If i might add, for the break room you could add more room to it and make it connect to the pans lab (like have the walls touching) then just put the door on that new aded wall section since it will be exposed to the rest of the hospital that way. Then you fill up that weirdly small single hallway and make the room bigger for more things for the staff.
If you use your staff to train other staffs, you can hover over their names and see the training speed. You can select the staff that teaches the fastest to reduce training time. You can also drag a staff ready for training, to an on going class. As long as there still seats available and they can learn the qualification or skill too.
James, when a staff member asks for a promotion you don't need to manually raise up their new salary. It says "current" and "new salary" and they're already different. You keep paying them way more than they're asking for.
Recently, I am playing TPH extreme to the point that I hire staffs with no skills, and then later on organizing their skills with one type only and just focus on that field since you can't remove their existing skills. Lol. I train them with Treatment, and proceeds to Treatment II to V or until I fill everything.
I flipping love this series! I have watched other people play this and it drives me crazy when they are not organized! Not that they are playing it wrong just bugs me in a way
When training staff, you can also pick the trainee first then you can see what they can be trained in and who is able to train them. Sometimes it makes it easier.
Cardiology is actually a diagnostic room. Training your GPs in speed is actually a good idea. The rest of this is kind of a rehash of what I commented last time. You desperately need to reprioritize/reorganize your nurses job assignments, as well as your doctors job assignments. Doctors WHO ARE ASSIGNED TO BE A GP and only those doctors should be highly specialized in GP skill. Speed training as you suggested is also a good idea. Doctors WHO ARE ASSIGNED TO WORK IN PSYCHIATRY and only those doctors should be highly specialized in that skill. The remaining slots for doctors assigned to psychiatry should be a mixture of treament and diagnosis as psychiatry is _both_ treatment _and_ diagnosis. Your floating doctors should be a mix of treament (more focused on treament) and diagnosis because you never know when you may unlock the diagnosis rooms that require a doctor. Floating doctors should also ideally have one slot of psychiatry skill so they may fill in at the psychiatrist's office. Nurses who are assigned to the ward should be highly specialized in ward managment. Nurses assigned to work in pharmacy should have the one level of pharmacy skill and focus on treament skill (pharmacy is a treatment room). Nurses who are assigned to work in the diagnostic rooms, like cardiology and general diagnosis should focus on diagnostic skill. Nurses assigned to work in the clown clinic should focus on treament skill. Putting low level staff in treament rooms as well as making patients wait too long for diagnosis/treatment will increase death rates. If you see someone with a broken heart above their head, it means their health is low and they will die soon. If their diagnosis level is high enough, you can send them for treatment. Otherwise, you can send them home so that their blood won't be on your hands (and their death won't effect your rating). Pay attention to where doctors and nurses you are training are assigned to work, because this can effect which skills will benefit them the most. Also, don't forget about the traits listed to the right of an employees skills. The last one is always anecdotal, but the other 1-2 can have a positive or negative effect on their productivity, their wage requirements, or their interactions with patients. If you hover over these traits, a window will appear explaining their effect/what they do. Good luck. :).
*flabs in previous episode* "someone in the comments said you can just send patients straight to treatment to reduce the queue for the gp" *Flabs this episode* creates more GP's 🙄
If i might add, for the break room you could add more room to it and make it connect to the pans lab (like have the walls touching) then just put the door on that new aded wall section since it will be exposed to the rest of the hospital that way. Then you fill up that weirdly small single hallway and make the room bigger for more things for the staff.
If you use your staff to train other staffs, you can hover over their names and see the training speed. You can select the staff that teaches the fastest to reduce training time. You can also drag a staff ready for training, to an on going class. As long as there still seats available and they can learn the qualification or skill too.
16:34 "Captured Hugo Dick" :D
Janitor is doing some hard work.
James, when a staff member asks for a promotion you don't need to manually raise up their new salary. It says "current" and "new salary" and they're already different. You keep paying them way more than they're asking for.
True but if you bring it up to a smiley face you have better staff morale
Recently, I am playing TPH extreme to the point that I hire staffs with no skills, and then later on organizing their skills with one type only and just focus on that field since you can't remove their existing skills. Lol. I train them with Treatment, and proceeds to Treatment II to V or until I fill everything.
I flipping love this series! I have watched other people play this and it drives me crazy when they are not organized! Not that they are playing it wrong just bugs me in a way
20:15 Three customer service, traits: nasty. James: "Oh dude, you're awesome." *facepalm* lol
Every time I hear flabaliki its like a stab in the back like No YoU aRe JaMeS
No this is Patrick
@@teamswitzerland1997 was about to say that lol
Good to know I'm not the only one 😂
Cardiology is a diagnosis room ♥️
16:15 "How do I know who that is?" Umm, they have giant lights flashing above their heads Flabs smh lol xp
When training staff, you can also pick the trainee first then you can see what they can be trained in and who is able to train them. Sometimes it makes it easier.
Omg I just had a 42 minute long add, how is that even possible.
I’ve had a 4 hour long one lol
Wut
every time i hear "chair" i STILL remember that video "11 drunk guys play slender" haha! thank you for making this video x
Please hire more janitors!!!!
I know this is old. But for new players.
you can fast track treatment so they don't have to go back to GP office when diagnosed.
There's no point in putting a chair in the reception room because the Assistants work and work until it's a break time.
Love this series so much! :D
Cardiology is actually a diagnostic room. Training your GPs in speed is actually a good idea. The rest of this is kind of a rehash of what I commented last time. You desperately need to reprioritize/reorganize your nurses job assignments, as well as your doctors job assignments. Doctors WHO ARE ASSIGNED TO BE A GP and only those doctors should be highly specialized in GP skill. Speed training as you suggested is also a good idea. Doctors WHO ARE ASSIGNED TO WORK IN PSYCHIATRY and only those doctors should be highly specialized in that skill. The remaining slots for doctors assigned to psychiatry should be a mixture of treament and diagnosis as psychiatry is _both_ treatment _and_ diagnosis. Your floating doctors should be a mix of treament (more focused on treament) and diagnosis because you never know when you may unlock the diagnosis rooms that require a doctor. Floating doctors should also ideally have one slot of psychiatry skill so they may fill in at the psychiatrist's office. Nurses who are assigned to the ward should be highly specialized in ward managment. Nurses assigned to work in pharmacy should have the one level of pharmacy skill and focus on treament skill (pharmacy is a treatment room). Nurses who are assigned to work in the diagnostic rooms, like cardiology and general diagnosis should focus on diagnostic skill. Nurses assigned to work in the clown clinic should focus on treament skill. Putting low level staff in treament rooms as well as making patients wait too long for diagnosis/treatment will increase death rates. If you see someone with a broken heart above their head, it means their health is low and they will die soon. If their diagnosis level is high enough, you can send them for treatment. Otherwise, you can send them home so that their blood won't be on your hands (and their death won't effect your rating). Pay attention to where doctors and nurses you are training are assigned to work, because this can effect which skills will benefit them the most. Also, don't forget about the traits listed to the right of an employees skills. The last one is always anecdotal, but the other 1-2 can have a positive or negative effect on their productivity, their wage requirements, or their interactions with patients. If you hover over these traits, a window will appear explaining their effect/what they do. Good luck. :).
First time I've ever made it here so fast! Perfect timing! :D
*flabs in previous episode* "someone in the comments said you can just send patients straight to treatment to reduce the queue for the gp"
*Flabs this episode* creates more GP's 🙄
it took me almost 20 minutes to realize there was no game sound. . .
Anyone notice the person in the pink shirt running at 11:47?
For some reason, I really thought you'd sing the Playschool theme when putting the chair in the reception pod.
More pls
Hey James, don't forget to get your kudos next time!
You need more janitors 🙃
There you ghost! :D
When you commented on the other video about how a reception room works, and your comments aren't seen 🙄😂
Wait what. You sound like james
i kinda miss the music
oh wow, there were only 10 comments when I clicked on the video, i wonder how many there are when i reload the page...
Edit: surprisingly its only 11.
An hour later, 12. What's wrong with people :p