Cinema 4D Particles: The Basics - Demystifying Post-Production - Week 1

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  • Опубликовано: 28 сен 2024

Комментарии • 10

  • @girldoes3d
    @girldoes3d 2 месяца назад

    OMG I could listen to his voice every night before bed, soo relaxing. You should create one of those meditation apps or podcasts.

  • @bloohaus8670
    @bloohaus8670 5 месяцев назад +1

    Enjoyed this.

  • @mirjalolhasanov7369
    @mirjalolhasanov7369 5 месяцев назад

    he is a legenda👏

  • @DynamicPhil84
    @DynamicPhil84 4 месяца назад

    Are particle to particle collisions not possible at all? Will this be coming in a future update? Having some kind of dedicated liquid solver is the only remaining element that I would need to completely give up X-Particles 🤞🏼

  • @Motion-Graphics-Man
    @Motion-Graphics-Man 4 месяца назад

    This is probably simple but When I make my Alembic editable it does not create the tag and just becomes static. Anyone know why?

    • @DazeDie
      @DazeDie 2 месяца назад

      Did you ever find an answer to this? Struggling on the same thing..

    • @DazeDie
      @DazeDie 2 месяца назад +1

      Figured it out - you have to uncheck 'Weld' option in the Connect Object and then export as Alembic. I have no idea why this is the case, would @MaxonTrainingTeam able to explain?

  • @stevekelly7341
    @stevekelly7341 4 месяца назад

    Hrm...when I hit the render button in RS, I just get black, the particles aren't rendering at all. Even with a dome light.

  • @vivatrip
    @vivatrip 5 месяцев назад

    Does Rigid body not work with New Particles system? For Example, cloner with rigid body tag and particle group as cloner's object.