Great guide! Especially the u4 timing one. I've been ending my combos a little differently. After the screw, i do a while rising 1 33. You can press df to immediately go into a crouch dash and do a cd1. The cd one will guarantee regardless if the opponent is grounded or not. If the opponent stands up wrong, its a relaunch. There's only 1 way to block this set up and no one below tekken god will block it. Maybe 1 out of like 50 matches, but its basically guaranteed. You get more damage at the end too since cd1 will not be as scaled as if it was part of a true combo
@@GamerNemy This set up loses to Stand (Tap up) and Recovery Kick (Down 3) another ender puts them in the same situation but instead of only being +4 you're +10. Meaning u can beat Standing and Recovery Kick now. After the screw end ur combo with b3~f1[2df]. Holding downward after the 2 faints the button into a cd where u can cd1 from here. This beats Standing and the Recovery Kick. But loses to tech rolling to both sides. The biggest difference between the two is the ws1 [33] dsnt give the opponent a chance to tech roll. So if I see the guy im fighting dsnt tech roll. I do the b3~f1[2df] oki. If he tech rolls that I start doing ws1 [33].
@KazPvp true although after ws 1 33 cd you can hellsweep if the opponent shows they know how to beat cd 1. It doesn't relaunch but it still adds a solid amount of damage.
can tell alot of effort went into this video and it's really good, i feel all that is missing is a better mic, but other than that this video was really well done and very helpfull!
@@GamerNemy Can you explain me how this BF 2,1,2 ; 2,1 DF2, 2,3 works? im smashing my buttons fast as i can but most of the time he dont do the BF move what i want
@@CupOfWhiskey yea that works too but it’s hard to catch people with it since it’s more obvious once you’re in zen. I’ve actually gotten a bit better at them. I literally sat in training for 20-30 minutes doing the input over and over with the opponent blocking. Still not perfect at it but definitely a lot better
@@Urlastnerve usually I'll do it to whiff punish moves and I have pretty good success, also even if blocked you get the +5, but yeah doing it raw is 100%better if you can
Thank you for this. I'd like to ask though, for those of us who aren't still able to do an electric normally, can we use the stance cancel route for the electric part in the combo instead?
Idk if you have it in the video but his bf21df2 string can be looped about 3 times into a combo that is pretty easy to do and does pretty good damage. The timing on the juggle isn’t that hard. I’m a complete Tekken noob and I was able to pull it off pretty consistently after a few minutes. You can change the ender depending if you are near the wall or not.
so at this point i worked out all the combos in this video. do you know/can explain the ewgf -> ewgf -> b3f1 -> b3f1 -> heat activation. it almost always misses for me, sometimes i get it, but i cant really make out the mistake :/ anyway the video helped me a lot! thank you anyway
@@GamerNemy Ohhh lmfao i found why lol, since i was only practicing ewhf into b3 after the launcher i wasnt trying to practice the rest of the combo yet, turns out you cant connect b3 after the ewhf, you have to press f to enter zen, its somehow faster and let u pick up with b3, thanks!
after trying the u4 electric b3 f1 bf21uf1 dash b3f12 i just cant connect the f1 after b3 when i run up to him, i dont really understand why, am i too slow? cause im all the way in his face when i run up before i start combo ender
Any other tips for doing the hook fist after a launcher it is extremely difficult to time for me. I keep getting df2 instead of the normal or electric hook fist
Yeah So that mean you're doing it too early You have to do it just before the opponent hits the ground You can also try tapping u after the hopkick then hook fist after
@@GamerNemy Is holding forward after doing the launcher to buffer to hook fist bad? That works pretty well for me especially after doing d3+4 as soon as I inch forward then I do the motion and its way more consistent for me
@@GamerNemy Okay thank you, it took me an hour to practice doing it and I had that lightbulb moment in my head after I started to hold forward lol I hit it way more now
Hi, I've been sitting here for an hour now wondering how the hell my d3+4 (or u4 too apparently) combo you showed isn't working as a punish against yoshimitsu's df1+4. Somehow electric after d3+4 fucks up the combo (b3 just wont connect after that) most of the time while non-electric works every single time. Is it just random or am i messing it up somehow? D: Btw. very nice guide, helped me a ton.
Hey Yeah the timing is very strict more so on d3+4 than on uf4. I don't know how to explain it but it's a timing thing. You have to wait until the opponent is just about to hit the ground before you do the electric. Something you can also try is tapping u after d3+4 then doing an electric. Think of it like animation canceling the d3+4.
@@GamerNemy Oh my god it's actually working now when i try to delay it. I was starting to think i need to somehow move closer before electric's down input or something. Guess I just need to learn to time it now. Thanks a lot!
Great guide! Especially the u4 timing one. I've been ending my combos a little differently. After the screw, i do a while rising 1 33. You can press df to immediately go into a crouch dash and do a cd1. The cd one will guarantee regardless if the opponent is grounded or not. If the opponent stands up wrong, its a relaunch. There's only 1 way to block this set up and no one below tekken god will block it. Maybe 1 out of like 50 matches, but its basically guaranteed. You get more damage at the end too since cd1 will not be as scaled as if it was part of a true combo
Ooohh awesome!
I'll have to try this out!
I'll for sure add it in my Okizeme guide!👌🏽
Thanks bro
@@GamerNemy This set up loses to Stand (Tap up) and Recovery Kick (Down 3) another ender puts them in the same situation but instead of only being +4 you're +10. Meaning u can beat Standing and Recovery Kick now. After the screw end ur combo with b3~f1[2df]. Holding downward after the 2 faints the button into a cd where u can cd1 from here. This beats Standing and the Recovery Kick. But loses to tech rolling to both sides.
The biggest difference between the two is the ws1 [33] dsnt give the opponent a chance to tech roll. So if I see the guy im fighting dsnt tech roll. I do the b3~f1[2df] oki. If he tech rolls that I start doing ws1 [33].
@KazPvp true although after ws 1 33 cd you can hellsweep if the opponent shows they know how to beat cd 1. It doesn't relaunch but it still adds a solid amount of damage.
Bro I discovered your Chanel with your recent video guide on Jin and this combo video is an absolute gem, keep doing your thing bro 👊
Awesome😊
Thank you browski, I'm glad it was helpful
can tell alot of effort went into this video and it's really good, i feel all that is missing is a better mic, but other than that this video was really well done and very helpfull!
Thank you soo much
Yeah I've heard that feedback quite a number of times
I will get a better Mic soon😊
I started with jin like 1 day ago and this combo video helps me a lot, i got every combo on my notepad++ :) thanks
You're welcome bro
Glad I could help😊
@@GamerNemy Can you explain me how this BF 2,1,2 ; 2,1 DF2, 2,3 works? im smashing my buttons fast as i can but most of the time he dont do the BF move what i want
@@dnzi7669 have you figured it out? Cause is truggle too
@@yesthatsserious2263ahh which move was that again can you link time?
@@dnzi7669 just the back forward stuff is what soes my head in, no matter how fast I press I only land it one in 5
Jin Kazama was my favorite back on PSP Tekken 7 🔥🔥
Sick character 🔥
I needed this one mate🔥 well tabulated.
Cheers bro
nice videos deserves more likes and views
Thank you
I can’t do a raw electric to save my life 😭
Don't beat yourself up too much bro
We've all been there
You have to spend a lot of time in the lab..Eventually it'll be as easy as drinking water👌🏽
Bro me either
Same, I've just been going into stand and then doing electric
@@CupOfWhiskey yea that works too but it’s hard to catch people with it since it’s more obvious once you’re in zen. I’ve actually gotten a bit better at them. I literally sat in training for 20-30 minutes doing the input over and over with the opponent blocking. Still not perfect at it but definitely a lot better
@@Urlastnerve usually I'll do it to whiff punish moves and I have pretty good success, also even if blocked you get the +5, but yeah doing it raw is 100%better if you can
As Jin main this is going help
Thanks keep it up
Thank you!
That means a lot🙌🏽
My handful Jin combos are decent and “somewhat” practical but when it comes to doing electrics.. I’m at a loss…
Lab lab lab lab lab🙌🏽
Practice a lot bro...
and be patient, it takes a very long time to achieve it with consistency
Thank you for this. I'd like to ask though, for those of us who aren't still able to do an electric normally, can we use the stance cancel route for the electric part in the combo instead?
You're welcome!
Yes! That's okay too
Learning electrics takes time so just get comfortable with Jin & eventually you'll get there
@@GamerNemy perfect! Thanks Again.
Idk if you have it in the video but his bf21df2 string can be looped about 3 times into a combo that is pretty easy to do and does pretty good damage. The timing on the juggle isn’t that hard. I’m a complete Tekken noob and I was able to pull it off pretty consistently after a few minutes. You can change the ender depending if you are near the wall or not.
Oh really?
Okay I'll give it a try🫡
so at this point i worked out all the combos in this video. do you know/can explain the ewgf -> ewgf -> b3f1 -> b3f1 -> heat activation. it almost always misses for me, sometimes i get it, but i cant really make out the mistake :/ anyway the video helped me a lot! thank you anyway
This depends on how deep of a dash you do after landing his second EWHF..You want be as closer to the opponent as possible.
Yw bro
Do you have any advice to connect b3 after ewgf for the u4 or d3+4 combo please ? My b3 always whiff for some reasons
It depends on how fast you do ewgf after ud or d3+4
If you do it late then the b3 will Whiff.
You have to find the sweet spot, it takes some practice
@@GamerNemy Ohhh lmfao i found why lol, since i was only practicing ewhf into b3 after the launcher i wasnt trying to practice the rest of the combo yet, turns out you cant connect b3 after the ewhf, you have to press f to enter zen, its somehow faster and let u pick up with b3, thanks!
Is there any specific timing for the wall combo at 18:36? I can't get it even if I do it as fast as possible, the opponent slumps too low after ewgf.
You have to get the EWGF at the right frame. If you miss it,the opponent will slump
I just got it, you have to get cd1 and cd2 out as fast as possible, almost frame perfect, to get them at the right height@@GamerNemy
after trying the u4 electric b3 f1 bf21uf1 dash b3f12 i just cant connect the f1 after b3 when i run up to him, i dont really understand why, am i too slow? cause im all the way in his face when i run up before i start combo ender
You have to run up till you a VERY CLOSE to him after the uf1 screw.
Like run do a very long run into b3,1,3 just as they are hitting the ground
i will work through the whole video and all the combos. thanks man! i want to main jin too
for the combo at 7:40 i always drop the 2nd b3f1 any tips?
It should be your timing
Try to do it a little faster after the first b3f1
Any other tips for doing the hook fist after a launcher it is extremely difficult to time for me. I keep getting df2 instead of the normal or electric hook fist
Yeah
So that mean you're doing it too early
You have to do it just before the opponent hits the ground
You can also try tapping u after the hopkick then hook fist after
@@GamerNemy Is holding forward after doing the launcher to buffer to hook fist bad? That works pretty well for me especially after doing d3+4 as soon as I inch forward then I do the motion and its way more consistent for me
@Bluegundam13 Do whatever works for you bro,as long as it works🙌🏽
@@GamerNemy Okay thank you, it took me an hour to practice doing it and I had that lightbulb moment in my head after I started to hold forward lol I hit it way more now
I think the ff3 combo has been nerfed? I used to do it but now b3,13 doesnt connect at the end, i dont get why they would do that
It still works
Try SS after screw
Let’s play sometimes
Oh for sure bro👌🏽
Hi, I've been sitting here for an hour now wondering how the hell my d3+4 (or u4 too apparently) combo you showed isn't working as a punish against yoshimitsu's df1+4. Somehow electric after d3+4 fucks up the combo (b3 just wont connect after that) most of the time while non-electric works every single time. Is it just random or am i messing it up somehow? D:
Btw. very nice guide, helped me a ton.
Hey
Yeah the timing is very strict more so on d3+4 than on uf4. I don't know how to explain it but it's a timing thing. You have to wait until the opponent is just about to hit the ground before you do the electric. Something you can also try is tapping u after d3+4 then doing an electric. Think of it like animation canceling the d3+4.
@@GamerNemy Oh my god it's actually working now when i try to delay it. I was starting to think i need to somehow move closer before electric's down input or something. Guess I just need to learn to time it now. Thanks a lot!
why doesnt this include ws1 df33
Hhhmm
Was not aware of this🤔
@@GamerNemyafter zen u1 instead of running up for b3f,1,3 you can do ws 1, 33 into guaranteed cd1