I think they should just drop the "Genshin Character Switcheroo Combat System” and change it to an RTS like Combat System where you can control every character so you can do manage each character in the field. With this system, the gameplay will become more strategic and more engaging because you are going to be managing each character's actions and play their strengths and weaknesses to win fights.
Yeah, they probably included the character switching to appeal to mobile players and make the game easier to play on phones, but I think it just doesn't fit in a strategy game.
lol and i bet it will be exactly this as they never cared how nightmarish playing arknights is. I can already see me drop the game after a month. But if ai is good i can just change character and let ia do all the specific stuff to win and at least enjoy the story.
@@seumelhoramigo6186 Arknights isn't nightmarish, that's just you and skill issue. This however is indeed nightmarish. 0:45 and you can already see a close call because AIs are stupid. A game that heavily relies on items because their healer cannot sustain enough due to AI stupidity is already horrible to begin with. Imagine the 0:45 scenario happening and you use a character heal only for another stupid AI to eat every move an enemy does.
I always feel like these games are suppose to be a singleplayer RPG game, instead of a Gacha game, but I guess the Gacha game concept is so entitled in our mindset now there's no way to avoid it, and also its the most profitable way to earn more money, instead of having new characters and maps as new DLC with fixed price, singleplayer RPG is no longer the trend in the current era.
Its to keep people playing and paying. Live service allows them to monetize the crap outta everyting. They frontload the player ti catch you and once they do , they use FOMO and other tactics to keep you playing. Even if your f2p , you are whaling away your time. Unlike a typical openworld gane , where there is more to quests than "another go at the slot machine"
Say thanks to Western AAA studios for destroying franchises like Dragon Age. Asian gacha games came to a resulting scorched land and took a niche of those games. It is especially true of Genshin Impact and alike.
I like that they are going for something entirely different instead of being the next "Genshin with a twist" watching the AI companions get shredded by AoE is extremely off-putting though unless there is a good way to get all of them out of the red circles at once with correct play, that the player here is just not using.
Pretty sure they are already aiming to be the next genshin with a twist when they decided to make this an action game. If they made this like rune factory (harvest moon with action rpg elements) or something, I would have played the game.
@@lynling7830 Nothing is genshin like, is 3D anime gacha game is Genshin like in your mind? Brain rot moments u said its aiming to be like Genshin UI, Combat, Semi-Open World mechanics etc. Literally fresh new, nothing is copied from Genshin unlike Wuwa that copy some of them These day people called 3D anime game Genshin like is Most stupid gamer generation i seen lmao
2:40 MC: *dies* Other characters: *spawn in and immediately die* 😭 I know this is a very early build but that does not look fun and seem to be a big issue for the combat as a whole. HG needs to do sth about it before they can even release a beta
If the final gameplay gonna look like this, there should be tank role characters that could pull aggro. Would be even better if they could implement tactics system like in Dragon Age, so you could configure how each party members acts according to different scenario..
Aight AK bros, let's make it loud and clear for the tourists: HYPERGRYPH'S SPECIALTY IS STRATEGY AND RESOURCE MANAGEMENT, NOT ACTION Edit: there's some valid criticism of the jank in combat here, but I mainly said this to tell people coming here to compare to Genshin/WuWa/ZZZ to gtfo because it's not even the same genre
That only tells them that they shouldn't make an action game in the first place then. Tho honesty, this feels like an old mmorpg gameplay and i don't like it. I'll just stick to arknights.
As long as it's not marketed as a action-combat-oriented game, it's fine. (Looking at you, ZZZ) From this video, to me, its kinda like a Strategy-Based Real-Time RPG akin to that of Final Fantasy 11 or something (I can't remember). Time slow when deciding moves and continues back in real time.
That point HG really saying:Yeah yeah, new characters, junk shit, when can we give them a none buff every enemy to make it strong and make them use their braincells for once.
The Fact that the enemy can Death loop your party simply cause it switches characters to your position is bullshit. There's no dodge so its unfair for the player. Instead it should be the Camera moves to the position of a live character to avoid that issue.
If there is no dodge, then a way to change the placement of characters is crucial. If placement is not the direction, then control effects are paramounts. I don't know the battle is that cluncky or the team that you choose just didn't have the synergy. I mean, what does even their role do beside the healer? The enemy is too big for Angelina control effect, right? I'm seriously curious as you don't put any comments anywhere.
Crowd control effects still apply and are crucial to stunning and interrupting attacks. The player here just doesnt use it nor do they prepare for attacks they dont stun so they just get hit(and parts of the clip theyre literally just standing still?)
Watchinf this again make me realize the gameplay is basically arknights but with open world movement and combat, that pause and slowmo during skill is so arknights player core 😂
The game feels like it’s still Arknight a tower defense game in 3d and with open world because of that mechanic where you have to manually aim every moveset you do, although its still cool and unique so i’ll definitely try this soon.
Well, shields and healers are worth their weight in gold in this game. On the other hand... It turns out that all fast and agile characters... cannot avoid attacks? Or there will be something like “Hit Chance”.
I feel like this game just cannot decide what it wants to be. This combat needs so much work. It’s not unsalvageable, but I think it’s steps away from needing a complete design reset. At the very least tho….a fucking dodge mechanic.
i think character design like facial feature hairs need improvement. currently i think with the Ult animation it looks like old indies JRPG game quite a lot.
Endfield's combat is more similar to Dragon Age Inquisition or for a much recent game comparison FF15. Their combat would be set apart from WuWa,Genshin and Azur Promilia by the fact that you have all of your characters out in the field at the same time, no swapping out mechanics only so a bit of micro-managing is needed
For those who expect that this game with more action, sorry to disappoint but this is an RPG mixes with strategic elements like It's more like a Xenoblade/dragon age resemble plus like factorio setting
I think not putting a dodge makes the game looks... monotonous and bland. I do like that all your characters are present and fighting, but the skills should have been instantaneous. I can tell that this game will probably have a very niche audience. It will probably better when played than watched.
ooh I love this combat System , like FF15 and Dragon Age Inquisition Action with time stop. If there is a strategy behaviour system will be awesome (Like Dragon Age)
No aggro? RIP. Before some fanboy hits me with that "your tourist" comment. I'm totally fine with the lack of parry ofc or this NOT being incredibly action pack. Not every upcoming open world doesn't need to be exactly like Babies first gacha or Wuthering Waves. In my opinion, this game looks so cooked day 1. Need to take tips from Dragon Age or FF12/15. I hope they read feedback, unlike the ZZZ team who are just now fixing the TV system lmao.
Es bastante claro que no hay un boton para esquivar para obligarte a usar healer, hasta los juegos de Fromsoftware tienen y no necesariamente te evitan el daño, lo sigues recibiendo, solo te sirve para moverte mas rapido a cambio de energia. Y la IA la deben mejorar mucho porque si te matan tus personajes por actuar como en el 1:25 seria bastante molesto porque al final de que sirve que te muevas bien si la IA no cuidara a los personajes
I hope they can consider the comfort of playing more than just focusing on gameplay innovation. I think this is just a turnbase genre game, the only difference is we need to run here and there to avoid it so it seems forced to be a hack and slash game
Already write it in one of these comments but I'll write again here. It looks janky, I still think it would be better if they make it Turn Based like Trails series, or if they want a little bit action then semi turn based like FF XII. Or, something like FF Tactics, if they still have the same premise from Arknights. This would be good to emulate the conflict since it usually happened by a large scale in Arknights, not just a group of 3 or 4 people.
yeah the fights is really janky and I hope HG improve this, I still have hope because this is only a technical test game preview and will more likely to be drastically improve when next test is release which is beta.
Good luck justifying your characters dying in the future 10 seconds into the fight because of bad rng. Hell go to 0:45 and see it almost happening already. At least xenoblade has combat designed to be face tanking everything and has multiple skills, not just two per character with one of them being the ult and because of that, character metas and powercreep are gonna be so rampant. I can already envision it with healers and shield providers being at the top along with the usual dps meta in tier lists
@@anonimato2679 yeah thats what I meant, if Endfield dont add dodge button to make their combat more complex it will just have annoying mobs and u cant do anything besides DPS+ team check.
This does not look fun. The constant interruptions. Having to aim every skill. Not being able to control your companions to dodge. If it launches like this, the niche of players who actually like this will be very, very small. They need to rethink whether they want real-time action combat or turn-based strategy. This in-between isn't working at all.
I am little bit confused here: does anyone know what games reference for this? it's like turn based but not, no dodge, has auto attack, switch character and placement skills. I don't know if this play-style is exist.
FF12 The Zodiac Age and the MMO, FFXIV. This gameplay has been out for a min, but you can clearly tell most devs don't use it for a reason.... it's tedious asf sometimes imo
No? Both projects probably developed around 2021 Endfield first announced was in March 2022 while Wuwa two months later Idk how you could copy a project that was revealed after you lmao Are you implying people at Hypergryph could time travel? xD
Pray they drop this overused switcheroo gameplay for an rts combat like Dragon Age or something like that. Edit: if we can assign specific playstyles/roles for each AI then this could work (if they execute it well), and theyd probably prefer that too since rts games are somewhat niche and wont appeal to a global audience for them to make profit, probably.
I've always wanted to play Arknights, but only for the lore and story. I'm done with Tower Defense combat. This is far more interesting to me. And I'm glad that they're trying something different in the gacha space. Though I still prefer fast-paced hack-and-slash combat.
To each their own But arknights has a great twist on tower defense making it extremely exciting and fun compared to this. It's a game where using your brain could win over whaling and character development. I don't watch AK lore in game but still play the game for the challenge it offers, highly recommend you give it a chance if you didn't get deep into it yet.
the combat seems extremely jank especially when the character you switch to get teleported to your camera position instead of the other way around, the ai eating enemy hits is hard to watch too
As a Star Ocean and Tales fan, AK:E combat is lacking. Having a team order is a minimum if they want to keep 4 active characters on field. They are treating it like Genshin which IMO doesn't really work that well.
Agreed. Love me some Arknights, but this combat doesn't look exciting to play at all. Hopefully they have time to keep cooking for awhile and don't try to rush it out.
I disagree, this fight seems to be strategic and will require us to have good positioning and accept a difficulty that isn't just ''watch the time! now you need an e5 dps with the weapon signature to beat him'' to me it seems like it would be fun to learn the enemy's pattern and escape attacks that delete your hp.
@@lucasp-max343 youre definitely not watching the same thing i watched, because as i clearly see there the entire team minus the one op was controlling got slaughtered and that was on the AI lmfao what ?
the gameplay feels like ff12 but at the same time not... i was enthusiastically anticipating this game when it was announced but now i don't even know how i feel when i see the first technical test back then.
I like HG and heck I've been playing arknights until today from the day EN server is released, but tbh I find Endfield will not be the good for general audience who wants genshin-like games and I am fine with it I will definitely play this. here's my personal pros and cons of endfield beta test PRO -grahipcs good -playable characters design is not far from arknights theme, which is good for me -cute female mc -base building is cooool -they offer new features that differentiate from already existing gacha games -animation good CONS -junky gameplay -Aggeloi design are freakin bad man I hate it so much -the lore is almost have a lot of connection to the arknights. its a good sh*t for HG players but it might not be effective to gain new audience to the fear of missing out when they engaged to the story (I hope they can atleast minimize or make it standalone) -I heard to technical testers that the story is kinda mid compare to the arknights intro story, IF its true then that one is needed improvement too. I am sure my personal opinion might have flaws and I am very thankful if you have criticism for it too, thanks!
they better fix this "combat" before the game releases, at this point it's just a skill spawnmer, there is no dodge and u have to walk to dodge attacks ? a class that could parry or pull aggro would be nice, don't seems like the skills have any interaction between each character, what is the point of having all of then out just take damage ? something like an attack link or synergy mechanics to make then do something when u use a skill or after a full basic attack combo. Seems like it's not worth to attack using basic attack, why add it to the game then ? probably they will add some character that do any of theses things, so u need to have certain characters to experience "full combat mechanics" ? If it released now to compete with the new gacha games already released, even ZZZ would win against it in combat.
Looking great, but the gameplay looks time consuming for just 1 stage and the character tier list debate would be wild lol. Hopefully they balance the characters, because this still a gacha game
Heehhhh. This doesn't look like something I will love. The characters designs look interesting but the gameplay looks really weird. No dodge,no parry,dumb ai is a nasty combo.
I think they should just drop the "Genshin Character Switcheroo Combat System” and change it to an RTS like Combat System where you can control every character so you can do manage each character in the field. With this system, the gameplay will become more strategic and more engaging because you are going to be managing each character's actions and play their strengths and weaknesses to win fights.
Yeah, they probably included the character switching to appeal to mobile players and make the game easier to play on phones, but I think it just doesn't fit in a strategy game.
I agree. I honestly think that rotation based action gameplay is oversaturated now and i desperately need a new twist in action combat
Like dragon age Inquisition??
Like Dragon Age, yes. Pls.
@@joaopedro4390 Dragon Age - Baldurs Gate 1 and 2 vibes
this feels like a nightmare to play
Hope ally ai is good.. You dont want low hp character run straight into enemy
lol and i bet it will be exactly this as they never cared how nightmarish playing arknights is. I can already see me drop the game after a month. But if ai is good i can just change character and let ia do all the specific stuff to win and at least enjoy the story.
@@seumelhoramigo6186 Arknights isn't nightmarish, that's just you and skill issue. This however is indeed nightmarish. 0:45 and you can already see a close call because AIs are stupid. A game that heavily relies on items because their healer cannot sustain enough due to AI stupidity is already horrible to begin with. Imagine the 0:45 scenario happening and you use a character heal only for another stupid AI to eat every move an enemy does.
@@seumelhoramigo6186 i can agree that this game is nightmareish but arknights? Nah that's purely just you i guess
@@seumelhoramigo6186 Arknights is "nightmarish" ? Are we even playing the same game?
Gives some Dragon Age Inquisition vibes with all those on-field teammates and active tactical pause.
poor mans final fantasy 12
convenience store dragon age
unless you swipe a lot
@@zulfiakram you dont get his point lmao
scuffed tales of zesteria
Gambit system solves everything
I always feel like these games are suppose to be a singleplayer RPG game, instead of a Gacha game, but I guess the Gacha game concept is so entitled in our mindset now there's no way to avoid it, and also its the most profitable way to earn more money, instead of having new characters and maps as new DLC with fixed price, singleplayer RPG is no longer the trend in the current era.
Its to keep people playing and paying. Live service allows them to monetize the crap outta everyting. They frontload the player ti catch you and once they do , they use FOMO and other tactics to keep you playing.
Even if your f2p , you are whaling away your time. Unlike a typical openworld gane , where there is more to quests than "another go at the slot machine"
It doesn’t make more money than gacha games that for sure
i have severe gambling addiction of course i play gachaslop
There's no way they gonna pass the sweet sweet gacha money.
Say thanks to Western AAA studios for destroying franchises like Dragon Age. Asian gacha games came to a resulting scorched land and took a niche of those games. It is especially true of Genshin Impact and alike.
2:49
"Should we have the enemy actually walk towards the player?"
"No, just slide them rapidly next to them. Nobody will notice."
I like that they are going for something entirely different instead of being the next "Genshin with a twist"
watching the AI companions get shredded by AoE is extremely off-putting though unless there is a good way to get all of them out of the red circles at once with correct play, that the player here is just not using.
Pretty sure they are already aiming to be the next genshin with a twist when they decided to make this an action game. If they made this like rune factory (harvest moon with action rpg elements) or something, I would have played the game.
@@lynling7830 Nothing is genshin like, is 3D anime gacha game is Genshin like in your mind? Brain rot moments u said its aiming to be like Genshin
UI, Combat, Semi-Open World mechanics etc. Literally fresh new, nothing is copied from Genshin unlike Wuwa that copy some of them
These day people called 3D anime game Genshin like is Most stupid gamer generation i seen lmao
@@lynling7830 It is factorio with combat
@@darkmatter3112 nah its modern ff12
@@lynling7830It's being more compared to Xenoblade than Genshin
2:40 MC: *dies*
Other characters: *spawn in and immediately die*
😭
I know this is a very early build but that does not look fun and seem to be a big issue for the combat as a whole. HG needs to do sth about it before they can even release a beta
oh god, not the 160 stamina
No dodge be like:
If the final gameplay gonna look like this, there should be tank role characters that could pull aggro.
Would be even better if they could implement tactics system like in Dragon Age, so you could configure how each party members acts according to different scenario..
100%
Aight AK bros, let's make it loud and clear for the tourists: HYPERGRYPH'S SPECIALTY IS STRATEGY AND RESOURCE MANAGEMENT, NOT ACTION
Edit: there's some valid criticism of the jank in combat here, but I mainly said this to tell people coming here to compare to Genshin/WuWa/ZZZ to gtfo because it's not even the same genre
I play AK and ex-astris, and I think both have more strategy and action compared to this endfield gameplay
That only tells them that they shouldn't make an action game in the first place then. Tho honesty, this feels like an old mmorpg gameplay and i don't like it. I'll just stick to arknights.
As long as it's not marketed as a action-combat-oriented game, it's fine. (Looking at you, ZZZ)
From this video, to me, its kinda like a Strategy-Based Real-Time RPG akin to that of Final Fantasy 11 or something (I can't remember).
Time slow when deciding moves and continues back in real time.
That point HG really saying:Yeah yeah, new characters, junk shit, when can we give them a none buff every enemy to make it strong and make them use their braincells for once.
hey at least the world is not colorful
The Fact that the enemy can Death loop your party simply cause it switches characters to your position is bullshit. There's no dodge so its unfair for the player. Instead it should be the Camera moves to the position of a live character to avoid that issue.
I have played enough Aether Gazer (and still do) to know that these AI companion thing that stays on-field can fuck you over at times.
At least in AG, AI has the ability to dodge and actually try to survive. AE AI here just stands around and ate the AOE.
@@Renna2406 actually true. I am hoping that gets addressed. The game still is in development so there's a chance... I think.
If there is no dodge, then a way to change the placement of characters is crucial. If placement is not the direction, then control effects are paramounts. I don't know the battle is that cluncky or the team that you choose just didn't have the synergy. I mean, what does even their role do beside the healer? The enemy is too big for Angelina control effect, right?
I'm seriously curious as you don't put any comments anywhere.
Crowd control effects still apply and are crucial to stunning and interrupting attacks. The player here just doesnt use it nor do they prepare for attacks they dont stun so they just get hit(and parts of the clip theyre literally just standing still?)
I hope we see a real endgame in the next beta
Watchinf this again make me realize the gameplay is basically arknights but with open world movement and combat, that pause and slowmo during skill is so arknights player core 😂
The game feels like it’s still Arknight a tower defense game in 3d and with open world because of that mechanic where you have to manually aim every moveset you do, although its still cool and unique so i’ll definitely try this soon.
This looks like dragon age gameplay.
Well, shields and healers are worth their weight in gold in this game. On the other hand... It turns out that all fast and agile characters... cannot avoid attacks? Or there will be something like “Hit Chance”.
Should've made a 3D tower defense instead 😢
This game feels like, Dragon age, Ff14 and Xenoblade, if they had all one big baby
Why do I suddenly reminesce about my FFXII days watching from this CBT???
yeah lets be real guys
this gameplay is not for everyone taste
The play style really hurt my brain
Combat looks tedious so hopefully when I play it myself it will feel good?
I feel like this game just cannot decide what it wants to be. This combat needs so much work. It’s not unsalvageable, but I think it’s steps away from needing a complete design reset. At the very least tho….a fucking dodge mechanic.
i think character design like facial feature hairs need improvement. currently i think with the Ult animation it looks like old indies JRPG game quite a lot.
Endfield's combat is more similar to Dragon Age Inquisition or for a much recent game comparison FF15.
Their combat would be set apart from WuWa,Genshin and Azur Promilia by the fact that you have all of your characters out in the field at the same time, no swapping out mechanics only so a bit of micro-managing is needed
The combat is like final fantasy 15, I can already imagine how stressful it is if your team level is low
It looks like an AFK arena based game but you actually move the character
Not sure with the combat yet, but oooh, this looking spicy and clean
this feels like granblue relink without all the flair lol
For those who expect that this game with more action, sorry to disappoint but this is an RPG mixes with strategic elements like
It's more like a Xenoblade/dragon age resemble plus like factorio setting
This is more shit and clunky than the games you mentioned lol
@@LeRouxMashinrou not really
I think not putting a dodge makes the game looks... monotonous and bland. I do like that all your characters are present and fighting, but the skills should have been instantaneous.
I can tell that this game will probably have a very niche audience. It will probably better when played than watched.
ooh I love this combat System , like FF15 and Dragon Age Inquisition Action with time stop. If there is a strategy behaviour system will be awesome (Like Dragon Age)
This thing reminds me of the gorilla enemy from mgr rising
Gameplay looks polished and fun. When is this coming out? Hope theyll release this on ps5 aswell
It's not even in beta test yet. This is Alpha test so we probably won't get it until mid next year or early 2026
@@DannyJ3636 good. I'd rather play a delayed game than suffer from lag and stutter like my experience in wuthering waves
No aggro? RIP.
Before some fanboy hits me with that "your tourist" comment. I'm totally fine with the lack of parry ofc or this NOT being incredibly action pack. Not every upcoming open world doesn't need to be exactly like Babies first gacha or Wuthering Waves. In my opinion, this game looks so cooked day 1. Need to take tips from Dragon Age or FF12/15. I hope they read feedback, unlike the ZZZ team who are just now fixing the TV system lmao.
Es bastante claro que no hay un boton para esquivar para obligarte a usar healer, hasta los juegos de Fromsoftware tienen y no necesariamente te evitan el daño, lo sigues recibiendo, solo te sirve para moverte mas rapido a cambio de energia.
Y la IA la deben mejorar mucho porque si te matan tus personajes por actuar como en el 1:25 seria bastante molesto porque al final de que sirve que te muevas bien si la IA no cuidara a los personajes
Muscle Monkey Madness
My man
I hope they can consider the comfort of playing more than just focusing on gameplay innovation.
I think this is just a turnbase genre game, the only difference is we need to run here and there to avoid it so it seems forced to be a hack and slash game
Honest opinion, the AI here should be programmed like the AI companions in gbfr
This game really next lvl lol
damn i realy hope it becomes a global release and didnt get cancelt... i play arknights since release
Looks awesome wth? Dragon Age or FFVII combat... I dig it, release date?
Thats hella nighmare to manage those dumb AI that just stood still on the AoE circles 😬
Already write it in one of these comments but I'll write again here.
It looks janky, I still think it would be better if they make it Turn Based like Trails series, or if they want a little bit action then semi turn based like FF XII.
Or, something like FF Tactics, if they still have the same premise from Arknights. This would be good to emulate the conflict since it usually happened by a large scale in Arknights, not just a group of 3 or 4 people.
yeah the fights is really janky and I hope HG improve this, I still have hope because this is only a technical test game preview and will more likely to be drastically improve when next test is release which is beta.
It’s like modified aether gazer with cool graphics
Awesome game! Can't wait!
Good luck justifying your characters dying in the future 10 seconds into the fight because of bad rng. Hell go to 0:45 and see it almost happening already. At least xenoblade has combat designed to be face tanking everything and has multiple skills, not just two per character with one of them being the ult and because of that, character metas and powercreep are gonna be so rampant. I can already envision it with healers and shield providers being at the top along with the usual dps meta in tier lists
1:25 AI being dumb for 11s
still no evade/dodge/parry/block???, for the love of god hg
Really funny because most people don't like it because it going to make it easy like what???
@@dann9300 no... Its not going to make it easy, it's just going to make it annoying.
@@Gheniel_adding a dodge shouldn't make a hit game easy, Dark souls, Sekiro, Nioh, Hollow knight they have and they are not
@@anonimato2679 yeah thats what I meant, if Endfield dont add dodge button to make their combat more complex it will just have annoying mobs and u cant do anything besides DPS+ team check.
This is probably the technical test from 9 months ago
This does not look fun. The constant interruptions. Having to aim every skill. Not being able to control your companions to dodge. If it launches like this, the niche of players who actually like this will be very, very small.
They need to rethink whether they want real-time action combat or turn-based strategy. This in-between isn't working at all.
I am little bit confused here: does anyone know what games reference for this? it's like turn based but not, no dodge, has auto attack, switch character and placement skills. I don't know if this play-style is exist.
Dragon Age, Xenoblade Chronicles, FF12.
@@velvetra29 thank you
FF12 The Zodiac Age and the MMO, FFXIV. This gameplay has been out for a min, but you can clearly tell most devs don't use it for a reason.... it's tedious asf sometimes imo
@@Creaations tf? this is nothing like ffxiv
why do the skills stop time like that. doesnt it take away from an action game
It's not an action game
@@DannyJ3636 this is clearly action combat
since dragon age their identity i would have hope endfield would take its battle system.
Hopefully the grind isnt a nightmare or just eventually become too monotonous
I’m ngl but they kinda copied wuwa?..
No?
Both projects probably developed around 2021
Endfield first announced was in March 2022 while Wuwa two months later
Idk how you could copy a project that was revealed after you lmao
Are you implying people at Hypergryph could time travel? xD
No dodge button looks so wack lol
When it'll come
I have doubts with the gameplay but the graphics is top tier. Is this PC only cause I don’t think a mobile device can survive this😂.
Looks like Seven Knights 2
This reminds me of Final Fantasy 7 Remake, actually.
I feel like they should just add a tank role to the game and make it xenoblade tbh
Keep in mind guys this is 0.1.14 alpha build, not even beta try not to act like this gonna be the same when released
Pray they drop this overused switcheroo gameplay for an rts combat like Dragon Age or something like that.
Edit: if we can assign specific playstyles/roles for each AI then this could work (if they execute it well), and theyd probably prefer that too since rts games are somewhat niche and wont appeal to a global audience for them to make profit, probably.
Blue Archive on steroids. Aight.
Still holding out hoping they add some kind of dodge
I've always wanted to play Arknights, but only for the lore and story. I'm done with Tower Defense combat. This is far more interesting to me. And I'm glad that they're trying something different in the gacha space. Though I still prefer fast-paced hack-and-slash combat.
To each their own
But arknights has a great twist on tower defense making it extremely exciting and fun compared to this. It's a game where using your brain could win over whaling and character development.
I don't watch AK lore in game but still play the game for the challenge it offers, highly recommend you give it a chance if you didn't get deep into it yet.
the combat seems extremely jank especially when the character you switch to get teleported to your camera position instead of the other way around, the ai eating enemy hits is hard to watch too
Playing like this on mobile gonna be nightmare ngl
Looks rough as fuck. But the assets looks original at least.
As a Star Ocean and Tales fan, AK:E combat is lacking. Having a team order is a minimum if they want to keep 4 active characters on field. They are treating it like Genshin which IMO doesn't really work that well.
is this the same build or new
Welp they should make it switch camera to other character instead of that
as much as i am a hypergryph shill this looks like a nightmare 💀
Agreed. Love me some Arknights, but this combat doesn't look exciting to play at all. Hopefully they have time to keep cooking for awhile and don't try to rush it out.
I disagree, this fight seems to be strategic and will require us to have good positioning and accept a difficulty that isn't just ''watch the time! now you need an e5 dps with the weapon signature to beat him'' to me it seems like it would be fun to learn the enemy's pattern and escape attacks that delete your hp.
@@lucasp-max343 i didnt see an ounce of strategy in your units not in control just stood there and get destroyed lol are we watching the same thing
@@spiiralwya
Enemies delete you in 2 hits, so you need to know how to position yourself or when to use skills to avoid enemy attacks.
@@lucasp-max343 youre definitely not watching the same thing i watched, because as i clearly see there the entire team minus the one op was controlling got slaughtered and that was on the AI lmfao what ?
fluid gameplay xD
this reminds me of .hack series
i dont know how i feel about this kind of gameplay. its just look very clunky.
They still used the uninspired Basic UI design.
the gameplay feels like ff12 but at the same time not... i was enthusiastically anticipating this game when it was announced but now i don't even know how i feel when i see the first technical test back then.
Is Vermeil in this game? 😮
I will play this one that's what I'm sure of
I hope there some options to the companion AI. Cause as of now. They look braindead.
If they can make ai commands it would be good lole the Ff12 gambit system where u can assign ainwit to do
160 stamina 🗿
Look like Ff12 and Xenoblade at home 😂
its like a tunr based moving around combat system with autofight (but they dont fight when idle????)
Dragon Age combat
Bro i got jumpscared by the first second of the video sound
all they need to do is copy paste xenoblade 2 element blade combos and im sold
I never seen any test on mobile. This is a redflag, I don't want another mobile failure like wuwa.
I like HG and heck I've been playing arknights until today from the day EN server is released,
but tbh I find Endfield will not be the good for general audience who wants genshin-like games and I am fine with it I will definitely play this.
here's my personal pros and cons of endfield beta test
PRO
-grahipcs good
-playable characters design is not far from arknights theme, which is good for me
-cute female mc
-base building is cooool
-they offer new features that differentiate from already existing gacha games
-animation good
CONS
-junky gameplay
-Aggeloi design are freakin bad man I hate it so much
-the lore is almost have a lot of connection to the arknights. its a good sh*t for HG players but it might not be effective to gain new audience to the fear of missing out when they engaged to the story (I hope they can atleast minimize or make it standalone)
-I heard to technical testers that the story is kinda mid compare to the arknights intro story, IF its true then that one is needed improvement too.
I am sure my personal opinion might have flaws and I am very thankful if you have criticism for it too, thanks!
they better fix this "combat" before the game releases, at this point it's just a skill spawnmer, there is no dodge and u have to walk to dodge attacks ?
a class that could parry or pull aggro would be nice, don't seems like the skills have any interaction between each character, what is the point of having all of then out just take damage ?
something like an attack link or synergy mechanics to make then do something when u use a skill or after a full basic attack combo. Seems like it's not worth to attack using basic attack, why add it to the game then ?
probably they will add some character that do any of theses things, so u need to have certain characters to experience "full combat mechanics" ?
If it released now to compete with the new gacha games already released, even ZZZ would win against it in combat.
Kinda reminded me of dragon age gameplay
Looking great, but the gameplay looks time consuming for just 1 stage and the character tier list debate would be wild lol. Hopefully they balance the characters, because this still a gacha game
Ngl the combat system doesn't really interest me, but I do prefer the aesthetic of this game compared to all other gacha games. Such a shame.
Glad this gameplay is like this.
This reminds me of Xenoblade somehow
Heehhhh. This doesn't look like something I will love.
The characters designs look interesting but the gameplay looks really weird.
No dodge,no parry,dumb ai is a nasty combo.