You just select all holes objects and then join them to one object and then select the keyboard and add boolean modifier - hole object and select difference and apply the modifier.(The hole object will stay so you must delete it). Thanks for comment :)
Oh, ok try to check if everything is set (all keys must be joined into one object) then select keys object And go to the edit mode (go to image editor). Go to top view (num7) And press "u" then unwrap from view And check if the texture Is selected in image editor, then scale it into the right size And it should be good ;) Thanks for comment! :)
@@blendermanstudio All works now, but one thing embarrasses me (UV map is looking crooked, may be cause of splitted "ENTER" key). I add one video on my channel as a screenshot)), thanks for helping me out!
@@JohnDoe-fv9rv I see, try again - select all And from top view press U And unwrap from view this might work - if the texture dont fit with the object select in edit mode keys that dont match And on image editor select all And move it to the right place. I Hope I helped you :)
you should have it automatically set, but you can fix your problem. When you have object you want edit you press in shader editor add material and you open shader editor. Then you simply press shift+a (the cursor must be pointing to node editor) and press shader►principled BSFD, the same thing with output►material output, then you join them together. I hope I helped you :)
Look up, there is a little title "Uv editing"- click on this, select all, then press "U" (In edit mode)and select Project from view and then unwrap it in image editor.
Link for download is in the description, but Im sending it there for sure;) www.vectorstock.com/royalty-free-vector/black-computer-keyboards-vector-3090574
Really good video. Thanks alot. I also find it really useful that you blend in your keyboard inputs.
Thanks man! ;)
"EFFORT NEVER DIES".
This is so helpful. You deserve million of subscribers. this is underrated
That's the keyboard which I am having right now!!
Cool! Thanks for comment ;)
how did you do the holes using the boolean modifier? i cant keep up in the steps
You just select all holes objects and then join them to one object and then select the keyboard and add boolean modifier - hole object and select difference and apply the modifier.(The hole object will stay so you must delete it). Thanks for comment :)
I have a problem in imposing png image on model in UV. Image texture ain't visible on the model..
Oh, ok try to check if everything is set (all keys must be joined into one object) then select keys object And go to the edit mode (go to image editor). Go to top view (num7) And press "u" then unwrap from view And check if the texture Is selected in image editor, then scale it into the right size And it should be good ;) Thanks for comment! :)
Also check if the nodes IMAGE TEXTURE And BSFD Is connected together. Let me know if it works:)
@@blendermanstudio All works now, but one thing embarrasses me (UV map is looking crooked, may be cause of splitted "ENTER" key). I add one video on my channel as a screenshot)), thanks for helping me out!
@@JohnDoe-fv9rv I see, try again - select all And from top view press U And unwrap from view this might work - if the texture dont fit with the object select in edit mode keys that dont match And on image editor select all And move it to the right place. I Hope I helped you :)
bruh how do u get the principled bdsf thing and material output ive been trying so long
you should have it automatically set, but you can fix your problem. When you have object you want edit you press in shader editor add material and you open shader editor. Then you simply press shift+a (the cursor must be pointing to node editor) and press shader►principled BSFD, the same thing with output►material output, then you join them together. I hope I helped you :)
Im not seeing the texture with the letters for the keyboard in the links listed? great video though my keyboard is looking great
Thanks
How did you open that uv menu in making textures?
Look up, there is a little title "Uv editing"- click on this, select all, then press "U" (In edit mode)and select Project from view and then unwrap it in image editor.
Thank u
@@Theoriginaldrog You´re welcome!
When you clicked on the keyboard model
Good video
where do i get the texture you used
Link for download is in the description, but Im sending it there for sure;) www.vectorstock.com/royalty-free-vector/black-computer-keyboards-vector-3090574
@@blendermanstudio thanks man
@@pqinted7974 No problem ;)