Just taking a moment to comment something I noticed today. Blender hasn’t been this stable since before 2.8 for me. 4.2 is a fantastic release. Excited for the future!
It has been the opposite for me, but that probably relates more to the issues intel has with its processors (i've updated early in the year to 14900k and regret it ever since) 4.0 was a bit crash prone, 4.2 is quite unstable when rendering. At home, no Problems with an Ryzen 3600X.
16:25 so real, love to see them acknowledge there are some use cases for AI, but not just to join the pack stuffing it into their programs when it is completely unnecessary.
i absolutely despise any and every company or brand which just forces AI into every crack and crevace just to seem more advanced when it is 99% of the time just straight up bloatware
Nurbs, SDF and Splatting! All fantastic. Also, tools for product designers, automotive and AEC - wow! BringIng these creative users on board with Blender will also bring in the donations.
Finally they mentioned something like tool for game engines! Realtime Sync for animation(I don't know if its later cause of control rigs but rig convertion) ,Houdini Engine like Blender Engine runtime geometry node interaction for unreal and unity, like labs tools in Houdini ,Niagara integration ,VAT Support I think it would be game changer for the industry.I expect more for blender to improve on hybrid workflow for runtime tools, I know you can make it yourself I mostly do faster than before cause AI exsistance, but somethings is just hard and take time to implement only with Python,and limited knowledge.
I hope Blender will focus on big scenes, physics, simulations, geonodes, animation, rendering, compositing. I think it doesn't have to be the best in editing either. But 3D tracking needs to be improved too. The main thing is to output a beautiful sequence to a folder. That's why we love Blender. You are the best. We support you.
Blender with animation & unlimited polycount in Real-time are the only way to success ! Love U blender & blander team i'm so proud of you together ❤ We love OpenSource.
According To Committed current value of Completeness... How complete are Blender pyro solvers exactly? How complete Blender pipeline is for simulations? Blender overall is a brilliant tool and I appreciate all their efforts. I would appreciate more if they put more love into simulations.
OMG part where there was shirt talk about SDF non-destructive workflow is so interesting. I have my way around working with booleans and they are good reluable and fast. Those 5% booleans dont work and there is no way around the issue really breaks my heart. Its funny to me how metabals are so forgoten.
2008 I promoted to improve the nurbs modeling tools to help object designers. Hope that finally this missing area comes in a little. Also mesh modeling can use some missing modeling tools like sweep rail and such.
I would like to see them eventually reach the depth of external software like Substance Painter or Zbrush but of course it's going to take a lot of work
I request you to please get the code for clarisse now that they are no longer developing it. We can all donate and make it happen if possible. Ive never seen any other program that can handle high poly meshes as well as clarisse could. I could directly render my high poly with millions of polys without any viewport slowdown on my rtx 2060 and ryzen 3600. Also need sculpting improvmenets.
If you can make it as simple and close to maya's animation / rigging side of things people would switch a lot quicker in the industry. That and making things pipeline friendly.
Well any one change can cause total break down of other code the code is written in a specific way Unless blender is rewritten with a proper redesign with improvement build in It would be very hard
The Ais i want for blender is: Auto topology so we can create without having to fix anything to make it flow better and to auto retopologize in lower faces without having to do anything. Another for auto UVs that actually work because obviously. Another for auto rigging. I wont be impressed with any 3d software until i can just create without dealing with technical issues.
Could someone point me to a source where retopology is mentioned to be a good match for AI. I seriously want to figure out where that myth is coming from.
Blender needs to improve on the view port performance for realtime animation playback, animation, Physics engine, Large scenes. We ditched blender for unreal engine for all the things listed. We are now only using blender for modeling and sculpting only. Unreal engine i believe will take over soon.
You're doing a fantastic job! A bit off-topic, but I wanted to ask: I have a SafePal wallet with USDT, and I have the seed phrase. (alarm fetch churn bridge exercise tape speak race clerk couch crater letter). What's the best way to send them to Binance?
New update on blender new tools and AI tools add to super fast blender animation software. Any one notice blender big community but other animation software not big community I am notice
If you guys want the whole pipeline, as you say yourselves, to be done within blender then you should focus on the basic stuff instead of implementing AI in every thing possible. Why would you even want to put it in the python module? No artist would ever open it to do the stuff they want through python scripts. It is a waste of resources for implementing a feature that your target audience doesn't want and doesn't need. Show some love for the sculpting tools, you have an ability surpass zbrush but you don't even have a zremesher-like tool and one that was build by a third party is being paywalled as an addon. This basic feature should be available from the box. And I'm not even mention that the amount of polygons you can manipulate simultaneously while sculpting is extremely low though I am glad that you do acknowledge this issue. How do you guys want to build a superapp for everything when you don't want to cover the basic needs from your community?
@@deepblender if they want to implement a generative AI to the python module than you can consider that it is being implemented "in every thing possible" because you can manipulate every process in the app by its python api. Not to mention the amount of possibilities they've voiced for implementing ai in the package.
I agree, it didn't sound like they were full blown AI-vangelical but personally I'd rather see improved viewport performance when animating complex characters or more of the proposed features of the new animation module (rigging nodes, improved NLA/control selectors...) being implemented before a native LLM for the text editor. Besides, I'm sure someone has made an add-on that makes API calls to chatGPT inside Blender for Python coding already.
Blender needs to work on the basics. Importing and exporting is still a mess of cryptic settings, unapplied scales, transforms and wrong pivots, and you still cannot drag and drop in 2024. Accuracy in modeling, non destructive, proper workflows without ridiculous obscure hotkeys. Blender is a great software but work on the core, not flashy new gimmicks.
what you talk about is not the core :D you talk about user experience in exporting and modelling - 2 very specific parts of Blender which are usually handled by individuals. This talk was about big picture ideas which are important but your comment focuses on specifics and workflows - better suggest that to actual developers through other means than this comment section. And I encourage you to check what work has been done on exporting in recent releases and look at addons that are more focused on exporting (betterFBX, autorigPro exporter etc)
@@HarryLarsson-b2n even when it comes to generating images, there are plenty of useful applications. I understand if artists dislike prompt to image, but that is just one type of generative AI or one time of image generator. There are so many other kinds of image generators which don't just rely on prompts. And even prompt to image generators can be used in different ways by artists to experiment and learn, without the need to actually using the results in the final images. Edit: "Cycles is better than you think... by Turpal Alex Saytiev" shows one one, how generative AI can be used in a very valuable way. Thankfully, there are even more ways in which it can be used.
please add a mobile version for android and ios. with rising energy prices, it's getting too expensive to have the big desktop PC running all day. the app doesn't need to cover all features, just the basic ones that don't require many resources. It should provide an export function for further processing later on PC.
Regardless of your views on AI, generative or otherwise, you're going to at best alienate and at worse loose a good amount of your users for even adding it in future releases without the option to omit it from the program completely. Look at platforms like Twitter, the lack of an opt-out for their own AI workings caused an immense migration of users and it's standing has plummeted just this past week or so. Blender isn't social media obviously but many other platforms and software like Photoshop have drawn immense ire for their AI integration, and driven creatives towards alternatives. Please, and I mean this as someone who's used and loved Blender since the very early 2010s, please reconsider this. Spend these resources on improving things that have long needed it. We still don't have light linking/light groups in Eevee, weight painting, rigging, and UVs desperately need and update. Don't chase a wasteful and unsustainable trend when you're already well on your way to becoming competitive to industry standard software suites. Stay better than them. Stay away from AI.
photoshop and others have drawn ire specifically for harvesting data and content that they weren't entitled to. it's fine if there are things based on machine learning like the denoiser, that's a trusted and practical technology that's already been in widespread use for years and just has the misfortune of getting lumped into this marketing blitz. it's not "AI" in that it doesn't really have anything to do with trying to make people believe chatbots are alive or the belief that naive procgen can replace artists
@@SFtheWolf The denoiser is AI in the technical sense. We also don't know whether the training data for the denoiser was harvested in any way, because it is not publicly available.
While is so lot words about usd, now usd import broke normals. Currently blender is not production ready for usd pipeline. But blender is perfect tool anyway)
Just taking a moment to comment something I noticed today. Blender hasn’t been this stable since before 2.8 for me. 4.2 is a fantastic release. Excited for the future!
True with the exception of my install (4.0, 4.2, 4.3) randomly crashing every 20th time when I open the file browser to load in an image texture.
It has been the opposite for me, but that probably relates more to the issues intel has with its processors (i've updated early in the year to 14900k and regret it ever since) 4.0 was a bit crash prone, 4.2 is quite unstable when rendering. At home, no Problems with an Ryzen 3600X.
Sergey! And good to hear that Blender is working on a smoother experience with game engines - much appreciated
16:25 so real, love to see them acknowledge there are some use cases for AI, but not just to join the pack stuffing it into their programs when it is completely unnecessary.
i absolutely despise any and every company or brand which just forces AI into every crack and crevace just to seem more advanced when it is 99% of the time just straight up bloatware
Nurbs, SDF and Splatting! All fantastic. Also, tools for product designers, automotive and AEC - wow! BringIng these creative users on board with Blender will also bring in the donations.
Finally they mentioned something like tool for game engines!
Realtime Sync for animation(I don't know if its later cause of control rigs but rig convertion) ,Houdini Engine like Blender Engine runtime geometry node interaction for unreal and unity, like labs tools in Houdini ,Niagara integration ,VAT Support I think it would be game changer for the industry.I expect more for blender to improve on hybrid workflow for runtime tools, I know you can make it yourself I mostly do faster than before cause AI exsistance, but somethings is just hard and take time to implement only with Python,and limited knowledge.
Great presentation, THANKS!❤🎉
I tried to clean the smudge in my screen so bad 1:15
This is great, I hope you guys increase and make it easier for other studios to work with the devs to give feedbacks and direction of development.
A better road map would be fix texture painting and elimate the view angle stretching. Improve sculpting performance to handle more faces.
watching from prison ❤️
how? xD
also watching from Mexico
@@rafaelchacon1759, maybe he's a gaurd from the prison🤔
hope your not making an addon using bridge to get out of prison
Proud of ya blender & community. Platform has come a long way! 👍
I hope Blender will focus on big scenes, physics, simulations, geonodes, animation, rendering, compositing. I think it doesn't have to be the best in editing either. But 3D tracking needs to be improved too. The main thing is to output a beautiful sequence to a folder. That's why we love Blender. You are the best. We support you.
Blender with animation & unlimited polycount in Real-time are the only way to success ! Love U blender & blander team i'm so proud of you together ❤
We love OpenSource.
Plus enhancement of modelling tools and processes
According To Committed current value of Completeness... How complete are Blender pyro solvers exactly? How complete Blender pipeline is for simulations? Blender overall is a brilliant tool and I appreciate all their efforts. I would appreciate more if they put more love into simulations.
Sadly, I don't see that happening because it seems like their focus is on AI and other things artists don't really care for.
@chrisproductions6262 they seemed to say the exact opposite of that in the presentation.
@@chrisproductions6262That is the opposite of what they said. They said that people often turn to machine learning where it is not actually necessary.
Wake me when Bevel V2 gets developed again.
OMG part where there was shirt talk about SDF non-destructive workflow is so interesting. I have my way around working with booleans and they are good reluable and fast. Those 5% booleans dont work and there is no way around the issue really breaks my heart. Its funny to me how metabals are so forgoten.
Watching from Haiti 🇭🇹
2008 I promoted to improve the nurbs modeling tools to help object designers. Hope that finally this missing area comes in a little.
Also mesh modeling can use some missing modeling tools like sweep rail and such.
Waiting to the wonders of blender!
watching from autodesk
I would like to see them eventually reach the depth of external software like Substance Painter or Zbrush but of course it's going to take a lot of work
Watching from the bottom of an empty swimming pool.
Getting some of those high end Maya animation features and conveniences is main thing I am looking forward to.
Waiting for the day when I don't have to jump to Houdini for sim and Sub Painter for texture painting......you guys are doing a great job keep it up
Great presentation!
I love these humans
I request you to please get the code for clarisse now that they are no longer developing it. We can all donate and make it happen if possible. Ive never seen any other program that can handle high poly meshes as well as clarisse could. I could directly render my high poly with millions of polys without any viewport slowdown on my rtx 2060 and ryzen 3600. Also need sculpting improvmenets.
If you can make it as simple and close to maya's animation / rigging side of things people would switch a lot quicker in the industry. That and making things pipeline friendly.
Well any one change can cause total break down of other code
the code is written in a specific way
Unless blender is rewritten with a proper redesign with improvement build in
It would be very hard
Watching from Malaysia. 🥰
watching from Greece
No mention of VR support, this would be useful for sculpting.
Texturing pleeeeease!!! TEXTURIG! =)))
I hope blender VR gets more development. The VR sculpting apps are developing slowly.
The Ais i want for blender is:
Auto topology so we can create without having to fix anything to make it flow better and to auto retopologize in lower faces without having to do anything.
Another for auto UVs that actually work because obviously.
Another for auto rigging.
I wont be impressed with any 3d software until i can just create without dealing with technical issues.
That's what I HOPE they meant by talking about AI Tools, but the way he's saying it, it sounds like they want AI Tech Bros to use the platform
Could someone point me to a source where retopology is mentioned to be a good match for AI. I seriously want to figure out where that myth is coming from.
@@chrisproductions6262 they mention "AI as a tool, when it makes sense", not AI for the sake of it.
Can u guys finally add a way to automatically change the scene fps I don't feel like calculating frames
the release of 4.2.3 had break some addons, when it was even functional in 4.3
It'd be great to see version that concentrates on bug fixing or paper cuts.
Blender needs to improve on the view port performance for realtime animation playback, animation, Physics engine, Large scenes. We ditched blender for unreal engine for all the things listed. We are now only using blender for modeling and sculpting only. Unreal engine i believe will take over soon.
From Tunisia ❤ 🇹🇳
Please add native guassian splat support
why?
@@RobertFletcherOBE so I can use my splats
@@BoyFromNyYTjust download an addon
@@purrspctiv I did and the point clouds look like a painting and when I use a mesh I just see a bunch of planes looking the wrong way
Splats are great for ArchViz backgrounds/environments. Very lightweight, realistic and quick to make from reality. @@RobertFletcherOBE
Empower Artists 🫂🧡💙
You're doing a fantastic job! A bit off-topic, but I wanted to ask: I have a SafePal wallet with USDT, and I have the seed phrase. (alarm fetch churn bridge exercise tape speak race clerk couch crater letter). What's the best way to send them to Binance?
7:42 Blender for Ipad and Android maybe
They already said on the previous broadcast that they will consider it if there's someone who can develop like touch control for the software.
Upvote!!!!
Hello everyone from Turkiye 🤘Sorry I may have missed it. Where is Ton. Is he Ok?
New update on blender new tools and AI tools add to super fast blender animation software.
Any one notice blender big community but other animation software not big community I am notice
please upgrade the simulation in blender......we didnt see any improvement for a few years now....simulation is still same like Blender 2.0
Watching from Chernobyl ❤️❤️❤️
So will there be an iPad (pro) version in the future?🙈
Where is Ton??
Still no proper modifier stack? Sad.
Really need to get better baking and texture painting...
Watching from Saudi Arabia 🇸🇦
Android and Ipad support !!!
Blender desperately needs the ability for addons to create new windows.
Watching from toilet.
If you guys want the whole pipeline, as you say yourselves, to be done within blender then you should focus on the basic stuff instead of implementing AI in every thing possible. Why would you even want to put it in the python module? No artist would ever open it to do the stuff they want through python scripts. It is a waste of resources for implementing a feature that your target audience doesn't want and doesn't need.
Show some love for the sculpting tools, you have an ability surpass zbrush but you don't even have a zremesher-like tool and one that was build by a third party is being paywalled as an addon. This basic feature should be available from the box. And I'm not even mention that the amount of polygons you can manipulate simultaneously while sculpting is extremely low though I am glad that you do acknowledge this issue. How do you guys want to build a superapp for everything when you don't want to cover the basic needs from your community?
I am curious to hear from you where they made even closely a statement they wanted AI in everything possible...
@@deepblender if they want to implement a generative AI to the python module than you can consider that it is being implemented "in every thing possible" because you can manipulate every process in the app by its python api. Not to mention the amount of possibilities they've voiced for implementing ai in the package.
@@AndPonchman that's a massive and very unreasonable stretch.
I agree, it didn't sound like they were full blown AI-vangelical but personally I'd rather see improved viewport performance when animating complex characters or more of the proposed features of the new animation module (rigging nodes, improved NLA/control selectors...) being implemented before a native LLM for the text editor.
Besides, I'm sure someone has made an add-on that makes API calls to chatGPT inside Blender for Python coding already.
Blender needs to work on the basics. Importing and exporting is still a mess of cryptic settings, unapplied scales, transforms and wrong pivots, and you still cannot drag and drop in 2024.
Accuracy in modeling, non destructive, proper workflows without ridiculous obscure hotkeys. Blender is a great software but work on the core, not flashy new gimmicks.
Wasn't drag and drop added recently?
what you talk about is not the core :D you talk about user experience in exporting and modelling - 2 very specific parts of Blender which are usually handled by individuals. This talk was about big picture ideas which are important but your comment focuses on specifics and workflows - better suggest that to actual developers through other means than this comment section. And I encourage you to check what work has been done on exporting in recent releases and look at addons that are more focused on exporting (betterFBX, autorigPro exporter etc)
@@RickAstleyGaming404 FBX is the main 3D format and it dosn't support it
Blender? i hardly know her.
please no generative ai 🚮
Generative AI encompasses a lot of different things. Not sure if ruling them out for the sake of it makes too much sense.
Usually the difference between artists making tools or the tech focused people making tools
@@RadRoachHD-wl5bc There are plenty of ways how generative AI can help artists in many ways. In my view especially for experimenting and learning.
@@deepblender we mean ai generated images
@@HarryLarsson-b2n even when it comes to generating images, there are plenty of useful applications. I understand if artists dislike prompt to image, but that is just one type of generative AI or one time of image generator. There are so many other kinds of image generators which don't just rely on prompts. And even prompt to image generators can be used in different ways by artists to experiment and learn, without the need to actually using the results in the final images.
Edit: "Cycles is better than you think... by Turpal Alex Saytiev" shows one one, how generative AI can be used in a very valuable way. Thankfully, there are even more ways in which it can be used.
please add a mobile version for android and ios. with rising energy prices, it's getting too expensive to have the big desktop PC running all day. the app doesn't need to cover all features, just the basic ones that don't require many resources. It should provide an export function for further processing later on PC.
ai to speed up coding for artist is a good start
blender is heading the the wrong direction, ai and apple is definitely the wrong way. this has to stop, these are the two worst things in tech.
Letsgi blender you can success
Regardless of your views on AI, generative or otherwise, you're going to at best alienate and at worse loose a good amount of your users for even adding it in future releases without the option to omit it from the program completely. Look at platforms like Twitter, the lack of an opt-out for their own AI workings caused an immense migration of users and it's standing has plummeted just this past week or so.
Blender isn't social media obviously but many other platforms and software like Photoshop have drawn immense ire for their AI integration, and driven creatives towards alternatives. Please, and I mean this as someone who's used and loved Blender since the very early 2010s, please reconsider this.
Spend these resources on improving things that have long needed it. We still don't have light linking/light groups in Eevee, weight painting, rigging, and UVs desperately need and update. Don't chase a wasteful and unsustainable trend when you're already well on your way to becoming competitive to industry standard software suites. Stay better than them. Stay away from AI.
I agree, let's remove the AI denoiser!
photoshop and others have drawn ire specifically for harvesting data and content that they weren't entitled to. it's fine if there are things based on machine learning like the denoiser, that's a trusted and practical technology that's already been in widespread use for years and just has the misfortune of getting lumped into this marketing blitz. it's not "AI" in that it doesn't really have anything to do with trying to make people believe chatbots are alive or the belief that naive procgen can replace artists
@@SFtheWolf The denoiser is AI in the technical sense. We also don't know whether the training data for the denoiser was harvested in any way, because it is not publicly available.
@@deepblender I would agree that there should be a policy of transparency for any models used.
@@deepblender ...
Blender, are you stil tolerate _russians in your team?
Sergei, чий Крим?
😁👋
Blender
While is so lot words about usd, now usd import broke normals.
Currently blender is not production ready for usd pipeline.
But blender is perfect tool anyway)
I'm glad they're embracing ai, and not just adopting 'ai bad' in fear of backlash
Just hope they use it to empower Artist. I can trust Blender will