BONUS COMMENT SECTION QUIZ QUESTION: How many "big" Automated Turrets (not the Mini-Turrets or tripod Sentries) appear in all of Half-Life and its expansions? This does not include the Alpha or any other pre-release versions. Be the first to answer correctly, and you'll win a free heart! EDIT: And the winner is Nevermore2790! The correct answer is "1 (One)"!
i forgot ur right. valve was thinking about adding machine gun for the playerw the player will find turret without machine gun, then the player will pick it up, i think the model can only be seen on team fortress classic. but it cut Early
@@andyfriederichsen im not sure if the player was about to pick turret machine gun. but i think the developer was thinking to add machine gun on the player
4:20 That explosion was so funny to me. I genuinely would have thought it was edited in, if I didn't know any better. Just the way the turret model randomly pops out of existence ages after dying, and then the explosion is nothing more than a misaligned, angelfire-looking stock gif that clips into the floor. Truly the Playstation 2 edition is the ultimate Half-Life experience.
Yeah I don't know why they did that, unless the PS2 version has dead bodies disappear (I don't recall if it did) and the devs wanted to make sentry guns also disappear for "consistency."
I see no issues with that. It was 1998. The explosions in other games at the time didn't look much better. Even in titles like Unreal which stood head and shoulders above GoldSrc, rendering-wise.
4:17 I like the kind of goofy look that half-life decay sentry exploding gives. Just laying there on the floor damaged & then suddenly exploding with a 2d sprite into nothing, like not even a mark on the floor or metal parts flying around it's great like the universe just snapped it out of existing in the first place.
Technically all of them are sentry guns. The large 3-barreled one also does a lot more damage, probably due to it using a .50 caliber rotary machine gun. The other two, the small ceiling turret and the HECU sentry gun, appear to use smaller ammo, most likely pistol caliber rounds or assault rifle rounds.
@@Temmoie given what Black Mesa had at their disposal, any armed threat-- corporate or state actor-- successfully mounting an attack on them to get to that point probably *does* have the sort of equipment that would necessitate responding with anti-materiel rounds. moreover, it's explicitly shown as a US government-owned organization, so it's likely that it's secured to the level of a military facility.
@@Temmoie The Black Mesa Research Facility used to be a military base. The launch platform used to launch the satellite in "On A Rail", the storage warehouses plus the stuff in them, and most of the areas in "Surface Tension" are probably from the Cold War. The .50 caliber ones and probably the smaller ones (which probably weren't supposed to be active but were somehow turned on during the resonance cascade) are most likely in older areas of the facility.
Wow! I didn't know that about the hivehand. I'd like to imagine that the developers had a discussion something along the lines of, "the turret sees an unknown biological lifeform and shoots it" while the human grunts are aware that it's just bees. I love learning about old games, there's so much "little stuff" that goes into 'em. Funny dev comment too about the berserk mode.
Do you have a video showing every hidden area like 2:45 and the computer interaction at 4:03? I played Half-life multiple time and I never seen that! Thank you!
0:29 Ground version of turrets are used in some maps of TFC to defend spawn points against enemy players. For example, both teams main spawn point are guarded by them in the map "avanti". Blue team's ground turret in that map is placed on top of a barrel tho
The animations on the auto-turrets is really impressive. The way they slightly overshoot and then snap back into place really makes it feel like a real mechanism is moving it. The way it unfolds is also super cool.
I've been playing Half-Life since 1998 and I was as surprised as you were. I wonder how many players have stumbled upon it themselves without using noclip.
1:37 I've literally been playing that game for DECADES at this point, and never knew the turret would just, outright become ded if you leave it like that long enough.
I knew everything in this video EXCEPT for the keyboard at 3:20 , that was completely new to me! I had always assumed that keyboard was purely decorative. Great video!
"Turret video? What is there possibly interesting to know about turrets? > Berserk state > Hornet reaction > Switches for all of them "...Welp, another playthrough it is."
0:44 I noticed that in Zombie Edition, in that big area with the turrets that you could activate. Never noticed it in the vanilla game, because the ceiling turrets are so underused.
1:45 I remember back in the days when playing Svencoop and using the hive gun to distract the turrets in a room or hallway full of them so others can rush to open the doors or some other objective
*"Sometimes this b**ch will just freak out"* Lol, what a legend *"Can turn off any turrets"* Waits till the Barney triggered the turret and died 😂 Love how the PS2 sentry looks
I think he pretended it was the first time he saw it, you see how he looked at the guard and turret quicker and quicker and panicked by moving the camera like a scared scientist?
I think the reason why the floor versions went unused was mainly because of balancing reasons, since these ones can just hide behind a bunch of props and ambush the player, could you imagine them being in the booby trapped warehouse? You already have the mines to worry about no need for those to be added into the mix.
Really interesting how the turrets can be distracted by hornets, it makes perfect sense too because at the end of the day they're just computers to programmed to shoot st unrecognized moving things
I guess technically the turrets are designed to shoot any unauthorised lifeforms in the vicinity. So the fact that they try to shoot at hivehand hornets is actually an unexpectedly good attention to detail.
If you keep running into sentry turret while it is unwrapping or reversing, seems like your bounding boxes will intersect and it will follow you, but not fire.
@@hardlyanydiggity3953 He was referring to the large 3-barrelled ceiling turret, not the Combine ceiling turrets that are designed differently and look completely different.
I always found turrets in HL to be super adorable ❤ I especially like the triple barrelled one, the firing sound it makes and its animations are just so satisfying.
2:05 So does that mean the hornet projectile entity is classed as an enemy alien? Though then I'd think the soldiers would also fire on it, not sure how those "teams" work.
I'm still amazed at the level of detail in these games. And to think this was all present at launch, no less! A lot of game devs nowadays like to release their games half finished as a pre-alpha or the like. Some even keep it in that state and release it like that! Just wish modern devs would take a page out of this book every once in awhile.
The bar for entry is so incredibly low, game devs know that they will make the projected amount of profit if they make a full game or not. Its really sad to see theres no heart left in huge triple a game studios. You can only get this type of game from indie devs that spend a couple years on one project when huge companies could make games like this in 2 years or less if they didnt care about maximizing profit
BONUS COMMENT SECTION QUIZ QUESTION: How many "big" Automated Turrets (not the Mini-Turrets or tripod Sentries) appear in all of Half-Life and its expansions? This does not include the Alpha or any other pre-release versions. Be the first to answer correctly, and you'll win a free heart!
EDIT: And the winner is Nevermore2790! The correct answer is "1 (One)"!
7?
The amount that is correct
9?
@@FelipeJaquez you beat me to it
14
The Zen turret is so forgotten that it didn't even make it into this video.
NOOOOOOO
Or that Xen Artillery ass Cannon.
the what
I know it from half life resurgence garrys mod
I think you only encounter the cannon once and the hanging turrets only appear in one level.
3:17 the fact that the entire keyboard sinks into the table as though it were one huge button is hilarious to me. I adore garbage like that in HL1
Hi, Jacob! I love you!
Good ol' map-creation goofs.
Gayfruits here!
hey it's le grayfruit
The absolute and horrendous HL1 jank.
Music synchronization with sentry turret beep is on point.
At 0:30 I thought it was really cool how the turrets activate in sync, and how the animations look in general.
not even close
Its not tho
@@GewelReal 3:59 Sounds pretty close to me.
3:50
You can actually have the sentry guns, specifically the "ceiling" sentry guns, mounted sideways too.
EDIT: I mean map makers can place them sideways.
The gentleman's position.
@@dirtypure2023 also the ungenitalwoman's position.
i forgot ur right. valve was thinking about adding machine gun for the playerw the player will find turret without machine gun, then the player will pick it up, i think the model can only be seen on team fortress classic. but it cut Early
@@vtresa What are you talking about?
@@andyfriederichsen im not sure if the player was about to pick turret machine gun. but i think the developer was thinking to add machine gun on the player
4:20
That explosion was so funny to me. I genuinely would have thought it was edited in, if I didn't know any better.
Just the way the turret model randomly pops out of existence ages after dying, and then the explosion is nothing more than a misaligned, angelfire-looking stock gif that clips into the floor.
Truly the Playstation 2 edition is the ultimate Half-Life experience.
something I'd expect out of a game like baldis basics
or doo. would be a better example
doom
Imagine if the Dreamcast port actually released
It's like those Simpsons episodes where shit just blows up for no reason. It truly is the pinnacle of comedy.
4:20 I know that HL1 doesn't have the best-looking particle effects, but man, this one is on a league of its own.
Yeah I don't know why they did that, unless the PS2 version has dead bodies disappear (I don't recall if it did) and the devs wanted to make sentry guns also disappear for "consistency."
Goofy ahh moment
Png explosion moment
@@Literallyryangosling777
.TGA
I see no issues with that. It was 1998. The explosions in other games at the time didn't look much better. Even in titles like Unreal which stood head and shoulders above GoldSrc, rendering-wise.
3:45 why does this go so hard
IKR?
4:01 I love how the sentry gun beep sounds sync to the music
that was lit ngl
0:22
3:47 too
“Matter can be neither created nor destroyed”
Half-Life, a game about science: 4:20
420 blaze it!
converted to pure bomb juice
Despawned to save memory. Hows that for science?!
It blows up like objects thrown in Aqua Teen Hunger Force 😂
@@LordRambo It was a joke.
4:17
I like the kind of goofy look that half-life decay sentry exploding gives.
Just laying there on the floor damaged & then suddenly exploding with a 2d sprite into nothing, like not even a mark on the floor or metal parts flying around it's great like the universe just snapped it out of existing in the first place.
It feels like a visual gag.
And the explosion isn't even where the turret is too.
And it says "son" before exploding too
@@NotRemmyCormo Probably because the explosion is tied to the origin point (where it was standing).
@@bshap495 Yeah, seems so.
Technically all of them are sentry guns. The large 3-barreled one also does a lot more damage, probably due to it using a .50 caliber rotary machine gun. The other two, the small ceiling turret and the HECU sentry gun, appear to use smaller ammo, most likely pistol caliber rounds or assault rifle rounds.
Facts of life.
Are we just gonna ignore the fact why the flamingo in Black Mesa they would need frigging 50. cal chambered turrets in the first place?
@@Temmoie To prevent the donut stealing.
@@Temmoie given what Black Mesa had at their disposal, any armed threat-- corporate or state actor-- successfully mounting an attack on them to get to that point probably *does* have the sort of equipment that would necessitate responding with anti-materiel rounds. moreover, it's explicitly shown as a US government-owned organization, so it's likely that it's secured to the level of a military facility.
@@Temmoie The Black Mesa Research Facility used to be a military base. The launch platform used to launch the satellite in "On A Rail", the storage warehouses plus the stuff in them, and most of the areas in "Surface Tension" are probably from the Cold War. The .50 caliber ones and probably the smaller ones (which probably weren't supposed to be active but were somehow turned on during the resonance cascade) are most likely in older areas of the facility.
The Automatic and Mini Turrets are so underused in the base game I only learnt about their "freak out" behaviour while playing Sven Co-op.
Probably because of how op they are
I learned about their behavior in Zombie Edition.
@@dkskcjfjswwwwwws413 yeah
@@dkskcjfjswwwwwws413 exactly, when you hear one of these things, it's just best to gtfo.
There are only 3 on the game, is kind disapoting they adde sou much IA for this...
Turrets in hl1: BRRRRRRRRRRRRRRRRRRR
turrets in hl2: TATATATATATATATATA
turrets in hl3:
Turrets in HLA: Choreographed and only in one section like they didn't even update the model they were so far away.
Wow! I didn't know that about the hivehand. I'd like to imagine that the developers had a discussion something along the lines of, "the turret sees an unknown biological lifeform and shoots it" while the human grunts are aware that it's just bees. I love learning about old games, there's so much "little stuff" that goes into 'em. Funny dev comment too about the berserk mode.
I bet it was just the one guy programming the turrets that put it in there
Ah yes, bees in the middle of nowhere of New Mexico and is like 50 kilometers underground.
"It's just a gigantic, sharpened bee, guys. Don't worry about it."
2:45 i had played half-life multiple times but i never knew this hidden area 😵
Me too :(
I thought that this place was exclusive to Black Mesa, but no! It was in original Half Life tho!
I used noclip when i started playing half life and saw that room
The comment would be better without the emoji.
@@andyfriederichsen 🤣🤣🤣
Do you have a video showing every hidden area like 2:45 and the computer interaction at 4:03? I played Half-life multiple time and I never seen that! Thank you!
I'd like to see that too as I never saw both these secrets. And I've played Half life a ton!
Maybe he ceeated it??
@@mamukagoletiani7364 no its an actual area
@@dkskcjfjswwwwwws413 can confirm. It's there in both og Half-Life and Black Mesa
ruclips.net/video/EfliCls-O2E/видео.html
I'm not sure if it's all of them but it's quite a few
2:45 in all my years of playing this game, i never knew about this room
I really love that keyboard that is just one big brush button
Thats all interactible keyboards
In this case they just forgot to edit its values to make it stay still when pressed.
that sentry beeping makes the music better lol
0:29 Ground version of turrets are used in some maps of TFC to defend spawn points against enemy players. For example, both teams main spawn point are guarded by them in the map "avanti". Blue team's ground turret in that map is placed on top of a barrel tho
Always thought it was cool as a kid how the APC in that map had a Gatling turret on it.
always great to see another half-life fact file!
brick u should make tf 2 fact files
The animations on the auto-turrets is really impressive. The way they slightly overshoot and then snap back into place really makes it feel like a real mechanism is moving it. The way it unfolds is also super cool.
3:46 nice sync.
I love how you matched the sentry beeping to the song in areas
0:22 they made a sick beat
Now this is how you celebrate Mother's Day!
You gifted her with a automatic turret??
I've been playing half life for a decade and at 2:45 I've never seen that.... WHY IS THERE STILL HIDDEN STUFF FOR A GAME THATS 20 YEARS OLD!
I've been playing Half-Life since 1998 and I was as surprised as you were. I wonder how many players have stumbled upon it themselves without using noclip.
@@IsmailofeRegime I found it on my first playthrough, I thought I was supposed to climb through the maintenance shaft to progress lol
@@generikusername same! I guess we're just wired different! XD
I never knew they can be switched off...
Your videos never cease to amaze :D
Also kudos for the sound sync!
My doctor says people tend to stay away from me at a certain distance …
… then again I do have turrets.
"Hey, look buddy, I am an Engineer."
1:37 I've literally been playing that game for DECADES at this point, and never knew the turret would just, outright become ded if you leave it like that long enough.
0:44 "Sometimes this bitch will just freak out"
is this from a valve dev? or did you add that? either way it seems kinda funny :p
Ive been replayed the game multiple times and this is my first time seeing the maintenance access turret.
4:02 the turret beeping sound kinda match with the music beat.
yea, true
at 4:00 the beeping syncs up with this music and that makes me happy.
That music synchronisation at 4:05 though
I knew everything in this video EXCEPT for the keyboard at 3:20 , that was completely new to me! I had always assumed that keyboard was purely decorative. Great video!
Floor turrets are used for spawn protection in Team Fortress Classic
And turrets in general. I wonder how Valve was able to make them invincible and target only specific players based on team.
@@andyfriederichsen a faction system for teams, and probably the same invincibility that G-man uses
0:44
"Sometimes this bitch will just freak out" lmao Valve never dissapoints xD
2:45
WAIT THAT EXISTS IN THE ORIGINAL GAME?! I THOUGHT THAT WAS SOMETHING THEY ADDED IN BLACK MESA!
It is
@@govinlock8568 It exists in both the original and in Black Mesa.
Like how at the end the sentry turret beeps lined up with the music
0:50 never thought i'd relate so much to a turret
4:02 that was lit when the turret sinced with the beat
2:43 holy shit I never knew about this spot.
4:03 damn that sync
"Turret video? What is there possibly interesting to know about turrets?
> Berserk state
> Hornet reaction
> Switches for all of them
"...Welp, another playthrough it is."
I like how that Grunt at 2:15 just turns around like "Da fuck is going on with our turrets?"
I love it that the "berserk" code for the turrets is called "sometimes this bitch will just freak out"
2:14 HECU: *OW! Cut it out!*
0:45 "Sometimes this bitch will freak out".
Nice comment.
0:44 I noticed that in Zombie Edition, in that big area with the turrets that you could activate. Never noticed it in the vanilla game, because the ceiling turrets are so underused.
“Sometimes this bitch will just freak out” yea it do be like that sometimes
4:03 I really like how the turret's pings matches the background music
Always happy to see an upload from you, it's a neat opportunity to learn and see into the thought and design processes that went into the game.
1:45 I remember back in the days when playing Svencoop and using the hive gun to distract the turrets in a room or hallway full of them so others can rush to open the doors or some other objective
Sven coop is the only game where the hivehand is op
Nice to know there is a fellow Sven Co-op fan here.
Sven coop more like sven
@@dkskcjfjswwwwwws413Half-Life Deathmatch corner peeking:
@@SonicMaster519 it does too little damage to ever be useful, especially if it hits anyone with suit
better to go for snarks and plop them down
*"Sometimes this b**ch will just freak out"* Lol, what a legend
*"Can turn off any turrets"* Waits till the Barney triggered the turret and died 😂
Love how the PS2 sentry looks
God, i wish we got to read code comments from more games.
I think he pretended it was the first time he saw it, you see how he looked at the guard and turret quicker and quicker and panicked by moving the camera like a scared scientist?
2:10 Actually, you can avoid Nihilanth's portal using the Hivehand's hornets
Well a portal can't exactly be "distracted" now can it?
that's destroying it
not distracting
Also the blue damaging balls when is weak
And also any projectile weapons like rpg or gauss gun
@@ModderOfGames Or more like the portals were used to transport the hornets and not Gordon
0:22 I want an extended version of that synced sound
The fact the turrets can go into a frantic state when close to death scares me with the idea that the turrets are living creatures.
How the hell are you still pumping out new details about Half Life?! Damn commitment and determination!
4:01 - 4:20 is the best beats I've ever heard
2:42 I've spent literally hours searching the vents and rafters for the way to reach that turret
I think the reason why the floor versions went unused was mainly because of balancing reasons, since these ones can just hide behind a bunch of props and ambush the player, could you imagine them being in the booby trapped warehouse? You already have the mines to worry about no need for those to be added into the mix.
I really liked the PS2 turret models, nice design…
"Sometimes this bitch will just freak out"
i love dev notes like this
1:02 "before *soon* dying on its own"
*takes a whole 35 seconds to die*
You're HL videos are so good! So much detail!
0:43 peak coding (i cant fricking believe the computer understood that)
Really interesting how the turrets can be distracted by hornets, it makes perfect sense too because at the end of the day they're just computers to programmed to shoot st unrecognized moving things
I guess technically the turrets are designed to shoot any unauthorised lifeforms in the vicinity. So the fact that they try to shoot at hivehand hornets is actually an unexpectedly good attention to detail.
Snarks are also distracted by Hivehand hornets.
The beeps sometimes going along to the music are great. Especially at 4:03
i was about to post this lol
If you keep running into sentry turret while it is unwrapping or reversing, seems like your bounding boxes will intersect and it will follow you, but not fire.
That is the longest berserked turret I have ever seen. In my cases, they die oit after 5 seconds of freaking out.
Just want to point out the synch between the turrets beep and the song. Bravo
The large turrets might appear maybe 6 times throughout the series? Not sure, there are a few but not to many.
No, there's only one that you ever see in Half-Life and its expansions.
@@andyfriederichsen hl2 has them as well
well, a combine variation, anyway
@@hardlyanydiggity3953 He was referring to the large 3-barrelled ceiling turret, not the Combine ceiling turrets that are designed differently and look completely different.
@@hardlyanydiggity3953 Only in the Nexus building
They appear in a few Team Fortress Classic maps. One had them on top of APCs to protect team spawn areas and I thought that looked cool as a kid.
3:21-3:26 Perfect beat
I always found turrets in HL to be super adorable ❤ I especially like the triple barrelled one, the firing sound it makes and its animations are just so satisfying.
They kill you.
@@fringspield I know, still love'em though :3
@@jozinek876 you will be brutally murdered, blood is everywhere, is this your fantasy?
I love seeing the different states an entity can have
2:05 So does that mean the hornet projectile entity is classed as an enemy alien? Though then I'd think the soldiers would also fire on it, not sure how those "teams" work.
Turrets just attack all moving biological objects
In code hornet is differ class
@@shellsheridan8056but they don’t attack HECU
@@geraslove4523 because hecu have their turrets
I had never seen that secret area at 2:44 before !
That is so cool !
I have read in the Wiki that the ceiling turrets attack the HECU marines unlike the HECU sentry that is their ally. I thought this would be mentioned.
I think turrets ai was copied from sentry.
Decades after release, we're still finding more details about this game.
4:01 that sync tho
This distraction with havehand's hornets could have been used in the game. Something just like an stealth section or so.
I guess the weapon could HAVE a HAND on that mechanic, right?
I don't think I've ever known about that maintenance access in the roof, that's awesome!
I'm still amazed at the level of detail in these games. And to think this was all present at launch, no less! A lot of game devs nowadays like to release their games half finished as a pre-alpha or the like. Some even keep it in that state and release it like that!
Just wish modern devs would take a page out of this book every once in awhile.
The bar for entry is so incredibly low, game devs know that they will make the projected amount of profit if they make a full game or not. Its really sad to see theres no heart left in huge triple a game studios. You can only get this type of game from indie devs that spend a couple years on one project when huge companies could make games like this in 2 years or less if they didnt care about maximizing profit
wake up babe, new marph upload
I wish Black Mesa had these details
Is extremely satisfying to open youtube and find a just uploaded video about Half-Life.
Thanks
4:20 *goofy ah explosive*
This is the first time I've seen that maintenance section of the map. It feels like one of those "mario 64 copy is uniquely custom" videos!
2:48 wait I never know about this access
2:43
I love automated defenses. I spent hours messing around with them at the end of the tutorial. This video speaks to me. :D
not sure whether xen_tree's are considered monsters, but they do react to hornets. Rather fun to watch.
They do reach to hornets and anything nearby.
3:48 I love how the beeping syncs to the music here (as well as throughout)
Holy cow, I didn't know the maintenance access pathway at 2:43 was even a thing. I might have to go back and look at that myself at some point.
4:00 the beep is synchronized with the music lol
Digging up with the turrets' behavior, this is very interesting and there's always small talks about it but a full vid when it comes to it, wow!
the Comments on Half-Life script is hilarious sometimes.