Plastic version control works with Godot and other stuff too! ►PLASTIC unity.com/products/unity-devops/pricing Indie dev here to help! ⭐PLEASE follow my new game on Kickstarter! www.kickstarter.com/projects/petermilko/the-last-phoenix ►DISCORD discord.gg/YVqfFhV7pc ►PATREON www.patreon.com/sadslime ►TWITTER: twitter.com/PeterMilko ►DWERVE game dwerve.com/ ►FREE ART & GAMES: petermilko.itch.io/ ►ASEPRITE pixelart program: www.humblebundle.com/store/aseprite?partner=pixelpete 👕 PANICPOP clothing panicpop.com/
Never heard of Plastic. I was about to suggest Git. Then I notice you checking in all the Git files… oops! :D Anyway, might be important to mention one shouldn't check in build outputs or temporary files, like a generated export. Otherwise one might run out of free repository space faster than expected, plus it might slow down the whole SCM system (without any extra gains). So maybe do a follow-up on this one and show people how to ignore files by sub directory name or file extension?
Plastic version control works with Godot and other stuff too!
►PLASTIC unity.com/products/unity-devops/pricing
Indie dev here to help! ⭐PLEASE follow my new game on Kickstarter! www.kickstarter.com/projects/petermilko/the-last-phoenix
►DISCORD discord.gg/YVqfFhV7pc
►PATREON www.patreon.com/sadslime
►TWITTER: twitter.com/PeterMilko
►DWERVE game dwerve.com/
►FREE ART & GAMES: petermilko.itch.io/
►ASEPRITE pixelart program: www.humblebundle.com/store/aseprite?partner=pixelpete
👕 PANICPOP clothing panicpop.com/
It works with Godot and other stuff too!
In your first checkin, why did you submitted all git related files?
gitignore is the important one to make sure you don't push any files you intend to ignore.
@@PeterMilko the .gitignore file actually works with plastic?!
@@Un4GivNX I looked it up and its called ignore.conf for PlasticSCM, my bad.
It’s cool that I made it into a Pixel Pete video as just my work email in the background of a Plastic screenshot. I’ve finally made it.
Wow! You made that look easy bro! Awesome!
Hi , I can't Find Plastic SCM window at 1:09
Package Manager @1:21
Thank you, sir. You really helped me!
Glad to help! I hope you finish your project :)
Never heard of Plastic. I was about to suggest Git. Then I notice you checking in all the Git files… oops! :D Anyway, might be important to mention one shouldn't check in build outputs or temporary files, like a generated export. Otherwise one might run out of free repository space faster than expected, plus it might slow down the whole SCM system (without any extra gains). So maybe do a follow-up on this one and show people how to ignore files by sub directory name or file extension?
Good point. I export builds to an external folder. Im not sure what temp files to ignore.
What's those "friends" you talk about?
People who finish my games seem neat 😁
thanks
Easy. Thanks a lot :) Though Unity changed the name of it to "Unity Version Control" just for branding purposes, I guess
how do I create my cloud server?
you make a project and it auto makes a repo for you.
why my server does't work?
make sure you have a unity account and its set up with a group name and project name etc.
Is the title supposed to be "Sequence" or was that the default Premiere name haha
OMG lol. Thanks, I fixed it.
You should make a video … How to set up on Godot 4. Thanks in advance
Noted
Unity sucks!
How is the game engine you been making coming along?
Lol@@PeterMilko