@@cmar601 hell yeah homie. Feel free to ask questions on my discord about bear if you need help. And you can check out some of my GoD run videos for ideas in matches.
Awesome vid! Ive been using this a lot up to Raijin rank. Qcf2 2, run up, db4, while rising 1 short hold 2, dash, b2 1 (into hopefully wall ender) You have to be quick with the run up into db4 and its often hard to hit the second hit of qcf2 2 because good players can just reation block it. Long live Kuma!
That is neat, I didn't know db4 could hit after qcf22. I came up with a similar combo after doing a wall jump, but it's super hard to land a jump in match lol.
There are some new Max damage combos that have recently been discovered. Check them out here. twitter.com/morinoyouseii/status/1786032375425819001?t=OGbYd26vpJu9zaN5aybZOg&s=19 And thank you for the support grizzly homie.
With the newest update, the b1+4ff set up no longer works like that. You only get one hit, not really worth doing. But I'm glad you enjoyed the video homie.
@@american_chungus there are a lot of unique combos possible only in heat, its kinda hard to explain in one youtube comment so I might try posting some in the next few days and keep u updated
One thing to add .. after the ff1+2 roll in stance, you don't need to get up and do a crouch 1 to get the launch. After the successful roll hit, you can press d1+2 and then 2 to get the combo start from ground, confirmed combo.
Thanks homie. You are right though. I mainly wanted to make a guide to help new kuma players get a feel for the combo routes. Maybe in the future I'll do something more advanced.
Also after d d/d f 2 you can hold Forward then f1+2 1+2 instead of using heat. Timing is tight but possible and creates more options for using heat later. Great tech though
@@SushiBurritoPapi uf2 isn't a tornado, but yeah you are right. If you want to do the combo that ends with heat smash, you need to dash after uf2 to connect the heat smash.
quick note for anyone if it helps; you can do u/f2 instead of u2, i personally find it easier
Yeah I usually do uf2 as well, but the standard notation for the move is U2 so that's what I used here. But good call homie.
Same here, I use uf2.
just now getting into bears, I wanted to try them in the beginning because Anakin made them look fun.
This is so helpful. Subbed
@@cmar601 hell yeah homie. Feel free to ask questions on my discord about bear if you need help. And you can check out some of my GoD run videos for ideas in matches.
Awesome vid! Ive been using this a lot up to Raijin rank.
Qcf2 2, run up, db4, while rising 1 short hold 2, dash, b2 1 (into hopefully wall ender)
You have to be quick with the run up into db4 and its often hard to hit the second hit of qcf2 2 because good players can just reation block it. Long live Kuma!
That is neat, I didn't know db4 could hit after qcf22. I came up with a similar combo after doing a wall jump, but it's super hard to land a jump in match lol.
As bear player and brother... thank u for this guide! Im gonna practice the heat combos specially. U got my like and sub for that!
There are some new Max damage combos that have recently been discovered. Check them out here. twitter.com/morinoyouseii/status/1786032375425819001?t=OGbYd26vpJu9zaN5aybZOg&s=19
And thank you for the support grizzly homie.
Damn thanks! And the tech traps i gotta try them out 🙀 need to write some notes down from your video, make my own bear-bible!
With the newest update, the b1+4ff set up no longer works like that. You only get one hit, not really worth doing. But I'm glad you enjoyed the video homie.
I cant bear this kinda power! Its over 9000!
Lol I should have put that in the video
amazing guide ty
Glad you like it homie
Exactly what we needed! 🏆🐻
Make sure to check the description for more videos from other great content creators.
The thumbnail 😂
Lol I'm glad you like it
@@american_chungus Kuma literally provides us with meme templates
Great thx 👍
I got a few more optimal heat combos u can add, best combo video for kuma!
Yeah what are your combos? I didn't really touch on many heat combos, just the ones I thought were cool lol.
@@american_chungus there are a lot of unique combos possible only in heat, its kinda hard to explain in one youtube comment so I might try posting some in the next few days and keep u updated
One thing to add .. after the ff1+2 roll in stance, you don't need to get up and do a crouch 1 to get the launch. After the successful roll hit, you can press d1+2 and then 2 to get the combo start from ground, confirmed combo.
Roll combo Combo starting at 5:18
Yeah I learned about that combo after I made the video. Good point. I might make an updated Combo video after evo japan.
Nice, you made me want to play bears. ❤
Hell yeah homie, drop by my twitch or discord if you have any questions
Clean video, missing some very small details on when to end with one or another option. Overall really good
Thanks homie. You are right though. I mainly wanted to make a guide to help new kuma players get a feel for the combo routes. Maybe in the future I'll do something more advanced.
So underrated
lub you my guy!
🔥🔥🔥🔥🔥🔥
fucking amazing video
Thanks papa bear, you the goat.
@@american_chungus you're getting better everyday baby bear srsly. T8 is ur game 🔥
There's actually one pretty unique combo that a lot of people don't know about. It's ⬇️↘️➡️ 2 2, ↗️ 2, heat, ↗️ 2, ↘️ 2+3, ➡️ 1+2 1+2, heat smash
I'm not sure what move you mean by df2+4
@@american_chungus That's the wind god fist
Also after d d/d f 2 you can hold Forward then f1+2 1+2 instead of using heat. Timing is tight but possible and creates more options for using heat later. Great tech though
⬇️↘️➡️2, 2 walk forward ➡️1+2 1+2, ⬅️2,1⬇️ WS 1,2. Is a basic, easy 60 damage combo with no heat
@@justaperson_3 df2+3 homie
what is the timing to splat them with the heat bc i keep missing it
For which combo? And what kind of heat move
If I’m correct in what you mean, you need to tornado them with uf 2, micro dash then hit heat.
@@SushiBurritoPapi uf2 isn't a tornado, but yeah you are right. If you want to do the combo that ends with heat smash, you need to dash after uf2 to connect the heat smash.
@@american_chungus yeah whatever the animation that makes them spin around in the air is.
@@SushiBurritoPapi I think that is called tailspin still. Not sure though
What’s hbs
Hunting bear stance. From neutral press 3+4
Very good, thx