6:08 damn Karlson is a badass, the shot to the face than the behind the back shot AND THEN AGAIN at 6:15 the flip shot then ANOTHER behind the back shot. Absolutely masterful.
I had no idea about the 2D or Milkman Karlsons, I only knew about the 3D one from your previous video. They all look super dope! I love how some of the intentional mechanics in the games are similar to unintentional behavior in other games, like faster diagonal movement. The choice to slow down the timer when the game is in slow mo is definitely an interesting one as well
Here's a few tips for Milkman Karlson that I've found myself: 1) Charge jump to its max and shoot at an exploding robot while it's an inch away from you to make a huge jump 2) Rease a fully charged jump the frame that you touch tires and you will gain a ton of vertical height 3) In level 10, instead of jumping over the planks go to the front of the car and wait for them to move over you as you charge up a jump to go to the next car. *Note: I'm certainly not the first one who discovered them, but I surely found them on my own by messing around.
Yo, for level 11, if you charge a jump and let go of it at the exact same time you go on a tire, you will go 2 times farther and you can use guns to give more momentum
The Hog Rider card is unlocked from the Spell Valley (Arena 5). He is a very fast building-targeting, melee troop with moderately high hitpoints and damage. He appears just like his Clash of Clans counterpart; a man with brown eyebrows, a beard, a mohawk, and a golden body piercing in his left ear who is riding a hog. A Hog Rider card costs 4 Elixir to deploy. Strategy His fast move speed can boost forward mini tanks like an Ice Golem in a push. At the same time, he can also function as a tank for lower hitpoint troops such as Goblins as he still has a fair amount of health. Most cheap swarms complement the Hog Rider well, as they are nearly as fast as him and usually force more than one card out of the opponent's hand. The Hog Rider struggles with swarms, as they can damage him down and defeat him quickly while obstructing his path. Barbarians in particular can fully counter him without very strict timing on the defender's part, though be wary of spells. A Hunter can kill the Hog Rider in 2 hits if placed right on top of it. However, if you place something in front of the Hog Rider, the Hunter's splash will damage the Hog Rider and hit the card in front of it more. The Hog Rider in conjunction with the Freeze can surprise the opponent and allow the Hog Rider to deal much more damage than anticipated, especially if the opponent's go-to counter is a swarm, or swarms are their only effective counter to him. Skeletons and Bats will immediately be defeated by the spell, while Spear Goblins, Goblins, and Minions will be at low enough health to be defeated by a follow up Zap or Giant Snowball. However, this strategy isn't very effective against buildings as the Hog Rider will take a while to destroy the building, giving the opponent ample time to articulate another counter. Against non-swarm troops, it can deal a lot of damage during the freeze time, but this can allow the opponent to set up a massive counterpush. For this reason, players should either only go for a Hog Rider + Freeze when they have other units backing it up from a counterattack, or if the match is about to end and they need to deal as much damage as possible. It is not a good idea to send in a Hog Rider simply to destroy a building, especially if it is the only building targeting unit available, as defeating Crown Towers becomes substantially more difficult. Spells or simply waiting out the lifetime of the building are more effective. The exception to this is an Elixir Collector placed in front of the King's Tower. If a Hog Rider placed at the bridge, he can destroy the Collector for a positive Elixir trade, though the damage from both Princess Towers will usually mean he does not survive to deal any damage to them. However, if the opponent sends in defending troops, it can be an opportunity to gain spell damage value. In a deck with several low-cost cards, it might be worth it to simply send the Hog Rider against one building. These decks shuffle their card rotation quick enough, that they will arrive to their next Hog Rider before the next building arrives in the opponent's card rotation. Long-ranged troops like Musketeer and Flying Machine can snipe those buildings, preserving some of the Hog Rider's health, possibly allowing it to get some Tower damage. When there are buildings placed in the middle to counter the Hog Rider, understanding the placement of the Hog Rider and the type of building placed can help the Hog Rider to bypass certain buildings. Passive buildings such as spawners and Elixir Collector have a larger hitbox than defensive buildings; which means that if a passive building was placed 3 tiles away from the river in the middle of the opponent's side, then it is impossible for the Hog Rider to bypass that placement as the Hog Rider will get pulled to that building. Defensive buildings have a smaller hitbox than a passive building, which means if that if a defensive building was placed three tiles away from the river in the middle of the opponent's side, a Hog Rider placed at the very left or right side of the Arena may be able to bypass it due to its smaller hitbox. If the player has a building already placed down in the center of the arena, and the opponent tries to bypass it with a Hog Rider at the edge of the arena, they can use certain air troops to push the Hog Rider towards the building as it jumps over the river, effectively denying the bypass attempt. They must be already hovering over the correct placement, as very quick reflexes are required to correctly perform this technique. For Bats, Skeleton Dragons, and Minion Horde, they should be placed right in front of the Hog Rider as soon as it is deployed. For Minions, Skeleton Barrel, Mega Minion, Flying Machine, Electro Dragon, Baby Dragon, Inferno Dragon, Balloon, and Lava Hound, stagger the above placement one tile to the right if the Hog Rider is placed on the left side of the arena, and vice versa. They can also use ground troops to achieve the same result. Something like an Ice Golem deployed at the Hog Rider’s landing spot will obstruct his path and force him to go around the unit, which causes him to be closer to the building instead of the Crown Tower. The Hog Rider can kite Very Fast non-building targeting troops due to his own Very Fast speed and building only targeting if he is placed on the fourth tile from the bridge, slightly into the opposite lane. He can also stall grounded units when placed right at the bridge. He will pull them towards him while deploying, and then be untargetable by them when he jumps over the bridge. After landing, he will pull them back. This can be useful when the player needs to deal damage in the same lane they are defending. It will also help separate troops behind a tank in a large push. A Tornado placed on the second tile front of the player's King's Tower and staggered two tiles towards the Princess Tower will activate it without any damage dealt to the Princess Tower, helping them in defending future pushes. This can also be a method of mitigating all damage dealt to a Princess Tower, but doing this more than three times may result in the King's Tower's health being low enough to be targeted directly, opening up the possible threat of a back door three crown. A better alternative is to pull the Hog away from the Princess Tower into the attacking range of all three Crown Towers, which will negate all damage as long as none of them are already distracted A very powerful combo is the Hog Rider, the Musketeer, and the Valkyrie, typically referred to as the Trifecta. The Musketeer will defend against most troops, while the Valkyrie can protect her and the Hog Rider from swarms or high damage units. The Hog Rider is used to deal damage to the tower. This can be effectively countered by Lightning, one-shotting the Musketeer and severely damaging both the Valkyrie and Hog Rider. The Minion Horde is also effective, but the enemy can Zap them and the Musketeer will one-shot them all. Even if the Musketeer is defeated, the Hog Rider and Valkyrie will have enough time to severely damage the Tower. The Hog Rider should be placed behind the Valkyrie to give it a boost so that it stays in front of the Hog Rider, protecting it. A Hog Rider combined with a Goblin Barrel can be awkward for the opponent to defend against. Timing it so that the Hog Rider is tanking the tower shots for the Goblins is the most effective way to deal damage. However, a Barbarian Barrel can shut this down with minimal Tower damage for a positive Elixir trade, as long as the Goblin Barrel was placed directly on the Tower. Pairing the Hog Rider with the Balloon can deal devastating damage. If executed properly, the Hog Rider will act as a tank while the Balloon threatens to deal massive damage. The Hog Rider can also destroy any buildings attempting to slow down the combo. However, this combo is very vulnerable to swarms and anti-air cards as neither of the troops target anything but buildings. Additionally, they are easy to separate, due to the disparity in move speeds. Alternatively, the Hog Rider and the Balloon can be played in different lanes to spread the opponent's defenses thin. However, a building or Tornado can bring them back together for an easier defense. The Hog Rider can be paired with the Lumberjack as both a swarm bait and damage combo. It is a very fast combo with an extremely high damage output potential, so the enemy will likely try to counter it with a swarm. If this happens, use a spell like Arrows to render the opponent defenseless. If they manage to defeat the Lumberjack, the dropped Rage will make the Hog Rider even more dangerous than it normally is. A fast and deadly combination is the Hog Rider and Mini P.E.K.K.A. combo. Both units are fast but the Mini P.E.K.K.A. does much more damage and does not attack only buildings so the Mini P.E.K.K.A. can deal with troops like the Executioner and Musketeer. However, this combo can be defeated with swarms like Skeleton Army, which will defeat both of them since neither of them can deal area damage. They are also unable to target air troops, so the Minion Horde can stop this easily. A risky play is to deploy the Hog Rider at the bridge as soon as the match starts. If the opponent does not react fast enough, the Hog Rider will deal a significant amount of damage to the Princess Tower. This can also allow the player to quickly scout the opponent's deck if they happen to react to him fast enough.
I’m doing 5 cubed routes every day without a calculator in my head (mostly) until I get to 100th this is day 1: the cubed route of 12625 is 25 the cubed route of 18356 is 26 the cubed route of 18954 is 27 the cubed route of 21952 is 28 and finally, the cubed route of 24389 is 29 Why did I have to torture myself? I’m just a 4th grader If I got any wrong let me know
you should speedrun jelly drift, it is another game by dani, and is pretty easy to speedrun, since doesn't matter which order you go though the checkpoints
personally i love the level at 3:20, i managed to get a 4:16 run on it by not killing the enemy and just lining myself with the barrel in the air from the first jump, tho its pretty unreliable as a strat
I got Karlson 3D on my school laptop and in my spare time i usually play this game in school. and i have gotten a lot better and thought i was part of a small group who plays this game. But seeing that its 18th most wishlisted and his dude going through the levels fast as hell is honeslty a shock.
Fun fact: on level 10 of milkman karlson you don't need to jump the first barrier bc the collision is glitched so you can just not jump and youll still be fine (idk if that glitch is on PC but it's on mobile)
A strategy that I use for sky 0 is throwing the shotgun at the guy with the grenade launcher, picking up the launcher, and launching myself to the milk.
Smash wishlist right now gamers
Already did
Well I hope it gets released in the near future
Hi dad
Ohhh my god
holy shit... he is alive
Hopefully this will bring Dani back from the dead
Probably "milk man make games" will
I don’t know the News. Did Danny actually die or did he stop uploading?
Dani
@@SH4RKZYZ bruh he's still alive but he hasn't made a new video yet
The twitch awards hitman got him
That "Oh you don't know what Kalrson is?" Caught me offguard
I was caught offguard even more when my ears weren't decimated by deep-fried audio.
YES HE KNOWS WISHLIST NOW GAMERSSSSSSSSSSSSSS
@@jaredcramsie182 Fr I’m so used to it
We didn't got the funky audio from Dany when he say "Oh you don't know what Karlsson is?
@@jaredcramsie182 same. also 66th like
I love how he promoted the wishlist with the same background music as Dani
''Oh you don't know what karlson is?''
@@kangaroot_ dani noises
Very cool
Wow, that really cool👍
I feel like Demoman mumbling and death sounds and various other voice lines would make Milkman Karlson better than it already is
deepfreezed chipken
aAAua yyyoU think yer better than me?
LET'S GET EM LADS
AUGH
AAAAAAAAAAAAA
☻/ this is bob. Copy and paste him so he can take over youtube
/▌
/ \
6:08 damn Karlson is a badass, the shot to the face than the behind the back shot AND THEN AGAIN at 6:15 the flip shot then ANOTHER behind the back shot. Absolutely masterful.
This dude is so good at commentating i forget he isnt live commenting just lectoring over a replay massive props, yo
We at the Karlson Speedrunning Community appreciate the incoming influx of activity that will follow this video.
You gotta love karlson speedruns :D
sirty moment
LOL hey sirty, I was just scrolling through the comments and found you. It's true, we really do appreciate the popularity boost.
@@cZar_Void LOL hey cZar, I was just scrolling through the comments and found you. It's true, we really do appreciate the popularity boost.
oh hi sirtymoo
I had no idea about the 2D or Milkman Karlsons, I only knew about the 3D one from your previous video. They all look super dope! I love how some of the intentional mechanics in the games are similar to unintentional behavior in other games, like faster diagonal movement. The choice to slow down the timer when the game is in slow mo is definitely an interesting one as well
Most of DANIs games are on either steam or mobile. So have fun my brother
the faster diagonal movement isn't intended (at least, as far as im aware). it is due to unity physics engine being slightly confusing
The karlson 3d movement gives me so much seratonin
The Milkman Karlson movement give me so much cortisol.
You might like to check out Titanfall 2 then
@@tacospaghetti3423 I've played it for like 2 months already and it's insanely good
@@sharxs9284 sick too bad you can't play it anymore cause of the new EA app
Think you mixed up serotonin and dopamine ngl
You can't imagine how happy it made me to finally see one of the youtubers I'm subscibed to make a video about Dani.
muck
Here's a few tips for Milkman Karlson that I've found myself:
1) Charge jump to its max and shoot at an exploding robot while it's an inch away from you to make a huge jump
2) Rease a fully charged jump the frame that you touch tires and you will gain a ton of vertical height
3) In level 10, instead of jumping over the planks go to the front of the car and wait for them to move over you as you charge up a jump to go to the next car.
*Note: I'm certainly not the first one who discovered them, but I surely found them on my own by messing around.
Well done, you’ve resurrected Dani
The memories I got from speedruning these games, specifically 3d karlson
What was your PB?, i was reaching for top 20 and got top 21 and now i cant for the life of me get a better time than my PB. It was such a good run..
I was very disappointed he did not do the earrape karlson promovation.
Very good videos, love them
I am so happy you did the Karlson wishlist bit
Time stamps 2d 0:16 3d 1:23 milk man 4:17
thank you that is very helpful
Thank you, Easy. Miss when Dani existed so this was a nice memory lane ride.
Dani is still alive tho? He just hasn’t posted since he has been busy
0:11 "which is the 18th moch wislisted game"
tysm for making Karlson related video again! I loved those
Gotta say your milkman speedrun is impressive, the level 2 ending is actually sick
0:06 not this again
I love how karlson is turning into like another Mario series
Dani's gonna love this.
Dani: Milk
EasySpeezy: Malk
Dani: *DON'T TALK TO ME OR MY KARLSON EVER AGAIN!*
@@LordDragox412 tf
This game looks badass
You should go wishlist it on steam.
which one???
The one on steam
Can we all take a moment to appreciate how eazy says MELK
Yo, for level 11, if you charge a jump and let go of it at the exact same time you go on a tire, you will go 2 times farther and you can use guns to give more momentum
Can't wait for the full version, that will be sick
11:14 bro did the griddy
imagine him speedrunning the full game in 2069
I laughed when he said : " It's just a game the youtuber dani is ( working on ) "
It would be so cool if you speed ran hollow knight, I’ve been loving playing it so far think you would enjoy it
"Oh, you don't know what Karlson is?"
OH GOD PLEASE NO
Karlson is the game of the century.
I would say games
Thanks I needed a reminder that Dani existed
man, he forgot to say "BoNeRs"
Me: "So Karlson, how'd work go today?"
Karlson: "About as well as you'd think it would."
I love the " oh you don't know what karlson is?" Meme everyime a youtuber play it, but you forgot the Boners D:
is charles a boner
The fact that my cat actually got intrested and started watching until you finished Karlson 2d made my day
Literally just searched up Dani like 4 minutes ago to see if he's alive lol
HE DID THE BIT
I miss dani
loved the "oh you dont know what karlson is?" reference
I love how sometimes they pronounced milk, "Malk"
The Hog Rider card is unlocked from the Spell Valley (Arena 5). He is a very fast building-targeting, melee troop with moderately high hitpoints and damage. He appears just like his Clash of Clans counterpart; a man with brown eyebrows, a beard, a mohawk, and a golden body piercing in his left ear who is riding a hog. A Hog Rider card costs 4 Elixir to deploy.
Strategy
His fast move speed can boost forward mini tanks like an Ice Golem in a push. At the same time, he can also function as a tank for lower hitpoint troops such as Goblins as he still has a fair amount of health. Most cheap swarms complement the Hog Rider well, as they are nearly as fast as him and usually force more than one card out of the opponent's hand.
The Hog Rider struggles with swarms, as they can damage him down and defeat him quickly while obstructing his path. Barbarians in particular can fully counter him without very strict timing on the defender's part, though be wary of spells.
A Hunter can kill the Hog Rider in 2 hits if placed right on top of it. However, if you place something in front of the Hog Rider, the Hunter's splash will damage the Hog Rider and hit the card in front of it more.
The Hog Rider in conjunction with the Freeze can surprise the opponent and allow the Hog Rider to deal much more damage than anticipated, especially if the opponent's go-to counter is a swarm, or swarms are their only effective counter to him. Skeletons and Bats will immediately be defeated by the spell, while Spear Goblins, Goblins, and Minions will be at low enough health to be defeated by a follow up Zap or Giant Snowball.
However, this strategy isn't very effective against buildings as the Hog Rider will take a while to destroy the building, giving the opponent ample time to articulate another counter.
Against non-swarm troops, it can deal a lot of damage during the freeze time, but this can allow the opponent to set up a massive counterpush. For this reason, players should either only go for a Hog Rider + Freeze when they have other units backing it up from a counterattack, or if the match is about to end and they need to deal as much damage as possible.
It is not a good idea to send in a Hog Rider simply to destroy a building, especially if it is the only building targeting unit available, as defeating Crown Towers becomes substantially more difficult. Spells or simply waiting out the lifetime of the building are more effective. The exception to this is an Elixir Collector placed in front of the King's Tower. If a Hog Rider placed at the bridge, he can destroy the Collector for a positive Elixir trade, though the damage from both Princess Towers will usually mean he does not survive to deal any damage to them. However, if the opponent sends in defending troops, it can be an opportunity to gain spell damage value.
In a deck with several low-cost cards, it might be worth it to simply send the Hog Rider against one building. These decks shuffle their card rotation quick enough, that they will arrive to their next Hog Rider before the next building arrives in the opponent's card rotation.
Long-ranged troops like Musketeer and Flying Machine can snipe those buildings, preserving some of the Hog Rider's health, possibly allowing it to get some Tower damage.
When there are buildings placed in the middle to counter the Hog Rider, understanding the placement of the Hog Rider and the type of building placed can help the Hog Rider to bypass certain buildings.
Passive buildings such as spawners and Elixir Collector have a larger hitbox than defensive buildings; which means that if a passive building was placed 3 tiles away from the river in the middle of the opponent's side, then it is impossible for the Hog Rider to bypass that placement as the Hog Rider will get pulled to that building.
Defensive buildings have a smaller hitbox than a passive building, which means if that if a defensive building was placed three tiles away from the river in the middle of the opponent's side, a Hog Rider placed at the very left or right side of the Arena may be able to bypass it due to its smaller hitbox.
If the player has a building already placed down in the center of the arena, and the opponent tries to bypass it with a Hog Rider at the edge of the arena, they can use certain air troops to push the Hog Rider towards the building as it jumps over the river, effectively denying the bypass attempt. They must be already hovering over the correct placement, as very quick reflexes are required to correctly perform this technique.
For Bats, Skeleton Dragons, and Minion Horde, they should be placed right in front of the Hog Rider as soon as it is deployed.
For Minions, Skeleton Barrel, Mega Minion, Flying Machine, Electro Dragon, Baby Dragon, Inferno Dragon, Balloon, and Lava Hound, stagger the above placement one tile to the right if the Hog Rider is placed on the left side of the arena, and vice versa.
They can also use ground troops to achieve the same result. Something like an Ice Golem deployed at the Hog Rider’s landing spot will obstruct his path and force him to go around the unit, which causes him to be closer to the building instead of the Crown Tower.
The Hog Rider can kite Very Fast non-building targeting troops due to his own Very Fast speed and building only targeting if he is placed on the fourth tile from the bridge, slightly into the opposite lane. He can also stall grounded units when placed right at the bridge. He will pull them towards him while deploying, and then be untargetable by them when he jumps over the bridge. After landing, he will pull them back. This can be useful when the player needs to deal damage in the same lane they are defending. It will also help separate troops behind a tank in a large push.
A Tornado placed on the second tile front of the player's King's Tower and staggered two tiles towards the Princess Tower will activate it without any damage dealt to the Princess Tower, helping them in defending future pushes. This can also be a method of mitigating all damage dealt to a Princess Tower, but doing this more than three times may result in the King's Tower's health being low enough to be targeted directly, opening up the possible threat of a back door three crown. A better alternative is to pull the Hog away from the Princess Tower into the attacking range of all three Crown Towers, which will negate all damage as long as none of them are already distracted
A very powerful combo is the Hog Rider, the Musketeer, and the Valkyrie, typically referred to as the Trifecta. The Musketeer will defend against most troops, while the Valkyrie can protect her and the Hog Rider from swarms or high damage units. The Hog Rider is used to deal damage to the tower.
This can be effectively countered by Lightning, one-shotting the Musketeer and severely damaging both the Valkyrie and Hog Rider. The Minion Horde is also effective, but the enemy can Zap them and the Musketeer will one-shot them all. Even if the Musketeer is defeated, the Hog Rider and Valkyrie will have enough time to severely damage the Tower.
The Hog Rider should be placed behind the Valkyrie to give it a boost so that it stays in front of the Hog Rider, protecting it.
A Hog Rider combined with a Goblin Barrel can be awkward for the opponent to defend against. Timing it so that the Hog Rider is tanking the tower shots for the Goblins is the most effective way to deal damage.
However, a Barbarian Barrel can shut this down with minimal Tower damage for a positive Elixir trade, as long as the Goblin Barrel was placed directly on the Tower.
Pairing the Hog Rider with the Balloon can deal devastating damage. If executed properly, the Hog Rider will act as a tank while the Balloon threatens to deal massive damage. The Hog Rider can also destroy any buildings attempting to slow down the combo. However, this combo is very vulnerable to swarms and anti-air cards as neither of the troops target anything but buildings.
Additionally, they are easy to separate, due to the disparity in move speeds. Alternatively, the Hog Rider and the Balloon can be played in different lanes to spread the opponent's defenses thin. However, a building or Tornado can bring them back together for an easier defense.
The Hog Rider can be paired with the Lumberjack as both a swarm bait and damage combo. It is a very fast combo with an extremely high damage output potential, so the enemy will likely try to counter it with a swarm. If this happens, use a spell like Arrows to render the opponent defenseless. If they manage to defeat the Lumberjack, the dropped Rage will make the Hog Rider even more dangerous than it normally is.
A fast and deadly combination is the Hog Rider and Mini P.E.K.K.A. combo. Both units are fast but the Mini P.E.K.K.A. does much more damage and does not attack only buildings so the Mini P.E.K.K.A. can deal with troops like the Executioner and Musketeer. However, this combo can be defeated with swarms like Skeleton Army, which will defeat both of them since neither of them can deal area damage. They are also unable to target air troops, so the Minion Horde can stop this easily.
A risky play is to deploy the Hog Rider at the bridge as soon as the match starts. If the opponent does not react fast enough, the Hog Rider will deal a significant amount of damage to the Princess Tower. This can also allow the player to quickly scout the opponent's deck if they happen to react to him fast enough.
You must have a lot of extra time because you do so many speed runs.
0:05 i like how he knows the "OH YOU DON'T KNOW WHAT KARLSON IS?"
POV: the dad’s journey to getting the milk 1:25
This makes me wanna see you speedrun My Friend Pedro now
I thought my ears were going to just die as soon as he said " you don't know what karlson is" dani have me PTSD with those words in that order
I’m doing 5 cubed routes every day without a calculator in my head (mostly) until I get to 100th this is day 1: the cubed route of 12625 is 25 the cubed route of 18356 is 26 the cubed route of 18954 is 27 the cubed route of 21952 is 28 and finally, the cubed route of 24389 is 29
Why did I have to torture myself? I’m just a 4th grader
If I got any wrong let me know
Dani is ALIVE
0:06 brought a smile to my face hearing that again
Also I hope dani is doing well lol,
I would really love to see ultrakill Speedrun on this channel
Oh you don’t know what Karlson is?
*Suddenly gets Vietnam flashbacks*
The reason this is so popular is because it is the only Karlson youtube content we will get for many years.
constantly crouching when ever you can and that gives us more spood
“Right into the star painting”- wrong game, good memories.
you should speedrun jelly drift, it is another game by dani, and is pretty easy to speedrun, since doesn't matter which order you go though the checkpoints
Karlson is the only game I know that embraces speedrunning
The start of the Dani summoning ritual
"OH you don't what Karlsson is?!😊"
My mind:"prepare your ears!!"
Watching speezy strafe reminds me of my old tf2 rocket jumps
please eazy do more speedruns for games from dani that will keep him alive
personally i love the level at 3:20, i managed to get a 4:16 run on it by not killing the enemy and just lining myself with the barrel in the air from the first jump, tho its pretty unreliable as a strat
I love how milkman karlson is its own category 😂😂😂
I'm so glad thay even other youtubers are also promoting Karlson
Loved the vid, keep it up! You should think about speed running ghost runner if you haven’t already. Similar movement to this.
I got Karlson 3D on my school laptop and in my spare time i usually play this game in school. and i have gotten a lot better and thought i was part of a small group who plays this game. But seeing that its 18th most wishlisted and his dude going through the levels fast as hell is honeslty a shock.
Speezy saving the minors from whispers from DrDisrespect with this one 🗣🔥
Now time for Re:Run Speedrun
I will die happy once EazySpeezy attempts to speedrun Stranded Isle (it's not possible)
getting milk any percent speedrun
Karlson releases when a league player touches sunlight
>Game is called Karlson
>No small man with a propeller on his back in sight
[InsertHerculesScreamingDissapointment]
The second game made me want to see EasySpeezy do a titanfall 2 run
it's been 2 years karlson, i really miss you, dani says he is burnt out... what ever that means
Nice speed speezy
0:00 taday we are speedruning karlson 2d karlson 3d and karlson 4d
me wishing dani would post soon then eazy speezry play karlson
Fun fact: on level 10 of milkman karlson you don't need to jump the first barrier bc the collision is glitched so you can just not jump and youll still be fine (idk if that glitch is on PC but it's on mobile)
karlson full version got so much potential for quality n success
OH YOU DONT KNOW WHAT KARLSON IS? Lol that made me laugh so hard i love Dani. ( and ezpezy
I saw this and thought Dani uploaded. Now I’m sad but this is still pretty good
i love this start..
" Oh you dont know what karlson is?"
" ... Unity's particle system..."
Me: Owhh Nwooo!
He's trying to revive Dani:o lets hope it works
At the beginning of level 15 Karl son was hitting the griddy :0
I just got karlson 3d thank you for making try to speed run this game
Not gonna lie I was giggling the entire time you lightly spoke dani's hyperactive spiel about karlson in pleasant baratone.
Pls revive that goddamn dani. It's hard to freaking keep using my heals on him and just dying after I ran out of my mana
Speedrun ALL of Dani's games
0:07 Pretty sure Karlson ain't coming out anytime soon
Wow, that was really cool
It's nice seeing someone trying to resurrect the milk man
Dual wield Karlson is the stuff of legends
A strategy that I use for sky 0 is throwing the shotgun at the guy with the grenade launcher, picking up the launcher, and launching myself to the milk.
9:20 this karlson game looks for me like the film crank, but with instead high heart bpm with low heart bpm, like crank in the chilliest way😂
2:29 I think this is a really stupid rule, you don't pause the timer when the game is paused in any other game
actually u can do a very big skip with the boulders where it sends u right to the store after smacking you
Since you like Karlson 3D, I think you should check out RE:RUN.