@@yesimrealhuman4245it also works based on tick speed, so every tick things turn off and on for a mere moment, there isn’t a way to bypass it so cooking isn’t possible with inf power(your food’s cook timer insta resets every tick… sad) and charging stations makes this annoying ass clicking sound each tick that doesn’t stop unless you turn em off lol
The virgin Gordon Freeman - wears power armour like a wuss - is too much of a beta to speak - too much of a coward to hold his ground, tries to run away from the facility - causes the disaster in the first place The chad Gate Cascade researcher - wears armour he cobbled together from cafeteria trays, books, and alien body parts - is not afraid to speak his mind and scream in terror like a man - makes no effort to escape the facility, turns it into his personal fortress with which to endlessly kill aliens and invading soldiers for his own amusement - has no involvement with what caused the disaster, makes the facility safer for his fellow scientists by slaughtering whatever tries to hurt them
There really comes a point where having so many defenses is unnecessary, the game is not very focused on being a base defense like other games of the style
This is great stuff. Definitely gonna plagiarize or be inspired by several parts of this build. I'm surprised that you aren't using placed lanterns. So much brighter over a huge area, their battery doesn't even drain in that state, and they can't aggro or be damaged like the construction lights.
I'm glad you enjoyed the build! I've never tried to place lanterns because they have to be placed on a flat horizontal surface like the floor or a shelf where as the Wall Torch can be stuck straight to the wall and they don't use power either. Much easier on use of space as things are starting to get tight with the new Crush Depth base items. I've thought about replacing them with the sconces from The Train just to make it more decorative but I have never gotten around to it. Unless you're referring to the bigger construction lights I have on top of crates/near the water coolers. In which case I just prefer the look of them and the directional beam of light they provide.
Okay, my question is how you labeled everything. Mod? Some undocumented feature? HOW? Edit: nevermind, just didn't play with all the constructables enough, or the labels on crates. Still, great job. Labor of insanity and love.
@@rainy131313 Do you mean chests? It's a built in feature. Just open a chest and click the rename button. If you mean item stands, same thing. Open the stand and click rename. If you mean the teleporters go to the workbench the teleporter will be synced to. Open the workbench and press the rename button. After renaming it sync the teleporter.
My loot never respawns either. That's the default way the game is played. Respawning loot is more for multiplayer witth 3+ people. After I picked the the facility clean of all loot I ran portal worlds everytime they reset for whatever resources I needed
2:45 A fellow “If I place enough batteries, the power draw penalty will be meaningless” enthusiast I see 💪⚡️good work!
the ol` brute force method 😊
Man your endgame base is an absolut unit, im having many ideas of how to change my own. Im playing the game again because of you XD
8/12/24, Crush depth just released, time to build a new Base!
n..new? no no no sir, this base was FOR crush depth
Ok then, time to expand this base!
Use laser to power converter for unlimited power
@@yesimrealhuman4245 and have everything you build that way be instantly broken the moment they fix that power glitch.
@@yesimrealhuman4245it also works based on tick speed, so every tick things turn off and on for a mere moment, there isn’t a way to bypass it so cooking isn’t possible with inf power(your food’s cook timer insta resets every tick… sad) and charging stations makes this annoying ass clicking sound each tick that doesn’t stop unless you turn em off lol
The virgin Gordon Freeman
- wears power armour like a wuss
- is too much of a beta to speak
- too much of a coward to hold his ground, tries to run away from the facility
- causes the disaster in the first place
The chad Gate Cascade researcher
- wears armour he cobbled together from cafeteria trays, books, and alien body parts
- is not afraid to speak his mind and scream in terror like a man
- makes no effort to escape the facility, turns it into his personal fortress with which to endlessly kill aliens and invading soldiers for his own amusement
- has no involvement with what caused the disaster, makes the facility safer for his fellow scientists by slaughtering whatever tries to hurt them
uh, sir, we’re still trying to escape right? Right??
I live here now.
When over time pays well XD
There really comes a point where having so many defenses is unnecessary, the game is not very focused on being a base defense like other games of the style
This is great stuff. Definitely gonna plagiarize or be inspired by several parts of this build.
I'm surprised that you aren't using placed lanterns. So much brighter over a huge area, their battery doesn't even drain in that state, and they can't aggro or be damaged like the construction lights.
I'm glad you enjoyed the build! I've never tried to place lanterns because they have to be placed on a flat horizontal surface like the floor or a shelf where as the Wall Torch can be stuck straight to the wall and they don't use power either. Much easier on use of space as things are starting to get tight with the new Crush Depth base items. I've thought about replacing them with the sconces from The Train just to make it more decorative but I have never gotten around to it.
Unless you're referring to the bigger construction lights I have on top of crates/near the water coolers. In which case I just prefer the look of them and the directional beam of light they provide.
Okay, my question is how you labeled everything. Mod? Some undocumented feature? HOW?
Edit: nevermind, just didn't play with all the constructables enough, or the labels on crates. Still, great job. Labor of insanity and love.
@@rainy131313 Do you mean chests? It's a built in feature. Just open a chest and click the rename button. If you mean item stands, same thing. Open the stand and click rename. If you mean the teleporters go to the workbench the teleporter will be synced to. Open the workbench and press the rename button. After renaming it sync the teleporter.
@@dreaddor THank you.
Like which point in the game that make you start, hell yeah lets start stockpiling.
@@ufuk5872 That would be an ocd trait of mine that comes out when gaming. I don't like to leave ANY loot behind. Can't help myself. A digital hoarder.
@@dreaddor My lord, i don't think i'll have the dedication, i just pack up the stuff and leave, im hold out in a tiny space in the lab sector.
this is just overkill.
How’d you get the painting outside your base? Isn’t that the dog one?
Just go package it
@@dreaddor Oh, last I checked the door was locked. Thanks!
I screwed up by game safe. I guess I put it on permit death. If I die I can pick up my shit, but the loot never respawns
My loot never respawns either. That's the default way the game is played. Respawning loot is more for multiplayer witth 3+ people. After I picked the the facility clean of all loot I ran portal worlds everytime they reset for whatever resources I needed
How did you get the security carts to the cafeteria?
i just drove them there. theres a big door you can open in the lobby that has a bridge going to the wildlife pen area.
I have seen bigger 😮
Jk 😜 thats awesome base u have my friend