FOLLY COMPLETE AND DROUGHT PROOFING | UPDATE 6 | TIMBERBORN | Episode 4

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  • Опубликовано: 3 окт 2024
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Комментарии • 27

  • @thomasvanorman3963
    @thomasvanorman3963 3 месяца назад +2

    Enjoying the series. I think sluice gates measure downstream water levels, and need to be on the same elevation they're discharging to to in order to manage release rates if you're using them for that. Obviously they will work fine if you're just using them to filter contamination

    • @DisTurbedSimulations
      @DisTurbedSimulations  3 месяца назад +2

      Thanks. They do measure downstream, they do not appear to need to be at the same level, from what I've seen it measures the level at the next block after the sluice gate. We will find out in the drought.

  • @Hobbityfus
    @Hobbityfus 3 месяца назад +3

    The surging will stop once you take away 1 dam.
    You really should put a cap on the badwater discharge, so you always have a base power level, before starting to route the badwater off the side.
    Good stuff.

    • @DisTurbedSimulations
      @DisTurbedSimulations  3 месяца назад +1

      I'll try removing a dam block and that is a very good idea. I guess I need to unlock explosives so I can build that.

  • @ConnorHartzog
    @ConnorHartzog 2 месяца назад +2

    I’m not sure but the sluice gates that let water into the new reservoir could probably be set to close on downstream depth above .5 or so and also close when contaminated. And then the bad water chute sluice gates could be replaced with dams. Then good water would fill in that area and if the main sluice gates are closed and the level gets too high, the excess will flow out the dams. And since they will be closed when it is bad water, the bad water will flow out the dams. Just a thought, enjoying the series! Maybe you have a solution in a later episode 😊

    • @ConnorHartzog
      @ConnorHartzog 2 месяца назад +1

      You would have to replace all the dam pieces on top of the reservoir with levees

    • @ConnorHartzog
      @ConnorHartzog 2 месяца назад

      But that waterfall looks pretty cool!

    • @DisTurbedSimulations
      @DisTurbedSimulations  2 месяца назад +1

      Until I have another power generation solution sorted the water flowing through the river as it does now provides a nice boost during temperate seasons.

  • @peterclarke3300
    @peterclarke3300 3 месяца назад +1

    Great episode D/S the bad water chute has a good affect,and those other things i think they would have to be on manual, it’s a pity they are not variable and the would be spot on,I think you need 🧨🧨🧨 to make some proper water storage,and use the bad water things to divert it when it arrives 👏👏👍👍⭐️⭐️⭐️⭐️⭐️

    • @DisTurbedSimulations
      @DisTurbedSimulations  3 месяца назад +1

      You'll get to see how they all work next time :) and dynamite is on the way :D

  • @sethl3702
    @sethl3702 2 месяца назад +4

    Why not put the sluice gates at the bottom of the dam. You also would only need one to top up down stream during droughts

    • @DisTurbedSimulations
      @DisTurbedSimulations  2 месяца назад +1

      Honestly don't remember why I chose the level I did, but changing now would be a massive rebuild. And I went for that many for the visual effect :)

    • @teembo
      @teembo 2 месяца назад +1

      @@DisTurbedSimulations Sluice gates SHOULD be at the bottom, else water collects behind them and you can't use it.

    • @DisTurbedSimulations
      @DisTurbedSimulations  2 месяца назад

      Maybe but here they aren't. I'm not rebuilding an entire dam to gain 1 block of water.

  • @thejamesbrooks
    @thejamesbrooks 2 месяца назад +1

    I know a lot of people said it, but sluices at the bottom makes more sense.

    • @DisTurbedSimulations
      @DisTurbedSimulations  2 месяца назад +1

      sluices where I put them work just fine, and 1 block of water isn't going to wreck things

    • @thejamesbrooks
      @thejamesbrooks 2 месяца назад +1

      @@DisTurbedSimulations love the series

    • @DisTurbedSimulations
      @DisTurbedSimulations  2 месяца назад

      Thanks :) I'm loving this new update and what it lets us build

  • @djjemo
    @djjemo Месяц назад

    PLEASE freakin get some more pumps!

    • @DisTurbedSimulations
      @DisTurbedSimulations  Месяц назад

      You know this is a 2 month old video, kind of hard to go back and change things based on your freakin comment

  • @Tolastun
    @Tolastun 3 месяца назад +2

    why dont you make a leg off the bad water chute, build it out and then open it up and close where you made the leg off down the area you dont want it

    • @DisTurbedSimulations
      @DisTurbedSimulations  3 месяца назад +1

      I think what you're describing is my plan, you'll see in the next video what I have in mind

  • @homersan
    @homersan 3 месяца назад +2

    What music are you using in game bud? Keep up the good work :)

    • @DisTurbedSimulations
      @DisTurbedSimulations  3 месяца назад +2

      It's a random selection of classical music from epidemic sounds. When I included the game music I had issues with copyright, but I feel like timberborn is better with some background music. And thanks :)

  • @boarder6246
    @boarder6246 3 месяца назад +1

    The sluice wording and two options are confusing for everyone. They should replace it with a -100 to +100 slider and signify that left to right are contamination vs clean water. In my opinion.

    • @DisTurbedSimulations
      @DisTurbedSimulations  3 месяца назад +1

      The wording is quite similar to the simple triggers mod, which I'm a big fan off. For me it was more a case of first time using them in anger.

    • @boarder6246
      @boarder6246 3 месяца назад +1

      Ha. I get that. I’m digging your build! I’m stoked to see what you do