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  • Опубликовано: 8 сен 2024
  • (12 Days of Carnage 2022 Edition Day 11)
    these star power really grind my gears!!!!
    Membership: / @carnagegameyt
    Twitter: / carnagegameyt
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Комментарии • 731

  • @handsomebard6488
    @handsomebard6488 Год назад +440

    The problem with Chester's second star power is the fact that it's completely overshadowed by the fourth bell star power. Which is very strong and allows Chester to delete half the cast with one ammo

    • @kellenduan5880
      @kellenduan5880 Год назад +21

      Watch supercell buff it to Chester's attacks can go all the way up to 8 bells💀💀

    • @Kyumifun
      @Kyumifun Год назад +30

      It's overshadowed but also completly useless when you have Spicy Dice gadget. You got a bad super? Just reroll it or use it to charge a new one. You'd do that even without Sneak Peek on. And guess what, 1st SP makes it easier to cycle supers so yeah Sneak Peek is useless.

    • @TorayNix
      @TorayNix Год назад +3

      @@kellenduan5880 pain bro pain💀💀💀💀💀

    • @kellenduan5880
      @kellenduan5880 Год назад

      @@TorayNix 💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀☠️💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀. Find the Odd1Out Emoji

    • @Seven-h-kun
      @Seven-h-kun Год назад +5

      Most of the bad star powers are outclassed by the good one

  • @Super-ez4fh
    @Super-ez4fh Год назад +187

    i love how it went from generally bad star powers to ones Carnage personally dislikes lmao

    • @virturegd5247
      @virturegd5247 Год назад +16

      yeah especially with 8 bit

    • @josiahroyal6338
      @josiahroyal6338 Год назад

      ​@@virturegd5247 nope

    • @SekiroGamer345
      @SekiroGamer345 Год назад +6

      The 8 bit sp of speed isn't bad It depende if you want the super to boost damage or to make him more useful

    • @sugarybomber
      @sugarybomber Год назад +2

      It’s more so map dependent

  • @amankumar-fr7no
    @amankumar-fr7no Год назад +139

    tbh, in gem grab and some control based maps, 8-bit's speed star power is far better, he hits more shots and becomes more harder to hit hence more control over mid.

    • @Deoxys345
      @Deoxys345 Год назад +12

      Selfish

    • @dancingman9027
      @dancingman9027 Год назад +6

      i agree but I promise you a speed gear is all you need, 50% more damage and it being easier to access is way better

    • @drakejoshofficialyoutubech5569
      @drakejoshofficialyoutubech5569 Год назад +19

      Exactly. To be blunt about it, 8 bit at his normal speed sucks because he just ends up struggling to hit his shots and he feeds the enemy supers much more. Yes you can use speed gear to nullify this but if the enemy has a brawler like Amber who can destroy bushes easily, then you're basically back to square 1.
      I'm not saying Boosted Booster is bad either, as it definitely can make up for 8 bit's lack of speed, but if you're going to use a brawler solely to give a damage buff to teammates then you should just use Ruffs since his damage buff also increases health and doesn't require you to stay in a certain area.

    • @Kyumifun
      @Kyumifun Год назад +9

      @@dancingman9027 speed gear is barely helpful. You're already hard to hit in the bushes and there aren't many open maps with good bush placements. 8-bit is strong enough to not need them at all

    • @Kyumifun
      @Kyumifun Год назад +4

      @@drakejoshofficialyoutubech5569 hitting with 8-bit is easy. It's dodging that's hard.

  • @OverplayBS
    @OverplayBS Год назад +882

    the definition of worthlessness is chester's new star power that manages to be even worse than surge's first in my opnion

    • @nebulo5733
      @nebulo5733 Год назад +14

      TU TA ATÉ AQUI OVERPLAY

    • @risehevlt
      @risehevlt Год назад +17

      this sp useless oml 💀💀💀

    • @risehevlt
      @risehevlt Год назад +5

      ​@@nebulo5733 caralho tem br aq

    • @Crytzz
      @Crytzz Год назад +1

      Vc por aq Over?

    • @comradesusiwolf1599
      @comradesusiwolf1599 Год назад +26

      surges first star power is for bush checking in showdown

  • @borristhetortiose5287
    @borristhetortiose5287 Год назад +90

    For Chester, they should make poprocks throwable so he can block off areas and use it more strategically

    • @TorayNix
      @TorayNix Год назад +26

      "Spike's super"

    • @Cobra658
      @Cobra658 Год назад +15

      To balance Chester make some of his supers bad and some good. Don't make him broken by making all his supers op

    • @virturegd5247
      @virturegd5247 Год назад

      @@Cobra658it’s a star power

    • @Romashka_Sov
      @Romashka_Sov Год назад +2

      @@virturegd5247 that's one of his 5 supers, the one with slowing area

    • @eggdog1051
      @eggdog1051 Год назад +6

      yeah pop rocks rucks ass rn. Tho if they do make it throwable it either needs a radius reduction or just a small throw range imo.
      And I agree with Barracuda when it comes to some supers being better than others, but don't make them worthless.

  • @ultimatesourcream
    @ultimatesourcream Год назад +23

    The thing with belle's star power (second) is that Otis's super completely outclasses it, and it prevents people from SHOOTING, not RELOADING, so its just better to play Otis if you want to stop people from shooting

    • @apllistik8349
      @apllistik8349 Год назад

      The main problem, in my opinion, is that during these 3 seconds, most bravlers only manage to use up all the cartridges, not to mention reloading. Increase the recharge lock by 2-3 seconds, and everyone will immediately notice the difference

    • @randomgem8087
      @randomgem8087 Год назад

      ​@@apllistik8349well its 5 seconds now

  • @Arslan641
    @Arslan641 Год назад +31

    in my opinion, Chester's second star power would be more usable if it weren't for the first star power

  • @acreativeprogrammer
    @acreativeprogrammer Год назад +19

    Rosa's second star power is so underrated. Sure you literally cannot die while your super is on and you can take as much time to take the enemies out, but there are plenties of situations that you want to defeat them faster. For example, when the enemy is going to score a ball or when your hp is so low that the shield can't prevent you from dying. Plus, it's basically superior when you are somehow playing Rosa in a map with few to no bushes.

    • @gabriel027m5
      @gabriel027m5 Год назад +1

      Main Rosa here
      Yeah but that star power has 2 issues.
      Who play Rosa in a no-Bush map? Even if was a Wall map, You're the lunch from the trowers and some anti-tanks
      The another star power is OP, 200hp per second??? With you ultimate activated, its like you are healing more than the damage received. And you can tank crow-poison or Surge-burgen
      Srry for my bad English

    • @acreativeprogrammer
      @acreativeprogrammer Год назад

      @@gabriel027m5 Still not op enough to kill the enemy before they score the ball, though.

    • @gabriel027m5
      @gabriel027m5 Год назад +2

      @@acreativeprogrammer
      Update: i've played some Ball Brawl games with her second star power in high tropies, she deals a lot of damage
      Now i think both S.power are good. Just play de second S.power when you fight against tanks or Assassins
      Srry for my B tier English haha

    • @bpineaple2516
      @bpineaple2516 8 месяцев назад

      Still it is really situational you have to admit

  • @crazyroyan
    @crazyroyan Год назад +194

    In my opinion Chester's second star power is still helpful though because like you said you can plan ahead so you know whether to play defense or offense depending on your super

    • @Xxblade17
      @Xxblade17 Год назад +4

      Yeah

    • @pfofe
      @pfofe Год назад +33

      But there's not much point in knowing the next super if you're going to change it anyway if you have the gadget, in my opinion

    • @randomguy-dky
      @randomguy-dky Год назад +4

      @@pfofe but i think the second gadget is much better depending on situation

    • @crazyroyan
      @crazyroyan Год назад +5

      @@pfofe I guess but it can be sort of helpful if you are really good at planning ahead and able to use whatever you have to your advantage

    • @crazyroyan
      @crazyroyan Год назад +5

      But still it is still overshadowed by the first star power since it is just way more helpful in situations and can help you clutch

  • @fforfail8424
    @fforfail8424 Год назад +27

    If they really wanted Sam’s 2nd sp to be remote recharge, they could’ve just made his second super charge automatically…

    • @caterowave
      @caterowave Год назад +5

      would make sense if it takes like 30 seconds

    • @slyan1
      @slyan1 Год назад +4

      Yeah they could keep that plus add an auto recharge as well but not too quick ofc, so that even if nobody decided to just stand next to it, as they should, it would still come back eventually

    • @slyan1
      @slyan1 Год назад +4

      So it would average of 5 to 10 sec to come back, max 15s if sam throwed that shit in the abyss so noby ever approached it

    • @Romashka_Sov
      @Romashka_Sov Год назад +1

      I think they could make his 2nd SP a part of his original kit and 30 seconds recharge for his new SP (same time as Darryl and Edgar). It would be very balanced, since both Darryl and Edgar have other ways to charge supers faster (and Darryl has a bigger range for his attacks), and now you can choose 2 play styles for Sam 👍

  • @PaulAllPro
    @PaulAllPro Год назад +5

    4:24 was this guy trying to do the no walk challenge 💀

  • @Happy-pe5my
    @Happy-pe5my Год назад +46

    Alternate Chester’s star power change for the stun if they don’t nerf it for some reason: give the boxing glove a longer range (like 1/3 tile or something) or a wider spread

    • @ThatInnocentPoco
      @ThatInnocentPoco Год назад +1

      or a speed buff

    • @8064goldenstar
      @8064goldenstar Год назад

      wait its a boxing glove i thought its a bottle

    • @Romashka_Sov
      @Romashka_Sov Год назад +1

      And also nerf toxic gases, because even 7 seconds poison is a bit too much imo

    • @eee_eee
      @eee_eee Год назад +1

      @@Romashka_Sov original gas like deals 3k already

    • @Romashka_Sov
      @Romashka_Sov Год назад +2

      @@eee_eee problem is not in damage, but in amount of time you can't regenerate after being poisoned. Did you know your opponents could recover 40% of their HP if it was a single attack while they cover behind a wall? If used correctly (in 3v3 to push opponents back waiting for your teammates for example) this is his second best super, after bomb super (bomb recharges way too fast and you always switch to it after death)

  • @jellynelly1453
    @jellynelly1453 Год назад +11

    Sam's 2nd starpower should just charge automatically after 10 seconds lol, would definitely make it a even choice between his 1st.
    And I'm so happy somebody out here prefer 8-bit's boosted booster over his plugged in starpower, you'd barely get to utilize the damage booster's sheer potential due to its miniscule range.

    • @Romashka_Sov
      @Romashka_Sov Год назад +1

      No one uses Boosted Booster with randoms because before 600-650 trophies they don't utilize 8-Bit's super at all, and even after that people barely do this, as they go in random matchups with their own strategy 🤔

    • @jellynelly1453
      @jellynelly1453 Год назад +3

      @@Romashka_Sov I always use 8-bit even above 725+ trophies with boosted booster when the map and mode favors long and medium ranged brawlers, I kept getting starplayer off my teammates doing all the damage with my super and it often surprises me lol-

  • @z4molxe690
    @z4molxe690 Год назад +40

    The definition of skill issue is Spike's Curveball.
    Not only that, its technically a nerf. It reduces up-close damage by half, and changes his role from tank counter, glass cannon and burst damage to a bad chip brawler with some burst potential. Also Fertilizer is actually good fr fr.

    • @carldablob324
      @carldablob324 Год назад +19

      Everyone knows how to dodge spike attacks without curveball. Fertilizer is good, but without curveball spike is nothing but a tank counter, and even then there's better ones at that

    • @kellenduan5880
      @kellenduan5880 Год назад +1

      @CarlDaBlob Spike is better than colette tho. Colettes only purpose is to beat tanks. Meanwhile spike can do stuff like beat tanks, do decent in solo showdown, clap safes in heist, and be a support brawler to scare people from attacking because they are too worried about dodging.

    • @z4molxe690
      @z4molxe690 Год назад +3

      @@carldablob324 except pros actually know how to dodge curveball...
      As I said its a "skill issue starpower" if you use it and if it works against you too.

    • @Kyumifun
      @Kyumifun Год назад +7

      @@kellenduan5880 Collette litterally does all of that...
      And i see as much Collette dominating in Showdown as Spike.

    • @wobblebs87
      @wobblebs87 Год назад +1

      wait a sec, how does curveball reduce close damage?

  • @Khropeek
    @Khropeek Год назад +48

    Sams second star power should get reworked to damage enemies around it so no one can camp sams super

    • @CarnageGameYT
      @CarnageGameYT  Год назад +19

      I like that idea, maybe 200 per second since it can last forever technically

    • @mightyhoe
      @mightyhoe Год назад +4

      ​@@CarnageGameYTthat actually wouldn't be the best idea because they will know which star power he is using and also that radius 💀

    • @Khropeek
      @Khropeek Год назад +7

      @@mightyhoe increase the radius a little bit and make it deal 100 or 50 damage just to stop enemies from healing

    • @eliotrumbleny7280
      @eliotrumbleny7280 Год назад +13

      This is a bad idea, one reason, Heist

    • @CarnageGameYT
      @CarnageGameYT  Год назад +10

      @@eliotrumbleny7280 oooh good point

  • @malwinabanecka5490
    @malwinabanecka5490 Год назад +2

    0:08 I really like this Chester’s eye star power!

  • @dancingman9027
    @dancingman9027 Год назад +8

    Totally agree w the Chester rework idea, but I think it should be an addition to the sneak peek. Knowing what you've got is useful as it's what makes several brawlers' supers so problematic. Also it randomizes after every respawn and that's just wild

    • @Kyumifun
      @Kyumifun Год назад +2

      Maybe it should show the cycle of the supers. You see the next 2-3 supers you'll get

  • @sandy_nes31
    @sandy_nes31 Год назад +13

    Let's face it, would anyone sacrifice more damage just to know what their next super will be?

  • @davidogunbunmi286
    @davidogunbunmi286 Год назад +3

    6:17 😂😂😂 had me diying

  • @frescodipomeriggio647
    @frescodipomeriggio647 Год назад +2

    Chester's second star power is much better than you think. If his first star power wasnt just broken like it is, i would consider using it all the time. Planning ahead can be a really good thing, and remind you, enemies dont know your super.

  • @skorbech
    @skorbech Год назад +9

    Rosa SP is actually not that bad, I have no clue why it's here. I'm leave my opponent with like 500 hp pretty often without this SP. Also if you are attacking 2 or 3 opponents at the same time (with the shield, ofc), you don't have 99% chance of winning at all so additional damage can be pretty useful.

    • @apoxalypsewhen
      @apoxalypsewhen Год назад

      I agree , rosa needs a rework tho both her sp are bad

    • @skorbech
      @skorbech Год назад +2

      @@apoxalypsewhen The Problem is not in Rosa's SPs at all (they are like average IMO, but first one need a buff from 200 to 250 or 300 HP), tanks are overall weak right now. I don't really know why, maybe because of tons of opened maps or lots of tank counters in the game (every third brawler can counter tanks, lol) or because they can't really help their teammates on other lane because of the short range, I don't know. But personally I enjoy playing tanks and I hope thay will become more playable soon(talking about 3v3).

    • @dancingman9027
      @dancingman9027 Год назад

      @@skorbech agreed, however thorny gloves is objectively bad because it limits the uses of Rosa's super to being mainly offensive, when it's really better used for defense most of the time. something needs to change to make her abilities more viable bc right now they're just not it

    • @skorbech
      @skorbech Год назад +1

      @@dancingman9027 I would use Rosa's shield to attack even without this SP, when I'm on full HP and opponent is close enough to me so I can deal damage to him. I don't know how it's possible to use it for defense, like activate it when you are on low HP trying to run away from your opponents and survive, or something like that...
      Maybe I just don't understand something, just sharing my opinion, it isn't necessarily right.

    • @ncrveteranranger4454
      @ncrveteranranger4454 Год назад +2

      @@skorbech I don't understand him either, using her super do escape is obviously wasteful. Her super is meant to tank damage up close so she can go toe to toe with her opponent. Her thorny gloves helps with that alot, plus it's active each time her super is used, not in a specific area like bushes. If you attack with thorny gloves successfully you will chrage your super meter immensely close to being able to use it again. Thorny gloves is objectively the better SP

  • @benedekszucs2851
    @benedekszucs2851 Год назад +5

    6:59 you need aimbot Star power

  • @Gaurang_Karande
    @Gaurang_Karande Год назад +4

    Belle's Grounded Rework
    Removes opponent's 3 ammo and stops them from reloading for 3 seconds

  • @Gekkie_BS
    @Gekkie_BS 8 месяцев назад +1

    CG: a little buff
    The buff: 3 sec longer stunned🤣🤣💀💀💀

  • @wheresmywifi5481
    @wheresmywifi5481 Год назад +5

    The rosa sp could be turn into a gear to make room for new sp i think, same with mortis coil snake and dynamike +1000 damage

  • @RosquinhaDeFogo
    @RosquinhaDeFogo Год назад +4

    (I'm editing this slowly) have an idea for each star power, the ones I remember of course 🦧
    Chester: same ideia as you but If chester died he would play several of their attacks and smoke him laughing
    Belle: Same thing but all the enemy's ammo goes to her, and she also recovers some of her super
    8 bit: Allies also get fast
    Sam: The area is bigger and the damage of the gauntlet increases a little and it becomes invisible on the ground (so for others to touch it)
    Surge: I put his First star power on his second star power, and the new one would make the surge take 25% damage on the first hit and his attacks a little more range, I'm out of ideas
    Now the rest is up to yall who found this comment

    • @nurturejill
      @nurturejill Год назад

      Rosa : When her shield is on, she deals extra damage, but also gains a speed boost
      Grom : the extra damage is now based on how far you throw his attack
      Bea : If she misses a shot, she still has her attack supercharged, only this time it won't go away until she hits someone
      Bonnie : The teeth doesn't shatter into 4 pieces anymore, instead it has a small explosion like Brock's attack, so it has alot more splash damage

    • @Silksong_in_2077
      @Silksong_in_2077 Год назад

      If 8 bits buff allies speed, it would be stu gadget 2.0

  • @fy4063
    @fy4063 Год назад +1

    The bonnie one is good. You dont have to hit anything it just splits. Good for stopping heal around a wall and can hit for an extra bit of damage that could be the difference between life or death but if def needs a buff

  • @InsertSomethingHere633
    @InsertSomethingHere633 Год назад +25

    Although Chester’s first star power is so much better than the second one, I think that people are underestimating it. It can be broken in the hands of the right player

    • @tommyraven06g67
      @tommyraven06g67 Год назад

      Let be real tho,brawl stars does require no braincells at all to play well

    • @thecatguy893
      @thecatguy893 Год назад

      No

    • @Diego-ix8ly
      @Diego-ix8ly Год назад +2

      it's not like you can decide what super do you want, is the same rng but actually knowing what you are going to get.

    • @Theguywhoasked9459
      @Theguywhoasked9459 Год назад

      @@Diego-ix8ly i think they should make it so that you can choose any super that you want, it will be good but not op

    • @JtaroKujo
      @JtaroKujo Год назад

      @@Theguywhoasked9459 not op bro 💀💀💀

  • @fy4063
    @fy4063 Год назад +1

    Let's not forget that the 8-Bit star power that lets you speed up also shows exactly where you are when you're in bushes.

    • @silentviewer2083
      @silentviewer2083 4 месяца назад +1

      It's for control, you are not supposed to hide like a rat

  • @missinglight0493
    @missinglight0493 Год назад +1

    Here are my personal Ideas for alternative starpowers.
    Chester: Wind up - Super charges up naturally, similar to Edgar, but 1/2 speed.
    Belle - Grounded - Brawlers Marked will use up 1 1/2 ammo, instead of 1 ammo. Doesn’t work on Bea or Carl, but still handy.
    Surge - Power Dive - Super has more slam range, and does more damage.
    Sam - Static Cuffs - When thrown, it leaves radius that slows foes
    Rosa - Thorny Gloves - Just same ability, but only in grass.
    Bonnie - Cavity - Shoots go BOOM.
    Grom (Change is other Power) - Iron Weight - Instead of make self faster, make others slower when hit by super.
    Those are my reworks for some of the star Powers I sort of agree are useless and made a tad bit better. Feel free to judge me to the pits of heck.

  • @Slimeymem
    @Slimeymem Год назад +4

    Chester 2nd star power lets you plan ahead to use the super better than if you just got it for example if you just got the explosion super youd just throw it a enemies or a wall but the 2nd star power lets you think about how you want to use it and which walls will benefit your team

  • @Kyumifun
    @Kyumifun Год назад +2

    The 8-bit star power is good but 1st is just better. Speed lets you stay alive and it's not like the range of the booster and 35% dmg buff is bad. It's sometimes exactly what 8-bit needs

    • @ncrveteranranger4454
      @ncrveteranranger4454 Год назад +1

      I'd disagree, while I think they're both good star powers, I'd rather my whole team get a larger area of a 50% power boost though. I know 8-bit is hard to move in, but I think it's made up for considering his attacks range is longer than Colt' and Rico's who function similarly to 8-bit himself. 8-bit's attack projectiles aslo aren't 100% accurate like Rico's which makes it easier to hit opponents aside from his already long range

  • @sinistethic2897
    @sinistethic2897 Год назад

    My idea of Chesters starpower rework. Sneep peak (gone)
    Last Laugh
    Everytime Chester dies. He leaves back his jack in the box that explodes with 3 different luck based suprises
    Suprise 1 : (Constant Death) Jack in the box explodes leaving behind a Lingering Poison cloud that deals 500 damage on impact and stays on the field for 10 seconds dealing 300-700 damage per tick in a well sized area. The longer you stay in the cloud of gas the higher the damage gets.
    Suprise 2 : (Sticky reload) Jack in the box explodes leaving behind a sticky gum that slows enemy reload time by 30% for 4 seconds
    Suprise 3 : (Sugar wall) Jack in the box explodes creating a massive candy wall that blocks enemies from passing through.. Contains 6000 health.
    PS : I don't know about balancing and such but i definetly think this has a chance of being used over his first very op starpower since maybe.. this one is more fun and has more value mainly in 3v3 gameplay.
    Love the video Carnage!

  • @autumn4442
    @autumn4442 Год назад +2

    I think it'd be interesting if chester's bad star power tweaked his supers slightly. Pop rocks can be thrown a small distance for easier positioning. The heal also gives a small heal to nearby teammates, the poison reduces the damage affected enemies deal, that sort of thing

  • @clownythunder1932
    @clownythunder1932 Год назад +2

    I think all except Chester and Bea were valid.
    Having a starpower that makes missing less punishing is great design. The more players who can use a brawler the better.
    Chester sneak peek starpower isn’t the best but you can use your super immediately after getting it instead of having to react. You can also see if you don’t need that super which allows you to use your dice immediately. I mostly use it on pop rocks so I then get 4 options after getting super instead of 5. If you’re not hitting all missiles every ammo then the 4 shots are only useful in close combat.

  • @justinthyme5263
    @justinthyme5263 Год назад +2

    I think it would be cool if they made sneak peak buff both of his gadgets by making it so the dice icon is replaced by what the next super will be if you have the first gadget, and make it so that the icon for the second gadget is replaced with an icon representing which of the 4 buffs you will get

  • @kaitricgaming4896
    @kaitricgaming4896 Год назад +3

    Idea for Chester's second star power: Gives him a 30% damage block shield when his ammo bar is full and the shield charges his super by 5% every time he gets hit.
    Since his health is on the lower side, I think this would really help him in tough situations. His 1st sp would be damage based and 2nd sp would be survivability based, making both useful in different game modes!

  • @edwardfong6115
    @edwardfong6115 Год назад +2

    Hinestly instead of recharging beas supershot if you miss, id think it be cool if it recharged when it hit, but it gets like a 10% bullet speed nerf. So if ur aim is like insane u could shoot infinite supercharged shots but its not going to be easy

    • @apllistik8349
      @apllistik8349 Год назад

      The idea: when you fire a loaded cartridge, you get a second one, regardless of whether you hit or not, but with less damage by 25%

  • @oliverupdyke1429
    @oliverupdyke1429 Год назад +24

    I like the idea for a new Chester star power! I also think is should be called “Super Powered” or “Super Amplified”.

    • @lolobolihuloimb8949
      @lolobolihuloimb8949 Год назад +3

      mans a nerd emoji ngl surprised you didnt say "actually your new star power for chester should be called super powered or maybe even super amplified"

    • @_KARTUS_BS
      @_KARTUS_BS Год назад

      @@lolobolihuloimb8949 bruh stfu he is just saying

    • @Hizelly76
      @Hizelly76 Год назад

      sounds like an 8-bit star power

    • @Kyumifun
      @Kyumifun Год назад

      That's not a good name imo. It has nothing to do with Chester. The Star Power names should somewhat reference the brawler.

    • @TorayNix
      @TorayNix Год назад

      @@Kyumifun "energic chewing-gum" sounds better for me (if I typed something wrong pls tell me I'm french)

  • @Lrmf1
    @Lrmf1 Год назад +1

    2nd sp idea for chester: Suprise
    Everytime chester uses his super.He will get back of 10% of his super

  • @gabrielsantana6161
    @gabrielsantana6161 Год назад

    Spike's curve ball bellow 750: god amongst men
    Spike's curve ball above 750: literally useless

  • @Hizelly76
    @Hizelly76 Год назад +1

    chester having both the best and worst starpowers ingame really fits his character lol

  • @Fed_x
    @Fed_x Год назад +1

    If you master surge, this star power will become the most powerful weapon in the game. You need to shoot the wall instead of the enemy, and you will deal a lot extra damage (it only works with his last upgrade level, but its worth it)

  • @piotrdwojak2477
    @piotrdwojak2477 4 месяца назад

    I think the Sam fost charger was made to help him recover his gloves when an enemy is watching after it and not letting you pick it up. It may be useful sometimes

  • @giovannilaporta5275
    @giovannilaporta5275 Год назад +1

    Rosa?Win? That's two words that I don't hear together since 2019.

  • @diazjasarevic
    @diazjasarevic 9 месяцев назад

    How these star powers can be reworked into new stuff:
    1: Chester can have a star power called ‘Short Cycle’ making his bell cycle from 1 2 3 to 2 3 2 3
    2: Belle can get a star power called ‘Slowed Shocker’ Making so brawlers get slowed by f Belles little static is on them

  • @Kyumifun
    @Kyumifun Год назад +1

    I think Honey comb provides more value for an player than instabeeload. You somehow acctually hit enemy and now you have a nice shield that will keep alive. When you have the other one however you'll miss both big shots.
    The problem is when you're a bad random and are for some reason very suicidal

  • @myoghomwenigbinomwanhia3356
    @myoghomwenigbinomwanhia3356 Год назад +1

    6:17 I almost choked on my drink

  • @accountsnames2614
    @accountsnames2614 Год назад +1

    Cg: don't use plugged in for 8 bit. It's greedy
    Me: haha speed go brrrrrr!

  • @evelincristinabarbosadecar5493
    @evelincristinabarbosadecar5493 Год назад +2

    Chester's second star power could become a passive, and it would be very useful, mainly after a possible nerf
    Belle's second star power is terrible, but edgar was so annoying, that i used it for a while
    Surge's first star power could work only at max level, but as it used to work before + splitting on walls since lv1
    Bonnie's second star power should just be bigger

  • @LeFork756
    @LeFork756 Год назад +3

    Here are some cool ideas for starpower reworks:
    Chesster: only in emergencies
    Chessters next super will slowly charge when his health is lower then 45%
    Sam: New gloves
    When Sam picks up his gloves, he will get a 20% damage buff for 2 seconds.
    8-bit: charging...
    8-bit's his allays will charge they're super in 8-bit's super
    Surge: New flavour
    Surge's super deals 100 extra damage each level
    Bonny: golden tooth
    In her cannon form, bonny will have a 25% chance of shooting a "golden tooth" wich does 45% more damage
    Edit: happy new year

  • @Itz_MK
    @Itz_MK Год назад +1

    Chesters poison does NOT need to last any longer. I was literally a 9 cube stu against a 2 cube Chester and he hit me once, getting me down to 4000 HP, and his poison managed to kill me while he sat behind a wall and spun.

  • @crazytaco008
    @crazytaco008 Год назад +3

    A alternative to Surge's 1st star power:
    Every 5.5 seconds Surge's main attack splits up
    Or
    A completely different idea:
    Every time surge levels up Surge gains a shield thats reduces damage for 15% for the next 10 seconds

    • @apllistik8349
      @apllistik8349 Год назад

      Every 3 seconds, the attack will split, regardless of whether it hit or not

  • @vivekbhangrath1455
    @vivekbhangrath1455 Год назад +1

    i disagree with 8-bit one. 15% extra boost for the entire team is good but his plugged in solves his main weakness which is his movement speed.

  • @oakabg3863
    @oakabg3863 8 месяцев назад

    6:16 I bet every player with more than 5k trophies can 100% relate to this

  • @slpros
    @slpros Год назад

    heres a way to make some of the star powers better:
    belle: just make it drain the enemys ammo, 1 ammo for 2 seconds, is that too op?
    surge: make it split if it doesnt even hit anything, mucho better value
    sam: just completely remove it and replace with this: every enemy hit sam heals 50% (or less) of it (obv the super)
    rosa: insted of getting extra damage in super, rosa should absorb 20-30% of the damage he gets and use it to heal (may be weak idk)
    the garbage ones that i didnt talk about are just pretty much beyond saving/ carnage had a good idea

  • @ThundererR64T
    @ThundererR64T Год назад +1

    Chester's sp: You can plan your strategy before engaging so you have higher chance to win.
    Belle's sp: You can put them in a bush and whenever it hits an enemy, you can attack them knowing that they wouldnt be able to run away easily.
    Surge's sp: "there are zero useful walls on this map so im getting no value here" then why dont you play a map with useful walls.
    8-Bit's sp: Both his star powers are good, dont base it on "selfish", its not an excuse.
    Bea's sp: "Skill issue" no, its just about getting a second chance when its the least expected (i mean you can still expect it if u just use ur brain a bit and see if she gets her shield when she hits first shot).
    Please be more accurate

    • @GopherMissiler
      @GopherMissiler Год назад

      Fax 👍

    • @lemni_s
      @lemni_s Год назад

      las star powers de bea y 8 bit son especialmente buenas

  • @The_American_Gamer999
    @The_American_Gamer999 Год назад

    Kairos explaining every super for chester: use 1st sp
    After update: DEV TEAM: ITS HARD TO KNOW WHATS UR NEXT SUPER: makes 3nd sp permanent

  • @BS-xf5bd
    @BS-xf5bd Год назад +1

    Chester Passive Skill Rework : 20% chance to place a random debuff on the enemy

  • @MetaSpacezzzs
    @MetaSpacezzzs Год назад

    I laughed at the bonnie and 8-bit description for star power 😂😂😂😂🤣🤣

  • @jeffersonxu4476
    @jeffersonxu4476 Год назад

    They should make Chesters pop rocks throwable like Lou. That would make it more useful.

  • @dhananjayawijerathne3529
    @dhananjayawijerathne3529 Год назад

    that edit when shely found grom in the bushes was epic

  • @MarceloPlus
    @MarceloPlus Год назад

    Another thing abt 8-bits star power: his plug is visible by the enemy team even in bushes

  • @LittleBlueGrape
    @LittleBlueGrape Год назад +4

    6:25 , and kairos ranked it as one of the best SP

    • @KiryacrepeTheSilliest
      @KiryacrepeTheSilliest Год назад +2

      The good star power can also be super annoying, have a stupid concept, unbalanced, and just overall not fun to play

    • @CarnageGameYT
      @CarnageGameYT  Год назад

      Yeah i know, i never called it bad

  • @Camoroy0400
    @Camoroy0400 Год назад +1

    I mean it could be his mythic gear called "Jester's Improvement" that'll improved Chester's Super.

  • @Napstablook2288
    @Napstablook2288 Год назад +1

    Bell grounded starpower is good against brawlers who attack very fast and have a quick reload, need a lot of attacks and you block them. So I wouldn't call it bad starpower.

  • @coronatimedon
    @coronatimedon Год назад

    6:16 Shelly jumpscare with a flashbang caught me off guard

  • @CrusherCR
    @CrusherCR Год назад

    The flash bang sound made me laugh so hard 🤣😂🤣😂🤣

  • @haybail7618
    @haybail7618 Год назад +1

    i actually think chester's new super is really useful, especially in showdown so that you know if you go in to kill someone you know you can stun them

  • @GreatLeYoa
    @GreatLeYoa 8 месяцев назад

    How i fell to buff Bonnie's "wisdom" tooth
    Bonnie and Clyde:Tooth's go in now diagonals alongside normal sides,and better range
    Bonnie without Clyde:Just add the current one into that,it will work into doing great splash damage.

  • @kacperwojciechewicz4706
    @kacperwojciechewicz4706 Год назад +2

    0:27 my idea
    With this starpower we can also see which super will change with 1st gadget. And see what BUFF we will get from 2nd gadget

    • @destruktor7420
      @destruktor7420 Год назад +1

      so it is usless to have the star power unless you have the gadget 💀

    • @kacperwojciechewicz4706
      @kacperwojciechewicz4706 Год назад +2

      @@destruktor7420 Its work with supers and gadgets

  • @Horizon-0l1
    @Horizon-0l1 Год назад

    I think Sam's second star power must be invisible for the enemy and If they walk RIGHT ON TOP of the gloves, an instantly super charge for Sam and 500 damage, splash slow down effect to the enemy like Belle's gadget. If it's so strong, removing the blue super charging area.
    People will cycle super very fast like this so these would happen after throwing the gloves (3 or 4 seconds later)

  • @wetbread0
    @wetbread0 Год назад

    Why is 8-bits's second sp here? It's good for keeping enemies away with your teamates or help hold down when your teamates are down and also makes it easier to cycle supers, as well as helping you to stay alive so 8-bit can do more. What's the point of more extra damage even though its nice if you can't get your super back and are an easy target and can't protect your turret so it gets destroyed instantly. 8-bit's slowness makes him a HUGE target that even a Mortis can take him down because of his movement, its basically the same case as Frank, where the only reason a tiny Mortis can kill Frank is because of his restraint on his movement. 88-bit's attack take a while to fire and his movement can't help him in that situation so he is an easy target for Mortis. I think this sp is actually the better choice as it is not only more fun (bc no one likes being slow as f and being an easy constant target (aka just free super charge) ) and it actually allows 8-bit to be able to help more and set up more scenarios. If anything the other one needs a slight buff.

  • @kinggamereon653
    @kinggamereon653 Год назад +2

    grounded is such an easy fix
    literally just make it remove 1-2 ammo

  • @xaius4348
    @xaius4348 Год назад

    Conceptually the Sam starpower makes sense.
    It prevents people from camping your gloves so you can't pick them up.
    But Gus just don't care :/

  • @mere2508
    @mere2508 Год назад

    I would say there is more star powers that suck
    1: spike’s plant food thing
    This is absolutely useless if you have curveball. Spike’s super is mainly for area control, not to throw it on yourself to heal up. Plus, Spike has so low hp most of the healing gets wasted and overheals Spike, if they’re using fertilizer. Curveball makes it so it’s much harder to memorize and dodge. Even tho players are higher trophies can probably dodge it well, they’ll still get hit by 1 or 2 spikes occasionally if you hit it from next to them.
    2: meg’s robot bomb
    WHY WOULD ANYONE USE THIS?! A lot of people will try to cope and say “oh so it can counter assassins and brawlers that have short ranges.” Bro no Meg’s super can already one shot brawlers and then finish them off with their mech basic atk. This is useless against long range damage dealers like piper and colt because then the destruction won’t even hit them so they would usually be so far away. Forcefield can tank so much dmg for a squishy brawler like Meg for HALF A MINUTE! Forcefield is just better and the self-destruction is bad itself.
    3: buster’s attack booster
    This gadget’s concept is ok besides the fact you need friendly brawlers to be close to you in order to get more atk. Buster already have insane atk dmg already and could probably 3 shot the enemy extra dmg or not. Penny would also COMPLETELY counter this if people actually grouped together for this. Also, half of the round nobody would be in your circle and when they are it’s because the enemy already got team wiped meaning you can’t use the extra dmg. Kepler Vest is just better because Buster’s biggest weakness is their shield being interrupted and you get less dmg taken.
    4: mortis’s faster long dash
    Now that Mortis automatically has long dash implemented into his basic kit, this star power is absolutely USELESS. Just because it’s faster coiled snake cooldown doesn’t change the fact you need all 3 ammo charged to get the long dash anyway. Creepy Harvest just makes Mortis almost immortal considering it’s a second way for Mortis to heal.
    that’s all the star powers I think suck too, reply if I’m missing stuff or if you disagree

  • @mushtaqshah6877
    @mushtaqshah6877 Год назад +1

    Mandy's in my sights starpower will put in b tier
    and hard candy starpower will also put in b tier

  • @justinthyme5263
    @justinthyme5263 Год назад +1

    For belle, they should replace it with a new star power that permanently reveals the marked target

  • @columbus8217
    @columbus8217 Год назад

    Chester mains complaining about how they need to get rid of one bell to use the second starpower

  • @IndiKot
    @IndiKot Год назад

    Surges wall split is... You won't believe me, good in good hands.
    Belles gadget is good for maps, where you have small enters.

  • @TorresGemelas-tr5nm
    @TorresGemelas-tr5nm 3 месяца назад

    Rework idea for Chester: make his reroll gadget work even if you dont charge the ult

  • @catbreadtime
    @catbreadtime Год назад +1

    Plugged In is actually the better option because it makes 8 - bit faster than average which is what he needs the other star power just adds range check kairos What is the better star power to see it's actually good which it is! Same with Bea's star power a lot of good players know how to dodge Bea's shot so if you use that star power it's better

  • @chewyswing2933
    @chewyswing2933 Год назад

    Only ogs remember when surge used to have a gadget that teleports him though walls

  • @epicc_3671
    @epicc_3671 Год назад +1

    the 2 seconds buff on the poison of chesters super would be 💀

  • @mojochay
    @mojochay Год назад +2

    Thanks for not putting Meg's second sp. It's actually not bad ~ a Meg main

    • @CarnageGameYT
      @CarnageGameYT  Год назад +1

      Yes it counters Edgars and other assassins perfectly

    • @mojochay
      @mojochay Год назад

      @CarnageGameYT exactlyy and it can knock the brawl ball out of the enemy's hand and push enemies away from important areas

  • @raymondgan2265
    @raymondgan2265 Год назад +1

    Chester 2nd star power should be
    Pick and choose: you get to choose your super

  • @hellchartfran756
    @hellchartfran756 Год назад +1

    Also a Star Power Rework ideas for these (also for some useless Star Power):
    Chester: Not-So-Kind-Bells
    Chester's attacks decrease their damage by 20% for 1 second.
    Belle:Grounded (Buffed)
    Target that is hit by Belle's Super has 35% slower Reload Speed and deals 20% less damage. Lasts for 2 more seconds once the mark goes on another target.
    Surge: Juice Jump Booster
    Surge's super increases his damage by 15% per upgrade and 10% shield per upgrade.
    Sam:Knuckle-Boost
    When Sam picks up his Knuckle Busters, he gains a 20% boost to reload speed, damage and a shield.
    Rosa:Plant Guardian
    Rosa's super lasts 33% (1 second) longer and gives her 10%+ more protection.
    Bonnie:Safety First!
    While in non-cannon form, Bonnie takes 25% less damage until her super charges up.
    8-Bit:Pixel-Heal Batteries
    Any teammate in 8-Bit's super will get healed up by 400 health each second and also heal 8-Bit's turret by 200 health each second (turret healing can stack up).
    Grom:Big Ol' Buds
    Grom's attacks get wider the further they go after they hit the ground, up to 25%.
    Bea: Worthy Bees
    Bea's bees work more harder, decreasing amount of shots to charge her super by 33% (1 shot less).
    Spike:Even Spikier Bombs!
    Spike's attacks let out 33% (two) more spikes.
    And now, buffs and reworks to "some" second Star Powers:
    Grom:Foot Patrol
    15% to 25% speed boost when super is full.
    Bea:Honeycomb
    Shield lasts for 5 more seconds after using the supercharged (or better, "death") shot.
    Spike: Fertilize
    Spikee regains 300 health each time his super damages am enemy.
    Rosa:Plant Life
    Heal lasts for 5 more seconds after exiting the bush.
    Sam:Hearty Recovery
    20% to 25% heal when picking up Knuckle Busters.
    Belle:Positive Feedback
    20% to 25% shield.
    P.S Grom's 1st Star Power is pretty good. Just a buff and maybe it becomes good.

  • @ooohyeahfreshwater
    @ooohyeahfreshwater Год назад

    Probably the big problem is some brawlers having a HUGE VANTAGE star power and another that gonna be great in a situation that occurs 1 time after 10 games useless

  • @sendansen7416
    @sendansen7416 Год назад

    Piper’s first star power mixed with colt would be a death machine

  • @memem8350
    @memem8350 Год назад

    Chester’s new star power should be when an enemy is in 8 tiles of him he will laugh making the enemy scared and they can’t aim properly I call it laugh it up

  • @Arkto0zolt
    @Arkto0zolt Год назад

    I have an idea to rework the second 8-bit star power,
    Super wires
    -When 8-bit or an ally is in his super's zone, he recharges his super slowly (a bit more than the bo gadget).

  • @piotrm5635
    @piotrm5635 Год назад +1

    5:42 you chose star power that is really good

  • @tjgamer3056
    @tjgamer3056 Год назад

    Idea: Chester should have one guaranteed gold bell in a random position of his attack that it is the only one bell that charges his super slowly
    Not a star power but i think this would make him more balanced than just nerfing him a ton

  • @axelguzman4478
    @axelguzman4478 Год назад

    Carnage game when he finaly have the code carnage:its mortin time

  • @GooseWithAtophat
    @GooseWithAtophat Год назад

    Bro predicted Chester's Stun getting nerfed 💀

  • @huntercoda4887
    @huntercoda4887 Год назад

    Grom starpower idea: remove x factor and give him his prepatch shot every 3 seconds (so every 3 seconds, his shot will be like barley's)

  • @battlehealer2
    @battlehealer2 Год назад

    the thing with surges first starpower is that if you play spinning mode then thers no other choice. his second starpower does literally nothing in showdown

  • @Fed_x
    @Fed_x Год назад

    The 8-bit's "selfish" starpower gives you speed, and its the only needed thing when playing 8-bit, and its mostly used in solo showdown, so its defenitely one of the best star powers

    • @corruptedfox7820
      @corruptedfox7820 Год назад

      js that most competitive gamemodes are 3v3, although it is still useful to make him a bit more complete as a brawler

  • @wornyt
    @wornyt Год назад

    I found a glitch in solo showdown. If i play 8bit and use the extended super range star power, it doesn't buff my teammates! Definately needs fixing.

  • @ef0787
    @ef0787 Год назад

    8-Bit’s speed star power is better in many situations because his ridiculously slow speed makes him easy to hit and difficult to use effectively. It’s easy to underestimate how much better being faster makes 8-Bit.

    • @Farmer_Thanos
      @Farmer_Thanos Год назад

      I don’t know how you play 8-bit but he is a team brawler (that is after he got 1up removed) and even in solo situations that damage boost is insane. He has high hp, use that to sponge damage and if you aim correctly you basically 2 shot anyone