Applying Decals in Marmoset Toolbag

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  • Опубликовано: 7 окт 2024
  • In the video, I'll demonstrate how to accurately position images on models using Marmoset Toolbag. I'll be using the Toolbag 5 beta in the video, but the workflow is also compatible with version 4. This method doesn't require the use of the brush tool and allows for easy editing of your imagery and placement.

Комментарии • 13

  • @AirmanCS
    @AirmanCS Месяц назад

    Amazing thanks :D also I would love the gizmo to limit the decal instead of using a mask so +1 on that

  • @AlexAntuna
    @AlexAntuna Месяц назад

    Awesome tip!! Thank you for sharing! 🙂

    • @Freshmograph
      @Freshmograph  Месяц назад +1

      @@AlexAntuna Glad to hear that it was helpful!

  • @ثلاجاتمستعملة
    @ثلاجاتمستعملة Месяц назад

    Bro thank you so much. All these other substance and marmoset youtubers do the brush method which sucks it's not accurate at all.

    • @Freshmograph
      @Freshmograph  Месяц назад

      You’re welcome! I’m glad it was helpful.

  • @gangger89
    @gangger89 14 дней назад

    thank you

  • @ثلاجاتمستعملة
    @ثلاجاتمستعملة Месяц назад +1

    One question, the texture have to be in a 1:1 square format when importing tp avoid distortion like substance painter or marmoset is smart enough to avoid that?

    • @Freshmograph
      @Freshmograph  Месяц назад

      @@ثلاجاتمستعملة Good question. The image does need to be in a 1:1 square. I’m surprised that original aspect ratios can’t be used, but luckily it’s an easy fix. Makes me wonder if a python script could be created to scale the image accordingly?

    • @ثلاجاتمستعملة
      @ثلاجاتمستعملة Месяц назад

      @@Freshmograph yeah I think you can make a script that automate this. ty

    • @AirmanCS
      @AirmanCS Месяц назад +1

      You can unlink the UV tiling and put your ratio there that would compensate and you can use non 1:1 images

    • @Freshmograph
      @Freshmograph  Месяц назад

      @@AirmanCS The issue I run into is that the edge pixels get stretched over the entire object when an image isn't 1:1, Which makes masking a little tougher.

    • @AirmanCS
      @AirmanCS Месяц назад

      @@Freshmograph Oh right the edges... yeah native support for non 1:1 ratio images could be nice I see