Version Control with Plastic IT'S EASY!

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  • Опубликовано: 10 дек 2024

Комментарии • 28

  • @PeterMilko
    @PeterMilko  Год назад +3

    Plastic version control works with Godot and other stuff too!
    ►PLASTIC unity.com/products/unity-devops/pricing
    Indie dev here to help! ⭐PLEASE follow my new game on Kickstarter! www.kickstarter.com/projects/petermilko/the-last-phoenix
    ►DISCORD discord.gg/YVqfFhV7pc
    ►PATREON www.patreon.com/sadslime
    ►TWITTER: twitter.com/PeterMilko
    ►DWERVE game dwerve.com/
    ►FREE ART & GAMES: petermilko.itch.io/
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  • @PeterMilko
    @PeterMilko  Год назад +5

    It works with Godot and other stuff too!

  • @Un4GivNX
    @Un4GivNX 2 месяца назад +1

    In your first checkin, why did you submitted all git related files?

    • @PeterMilko
      @PeterMilko  2 месяца назад

      gitignore is the important one to make sure you don't push any files you intend to ignore.

    • @Un4GivNX
      @Un4GivNX 2 месяца назад

      @@PeterMilko the .gitignore file actually works with plastic?!

    • @PeterMilko
      @PeterMilko  2 месяца назад

      @@Un4GivNX I looked it up and its called ignore.conf for PlasticSCM, my bad.

  • @MikeSaver
    @MikeSaver Год назад +1

    It’s cool that I made it into a Pixel Pete video as just my work email in the background of a Plastic screenshot. I’ve finally made it.

  • @impetrified
    @impetrified Год назад

    Wow! You made that look easy bro! Awesome!

  • @fahads_artwork
    @fahads_artwork Месяц назад

    Hi , I can't Find Plastic SCM window at 1:09

  • @YevhenSavchuk
    @YevhenSavchuk 4 месяца назад

    Thank you, sir. You really helped me!

    • @PeterMilko
      @PeterMilko  4 месяца назад

      Glad to help! I hope you finish your project :)

  • @Smaxx
    @Smaxx Год назад +8

    Never heard of Plastic. I was about to suggest Git. Then I notice you checking in all the Git files… oops! :D Anyway, might be important to mention one shouldn't check in build outputs or temporary files, like a generated export. Otherwise one might run out of free repository space faster than expected, plus it might slow down the whole SCM system (without any extra gains). So maybe do a follow-up on this one and show people how to ignore files by sub directory name or file extension?

    • @PeterMilko
      @PeterMilko  Год назад

      Good point. I export builds to an external folder. Im not sure what temp files to ignore.

  • @KeyboardKrieger
    @KeyboardKrieger Год назад +1

    What's those "friends" you talk about?
    People who finish my games seem neat 😁

  • @camo_man
    @camo_man 10 месяцев назад

    thanks

  • @timurradman3999
    @timurradman3999 Год назад

    Easy. Thanks a lot :) Though Unity changed the name of it to "Unity Version Control" just for branding purposes, I guess

  • @SiriusA__
    @SiriusA__ Год назад

    how do I create my cloud server?

    • @PeterMilko
      @PeterMilko  Год назад

      you make a project and it auto makes a repo for you.

  • @GameEndorphins
    @GameEndorphins 10 месяцев назад

    why my server does't work?

    • @PeterMilko
      @PeterMilko  10 месяцев назад +1

      make sure you have a unity account and its set up with a group name and project name etc.

  • @eZincDev
    @eZincDev Год назад

    Is the title supposed to be "Sequence" or was that the default Premiere name haha

    • @PeterMilko
      @PeterMilko  Год назад +1

      OMG lol. Thanks, I fixed it.

  • @biggregbay
    @biggregbay Год назад

    You should make a video … How to set up on Godot 4. Thanks in advance

  • @johncarter1852
    @johncarter1852 Год назад +2

    Unity sucks!