render engines in houdini - octane intro

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  • Опубликовано: 18 окт 2024

Комментарии • 53

  • @vrbalex
    @vrbalex 3 года назад

    What about displacement? I can't make it working, when i add material with displacement, object just disappear in ipr.

  • @mouhammadwasseemshaabani3348
    @mouhammadwasseemshaabani3348 3 года назад +3

    Thanks rohan... Now if you have money to purchase only one, which one will you purchase and why? It could be your next video or just make it a simple answer, but tell us your personal opinion not which one is the best cause I know you will say it depends;)

    • @rohandalvi
      @rohandalvi  3 года назад +3

      If Arnold gpu was faster and more stable, I might actually shift to Arnold. But right now for my current needs I'm happy with octane.

    • @mouhammadwasseemshaabani3348
      @mouhammadwasseemshaabani3348 3 года назад +1

      @@rohandalvi thanks again but this is the half answer, the other half is why ?sorry for being greedy fan:)

    • @rohandalvi
      @rohandalvi  3 года назад +1

      Mostly because I’m used to it. I like the overall look and it’s fast. It has limitations but they don’t affect my work too much. I also use it in daz to make my fanarts so I like the skin shadin I can get in octane.

  • @philippwelsing9108
    @philippwelsing9108 Год назад

    Such good info. Pure gold. Many many thanks!!

  • @MatteoCeccarini
    @MatteoCeccarini 3 года назад +1

    Thanks for your videos, they are all so useful! I was watching one about Renderman 24 and it turns out that it is much faster in Solaris compared to the legacy setup. Have you experienced anything like that with Octane, Vray, Arnold? By the way, have you started using Solaris? A guide to it, even a payed one, would be most helpful.

  • @travislrogers
    @travislrogers 2 года назад

    Thanks for the video Rohan! Wondering if you’ve found a way to create your own Octane lights in Houdini that allow you to look through them for placement via the viewport. I figure there’s something that needs to be configured in the type property interface, but I have yet to figure it out.

    • @calebollivant9789
      @calebollivant9789 2 года назад

      Top right corner of your viewport, where it says "No Cam" by default, there's a "Look Through Light" option. Select the light & lock the camera and you can use that to place your lights.

  • @SofianeHD
    @SofianeHD 2 года назад +1

    Thanks so much for Tuto ;) Can you please do tutorials how to install Octane with Houdini

  • @Anxhelo
    @Anxhelo Год назад

    This vid is 2 years old now, but are those limitations on instancing and attributes updated?

    • @rohandalvi
      @rohandalvi  Год назад

      Instance attributes are still not supported.

    • @Anxhelo
      @Anxhelo Год назад

      @rohandalvi im sorry again, one more question, what about arnold does it have such limitation expect being cpu based?

    • @rohandalvi
      @rohandalvi  Год назад +1

      @@Anxhelo Arnold has no such limitations. It also has a GPU version inbuilt. You can also try Redshift, that also has a good integration into Houdini. But I would suggest waiting for a few more weeks. Houdini 20 is releasing in November and Karma XPU is look pretty good. You can look at the H20 sneak peek on the sidefx youtube channel.

    • @Anxhelo
      @Anxhelo Год назад

      @@rohandalvi thanks sir!

  • @cuanyo
    @cuanyo 3 года назад +1

    Thanks a lot! It's helpful to me.
    How about AMD Radeon™ ProRender for Houdini?

    • @rohandalvi
      @rohandalvi  3 года назад +2

      If I am not wrong Pro render only works in Solaris. I haven’t gotten into Solaris as yet, but I will look into it later.

  • @TonysMind
    @TonysMind 2 года назад

    Hi. It was helpful as always. How do you deal with rest position with noise ??

    • @rohandalvi
      @rohandalvi  2 года назад +1

      It doesn’t support rest position. It’s on their list of features for 2022.

    • @TonysMind
      @TonysMind 2 года назад

      @@rohandalvi really? So there’s no way to use noise displacement for animation?

    • @rohandalvi
      @rohandalvi  2 года назад

      @@TonysMind no. Unless you uv map the objects.

  • @3am_vdb
    @3am_vdb Год назад

    Update: No more free version, only version available is $99.

  • @mikeben9587
    @mikeben9587 2 года назад

    Hello again,
    is it possible in Octane to randomize the rotation or offset of an texture? When you have a tilable texture, you see the pattern if the repetition is too high. In Blender for example i take a voronoi texture and put the output into the location-node from the mapping node. Is something else also possible in Houdini Octane`?

    • @rohandalvi
      @rohandalvi  2 года назад +1

      I have a free video on RUclips for it. That uses an OSL map. But you can also look at DISTORTED MESH UV node and the COLOR TO UV node. They both allow you to distort textures using other textures. The one you are looking for is the DISTORTED MESH UV.

  • @rajeshpatil9575
    @rajeshpatil9575 3 года назад

    @Rohan Dalvi: Are you available for procedural modeling training like a cliff, building, rocks, etc.. we really would like to have training from you.

  • @mikeben9587
    @mikeben9587 2 года назад

    Hello,
    can you show an example how to setup a scene to render hair in Octane? In my scene, the hair don´t show in the render, but in the viewport.

    • @rohandalvi
      @rohandalvi  2 года назад

      Go into object properties and turn on hair/curve render in the octane object properties

    • @mikeben9587
      @mikeben9587 2 года назад

      @@rohandalvi I have done that, but it doesn´t work

  • @user-kg1qf6py1g
    @user-kg1qf6py1g Год назад

    I'm new to houdini, and I'm wondering if it is correct that when using octane, I can only use octane light and not normal area light? Also, I would like to use sun light with octane render, what should I do?

    • @rohandalvi
      @rohandalvi  Год назад

      Octane has its own sun and sky system in the environment. Octane can only use its own lights, the standard Houdini lights don’t work.

    • @user-kg1qf6py1g
      @user-kg1qf6py1g Год назад

      @@rohandalvi Thank you, I have learned that I can set hdri and sun in Octane Tender target. Thank you very much. My question is that I would like to use both hdri and sun.
      It seems that only one of them can be set in Octane Tender target.

    • @rohandalvi
      @rohandalvi  Год назад

      @@user-kg1qf6py1g within the sunlight system there's an option to connect an hdri as the sky texture. That will help you combine the two.

    • @user-kg1qf6py1g
      @user-kg1qf6py1g Год назад

      @@rohandalvi Does that mean double-clicking on the Octane Render Target and changing the environment texture and daylight switch nodes in it so that I can use both?

    • @user-kg1qf6py1g
      @user-kg1qf6py1g Год назад

      @@rohandalvi I am Japanese. Sorry if my English is wrong.

  • @TTROPVNR
    @TTROPVNR 3 года назад

    hello,
    Does it support all attributes like redshift now?
    can we hide light and use exclusions etc?

    • @rohandalvi
      @rohandalvi  3 года назад +1

      No support for instance attributes and volume color. Yes, you can hide lights and use exclusions.

    • @TTROPVNR
      @TTROPVNR 3 года назад

      @@rohandalvi thank you rohan

  • @mikeben9587
    @mikeben9587 2 года назад

    Hello,
    for a few days now, when i use Octane Quicksetup, i only get a black render in the ipr also when i render it out. I tried to install a fresh hda as well as i reiinstalled houdini and octane. I also deleted the settings in the documents-folder. Always the same result. When i setup Octane manually as in your old tutorial, all works fine. Has anyone a idiea where the error could be?

    • @rohandalvi
      @rohandalvi  2 года назад

      If you have ocio then you’ll need to modify the imager node.

    • @mikeben9587
      @mikeben9587 2 года назад +1

      @@rohandalvi Ok, i don`t know what ocio is, but i changed the whitepoint in the imager and it works. It seems the whitepoint can have any color than complete black. Thanks for the tip.

    • @umbravirtus2
      @umbravirtus2 2 года назад

      @@mikeben9587 have the same probleme white point was black thank you !

    • @nrosko
      @nrosko 2 года назад

      did you figure this out?

    • @absolud
      @absolud 2 года назад

      The free version will not be maintained by the original autor anymore and will not work in the latest versions of Octane Render. Only the commercial ODHoudiniShelfTools which includes an up-to-date and enhanced version of the QuickOctaneSetup and many other tools are maintained by another developer. ODHoudiniShelfTools is truly a must have.

  • @abednego1434
    @abednego1434 3 года назад

    would it possible to incorporate ACES color profile on octane?

    • @rohandalvi
      @rohandalvi  3 года назад +1

      The next version has full aces support. Right now it has support for aces but not at texture level. Next version, which is currently in beta, has aces support for textures as well.

  • @nagykoppany1849
    @nagykoppany1849 2 года назад

    HDR isnt working for me at all :(

    • @rohandalvi
      @rohandalvi  2 года назад

      Send me a screenshot of your setup. My email is rohan7679@yahoo.com

    • @nagykoppany1849
      @nagykoppany1849 2 года назад

      @@rohandalvi I'm sorry for the late reply, I got it working but with your setup and not the quick one. Thanks for the tutorials and the help! :)

  • @fabiosobrin6648
    @fabiosobrin6648 7 месяцев назад

    Way way way too many ads, impossible to watch

    • @rohandalvi
      @rohandalvi  7 месяцев назад

      I'll turn off the mid roll ads.i can't really control how many ads RUclips will show. Just an option to turn mid roll ads on or off.