Transmutation Sage - Dawntrail Update - FFXIV SGE VFX Mod

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  • Опубликовано: 2 ноя 2024

Комментарии • 18

  • @ryutheslayer123
    @ryutheslayer123 Месяц назад +10

    Oh I get it. You used Lalafell because everyone calls Edward short in the show

  • @noctaviassky672
    @noctaviassky672 Месяц назад +9

    Now we need a roy mustang BLM

    • @AlchemicPotato
      @AlchemicPotato  Месяц назад +3

      There already is a mod that gives the Flame Alchemist snap and fire but it's just the emote

  • @Spike_x_Fang
    @Spike_x_Fang Месяц назад +3

    This turned out great! Proud of you bud!

  • @ArchilonValdir
    @ArchilonValdir Месяц назад +3

    This is so freakin' cool!

  • @Luna-Starfrost
    @Luna-Starfrost 14 дней назад +1

    Still a gorgeous mod. But why is there always a dancing knight in the background..?

    • @AlchemicPotato
      @AlchemicPotato  14 дней назад

      My best glamour attempt for the character Alphonse 😅

    • @Luna-Starfrost
      @Luna-Starfrost 14 дней назад

      @@AlchemicPotato Oh- xD
      Who's that? Is it someone from the anime?

    • @AlchemicPotato
      @AlchemicPotato  14 дней назад

      One of the main characters! I highly recommend watching the Brotherhood series of it.

    • @Luna-Starfrost
      @Luna-Starfrost 14 дней назад

      @@AlchemicPotato O.. Okie! I might gice it a try if I ever find a streaming host that has it 😭 I only know the guy with the exploding gloves. Roy. 😀

  • @StellaBorneWatches
    @StellaBorneWatches Месяц назад +2

    Would it be possible to have this mod apply the existing high level versions to their lower level counterparts? So being leveled down in Roulettes doesn't cause a mismatch in VFX?

    • @AlchemicPotato
      @AlchemicPotato  Месяц назад

      I plan on doing some bug fixes in a few weeks but will look into it. The mod was only intended for max level but if it's easy to implement I will make it happen! 😄

    • @StellaBorneWatches
      @StellaBorneWatches Месяц назад +1

      @@AlchemicPotato If you still have the workspace, I think VFX Editor uses for saving rather than exporting, then it is easy to redirect to the lower levels. My issue is not knowing what exactly makes up everything of, say, Dosis III to ensure it's put correctly onto Dosis and Dosis II.

    • @AlchemicPotato
      @AlchemicPotato  Месяц назад

      Yup I got the workspace saved and would ideally just overwrite the vfx and TMB files for each one. There are some instances where multiple spells have files linked together and can't be separated which is why I didn't give a hard confirmation until I check it out.

    • @StellaBorneWatches
      @StellaBorneWatches Месяц назад

      @@AlchemicPotato Fair, spells are evil.

    • @AlchemicPotato
      @AlchemicPotato  24 дня назад

      @StellaBorneWatches - Good news! New version now available that should work on lower levels.