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Can You Spot the Rules Violation? | MTG Rules Quiz
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- Опубликовано: 18 сен 2022
- The rules book for magic is 256 pages and it is one of the hardest games, that's why today we want to see how well you know your Magic!
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Teferi does NOT take any damage because it's not there. Tefereri's Protection will phase out Teferi and thus it will not be around to take damage from Questing Beast. I was so confused when they said Teferi dies.
yep.. confused me as well (paused right now and looking at comments and reading phasing rulings ^^) and I think so .. "702.26b If a permanent phases out, its status changes to “phased out.” Except for rules and effects that specifically mention phased-out permanents, a phased-out permanent is treated as though it does not exist. It can’t affect or be affected by anything else in the game. A permanent that phases out is removed from combat. (See rule 506.4.)".. and while I can never remember all the text on questing beast .. I'm very certain it doesn't mention phased-out permanents anywhere in that wall of text
I was just gonna write the same thing. Since Teferi technically doesn't exist (phased out) it is treated as no more than a speck of dust on the table. So while Questing looks for Planeswalkers to deal damage to, it won't see a speck of dust, therefore the damage should not be dealt to Teferi since it is not an "existing" Planeswalker.
That was exactly my thought.. teferi is phased out at the time when damage is dealt
This is correct. As a result of the attack, Anika will have 4 poison counters put on her, while her life total doesn't change, and her permanents including Teferi, Herof of Dominaria will be phased out until her next turn begins.
@@Arcticsharpshooter Though not relevant to the cards in this example, would it also be true that combat damage was dealt to Anika for the purposes of e.g. Bloodthirst, despite her life total not changing?
They managed to kill a Teferi that wasn't even in play. Impressive.
Where does one learn such power?!
Teferi sacrificed themselves for the protection
and they managed to cast fateful absence without any floating mana or lands
Questing Beast is really just that good
@@LakeVermilionDreams watanabe-jutsu
JUDGE! The Teferi is phased out, and thus isn't a target for the Questing Beast trigger, and is alive. Anyway, Great concept! would love to see more in-depth scenarios. Less just specific weird interactions between 2 cards, but like, make a ton of triggers happen, and ask them how it resolves.
it is very interesting, but my only issue is that because there are very few moving parts in the examples, it is easy to get the answer just by guessing, even if you do not know for sure. i think it would be better if next time more parts that look sketchy or weird but are totally legal could be added to make the questions harder and more interesting.
Absolutely! Or some problems where there is nothing illegal going on.
I'm not a regular MTG player any more but I used to be and I'm pretty clued in on Magic rules, and I did not know the correct answer to the Child of Night one. I assumed that Lifelink counted as an ability and that it was considered the source of the lifegain. So I think that one can catch people out because of the specific wording of Rain of Gore.
time for some mutate rulings :D
@@StefanWB their explanation wasn't great but basically lifelink as an ability changes game rules regarding damage dealt by that creature so the game rules give you that life, not the ability
@@PhilippGoggle I agree! Adding some red herring examples which look weird, but are actually legal, would spice things up a bit!
The Teferi lives since it Phases Out.
Yeah that would make the most sense to me too
I wanted to post exacly the same...
I caught that too.
You are correct sir. Instant resolves and takes effect, you get the poison counters but teferi is not a legal target.
Also it has protection from everything
This was a great concept, but I really hope that there aren’t mistakes like Teferi dying.
As we all know Teferi can’t die under Teferi’s protection.
I wanted to comment on the video to boost it but I also want to encourage discourse so please pretend I am making argumentative statements and telling you that you are wrong
@@kenpachiyugioh1804 I'll help out by disagreeing with you, and pointing out how obvious OP's comment is. Maybe with a touch of insult sprinkled in.
@@XanderCrews4Prez I'm going to fire back with a statement supporting the OP and showing that I clearly didn't read past the first sentence of your comment.
Lore wise he cant protect himself, so he would die. I would get away with that if i played a flavor judge, i think :^)
@@krackencrusader403 I'm making an unrelated comment a year later to let RUclips know it's okay to promote older videos in its algorithm sometimes.
The "at the beginning of the next end step" line on Marchesa doesn't actually matter though. That's not even the main reason that fool's demise would win in that interaction (assuming you don't put it back in the command zone). Triggered abilities go on the stack in APNAP order, meaning the abilities owned by the active player go on the stack first, but RESOLVE last. If you chose to keep Marchesa in the graveyard, Fool's Demise would return her first and then her ability would fail to find herself in the zone that it expects to, thus failing to return her. The part about the end step has little to no relevance in this situation.
It does actually matter somewhat, but has almost no effect on the game. The main triggered ability (the one that is put on the stack first when original Marchesa dies) actually sees the new object that she becomes as she changes controllers, so it creates a delayed triggered ability. But that delayed triggered ability won't be able to find her, sine by the time it triggers, original Marchesa is no longer in the graveyard of the delayed triggered ability's controller.
But I can't think of a situation where this would be relevant, apart from playing Judge's Tower
Came here to post this exact comment.
9:57 Hol up... Teferi is phased out though, so even if the damage went through there isn't a Teferi to be dealt damage, so Teferi survives.
This is a solid video idea, I'd watch more. It's great to have really practical ones like the Tarmagoyf and Bolt example because it happens in tournament play.
Ialso noticed that Teferi doesn't take any damage, but that was quite the interaction soup! Haha
Been noticing on Arena they have been playing it as spell resolves, state based actions happen, then the spell enters the graveyard.
Oh shoot if programmers got that wrong.
Fun video, but I don't like framing it as, "Should you call a judge?" You should never be afraid to call a judge if you're not sure how something works. DCI really emphasizes this, because a lot of players think they're being a pain, they're not sure if it's them or their opponent who's right, etc. That's what we're here for, just call us.
Even if both you and your opponent(s) are both pretty sure interaction is supposed to happen how it does, call a judge to clarify.
who your gonna call? ghostbus..... the head judge!
Oh yes, we truly hope these videos never disincentivize anyone from calling judges! As someone who has organized tournaments, judges are the most important part of keeping it together and keeping the game fair and accessible to all the players!
It kind of reminds me of the "how do you win the game?' puzzles from either Inquest, Duelist, or both, from back in the day. Show board states for you & your opponent, any mana, and any known cards (your hand, both graveyards, your opponent's hand if you have something that reveals it, etc.) and from there figure out what the puzzle was wanting (whether win or get something specific to happen, like pumping a creature up to a certain size, etc.).
Maaaan I miss Duelyst
or the challenges in the Duels of the Planeswalkers games. Those were really fun
This looks like a fun series, would absolutely love more!
It's a bit of a different style, much less production value, but if you're just wanting to see more things about weird Magic rules and card interactions, I have a series called Tough Rules & Cool Interactions dedicated to these sorts of things with a wide range of complexity.
I love weird rules interaction and would love seeing more of these videos, this and AI card battles are my favourite on the channel
If you're a fan of rules stuff, check out my Tough Rules & Cool Interactions series. I have over 50 episodes now in it, covering Layers, SBAs, replacement effects, and much more. If you do check it out, please give me some feedback.
I agree with both, but I'd like the AI generated cards to be a little curated. It would be nice if the cards at least function within the rules, which was barely the case so far.
Okay, so I think I have a nice little problem, similar to the Tarmogoyf one:
Player A has two Dryad Militants in play.
Player B casts Fatal Push targeting one of them, holds priority and casts a Shock on top of that, targeting the other Dryad Militant.
The stack resolves.
Player A puts his creatures into the graveyard. Player B puts both cards into exile since they resolved while at least one Dryad Militant was on the field.
The rules "violation" here isn't as easy to catch, because it doesn't help Player B, but the Fatal Push gets put into the graveyard, not exile, because at the time that the card changes zones, the second Dryad Militant is also dead so the replacement effect is gone.
If you want to make this one a bit easier to guess, put a Tarmogoyf on the board for Player A next to the Dryad Militants, because that makes it so Player B would actually profit from putting the Fatal Push into the wrong zone.
Following wht you say, wouldn't that mean that if Player A has only one Dryad Militants and you kill it with a fatalPush the fatalPush goes in the graveyard ?
But with the tarmogoyf interaction I understood that the lightingStrike card was already put in the graveyar as it's effect resolves.
Then with the Dryad Militants case, would'nt the fatalPush try to go to the graveyard before it's effect of killing the creature actualy takes effect, hense FatalPush goes in exile ?
I’ve only known about this channel for a few weeks, but it’s quickly become one of my favorite Magic channels, and it may even pass MTGGoldfish as my #1, mainly for the real wholesome vibes but also because you guys are always trying new things. I don’t think there’s another Magic channel on here that has this much variety in content. Lots of respect for trying to innovate and create new types of content. Keeps the MTG content hive from getting stale.
This was fun to play along with, I have a pretty damn solid grasp on the rules and got most of these right, but I got the Child of Night one wrong. It makes sense in retrospect, because the combat damage is the trigger event that causes you to gain life with lifelink, not the ability itself. But I didn’t know that the ability wasn’t gaining you life.
Honestly, it still doesn’t make perfect sense, since technically, from a general logic perspective, the ability _is_ causing you to gain life- without it, you wouldn’t gain that life. But Magic rules don’t always follow logic; the reminder text says specifically *“Damage* dealt by this creature *causes* you to gain that much life.” So the damage is the cause. Not the ability. Weird stuff.
We're thrilled that you like the channel! :D We put a lot of effort into playing around with the content! And don't worry about getting that one wrong... that card wording is truly just a trap 🧐
The confusion over Rain of Gore comes from misunderstanding how Lifelink works: Lifelink ISN'T "Whenever this creature deals damage, gain that much life." Instead, lifelink says "Damage this creature deals *causes* you to gain that much life." The damage *itself* is causing you to gain life - Lifelink grants that effect *to the damage* that the creature with lifelink deals. It doesn't cause you to gain life directly. That's why Rain of Gore doesn't affect it - it isn't the ability causing you to gain life, it's the damage! And damage isn't a spell or ability.
Thats also why Lifelink doesn't stack, right?
@@Eckendenker Yup! Zebra Unicorn is a great example of a card that has non-lifelink lifelink: giving it lifelink would give you 2 life for each damage, effectively stacking lifelink.
@@makingnoises2327 Armadillo Cloak is the same right?
@@EckendenkerSame as the Zebra. Armadillo Cloak doesn't give the creature lifelink, it instead has a triggered ability that gains its controller life whenever the creature deals damage. It's different from Unflinching Courage.
Lifelink used to function like that too, but was changed to its current iteration a few years back, probably mostly because the triggered version doesn't save you from lethal when blocking with it but taking damage in the same combat.
I really like these rules violation videos. They help to clarify the rules in actual game-type sitiations.
"Fairbanger" is an interesting way of reading that name
Back in unglued a creature was printed with "Denimwalk" (can not be blocked if opponent is wearing denim). Someone asked Mark Rosewater "What spell speed is taking off my pants?" Back when there was:
spell speed 1 - creatures/sorceries/etc.
spell speed 2 - instants
spell speed 3 - interrupts
spell speed 4 - mana source (like dark ritual)
Mark replied something along of the lines of "it's spell speed 5, you can do it at any time even if you don't have priority, as long as you're wearing underwear", meaning taking of your pants is canonically a game action. Meaning if you mindslave someone you can make them take off their pants.
EPIC
It's like scooping; you can't force someone to concede with Mindslaver and you can't force them to take off their pants.
-well, except for that one format, but ante isn't legal anymore.
Besides the little "hick up" with Teferi dying while phased out, an entertaining video!
It's amazing to see all this new formats, love to see this channel growing and growing!
This is a cool idea for a segment, and I agree that adding more moving parts to make it harder to figure out where the violation could be would be a good idea
love these weird rulings vids as well as the staple or stinker videos, keep em coming thanks!
As a channel that has an entire series dedicated to explaining rules and card interactions like this, I would love to see more. State-Based Actions, Layers, steps to casting spells, replacement effects, and more. Love this stuff.
We're planning on doing harder ones going forward with more cards on the board :) happy you liked it
@@CardmarketMagic You could actually explain a few of those with the examples you have here!
For instance, the Tarmogoyf/Lightning Bolt example. When Lightning Bolt is resolving, Tarmogoyf is still a 2/3 with 3 damage marked on it. (Lightning Bolt is on the stack, not the graveyard.) *Nothing happens here.* Then Lightning Bolt is put into the graveyard, so Tarmogoyf becomes a 3/4. Then, after this has finished resolving, when the active player would regain priority, state-based actions are checked and they see a 3/4 with 3 damage marked - nothing happens. It's not that the toughness is boosted first (the damage actually happens first); it's that state-based actions aren't checked until the spell has finished resolving.
These crafted riddles are great!
I think it would be a lot of fun to see the Cardmarket crew try out Judge's Tower. The chaos and unpredictability could be super educational.
Oh my brother has some funny stories about Judge’s Tower.
Apparently they mark the sleeves of each card to tally how many people died to the card’s rulings. They put in a single basic mountain in their pile, and it had like 5-6 ticks on it. A friend draws it and was confused as how people could die so easily to a Mountain. Plays the mountain, goes to do other effects, immediately called out for not tapping for mana. Mountain claims another victim.
You two have such great chemistry together. Great video!
If the marchesa did return immediately to its own ability on Carl's turn the fools demise would still work. Triggers resolve in AP/NAP order so the fools demise is on top of the stack.
You mean they go on the stack in AP/NAP order. Therefore resolving in the reverse order.
@@cscott024 yes thank you
A rule that really tripped me up when I started playing, is that loss of life does not mean the same thing as damage
Correct, but damage does cause loss of life. In addition to this, anything that ever says that it sets your life to a specific number, that actually causes life gain and life loss as well. So anything that would 'care' about life gain would care about that happening. I cover more stuff like this in my Tough Rules & Cool Interactions series.
It was a fun video!
one little correction here: carl said when it's the active player's turn it "happens first", but what really goes on is that it goes onto the *stack* first. since the stack resolves in reverse order of triggers going on the stack, even if marchesa's ability happened immediately, danika (spelling?) would have received the marchesa instead of carl, since both items go onto the stack first and then the opponent's triggers resolve first.
This was fun! Bit of a mix-up with Teferi phasing out rather than preventing damage, but I'd love to see more of these, especially with commander shenanigans like goad, stealing permanents, cascade, mindslaver, etc.
That was pretty cool, a fun challenge to test my knowledge of MTG rules.
On the last interaction, when multiple triggers are put onto the stack at the same time, they go on in Active Player then Non-Active player (AP/NAP) order (in a multiplayer game, the non-active player priority goes around the table clockwise), so Anika had the timing of when to destroy it correct. However, Marchesa creates a delayed trigger, which means that it wouldn't even try to put the trigger on the stack until the next end step. So, there are multiple layers of things preventing the Marchesa player from getting Marchesa back.
If we had an equivalent situation with Fools demise and something that immediately returned itself to the battlefield when it died, then the active player would matter. In that situation, the Fool's demise player would want to ensure that they were the last non-active player, so that their ability goes onto the stack last, thus ensuring that their trigger resolves first.
Here’s a rules riddle that I really like, say you have a Yargle, Glutton of Urborg (9/3). Then you cast Invert // Invent on its invert mode, swapping yargles power and toughness. Then play a tower defense(+0/+5) on the Yargle, what is the Yargles power/toughness? The answer is that it’d be an 8/9 due to how layers work, where when the game “checks” states of creatures, it first takes into account additive/subtractive changes and then checks base power and toughness changes. So the game views Yargle going from a 9/3 to a 9/8 and then an 8/9. Honestly you could make a whole episode on layers since they are so confusing
Love any rules interaction with Yargle!
Thanks for the fun video! Magic rules are a complex system, but they (pretty much) always have an answer.
Replacement effects, state-based actions and casting cost questions are all both common questions and tricky situations to navigate, but hopefully there's a judge around to help if needed.
I love this new series. Also you and Anika work so well together, more content with the both of you please 😊
Just pick a few cards from the Judgebreaker commander deck and make questions from there. There's morph, Illusionary Mask, layers upon layers of layers questions, targeting redirection, non targeted redirection, layers, making a blue permanent with no types at all, and more.
This was awesome, please make more of these it helps a lot
That's a fun video. I like the format.
tell your boss I want moar!
this is a fun idea. through this i think people can see how complex mtg can become the more cards and rulings and timings are involved.
I gotta admit, the lifelink + Rain of Gore interaction has to be one of the most unintuitive things I've seen in magic, but makes a lot of sense after knowing lol. This was a great episode, and would be a great series in my opinion!
7:13 „Fynn the Fair-banger“ xDDD
I love judge videos. Ive watched a ton and I honestly believe it’s made me a much better player understanding some of the intricacies.
first video of yours I've seen, but I love this. It's one thing to read a rules explanation and try to understand it, but SEEING it unfold really helps sell the concept. I love this. I definitely want to see more of this. Liked and subbed because of this video :)
Thank you! We'll try hard not to disappoint you in your subscriptions feed 🙂
This was good, I enjoyed learning more about the rules
I leave my opinion, if anything it will help the algorithm!
I love this channel because it has so many different types of content, even songs! So, yes, I would like to see more of this!
Teferi dying was a mistake.
This was really cool, though! I like it.
A challenge for you would be to make layers make sense. ;) haha
JUDGE!
Teferi phases out, so Questing Beast can't deal damage to it.
Wow, this was super insightful! Keep up with stuff like this, as in easy rules, that occasionally happen to be misinterpreted, and tougher ones, as the last 3 examples were.
Keep it up, preferrably on a regular basis!
Thanks for your great content, I have been subbed to this channel when the sub count only showed 4 digits!
I have a series that I try to get 1-2 videos up each week that are dedicated to Magic rules and card interactions. If you think you may like it, it's called Tough Rules & Cool Interactions. If you do check it out, please give me some feedback if you'd like as I'm always looking to add new stuff and make changes to improve it.
i really like this video and keep thinking about the format of it. i think one thing that could be fun to watch as a viewer would be for anika to lay out what someone might try to do on a turn, and then carl would have to guess what happens and how everything resolves. as a simple example from, someone would bolt tarmogoyf and carl would have to guess if it lives or dies. instead, here we have almost all of the information but have to guess which part is wrong. being more open ended means more fun interactions to think about.
Anika had kind of missed the assignment in this game :) we are doing it again but I consulted a judge to come up with some exciting rules and Thoralf will have to guess from a much more complete board state. I'm quite excited for the result! 😃
Commanders actually go to the graveyard now, then you can move them to the command zone. They changed this rule like two years ago so that commanders with death triggers work better. So in this case, the blue enchantment would return to the controller's hand.
13:25 small detail though in that if there was a replacement effect on dying then that would apply to Marchesa instead of the fool's demise but since both are triggers, even if it wasn't a delayed one, you would have to go by active player, non active player, which would mean that fool's demise's trigger would resolve first to put Marchesa onto Anika's board. Would have been the opposite if Marchesa had been destroyed during Anika's turn.
I really have to take instance with the Marchesa discussion. So if we think of the triggers on the stack, his card effects triggers first, did she die, yes, so at the beginning of the next end step she will return to the battlefield (notice it does not say returns from the graveyard, just returns, so it can be from anywhere that she is). Then Fool's Demise triggers, did the enchanted creature get put into a graveyard, yes, so will return to play under her side immediately. But when the beginning of the end turn occurs, Marchesa's trigger still applies, at some point in the turn a creature with a +1/+1 counter died, so she returns to HIS side at the end of the turn. So in theory she could have Marchesa as a 3/3 for the combat phase of his turn if she played the fateful absence during his precombat main phase, but at the end of the turn he would have her back regardless of where she is, either on her side of the battlefield or in the graveyard from blocking an attack during his combat phase. Where is my failure in logic?
Your failure in logic comes from this ruling (from Gatherer): "If the creature card leaves the graveyard before the delayed triggered ability resolves, that card won't return to the battlefield, even if it's back in the graveyard when the delayed triggered ability resolves."
@@MKH90 Except no where on the card does it mention graveyard, it only says if a creature dies, then the trigger can occur, nor does it say where it comes back from, only that it returns to the play-field under your control.
Also it would appear that the argument is moot per rule 614.13b "The same object can’t be chosen to change zones more than once when applying
replacement effects that modify how a single permanent enters the battlefield."
@@colinfun Yes, it does mention if a creature dies. Thus it also implicitly mentions graveyard. Rule 700.4. : "The term 'dies' means "is put into a graveyard from the battlefield" ".
That combined with rule 603.6. is why Marchesa won't go back to his control at the end step nor care about the delayed trigger if she goes to any other zone other than the first graveyard dive until the trigger resolves.
Not sure how replacement effect rules apply to this case, but I admit I just might be missing something obvious. I'm just a wannabe judge, not a real one :P
Your failure in logic is that by the time Marchesa's ability tries to resolve, it won't be able to find the Marchesa that had a +1/+1 counter in the graveyard, since it became a new object when it changed zones (CR 400.7, 603.6).
I know plenty of people already pointed out the mistake with Teferi, but Carl also had a misunderstanding of how simultaneous triggers work in the last question, and it never got corrected (though it wasn’t necessarily relevant). Basically, even if it wasn’t Marchesa’s trigger being end-of-turn, Anika would _still_ get the creature (assuming Carl didn’t put it in the command zone).
Like, say the Marchesa was an Ashcloud Phoenix instead - when it dies during Carl’s turn, due to APNAP order, his trigger goes on the stack first and Anika’s trigger(s) go on top of that, meaning hers resolve first and she gets the Phoenix.
Yes :) we did miss a few rules. It was Anika's first video leading and we changed a lot of things last minute. We are planning to work with a judge for the next one
Judge! Anika casted Fateful Absence despite having no lands and no floating mana!
This is great topic! More of this please! 🙏🏻 Anika and Carl did really well!
I always press like right at the start of the vid, because I know that this kinda content from this channel is always gonna be good! Keep it up!
That's so kind of you! :D
Very interesting format for a video and would love to see more~ I think it's pretty good that this first video shows a bunch of common weird interactions across multiple formats. It might be nice for some more fringe cases with more moving parts to appear in subsequent videos~!
I have a series that focuses on weird card interactions and fringe rules scenarios that are specific to Commander if you're interested in that. A lot of the videos in the series are also applicable outside of EDH, but I try to focus on things you're actually likely to encounter in an average game of Commander.
For rulings, you could do something where multiple answers might be right. Maralen of the Mornsong, Ob Nix Unshackled, and Mindlock Orb all on the field and ask how much life does a player lose on draw phase.
Or a fun one with Culmination of Studies exiling X red cards and Torbran on field, ask how much damage you take.
In regards to Carl's explanation of the Marchesa and fool's demise triggers.
603.3b If multiple abilities have triggered since the last time a player received priority, each player,
in APNAP order, puts triggered abilities he or she controls on the stack in any order he or she
chooses. (See rule 101.4.) Then the game once again checks for and resolves state-based actions
until none are performed, then abilities that triggered during this process go on the stack. This
process repeats until no new state-based actions are performed and no abilities trigger. Then the
appropriate player gets priority.
So even if Marchesa's ability was immediate, instead of at the end of turn, Carl would not get Marchesa back because he was the active player. The Fool's demise would have been at the top of the stack and thus resolved first.
(9:31, 9:59) Actually, Teferi is phased out because of Teferi's Protection, so he does not exist on the battlefield at the time, and therefore cannot actually take damage.
As a rules nerd I absolutely loved this video and I would love to see more of it
Oh, if you're a Magic rules nerd, I'd love to get your feedback on my series called Tough Rules & Cool Interactions. I cover a wide range of complexity and I'm slowly working up to far more complicated things as I get these other videos out that I'll be able to reference to in the later, more complicated videos.
🎉 pretty solid format for a video! Loved it. Thanks for making it
Interesting and fun new videos every day, love it
I love all of your videos so much please keep up the good work!!! I hope you guys get all the funding u need!!
That is very kind :) thank you!
Love this! Great format and great fun
This was a lot of fun to watch! I love how the rules work and breaking them down.
If you're interested in more videos covering Magic rules, I have a series dedicated to that. It's called Tough Rules & Cool Interactions. If you check it out, let me know if you like it.
I have one that happened to me a few days ago in a tournament, and the judge (who is a real mtg judge) actually had to search for the answer. My opponent had Serra Redeemer on the battlefield and 1 creature in his graveyard, He then wanted to play Urborg Lhurgoyf
with both kickers. His question was whether he can get the counters on Urborg before milling, which might make his power too high for it.
Answer: He can. Both abilities are triggered and he can choose which one will resolve first.
Fynn, the Farebanger: 😏
The Bus driver: 😨
I really like all the content about ruling in MtG. Great work here! Thanks for these explanations of ruling. 👍
If you're looking to see more content focused on rules in Magic, I have a series called Tough Rules & Cool Interactions that might interest you.
For anyone confused about lifelink being an ability, it IS an ability however “it is what it is” essentially rain of gore has its own rule
You DON'T lose Teferi because he's phased out. Fynn can't target him.
This was really fun! The only one I didn't get right was the last one. I'd love to see more of these, they're like little logic puzzles and there's the opportunity to learn about some rules :)
That's one of the reasons I became a Magic judge and also starter my Tough Rules & Cool Interactions series, the Magic Comprehensive Rules and how it applies to the tens of thousands of Magic cards that exist and the new ones we get every year, they're like a massive, ever-growing puzzle and I love trying to figure it out. If you're interested in my series, it's called Tough Rules & Cool Interactions. If you do check it out, please give me some feedback, I'm always trying to make some improvements.
A nice format. I would like it to return. It's nice mental training. The more complicated the better however. These were a bit to easy for my taste :D
A cool idea would be to mix in some weird (but correct) rule interactions too
If you wouldn't mind, I have a series dedicated to rules and card interactions and I would love some feedback on the complexity I've covered so far. 50 episodes in and some have dipped their toes into layers, SBAs, steps to casting spells, and more. I have some really, seriously tough interactions planned for the future but I want to have a good basis of videos to reference to for when I get to those tougher ones.
@@ThisIsACommanderChannel That's cool. Might check it out later!
@@123456789987o Cool, thanks!
@@ThisIsACommanderChannel Checked out your content! It's excactly the content I was looking for! Really high class stuff! Thank you!
This was good! I think this could be improved if you had weird interactions that were actually legal. One of my favorites you could use is enchantments only target on the stack, (when you cast them) so if you blink an enchantment you can actually get around effects like hexproof or shroud.
Such a fun video! I’d love to see more like this 😊
All your videos are helpful as well as entertaining. Keep them coming. Shout out to toralf for the mono green tron
If you turned this into a competition you got yerself a great gameshow
This is a great idea!
That was a fun video! I love rulings in MTG! Do Thoralf next!
In the last scenario, you guys state that putting the commander into the command zone will prevent the dies trigger but that is not true anymore. They changed that rule so if it would die but you place in command zone, the dies trigger still happens. Surprised no one else called this one out haha.
I thoroughly enjoyed this.
i love this vid format, make more of them, the more obscure rules the better ^^
It's a bit of a different format than this video, much less production value, but if you're just wanting to see more things about obscure Magic rules and card interactions(specifically for Commander), I have a series called Tough Rules & Cool Interactions dedicated to these sorts of things with a wide range of obscurity.
@@ThisIsACommanderChannel you got yourself a sub. keep posting
@@JimmyLangPlays Awesome! Thanks, glad you liked the videos.
Congrats on 50k!!
7:12 ah yes, Flynn, the *Fearbanger*
Questing Beast vs. Teferi's Protection: Teferi would be safe because he's already phased out for the turn.
If this ends up more of a series, panglacial wurm could probably get an episode of it's own. Simpler ones like jesters cap not triggering it because you have to be the one searching your library to the weird stack interactions of casting it in the middle of an effect triggering, so mana abilities can activate and any additional imposed casting costs, but not going onto the stack until the search finishes resolving. And the weirdness with triggered abilities from mana abilities or parts of mana abilities like card draw from chromatic sphere and death triggers in reasons to ashnods altar and how they interact with the weirdness.
Ha! I actually just did a somewhat similar episode in my Tough Rules & Cool Interactions series to this. The episode was on Opposition Agent so I mentioned how if someone casts a spell like Bribery when you're searching a library but not your own how the Oppo Agent will not interact with that.
That's such strange text! We'll put it aside for the next video as either the rules violation or a trap :)
@@CardmarketMagic Mm.. Sneaking a Panglacial Wurm into a Judge's Tower deck that also has cards from BBD with [Partner with] (the triggered ability, not the static one you can find on certain commanders) in it =] Most people who've heard about the format know that whenever you are cracking a fetchland, you absolutely need to ask the deck's creator whether they have a Panglacial Wurm in it, but not everyone remembers that [Partner with] is also a search ability.
Questions on the last example:
1. Y don't you simply get your commander back at the beginning of the end step? The text doesn't specify that it has to return form the graveyard so it being on your opponents side of the board should not matter. What am I missing?
2. If you do the circumvention via the command zone does that increase the commanders cost? Or does that only happen if you summon from the command zone?
Rules violation questions like these should appear on puzzles magazines, just like chess problems :)
I feel like the explanation for Rain of Gore isn't clear in this video (or is incorrect). Rain of Gore DOES NOT apply to life gain from lifelink. So the initial board state was correct, the attack with Child of Night will do 2 damage to opponent and controller will gain 2 life. Combat damage is not a spell or ability.
Coming from a L1 in training & a Qualified Rules Advisor , Teferi does NOT take damage as when the entire interaction resolves he is no longer on the board and not "Controlled" per sé
Good luck with the rest of your modules and then your L1 test. Have you found an L2+ yet to help you get to your L1 after completing the test?
i like this series before even having watched the video
You guys should play a game of Judge's Tower, it's super fun
UPD: Speaking of tough questions, here are some.
*#1.* Narset controls Ajani's Sunstriker enchanted with Battle Mastery and has 1 life. Anje attacks with Hill Giant and Ball Lightning. Assuming Narset blocks optimally, how does the combat resolve?
*#2.* Anje controls two Kithkin Soldier tokens and casts Kinsbaile Borderguard. She then passes priority to proceed to Combat phase. Neheb responds by casting Torment of Venom, targeting Kinsbaile Borderguard. How many Kithkin Soldier tokens will Anje create?
Thank you for the suggestions! We'll be putting them aside for when we do this again :)
@@CardmarketMagic Here's another one if you find those too easy.
Anika controls Ranar the Ever-Watchful, Rest in Peace and five Treasure tokens. She decides to cast Divine Visitation, sacrificing all five tokens to pay the spell's cost (even though she has 10 mana floating :P). Her devious opponent responds to that by casting Crafty Cutpurse. What happens?
The Marchesa ability won’t work for 2 reasons. 1) it only returns the card at the end step, while fool’ demise returns immediately. 2) simultaneous triggers from multiple players are placed on the stack in APNAP order, or Active Player/Non-Active Player order. So because the active player is Marchesa’s controller, Marchesa’s trigger is put on the stack first, then the Fool’s Demise is put on the stack after. But the stack is a First in/Last out system, the first thing on the stack happens last, meaning the Fool’s Demise resolves and returns Marchesa to play before Marchesa’s ability will resolve and create a delayed trigger at the end step
Y'all should do a video about all of the weird opalescence interactions, like with humility. its the most complicated rabbit hole iv'e ever gone down
13:00 - JUDGE! Triggers don't have to do with having priority. It has to do with who is the active player. APNAP (active player, non-active player) order. No one has priority when triggers go onto the stack. You must both pass priority for things to happen and in this case, it is the resolution of Fateful Absence and then two triggered abilities triggering.
(603.3b) | Being the active player here is actually a BAD thing in this case. It means your triggers go ONTO the stack first. 603.3bSo they resolve last (first in, last out). Meaning, even if that "end of phase" clause wasn't there, you still wouldn't get your commander back.
This of course would be reversed if Fateful absence was cast on the casters turn.
Really liked this. Sometimes card interaction and wordings can be super confusing
My favourite rules question is this one:
I control Torbran, Thane of Red Fell and Soul Scar Mage.
You control a Durkwood Boars.
I cast Lightning Bolt on your Durkwood Boards and say, "Your Durkwood Boars dies."
What will the judge say about this?
i got FAR too excited about the Questing Beast/Teferi's Protection one! I play a golgari infect deck in commander and one of the key pieces in my deck is Questing Beast specifically because of this interaction with Teferi's Protection. I have gleefully explained the interaction to quite a few people who were very upset to find out that i was correct.
fittingly, Teferi's protection will phase out teferi and thus questing beast's final ability will trigger but have no valid targets
I like the puzzle-y type nature of the video, I think it would be better if you had a full board to kind of have red herrings as to what the rule could be.
I think having the person have to use the rules interaction and use it to "Win" like those puzzles in the old MTG focused magazines would be better.