breaker
Jimmy: The Cloner
Timmy: The Purple Table Checker
Billy: The Blue Locker Checker
A-300: Entity Summoner
A-332: FAST LAD
A-350 The Orb Shooter
A-404: THIS IS A BRITSH SERVER PLS JOIN A NEW ONE
Tell me if i forgot more!
A-278’s nickname is “the otherworldly creatures” lol
@Interminablerooms-r35s is a-35
bro my nickname is "The Overseer"
A-80 WAS A CAN OF COLA ALL ALONG!?
why dont people call A-278 by its actual name instead of “jimmy” hsjdofpvphpo
I just realized that rlds a-60s audio when hes in the room lingering is the william afton thingy distorted
In Extended Rooms too make A-60
I heard of A-60 (or A-120) with A-90 A-60 will slow down and A-120 will completely stop moving (I think u know this already)
9:33 is game copy doors
Well it’s called rooms but doors
I wonder how nicorocks feels about his game being the origin of an entire community
Where is a-60 from pressure?
hey its been 2 months since part 2 of ir henry stickmin when is part 3
My A-60 in my upcoming rooms fangame goes like this:
A-60 spawn at A-60 and travels at a speed of 5.9 rps
Upon reaching the current room, it will stand in the room for 1 second before checking every gray locker in the most recent room.
After checking all of the lockers, it will head back to the center of the room and then despawn.
Cool
woah that's cool
an extra mechanic for a-60 which is locker checking is cool!
A-60, colloquially referred to as "The Multi Monster", is the third runner-type entity within Section A, and the first of the two entities from the original Rooms, the second one being A-200. A-60 moves significantly quicker than its predecessor, A-35, and decently slower than its successor, A-100. Whenever it spawns, it'll make a slight static noise to signify that it has spawned, though from afar this may be difficult to hear.
Similar to other runner-type entities in the game, A-60 will spawn inside of the lobby and will immediately depart, rapidly traversing the various rooms the player has already passed and making its way to the latest unopened room. It moves about six times faster than A-10. Upon reaching its destination, instead of simply despawning like the aforementioned entity or rebounding like A-35, A-60 will stop in its tracks abruptly in front of the last unopened door, remaining idle for about four seconds before eventually despawning. This mechanic is to catch players who expect the entity to head back or despawn off-guard.
A-60 acts similar to its original Rooms counterpart, as both start from the lobby and quickly head to the latest room at a considerably high velocity. Notable differences between the two are in its mechanic. A-60 in Rooms will accumulate more speed the more rooms the player progresses through in order to catch up to them. It also remains idle in the room it is currently in if all players are currently hidden inside of lockers, instead of continuing in its track like IR's A-60.
totally not copypasted from the interminable rooms wiki =)
A-200, colloquially referred to as "The Happy Scribble",[1] is the ninth entity encountered in Interminable Rooms, being encountered, hence its name, on and after room A-200. The entity stems from the original game Rooms, being a carryover, similarly to A-60.
A-200 will spawn in similar conditions to other runners, however starkly differs due to the factor that the entity appears in front of the player instead of behind the player. The distance it spawns from the player is 3-5 rooms away, and it takes a few seconds before passing the latest room, roughly around three seconds.
Generally, it spawning is notified via a loud thump or clank, followed by the sound of wind on the other side of the unopened door. After a few seconds have passed, with A-200 presumably remaining idle, the entity will promptly rush through the furthest room that's been opened and continue in a straight line at a moderate speed, killing any players who aren't hiding.
While the entity passing may be at first a sign of safety, but don't be fooled, as a player exiting their hiding spot will cause A-200 to rebound backward and directly toward the player, seemingly directly targeting them instead of taking its initially straight pattern, risking the player dying. Though, avoiding this additional attack is trivial, as hiding once again should cease the ensuing attack.
Should the player adequately hide for long enough, A-200 will disappear, identified by the audio cue of a louder, lower-pitched rendition of its ambient noise. The time it takes for A-200 to despawn has not been determined. A-200 is able to despawn in the midst of its rebound, should the player leave their hiding spot late.
I did not expect that lol
actually ima delete my other reply to ignore this
@@AebbronPuff12 you forgot incidental rooms A-60
@@AebbronPuff12waaste of liife
@@AebbronPuff12miistake
Wait what about lunacy rooms a-60
interminable rooms is now recountinued btw
Rooms, rooms fangames entities faces can be removed with no reason it’s sad D:
6:00 GUIDING LIGHT IN ROOMS !? ( music)
Old version
New gens lol
@@GabeAnderson-bl1ph hello insidæ
@@LAWL-v9e I’m happy scribble I’m literally A-120
@@GabeAnderson-bl1phcool so did you see a-60'?
you forgot to mention in rooms low detailed he also breaks the door down too
idea: Billy sings Fnaf 4 I got no time
Idea 2: specter Alan walker
Now do A-200 in 10 different rooms fangames now now now
He got missing one he forgot liminal rooms A-60
Why people never try rooms : found footage ?
6:37 ok goob video
he right the interminable rooms are discotinued or private
its already closed
My first X variant I met was X-60
I gonna put A-60 In one of my Horror Doors like game too and it name should be The Dimension Jumper lol.
why did a-60 turn into giygas
Interminable rooms: YAY
interminable rooms discontinued: NOO
Fortunately, IR has been continued.
Owner hates interminable rooms now he said it in the game description
12:30 POV: Pandemonium be like:
No wandering why it’s called the multi monster
A-60 really got popular all thank to doors devs trying to troll kreek(bald)craft
I wonder if he still popular or not as for rn cuz i think he still is
Porky fucked up, I don't think Gygas is supposeda be here
Wat
@@donnafedler1747Earthbound reference
You forgot alternative Rooms
Did you just skip rooms hard boiled? Lol nice video btw
Rooms hard boiled sucks bro.
rooms hard boiled sounds like a literal joke
It's not wtf calm down the fuck
Hard boiled eggs are mid anyway
Community*
Pressure crying in the corner:
Lol but still a-60 in pressure is not as scary as other rooms fanmade games
those people will never realise that this video was made before pressure
@@Aguywhoalwaysloses yeah
5:34 It didn’t check the tables.
It’s not the rooms and doors version
all these rooms games look the EXACT same. Rooms & doors has higher quality and more unique entities, however other games are literally rooms with a few minor changes
what
That intro music💀💀 0:00
What about pressure?
"10 months ago"
Another game with an A-60 Is "Rebuilt Rooms" It has A-60 and B-60 ita a cool game
You forgot how A-60 has a Y varaint in ROOMS: Reopened
A-60 variants are not included for this
@@B-140playsB-14thegamer ok so why is A-60' included
3rd reply
Fun fact: A-60 R:LD Says A Swear Word.
Well what is it then
Dumba**
თ
Not true
6:26 what is me?
That was A-25
Please do note that A-60 appears invisible for a split second because of it not having the 4th face.
In interminable rooms.
Not for a split second as faces change roughly every second + The glow remains which means it's not invisible
i want the font sooo bad
?
Did I just see Giygas in the Rooms A-60?
indeed
A-60 is also gonna be in my game awesome rooms