Move Entity With Input System Using Unity ECS (DOTS)

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  • Опубликовано: 28 сен 2024
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Комментарии • 18

  • @JacobNax
    @JacobNax 23 дня назад

    Very good, very simple. Also worth noting that we use a SystemBase type class because we have to reference a managed object, note that we used an ISystem for the movement system since we don't need to keep a reference and it's more memory friendly. To sum it up, if you need to connect managed objects to your DOTS project, you have to either use a SystemBase class to reference these objects or use an event system to propagate events from the ECS context (watch out for sync points!)

  • @AlexanderSir
    @AlexanderSir 10 месяцев назад +2

    Very nice video, keep them coming m8. However, I believe the sequence of scripts created in the video could've been: InputsData > InputsSystem > Character > CharacterMovementSystem, to makes it a bit easier to understand. Just saying that I think that helps understanding that in the ECS framework, data and logic goes separate, but still have a relationship.

  • @GrayFoxware
    @GrayFoxware 10 месяцев назад +1

    Thank you, I Subscribed just for you ecs tutorials.

  • @JamesWjRose
    @JamesWjRose Месяц назад

    Thanks, this was a very helpful primer. Have a great day.

  • @micolarsjustinmiguel8803
    @micolarsjustinmiguel8803 5 месяцев назад

    Thank you for this video, but I am curious if this system would be compatible with the system you made for your Unity Clash of Clans Clone? I want to be able to control my units and tell them where to go or what to do next

  • @Bushido_Cat
    @Bushido_Cat 5 месяцев назад

    how to use physics to control a character using ECS?

  • @Unforg1v3n__
    @Unforg1v3n__ 10 месяцев назад +1

    Thanks very much for the video. I hope you gonna keep doing ECS-based tutorials, since its a new tech and there are few tutorials about it. Would love to see some extensive ECS Physics video

  • @rob3rtsayshi
    @rob3rtsayshi 5 месяцев назад

    Yes! Subscribing for more ECS!

  • @tj2g292
    @tj2g292 3 месяца назад

    Thank you for this. I don't know why rotating has to be so difficult and hard to track down for examples, but that was what was holding me back before watching this. I just changed a small amount and applied it to a 3D world and it worked great.

  • @ReneSteenNielsen
    @ReneSteenNielsen 5 месяцев назад

    Thanks this was very useful!
    I accidently forgot to right click the subscene to spawn an entity - and instead just dragged a game object down.
    This was a huge mistake, which confused me for hours. Finally I figured it out and now everything is working.
    I would have loved to see how you implement look as well, but I get the idea and will be able to built it myself.

  • @nikoart1561
    @nikoart1561 8 месяцев назад

    The big issue is that dots doesn't support animation at all so it's useless

  • @mrbinggrae5954
    @mrbinggrae5954 9 месяцев назад

    Thank you for making the unity dota tutorial video.

  • @joeyninteen175
    @joeyninteen175 10 месяцев назад

    Awsome tutorial, very appreciated.

  • @mohammedelwardighi9426
    @mohammedelwardighi9426 10 месяцев назад

    Very useful don't give up

  • @MrZtapp
    @MrZtapp 10 месяцев назад

    Thank, very useful.

  • @inversebrah
    @inversebrah 6 месяцев назад

    great explanation

  • @usercontent2112
    @usercontent2112 10 месяцев назад

    Amazing video