Applying Decals in Marmoset Toolbag
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- Опубликовано: 7 окт 2024
- In the video, I'll demonstrate how to accurately position images on models using Marmoset Toolbag. I'll be using the Toolbag 5 beta in the video, but the workflow is also compatible with version 4. This method doesn't require the use of the brush tool and allows for easy editing of your imagery and placement.
Amazing thanks :D also I would love the gizmo to limit the decal instead of using a mask so +1 on that
Awesome tip!! Thank you for sharing! 🙂
@@AlexAntuna Glad to hear that it was helpful!
Bro thank you so much. All these other substance and marmoset youtubers do the brush method which sucks it's not accurate at all.
You’re welcome! I’m glad it was helpful.
thank you
You're welcome!
One question, the texture have to be in a 1:1 square format when importing tp avoid distortion like substance painter or marmoset is smart enough to avoid that?
@@ثلاجاتمستعملة Good question. The image does need to be in a 1:1 square. I’m surprised that original aspect ratios can’t be used, but luckily it’s an easy fix. Makes me wonder if a python script could be created to scale the image accordingly?
@@Freshmograph yeah I think you can make a script that automate this. ty
You can unlink the UV tiling and put your ratio there that would compensate and you can use non 1:1 images
@@AirmanCS The issue I run into is that the edge pixels get stretched over the entire object when an image isn't 1:1, Which makes masking a little tougher.
@@Freshmograph Oh right the edges... yeah native support for non 1:1 ratio images could be nice I see