Half-Life - Turret and Sentry Behavior
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- Опубликовано: 6 июл 2024
- Part of my Half-Life Fact Files series: • Half-Life Fact Files
In today's episode, we gander at the automated mechanical quirks and workings of Half-Life's Turrets and Sentries.
Music:
Half-Life (Kelly Bailey) - Military Precision Игры
BONUS COMMENT SECTION QUIZ QUESTION: How many "big" Automated Turrets (not the Mini-Turrets or tripod Sentries) appear in all of Half-Life and its expansions? This does not include the Alpha or any other pre-release versions. Be the first to answer correctly, and you'll win a free heart!
EDIT: And the winner is Nevermore2790! The correct answer is "1 (One)"!
7?
The amount that is correct
9?
@@FelipeJaquez you beat me to it
14
3:17 the fact that the entire keyboard sinks into the table as though it were one huge button is hilarious to me. I adore garbage like that in HL1
Hi, Jacob! I love you!
Good ol' map-creation goofs.
Gayfruits here!
hey it's le grayfruit
The absolute and horrendous HL1 jank.
Music synchronization with sentry turret beep is on point.
At 0:30 I thought it was really cool how the turrets activate in sync, and how the animations look in general.
not even close
Its not tho
@@GewelReal 3:59 Sounds pretty close to me.
3:50
4:20
That explosion was so funny to me. I genuinely would have thought it was edited in, if I didn't know any better.
Just the way the turret model randomly pops out of existence ages after dying, and then the explosion is nothing more than a misaligned, angelfire-looking stock gif that clips into the floor.
Truly the Playstation 2 edition is the ultimate Half-Life experience.
something I'd expect out of a game like baldis basics
or doo. would be a better example
doom
Imagine if the Dreamcast port actually released
It's like those Simpsons episodes where shit just blows up for no reason. It truly is the pinnacle of comedy.
3:45 why does this go so hard
IKR?
4:20 I know that HL1 doesn't have the best-looking particle effects, but man, this one is on a league of its own.
Yeah I don't know why they did that, unless the PS2 version has dead bodies disappear (I don't recall if it did) and the devs wanted to make sentry guns also disappear for "consistency."
Goofy ahh moment
Png explosion moment
@@Literallyryangosling777
.TGA
I see no issues with that. It was 1998. The explosions in other games at the time didn't look much better. Even in titles like Unreal which stood head and shoulders above GoldSrc, rendering-wise.
4:01 I love how the sentry gun beep sounds sync to the music
that was lit ngl
0:22
3:47 too
You can actually have the sentry guns, specifically the "ceiling" sentry guns, mounted sideways too.
EDIT: I mean map makers can place them sideways.
The gentleman's position.
@@dirtypure2023 also the ungenitalwoman's position.
i forgot ur right. valve was thinking about adding machine gun for the playerw the player will find turret without machine gun, then the player will pick it up, i think the model can only be seen on team fortress classic. but it cut Early
@@vtresa What are you talking about?
@@andyfriederichsen im not sure if the player was about to pick turret machine gun. but i think the developer was thinking to add machine gun on the player
4:17
I like the kind of goofy look that half-life decay sentry exploding gives.
Just laying there on the floor damaged & then suddenly exploding with a 2d sprite into nothing, like not even a mark on the floor or metal parts flying around it's great like the universe just snapped it out of existing in the first place.
It feels like a visual gag.
And the explosion isn't even where the turret is too.
And it says "son" before exploding too
@@MisterJohnDoe Probably because the explosion is tied to the origin point (where it was standing).
@@bshap495 Yeah, seems so.
The Zen turret is so forgotten that it didn't even make it into this video.
NOOOOOOO
Or that Xen Artillery ass Cannon.
“Matter can be neither created nor destroyed”
Half-Life, a game about science: 4:20
420 blaze it!
converted to pure bomb juice
Despawned to save memory. Hows that for science?!
It blows up like objects thrown in Aqua Teen Hunger Force 😂
@@LordRambo It was a joke.
2:45 i had played half-life multiple times but i never knew this hidden area 😵
Me too :(
I thought that this place was exclusive to Black Mesa, but no! It was in original Half Life tho!
I used noclip when i started playing half life and saw that room
The comment would be better without the emoji.
@@andyfriederichsen 🤣🤣🤣
The Automatic and Mini Turrets are so underused in the base game I only learnt about their "freak out" behaviour while playing Sven Co-op.
Probably because of how op they are
I learned about their behavior in Zombie Edition.
@@dkskcjfjswwwwwws413 yeah
@@dkskcjfjswwwwwws413 exactly, when you hear one of these things, it's just best to gtfo.
There are only 3 on the game, is kind disapoting they adde sou much IA for this...
Technically all of them are sentry guns. The large 3-barreled one also does a lot more damage, probably due to it using a .50 caliber rotary machine gun. The other two, the small ceiling turret and the HECU sentry gun, appear to use smaller ammo, most likely pistol caliber rounds or assault rifle rounds.
Facts of life.
Are we just gonna ignore the fact why the flamingo in Black Mesa they would need frigging 50. cal chambered turrets in the first place?
@@Temmoie To prevent the donut stealing.
@@Temmoie given what Black Mesa had at their disposal, any armed threat-- corporate or state actor-- successfully mounting an attack on them to get to that point probably *does* have the sort of equipment that would necessitate responding with anti-materiel rounds. moreover, it's explicitly shown as a US government-owned organization, so it's likely that it's secured to the level of a military facility.
@@Temmoie The Black Mesa Research Facility used to be a military base. The launch platform used to launch the satellite in "On A Rail", the storage warehouses plus the stuff in them, and most of the areas in "Surface Tension" are probably from the Cold War. The .50 caliber ones and probably the smaller ones (which probably weren't supposed to be active but were somehow turned on during the resonance cascade) are most likely in older areas of the facility.
Turrets in hl1: BRRRRRRRRRRRRRRRRRRR
turrets in hl2: TATATATATATATATATA
turrets in hl3:
Turrets in HLA: Choreographed and only in one section like they didn't even update the model they were so far away.
Wow! I didn't know that about the hivehand. I'd like to imagine that the developers had a discussion something along the lines of, "the turret sees an unknown biological lifeform and shoots it" while the human grunts are aware that it's just bees. I love learning about old games, there's so much "little stuff" that goes into 'em. Funny dev comment too about the berserk mode.
I bet it was just the one guy programming the turrets that put it in there
Ah yes, bees in the middle of nowhere of New Mexico and is like 50 kilometers underground.
"It's just a gigantic, sharpened bee, guys. Don't worry about it."
3:46 nice sync.
2:45 in all my years of playing this game, i never knew about this room
0:22 they made a sick beat
I love how you matched the sentry beeping to the song in areas
I really love that keyboard that is just one big brush button
Thats all interactible keyboards
In this case they just forgot to edit its values to make it stay still when pressed.
Do you have a video showing every hidden area like 2:45 and the computer interaction at 4:03? I played Half-life multiple time and I never seen that! Thank you!
I'd like to see that too as I never saw both these secrets. And I've played Half life a ton!
Maybe he ceeated it??
@@mamukagoletiani7364 no its an actual area
@@dkskcjfjswwwwwws413 can confirm. It's there in both og Half-Life and Black Mesa
ruclips.net/video/EfliCls-O2E/видео.html
I'm not sure if it's all of them but it's quite a few
Now this is how you celebrate Mother's Day!
You gifted her with a automatic turret??
That music synchronisation at 4:05 though
4:02 the turret beeping sound kinda match with the music beat.
yea, true
always great to see another half-life fact file!
brick u should make tf 2 fact files
I never knew they can be switched off...
Your videos never cease to amaze :D
Also kudos for the sound sync!
I’ve been playing Half-Life since the OG’s release and I never knew you could destroy the ceiling ones with attacks. Always either turned them off or ran past them.
0:29 Ground version of turrets are used in some maps of TFC to defend spawn points against enemy players. For example, both teams main spawn point are guarded by them in the map "avanti". Blue team's ground turret in that map is placed on top of a barrel tho
Always thought it was cool as a kid how the APC in that map had a Gatling turret on it.
The animations on the auto-turrets is really impressive. The way they slightly overshoot and then snap back into place really makes it feel like a real mechanism is moving it. The way it unfolds is also super cool.
2:56 25 fucking years and I never knew that. Goddammit.
Like how at the end the sentry turret beeps lined up with the music
I've been playing half life for a decade and at 2:45 I've never seen that.... WHY IS THERE STILL HIDDEN STUFF FOR A GAME THATS 20 YEARS OLD!
I've been playing Half-Life since 1998 and I was as surprised as you were. I wonder how many players have stumbled upon it themselves without using noclip.
@@IsmailofeRegime I found it on my first playthrough, I thought I was supposed to climb through the maintenance shaft to progress lol
@@generikusername same! I guess we're just wired different! XD
2:45
WAIT THAT EXISTS IN THE ORIGINAL GAME?! I THOUGHT THAT WAS SOMETHING THEY ADDED IN BLACK MESA!
It is
@@govinlock8568 It exists in both the original and in Black Mesa.
1:37 I've literally been playing that game for DECADES at this point, and never knew the turret would just, outright become ded if you leave it like that long enough.
"This thing is still beeping, It won't stop the others stopped" 3:35
I really liked the PS2 turret models, nice design…
Ive been replayed the game multiple times and this is my first time seeing the maintenance access turret.
Floor turrets are used for spawn protection in Team Fortress Classic
And turrets in general. I wonder how Valve was able to make them invincible and target only specific players based on team.
@@andyfriederichsen a faction system for teams, and probably the same invincibility that G-man uses
2:14 HECU: *OW! Cut it out!*
*"Sometimes this b**ch will just freak out"* Lol, what a legend
*"Can turn off any turrets"* Waits till the Barney triggered the turret and died 😂
Love how the PS2 sentry looks
God, i wish we got to read code comments from more games.
I think he pretended it was the first time he saw it, you see how he looked at the guard and turret quicker and quicker and panicked by moving the camera like a scared scientist?
2:10 Actually, you can avoid Nihilanth's portal using the Hivehand's hornets
Well a portal can't exactly be "distracted" now can it?
that's destroying it
not distracting
Also the blue damaging balls when is weak
And also any projectile weapons like rpg or gauss gun
@@ModderOfGames Or more like the portals were used to transport the hornets and not Gordon
4:03 I really like how the turret's pings matches the background music
0:44 "Sometimes this bitch will just freak out"
is this from a valve dev? or did you add that? either way it seems kinda funny :p
Always happy to see an upload from you, it's a neat opportunity to learn and see into the thought and design processes that went into the game.
You're HL videos are so good! So much detail!
1:45 I remember back in the days when playing Svencoop and using the hive gun to distract the turrets in a room or hallway full of them so others can rush to open the doors or some other objective
Sven coop is the only game where the hivehand is op
Nice to know there is a fellow Sven Co-op fan here.
@@andyfriederichsen i play sven coop too
Sven coop more like sven
@@IAmAlpharius11 Sven more like sven
The beeps sometimes going along to the music are great. Especially at 4:03
i was about to post this lol
that sentry beeping makes the music better lol
0:50 never thought i'd relate so much to a turret
I knew everything in this video EXCEPT for the keyboard at 3:20 , that was completely new to me! I had always assumed that keyboard was purely decorative. Great video!
The music elevates this so well
How the hell are you still pumping out new details about Half Life?! Damn commitment and determination!
another delicious episode
Is extremely satisfying to open youtube and find a just uploaded video about Half-Life.
Thanks
You always find something interesting after all these years. Bravo 🤩
Appreciate the uploads. Thanks
2:42 I've spent literally hours searching the vents and rafters for the way to reach that turret
Amazing as usual
Digging up with the turrets' behavior, this is very interesting and there's always small talks about it but a full vid when it comes to it, wow!
0:44 I noticed that in Zombie Edition, in that big area with the turrets that you could activate. Never noticed it in the vanilla game, because the ceiling turrets are so underused.
at 4:00 the beeping syncs up with this music and that makes me happy.
I love seeing the different states an entity can have
Really missed your videos, I hope you keep uploading more!
I love the beeps going with the music
This is the first time I've seen that maintenance section of the map. It feels like one of those "mario 64 copy is uniquely custom" videos!
Amazing video as always.
4:02 that was lit when the turret sinced with the beat
This series is still going on hell yes
I think the reason why the floor versions went unused was mainly because of balancing reasons, since these ones can just hide behind a bunch of props and ambush the player, could you imagine them being in the booby trapped warehouse? You already have the mines to worry about no need for those to be added into the mix.
I always found turrets in HL to be super adorable ❤ I especially like the triple barrelled one, the firing sound it makes and its animations are just so satisfying.
They kill you.
@@morphinelover I know, still love'em though :3
@@jozinek876 you will be brutally murdered, blood is everywhere, is this your fantasy?
I have read in the Wiki that the ceiling turrets attack the HECU marines unlike the HECU sentry that is their ally. I thought this would be mentioned.
I think turrets ai was copied from sentry.
3:48 I love how the beeping syncs to the music here (as well as throughout)
Just want to point out the synch between the turrets beep and the song. Bravo
I don't think I've ever known about that maintenance access in the roof, that's awesome!
I love automated defenses. I spent hours messing around with them at the end of the tutorial. This video speaks to me. :D
This is why HL and many other classic games are legendary. The attention to details, AI and scripting is incredible even for unused or not obvious stuff, and goes beyond technical limitations. In modern games with unlimited possibilities sometimes even core features are not working properly...
Yep there's a reason why even today both HL2 and the og Half-Life still stand up quite well.
*Turn to 2077 and 2043 : Yes, im looking at you
that was really well mixed
2:51 YOU JUST BLEW MY FUCKING MIND. WHAT hAS THAT ALWAYS BEEN THERE?
Edit. I loaded Half life up went to that area and it's there. Mind fucking blown.
there will always be something to examine in half life and it's dope
I had never seen that secret area at 2:44 before !
That is so cool !
4:03 damn that sync
"Sometimes this bitch will just freak out"
I think the game which, as it has been 20 years, never ceases to amaze
teh deploy animations look oodly really good
Decades after release, we're still finding more details about this game.
This distraction with havehand's hornets could have been used in the game. Something just like an stealth section or so.
I guess the weapon could HAVE a HAND on that mechanic, right?
The sentry gun beeps synced up with Military Precision does nice things to my ears :)
2:48 wait I never know about this access
2:43
Didn’t know about the turrets targeting the hive bees. I always learn something with your videos.
I missed this series
I like that the turret beep sometimes syncs with the background music. For some reason it’s very pleasing
4:01 - 4:20 is the best beats I've ever heard
So much I did not know. Its amazing how much this game can still surprise me.
I have been hoping for this video for years, to be honest
Another great vid, thank you MarphitimusBlackimus.
Finaly a New vidéo i love it
I like how that Grunt at 2:15 just turns around like "Da fuck is going on with our turrets?"
the most musical fact files entry so far, the turret beeps go hard
I don't even remember these turrets having a cool animation when they wake up, prolly cause I run tf out when I hear that beeping already.